• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:24
CET 01:24
KST 09:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2130 users

The Zerg Help Me Thread - Page 381

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 379 380 381 382 383 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
734pot
Profile Joined June 2012
Australia294 Posts
September 16 2012 14:28 GMT
#7601
On September 16 2012 23:20 Linkark07 wrote:
Good morning TL, plat zerg here.

Gotta admit haven't played in a long time so I may be still rusty but I can still counter most builds and do some fight. Anyways, there is a terran build that is irking me alot.

When a terran mass thors and BFH, how do you counter it?

Tried using cracklings, blings and Brood Lords but it didn't work at all.


You should really post a replay, because it sounds like its a specific timing that you're having problems with as brood lords are generally quite good against thors.

Infestor/brood lord should work, just make sure you don't stack up the brood lords. Engaging once you have a decent brood lord count should also help, thors are not as effective against brood lords once you have a decent count of them. Infested terrans are also quite strong against thors, as is neural parasite in some situations.

In the midgame you can either rush for hive (counter the thors with fast brood lords) or go for multipronged roach drop play (counter the thors through abusing their mobility).

In general, from what I've seen, Thors are only really good against brood lords during a certain timing window, once the brood lord count and upgrades increase, their usefulness against the brood lords diminishes. If he only goes for thors ultras can also be quite good.


Linkark07
Profile Joined August 2010
37 Posts
September 16 2012 14:32 GMT
#7602
Gonna post the replay later, right now I'm not using the pc with SC2.

Thanks for the reply. Gonna try Infestors + BLs next time I see a terran doing that.
GWBuffalo
Profile Joined January 2011
United States234 Posts
September 16 2012 17:26 GMT
#7603
I'm having trouble with toss that goes 1 gateway expand. When they send out 1 zealot + 1 stalker, or even just a couple zealots, it just rips me up. Is this a micro thing? I just can't get anything done with the 4 slow lings and a queen. If I try to micro battle with them, the stalker just kites me all day and my macro just goes to shit. Should I be making super early spine crawler against 1 gate expand? It's really unbelievable how such simple early pressure messes up my games.

Mavvie
Profile Blog Joined May 2012
Canada923 Posts
September 16 2012 17:34 GMT
#7604
On September 17 2012 02:26 GWBuffalo wrote:
I'm having trouble with toss that goes 1 gateway expand. When they send out 1 zealot + 1 stalker, or even just a couple zealots, it just rips me up. Is this a micro thing? I just can't get anything done with the 4 slow lings and a queen. If I try to micro battle with them, the stalker just kites me all day and my macro just goes to shit. Should I be making super early spine crawler against 1 gate expand? It's really unbelievable how such simple early pressure messes up my games.


You should take a gas and get ling speed instead of taking a third. 1 spine isn't a bad idea, but if he does a 1g FE without making sentries, 1 round of speedlings will flat out win the game. And roach/ling all-ins. If he does 1g FE he needs sentries, and even then I believe a round of speedlings can force a cancel if he only has 1 gateway.
Getting back into sc2 O_o
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
September 16 2012 18:19 GMT
#7605
On September 15 2012 11:55 Belial88 wrote:
Show nested quote +
On September 15 2012 07:19 envisioN . wrote:
On September 15 2012 06:52 Agoniter wrote:
How does one counter mass ling/infestor in ZvZ??

Ling/Infestor relies on fast upgrades in the mid game to survive and get to fully upgraded ultras. To counter this, going for a strong 1/1 roach timing or 2/2 roach infestor timing to kill their third base is very strong.


That's really an all-in way to play it though. If you don't kill them, you just lose. I'm not sure what the answer is to ling/infestor, and certain roach timing can be hard as hell to deal with (particularly fast third before lair into mass roach/hydra imo), but it's all-in.

Then again, I really don't see any macro way to beat it. Your fucked if you do, your fucked if you don't, is how I look at it. I stopped playing it becuse so many maps, the third is so wide open that it's really hard to pull off, and I just felt really vulnerable playing it because you gotta make so many spines and infestors that you never can drone up your third i felt and you never have lings out. maybe my third was too quick and lair was too late, im not sure.


Ive played with ling infestor for a long time before switching out just because you need to turtle for too long during the mid game. It's actually very easy to counter just by pumping speed roaches with 1/1 before any infestors / adequate spines are out. If you don't kill them with roach stream, your fourth will be much faster. (of course this is assuming you are playing roach/infestor) . Just make sure you are walling your bases from ling counters which is crucial in ling / infestor strategies.

I still prefer to ling infestor on certain maps though. Shakuras is really nice for infestor ling since your third and Nat is really easy to defend with spines and once you have your third locked down u get a free fourth base. As well Ultralisks are very good since the mid is pretty open
133 221 333 123 111
stille_nacht
Profile Joined March 2011
United States34 Posts
September 16 2012 21:27 GMT
#7606
can someone explain the philosophy of dongraegu's mutalingbane vT style? like the basic ideas and rules.
i keep trying to emulate it, but fall far far short :l, perhaps i should stick to turtling to hive...
Adversity is something we deal with every day, Power is the true test
HaZeY.
Profile Joined March 2012
Canada27 Posts
September 16 2012 23:36 GMT
#7607
So after reading through all the mech related posts I could find it's pretty clear MVP has really popularized this mech style play and now it's a ladder phenomenon. I've been having a hell of a time with it personally, so I've been looking into it and have a few tips that might help lower leagues like myself. Forgive me if all of this has been mentioned before.

6 queen opening of course, and get the earlyish roach warren, and make a couple defensive roaches against all hellion openers. It's just the safest way to respond and the small investment isnt going to impact your macro all that much at lower levels (supply blocks and idle larva will do far more dmg than that small roach investment will). This also makes it very easy to transition into the roach heavy mid game that you need to do vs mech and which now due to meta will quite likely be the follow up (whereas b4 it'd most likely lead to a marine/medivac/tank composition).

Drop research (at lower levels esp again) I feel is mandatory. Not only for offensive purposes but also, and I'd argue more importantly, BFH harass. You can find many pro level replays where the zerg loses 100+ drones to constant BFH run bys. Their multitasking is pushed as they try to position spines and roaches effectively, etc. A zerg player can easily overreact, pulling the majority of their forces away from say the terran's expansions, allowing the t erran to get a sieged position and take an expansion behind this harass, which you DO NOT WANT, while investing very little APM/resources in doing so.

I first saw this response to BFH from a TLO stream. After getting the drop research he positioned 3ish OLs over each mineral line. If he saw a BFH runby coming in, he'd load all his drones up into the OLs. Deal with the BFHs, then back down go the drones. I've seen this play from a couple other people lately, but still hasn't seemed to have caught on as much as it should. I see absolutely no reason not to do this sort of defensive play vs mech.

Mutalisk based responses, when not over committed to, seem to be very effective vs mech. It seems thors start to make their presence known around the 11-12ish min mark. This gives you a small window where mutalisk can be extremely effective in harassing SCVs, picking off units outside of turret/thor coverage, and delaying the third. This also encourages more thors out of the terran instead of tanks, which makes any roach based follow up more effective.

The goal of the midgame roach play it seems is to equalize the harassment and delays. By picking off thors when you can you delay them tremendously as thors take a lot of gas and a lot of time to make. Delaying expansions through roach pressures, drops, etc, again delay that critical mass of thors, etc from really hitting the field. It also delays that stage of starport additions coming down and the insanely powerful raven composition coming into play. I almost feel if a meching player can get that right amount of thors/ravens/vikings/shees/tanks/w.e, coupled with defensive planetary fortresses, etc, it almost becomes completely unbeatable.

The goal seems to be to get a relatively earlyish broodlord count, and a HIGH number of infestors mostly for infested terran and to a lesser extent neural parasite. Fungal growth, outside of high hellion numbers/clumped air components, seems to be a relative waste of energy. Infested terran harass/infestor drops can at times swing the momentum to the zergs favour tremendously. Smart play with infested terran, upgraded from your commitment to roach play, is terribly hard to deal with cost effectively for a meching player, or so it'd seem. In the late game it really turns into a game of attrition, and broodlords help you to siege, contain, and starve the terran player. However if they go to a heavy viking/raven/thor composition the broodlords lose effectiveness, thus why you want to delay that stage as much as possible. When facing that composition tight play with a LOT of infestors seems to be the most cost efficient option.

Anyways, some food for thought, I am by no means high enough level to be taken as an authority in any way. Hopefully though I've spurred you to think about reactions to mech in some new directions and feel a little more confident when you identify a mech build. GL! HF!
Esquire`
Profile Joined September 2012
Scotland6 Posts
Last Edited: 2012-09-17 00:58:46
September 16 2012 23:59 GMT
#7608
Basically ZvT(mech)

cannot break down the mech thor/tank/hellion deathball

replay is here http://drop.sc/253847

User was warned for this post


---- Sorry I wasnt entirely clear on the no linking of another thread rule haha
whatevername
Profile Joined June 2012
471 Posts
September 17 2012 01:36 GMT
#7609
I've seen a lot of infestor/ling/baneling lately, is this situational or is it a purely good composition? Whats its strengths relative to pure ling infestor? How many infestors should I be aiming to have, just enough to control medivac count?
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 17 2012 02:16 GMT
#7610
Was wondering if anybody could give me an idea of how to beat Mech? I'm having trouble when terran turtles on three bases and then pushes with a bunch of tanks and 3/3/3 thors. Tried a roach/bane all-in on two bases (using DRG build), but if they go banshee mech, it doesn't work. And it's hard to scout banshee that early.


I think my biggest problem is that I am not sure if the terran is going to do a mid-game push or a late game push. So I make too many roaches and then I am too late to get to broodlords in late game.

Maybe go ultra? Not sure, any help would be appreciated.

I'm mid-plat.


Check my zvt guide in my profile. You should be able to tell if terran is doing a 2 base all-in "midgame push" or lategame push if he takes a third. You should see it with your overseer when lair is done. Mech is sort of a critical mass army (siege tanks and with thors) so if he attacks 'too early', ling/infsetor, or mass roaches, or whatever, should hold easily.

You really need broodlords/ultras for the lategame push though.


Good morning TL, plat zerg here.

Gotta admit haven't played in a long time so I may be still rusty but I can still counter most builds and do some fight. Anyways, there is a terran build that is irking me alot.

When a terran mass thors and BFH, how do you counter it?

Tried using cracklings, blings and Brood Lords but it didn't work at all. Even with 3 fully saturated bases I couldn't do anything for defeat him.


That's mech. Check my ZvT guide. If terran is being 'greedy' and not making tanks, roach pressure will just kill him. If he doing a 2 base push, you can morph some speedbanes if it's really pressing and hold with ling/bane/muta. It's basically a macro issue, not a composition issue.

Ling/bane, and broods, can both beat mech and mass thors just fine. I really think you are having a macro problem, you should post reps.

Really, check out my zvt guides and my replays in it. I wouldn't really recommend cracklings unless you are going the ultra route vs mech.

And yea, of course 3 bases didnt' do anything to beat a 3 base meching terran. You should be on minimum 4, and really should be on 5 gas.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 17 2012 02:25 GMT
#7611

can someone explain the philosophy of dongraegu's mutalingbane vT style? like the basic ideas and rules.
i keep trying to emulate it, but fall far far short :l, perhaps i should stick to turtling to hive...


It's pretty straightforward, check out my zvt guide. You are just doing a ling/bane/muta bust. It's a very, very old style, not a new one. It's quite outdated, the only reason he won those games were because of some terrible mistakes on bomber and polts parts (getting caught completely unsieged... when he had control of the watch tower on antiga, taking a fourth base with only 2 siege tanks on whirldwind against a muta opener).

It's standard opener, but you get spire instead of infestation pit. Then you just max out, get like 15-25 mutas asap, and then make a shitton of banes, spread em out well, run in. Or, if he pushes, counterattack, mass banes at home so you end up ahead in a base trade.

I still prefer to ling infestor on certain maps though. Shakuras is really nice for infestor ling since your third and Nat is really easy to defend with spines and once you have your third locked down u get a free fourth base. As well Ultralisks are very good since the mid is pretty open


I feel like shakuras is the worst map for it since you can't really split your infestors perfectly, so you just got to make soooo many spines and then the opponent can just go broodlords with mass spines quite easily.

What do you mean about a 1/1 roach timing? Off a fast third opening?

I've seen a lot of infestor/ling/baneling lately, is this situational or is it a purely good composition? Whats its strengths relative to pure ling infestor? How many infestors should I be aiming to have, just enough to control medivac count?


you want banelings to do burst damage for those medivacs. it's just a lot... 'safer'. 'Safer', meaning that if can get away with making zero banelings, great, your hive tech will be super fast super strong. But I think the standard has always been to get baneling tech, you just want to make as few as possible. Nowadays I think a lot of zergs just morph 20 banes pre-emptively with infestor play because it's too susceptible to get owned by drops and pushes if you just dont have baneling tech at all and are that greedy. I wouldn't say it's a different composition, the play is exactly the same, you just have some banes and bane speed to be a bit safer against drops and pressure.

How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
September 17 2012 04:02 GMT
#7612
On September 17 2012 11:25 Belial88 wrote:

you want banelings to do burst damage for those medivacs. it's just a lot... 'safer'. 'Safer', meaning that if can get away with making zero banelings, great, your hive tech will be super fast super strong. But I think the standard has always been to get baneling tech, you just want to make as few as possible. Nowadays I think a lot of zergs just morph 20 banes pre-emptively with infestor play because it's too susceptible to get owned by drops and pushes if you just dont have baneling tech at all and are that greedy. I wouldn't say it's a different composition, the play is exactly the same, you just have some banes and bane speed to be a bit safer against drops and pressure.



Do you think heavy spines/spores in each of your bases is an okay alternative to this? I've noticed that when I'm approaching mid-late game, my minerals are through the roof, while I struggle to have the necessary gas to build Hive tech appropriately, even on 6-8 gas. Drops are always the bane of my existence in this case. I've found that I do significantly better if I build 1-2 Spores and 3-4 Spines in each base. Is this a waste?
On my way...
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 17 2012 04:47 GMT
#7613
^ yea sure.

Personally, i prefer to make banes. When I go infestor fast hive, I will just pre-emptively make ~20 banes because you are going to have to make them anyways, and I'll just leave a group of ling/bane to patrol at certain areas as my anti-drop, like ~2-3 banes and maybe 4-6 lings at my main and fourth. I never really find spores effective. But they can be great at buying time, which is what you are trying to do with spines/spores anyways. In extreme lategame I'll put like 4 banes on patrol with like 6-10 spines at far-off bases, sometimes even more, since counterattacks and drops is the only way you can really lose once you have broodlords out (not necessarily, but in certain games that's how it often is). Or, I'll have my pure broodlord/corruptor/infestor army, and I'll just have 20 banelings on a hotkey as my mobile antidrop, along with my queens since I have so many hatches I won't really need inject anymore and 8 queens just tears down drops with some spine/bane support.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
6xFPCs
Profile Joined April 2009
United States412 Posts
Last Edited: 2012-09-17 06:35:18
September 17 2012 06:05 GMT
#7614
On September 17 2012 13:02 ryanAnger wrote:
Show nested quote +
On September 17 2012 11:25 Belial88 wrote:

you want banelings to do burst damage for those medivacs. it's just a lot... 'safer'. 'Safer', meaning that if can get away with making zero banelings, great, your hive tech will be super fast super strong. But I think the standard has always been to get baneling tech, you just want to make as few as possible. Nowadays I think a lot of zergs just morph 20 banes pre-emptively with infestor play because it's too susceptible to get owned by drops and pushes if you just dont have baneling tech at all and are that greedy. I wouldn't say it's a different composition, the play is exactly the same, you just have some banes and bane speed to be a bit safer against drops and pressure.



Do you think heavy spines/spores in each of your bases is an okay alternative to this? I've noticed that when I'm approaching mid-late game, my minerals are through the roof, while I struggle to have the necessary gas to build Hive tech appropriately, even on 6-8 gas. Drops are always the bane of my existence in this case. I've found that I do significantly better if I build 1-2 Spores and 3-4 Spines in each base. Is this a waste?


I personally love spore-heavy defense (one or two spines to buy time, but I want as close to full spore coverage of edges as possible) because it doesn't cost gas. When fighting drops, lings drop off in efficiency past a very early number (24? if I had to guess), I would rather add a few spores that will take out as a larvae efficient way to stay safe. This spore defense is especially nice because it also allows you to fight drops with fewer (or no) banes, since a medivac goes down pretty fast to a spore, much less the two plus a queen that they can face if they happen to take an unlucky path.

Anytime I'm in drop-y positions (e.g. antiga close, shakuras close by air, entombed non-cross) and see a non-techlab starport, I spore up the edges of my base, especially along obvious or abusive paths, especially if I'm going for infestors instead of mutas. I will try to find a replay.

EDIT: Replay, antiga close positions, high diamond (blah). I don't scout a factory building reactor with starport next to it (hallmark of fast medivac production), but I do see heavy marine production being added, and figured he'd drop my third. He goes for the main instead, so those three spores are a waste, but I deflect the first drop into the main (he targets the lair?) and then once I add heavy spores there, he has no way of dropping there anymore, so my infestor defense (slow, not good vs drops) starts to shine when he pushes the risky gold I took. And with all those spores up, I can do a finishing broodlord push worry-free (not that it mattered here), keeping infestors and broods together up front.
http://drop.sc/253929


The more "correct" answer to drops, however, is to split up your forces and be hyper-alert, like Stephano always seems to be. He's an amazing example to follow, it's almost to the point where you can count on one hand the number of times he has missed a drop on the minimap during tournaments this year.
eXiled
Profile Blog Joined May 2010
Netherlands91 Posts
September 17 2012 10:09 GMT
#7615
So recently I have started to play some ladder again and I have a lot of trouble with protoss, I just cant deal with some of the stuff protoss throws at me.

Quick summary of the game here:

http://drop.sc/253961

- starts and P cannons my natural
- get to three base and an immortal sentry follow up arrives, barely defeat it
- he gets up to 6 collosi: gg

I feel that I always seem to lose in the mid to late game to protoss, cause im stuck on roach infestor and the protoss gets collosi/immortal/leftoversentries and just roflstomps me. Anyone has some tips for me?
gronnelg
Profile Joined December 2010
Norway354 Posts
September 17 2012 12:16 GMT
#7616
Im having a hard time with ZvP lategame engangement.
I usually go for pure BL infestor. Is that what I should be aiming for?
What are good ways to split my army? (to minimize impact of vortex)
If the toss manges to vortex part of my army, what should my reaction be? Stay in place and fight? Pull back?
I've tryied spamming IT, but I generally find that toss has so much DPS, that they all die without really doing anything....
Lulzez || My stream: http://www.twitch.tv/gronnelg
syriuszonito
Profile Joined June 2011
Poland332 Posts
Last Edited: 2012-09-17 12:37:07
September 17 2012 12:35 GMT
#7617
On September 17 2012 21:16 gronnelg wrote:
Im having a hard time with ZvP lategame engangement.
I usually go for pure BL infestor. Is that what I should be aiming for?
What are good ways to split my army? (to minimize impact of vortex)
If the toss manges to vortex part of my army, what should my reaction be? Stay in place and fight? Pull back?
I've tryied spamming IT, but I generally find that toss has so much DPS, that they all die without really doing anything....


1. Yeah thats your lategame goal but before that you want to have some roach/ling in your army to stay maxed (so you dont get caught with just 5 bl and few infestors vs a maxed toss for example :D)
2. Dont think there is any other way than just with your mouse. Its important to predict that the fight is going to happen and split them before it, unlike marines bls are too slow to split them on the spot
3. Stay and fight, as long as he didnt vortex like half or more of your army you should be able to do ok. If he did then you are screwed anyway so its better to do as much dmg as you can.
5. IT die fast but thats their role - to absorb dmg so its always good to spam some
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
M4nkind
Profile Joined December 2011
Lithuania178 Posts
September 17 2012 12:52 GMT
#7618
On September 17 2012 10:36 whatevername wrote:
I've seen a lot of infestor/ling/baneling lately, is this situational or is it a purely good composition? Whats its strengths relative to pure ling infestor? How many infestors should I be aiming to have, just enough to control medivac count?


The biggest key in ling infestor is not to loose infestors. That way you may get to hive faster and get hive units faster. The big idea of ling + infestor is to fight vs tank + marine and have fast 2/2 upgrades, ling/baneling + infestors is good vs heavy bio. When fighting always try to save your infestors - use energy and back off, research burrow to have safer way to escape. I start to struggle so hard if I loose my infestors - remaking them costs so much and I almost never get enough gass to get decent ammount of gas units.
Read my epic book, people: http://www.wattpad.com/story/23976849-the-business-of-time-travel
ATOMICfy
Profile Joined August 2012
Canada16 Posts
September 17 2012 15:50 GMT
#7619
Hi i am curently in gold ( i know i am not taht good but i want to improve), and i want to know what kinds of opening vs another zerg. i have been going wiht 2 builds against zerg

1. 8 pool in to macro mode.

2. Fast second and fast gas for muta play.

but now most zergs in diamond and high plat are slaughtering me wiht no mercy... T^T
PLZ HELP MEEE <3
Terran IMBA?! NO! Protoss IMBA!!!!
ATOMICfy
Profile Joined August 2012
Canada16 Posts
September 17 2012 15:52 GMT
#7620
How can i win versus terrarn who goes really greedy 3 expand play?
i tried to rush bling/sling but than thye hav bunch of supply walls and bunkers ready to go.... plz help T^T
Terran IMBA?! NO! Protoss IMBA!!!!
Prev 1 379 380 381 382 383 489 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #60
CranKy Ducklings97
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft375
SteadfastSC 134
StarCraft: Brood War
NaDa 45
Sexy 16
yabsab 6
Dota 2
NeuroSwarm40
Super Smash Bros
hungrybox113
PPMD34
Other Games
Grubby5120
shahzam526
C9.Mang0210
Maynarde178
ToD60
Trikslyr25
Organizations
Other Games
gamesdonequick624
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 63
• davetesta14
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• intothetv
StarCraft: Brood War
• HerbMon 50
• Azhi_Dahaki31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21058
League of Legends
• Doublelift2761
• Scarra807
Other Games
• imaqtpie1270
• WagamamaTV293
• Shiphtur233
Upcoming Events
ChoboTeamLeague
36m
WardiTV Korean Royale
11h 36m
BSL: GosuLeague
20h 36m
PiGosaur Cup
1d
The PondCast
1d 9h
Replay Cast
1d 22h
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
[ Show More ]
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.