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On September 18 2012 00:50 ATOMICfy wrote: Hi i am curently in gold ( i know i am not taht good but i want to improve), and i want to know what kinds of opening vs another zerg. i have been going wiht 2 builds against zerg
1. 8 pool in to macro mode.
2. Fast second and fast gas for muta play.
but now most zergs in diamond and high plat are slaughtering me wiht no mercy... T^T PLZ HELP MEEE <3
First stop 8 pooling zvz. What is specifically killing you with your Macro into muta build? Speedling Allins? 2 base lair roach timings?
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Diamond zerg vs diamond toss(i lost) Sortof standard game by him and me, he didn't really know what he was doing but it was pretty much FFE into sort of fast 3rd base into deathball.
Then it went into the lategame, you know Broodlord/infestor/corruptor, and i tried my best to neural his vortex which i succeeded in doing but still i lost the battles very cost-uneffiently, my only big mistake that i saw was getting too many roaches early on so i didn't have enough supply(i just sac em into his main eventually) and i could have gotten my upgrades quicker. Especially the first battle was weird since my composition vs pretty equal and sure i lost some infestors but i don't think that's why i got destroyed that badly. At 30:00, i think i screwed up too much though with my infestors, i think i should have thrown in more IT's and actually not get most of them killed so i can fungal, but i don't know T_T. Grrrrrr protoss 1a TT.
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=271554
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Hello guamshin! a 1100+ pts masters all-racer here, I thought i might be able to help you with your replay.
I think the reason you lose that game is very simple - you miscontrol your infestors.
Your build is flat out 100 times times better than his, and better executed too. You end up with an army that SHOULD completely destroy his army. The game should have been over in the first battle, since your army was so strong. 17 broodlords and 8+ infestors wtih 10 corruptors. You know what the optimal army is, but just not how to control it X)
Basically the school of thought you should follow with BL-infestor is that you fungal everything always. BL infestor is all about not letting him just a-move you. You need to land a line of fungals, then move back with infestors so you don't lose many. Then new line of fungals, move back. All this time, your BL's are raining down broodlings. Basically in that first battle you don't keep his army fungaled and hence let his zealots and temps get under your broodlords which meant that you couldnt keep the rest of his army fungaled for your broodlords to kill. also, don't suicide your corrupters to his stalker-colossus, the broodlords are plenty firepower there.
Just keep in mind that his army needs to be constantly fungaled in order for you to win. If you can land a line of fungals where only 5 or so units make it through and KEEP him fungaled, you will lose basically nothing in that battle. Your BO destroyed him by a far shot, as i said, but now you just need proper control and you will fly straight into high masters. 
hope i helped you at all, please ask again if i explained something too incoherently
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Hi. Was just wondering for simple thing.
ZvZ Can someone share perfect 14 14 expand pressure build lately? It's kind of good way to be agressive early if you have micro with ling baneling.
It is probably good to add drone or two, while spamming lings for that pressure early?
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On September 18 2012 08:27 whereismymind wrote: Hi. Was just wondering for simple thing.
ZvZ Can someone share perfect 14 14 expand pressure build lately? It's kind of good way to be agressive early if you have micro with ling baneling.
It is probably good to add drone or two, while spamming lings for that pressure early?
14/14 baneling pressure has kinda fallen out of use because of a combination of people being less terrible with holding their 15 hatches and queens being able to shoot super far out while blocking a ramp. I wouldn't recommend ever opening an economic 14/14 in zvz. Even a straight 14/14 all in is pretty easy to beat now with queens.
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How do you play ZVP on Entombed Valley? (not close spawns)
It's so easy for them to bully your third - and so hard for you to punish theirs.
How do you guys play the matchup?
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either going muta (if cross positions) or by focusing on my creep spread and trying to fight outside of the ramps always (that works fairly well as they are stupid enough to go through the middle, if they creep along the banana hallways before i have infestors I usually die).
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On September 18 2012 09:01 AndySCWilson wrote: How do you play ZVP on Entombed Valley? (not close spawns)
It's so easy for them to bully your third - and so hard for you to punish theirs.
How do you guys play the matchup?
Standard turtley, it's tough on certain spawns since you have to break rocks for a "safe" 4th. And there is always the threat of that lame 3 base stalker thing. You have to be extra careful with scouting to prepare for literally any 3 base all in since the map is just begging for toss to take a quick 3rd and hit a silly 3 base attack.
Holding 7 gates with the rocks is incredibly difficult and that's one of the things I tend to have trouble with.
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How do you deal with a toss that turtles on 3 bases and masses carriers? it's hard to scout sometimes because his infrastructure can look identical to standard stalker collosi maxing
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Hi guys. I have a question about ZvZ. Constantly I just die to early mass speedlings and I was wondering what I could do to stop this. Even if I have an overlord by his ramp, since zerglings are so fast he's at my base before I have time to prepare. I have tried defensive banelings multiple times but it usually is not enough to counter the large amount of zerglings my opponent has. If I see the zerglings coming, I don't have enough time to make my own.
What are some indications that my opponent is doing this kind of attack and how can I survive against this?
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On September 18 2012 16:40 SRamsey wrote: Hi guys. I have a question about ZvZ. Constantly I just die to early mass speedlings and I was wondering what I could do to stop this. Even if I have an overlord by his ramp, since zerglings are so fast he's at my base before I have time to prepare. I have tried defensive banelings multiple times but it usually is not enough to counter the large amount of zerglings my opponent has. If I see the zerglings coming, I don't have enough time to make my own.
What are some indications that my opponent is doing this kind of attack and how can I survive against this? You first ovie should be place behind his natural mineral line, and the 2nd ovie at his ramp. Lack of drones (or to few drones compared to yourself, if you are macroing) likely means something is coming. You should also start a bling nest at 5:00-5:30. And then have somehting like 4 lings already made, that you can morph as soon as you see something (in addition to making as many lings as you need. Get back to macro as soon as you know you can hold with what you've already made. You dont want to overmake units, and let the opponent get the upper hand economy wise).
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On September 18 2012 15:46 xrapture wrote: How do you deal with a toss that turtles on 3 bases and masses carriers? it's hard to scout sometimes because his infrastructure can look identical to standard stalker collosi maxing
I think toss massing carriers got a bit different infrastructure than a standard toss :D. For example he has 2-3 starports and a fleet beacon. You should either scout that with an overseer or force toss to reavel it by pressuring with roach/ling army (teching to carriers takes a lot of resources so he is not gonna have enough gound army). As for dealing with it just add corruptors and try to force fights before he gets too many carriers.
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On September 18 2012 06:07 Nerokas wrote:Hello guamshin!  a 1100+ pts masters all-racer here, I thought i might be able to help you with your replay. I think the reason you lose that game is very simple - you miscontrol your infestors. Your build is flat out 100 times times better than his, and better executed too. You end up with an army that SHOULD completely destroy his army. The game should have been over in the first battle, since your army was so strong. 17 broodlords and 8+ infestors wtih 10 corruptors. You know what the optimal army is, but just not how to control it X) Basically the school of thought you should follow with BL-infestor is that you fungal everything always. BL infestor is all about not letting him just a-move you. You need to land a line of fungals, then move back with infestors so you don't lose many. Then new line of fungals, move back. All this time, your BL's are raining down broodlings. Basically in that first battle you don't keep his army fungaled and hence let his zealots and temps get under your broodlords which meant that you couldnt keep the rest of his army fungaled for your broodlords to kill. also, don't suicide your corrupters to his stalker-colossus, the broodlords are plenty firepower there. Just keep in mind that his army needs to be constantly fungaled in order for you to win. If you can land a line of fungals where only 5 or so units make it through and KEEP him fungaled, you will lose basically nothing in that battle. Your BO destroyed him by a far shot, as i said, but now you just need proper control and you will fly straight into high masters.  hope i helped you at all, please ask again if i explained something too incoherently 
Ah thank you very much ^^. Trying hard for Masters league :D.
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How do I use Infested Terrans? Anytime I spawn them, they just die without doing anything.
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On September 18 2012 23:14 Sacred Reich wrote: How do I use Infested Terrans? Anytime I spawn them, they just die without doing anything.
If they're soaking up damage, that's doing something in itself.
If you're harassing a mineral line, I might suggests throwing down a fungal instead. I believe it takes 2 to kill all effected workers, and doesn't tell the enemy player that they're under attack.
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Hi guys,
I am a diamond zerg and lately have trouble dealing with protoss...  I can handle 2-base-allins well - atleast the allins i am currently facing 
But once the protoss established a third i have difficulties to end the game...
http://drop.sc/254442
Here is the newest replay. In my opinion I just outmacroed him at the beginning stage (till i am at 200/200) and i feel like i just could have crushed his army... but i didn't because i was scared. So he was able to get a third up and after losing 50 supply of my units i rebuild them. I think that was a mistake because he will not move out when he gets a third (most likely). Should i just tech to greater spire and expand faster?
And i dealt with the warpprism poorly, i know that. I will work on it 
So what do you guys think?
P.S.: i am sorry for my englisch... german :D
edit: my broodlord and infestor control is just - bad :D Have to work on it too, i think
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^ yea maxing roach/ling is very all-innish. you need to have hive tech when toss is on 3 base with 3+ colossus. if you dont kill toss' third or delay it significantly with a roach max, you are going to be in a hard spot.
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Yes i know... it didnt plan to do 200 supply push... i saw his early 3/4 gas and thought of an immortal/sentry-push or dts... so i just pumped units and suddenly was maxed... than he took his third -.- (at least if i remind that correctly)
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I lose to the imortal and centry push;;;; how can i prevent from losing? i tried to go roaches and lings and spines to back up the army(normally i get 2~3 spines or 5 when i see all in).....
currently i go 15 hatch in to 16 pool and than gas near 30 ish mark.... and i try to max out fast as i can and attack with plus one missile or melee attk... but everytime i am agasint the toss, 80% of them go mass imotal and centry push and i cant deal wiht it... plz help T^T P.S. my english is bit sloppy since i am korean ( although i am only in plat T^T)
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