• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:40
CEST 14:40
KST 21:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!19Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)88Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters [D] Wireframe Casting Removed
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread General RTS Discussion Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3894 users

The Zerg Help Me Thread - Page 316

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 314 315 316 317 318 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Moosegills
Profile Joined March 2011
United States558 Posts
July 13 2012 04:44 GMT
#6301
On July 13 2012 13:22 vizi wrote:
What's a solid, first build to begin practicing for every possible matchup? Thinking of switching races and I don't know much.


Do some searching for yourself there is plenty of resources out there.
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
whatevername
Profile Joined June 2012
471 Posts
July 13 2012 05:24 GMT
#6302
On July 13 2012 13:22 vizi wrote:
What's a solid, first build to begin practicing for every possible matchup? Thinking of switching races and I don't know much.

zvt: 15 hatch 16 pool drone and get 4 queens, at 40 supply take all 4 gas, first 100 to speed second to lair, throw down two evos and go infestor/ling
zvp: 14 pool 16 hatch 24[ish] hatch at 3rd, drone drone max on roaches at 12 to fuck the tosses third base
zvz: 15pool 15 hatch 15 gas, ling baneling, transition...I donno trying to figure that part out!
Walitgon
Profile Joined May 2012
Australia550 Posts
July 13 2012 08:30 GMT
#6303
Hi guys (Blade and Belial lol)

A question about holding off 2-base sentry immortal all-ins from toss.

I can often hold this push with roach ling but only BARELY and with perfect execution. Plus I have to scout a potential 4gate pressure first which can interrupt my economy etc.

I have heard some suggestions that hydras are the answer and I can see that they have potential, although I have not fared well with them.

I have also heard people say go 3gas only, with a macro hatch, go heavy ling, and bait forcefields during his walk across the map.

There are two problems I have with these strategies:

(a) it seems that with with PERFECT forcefields, you will have a REALLY hard time dealing with this push. That is, you can hold it, but your ability to is somewhat taken out of your control because you can't control where those FF land.
(b) to hold this push it seems that you need way more skill and APM than required to execute it.

This leads me to believe that in general standard stephano style, or hydras, or ling heavy, are not the correct strategic 'solution'.

I am starting to think that I'll have to opt for Dimaga-style bane rain, although it is difficult to execute - simply because it puts the control back in my court, and when properly executed, seems to destroy this push.

What are my fellow zergs thoughts on this? I am tired of losing to this push every second P v Z I play =D

BRB laddering ^_^ ¯\_(ツ)_/¯
Decendos
Profile Joined August 2011
Germany1341 Posts
July 13 2012 08:39 GMT
#6304
you are right. use ling baneling drop. get makrohatch early on and start going mass ling @ 8:30 and bait FF until your drop is finished.

load in banelings, send in lings and some banelings from 2 sides so he has to FF himself in and drop the crap out of him.
Walitgon
Profile Joined May 2012
Australia550 Posts
July 13 2012 08:55 GMT
#6305
That's what I'm thinking.

What I mean is, if you knew your opponent was going to sentry immortal all-in you, and you had perfect control, that would be the correct counter in principle, right?

Yes right, must be!
BRB laddering ^_^ ¯\_(ツ)_/¯
Decendos
Profile Joined August 2011
Germany1341 Posts
July 13 2012 08:57 GMT
#6306
yep it pretty much hardcounters that push as long as you stay active with your lings and hold til drop is ready.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 13 2012 09:03 GMT
#6307
On July 13 2012 13:44 Moosegills wrote:
Show nested quote +
On July 13 2012 13:22 vizi wrote:
What's a solid, first build to begin practicing for every possible matchup? Thinking of switching races and I don't know much.


Do some searching for yourself there is plenty of resources out there.


Very helpful, so glad you posted this.
It's the general zerg thread, basically the zerg equivalent of simple questions simple answers. The whole point is that it doesn't take long for you to answer question like this.

Try searching for "Zerg openings" or "Z build order" or something like that, you get so many results and you have no clue which are dated, which are good/reliable. Most threads that pop up for me are threads that got closed because they asked what good zerg openers should be.

If you're not going to help people why make a post like this?
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
jpaolof
Profile Joined November 2011
28 Posts
July 13 2012 09:28 GMT
#6308
Guys,

What's the hotkey to select all spawning larvae to be rallied?
Just noticed some zerg streams especially DRG rallying those already spawning larvae.

Thanks in advance.
Nestea ------ Stephano -------Scarlett------Enderr-----NA'VI
Macpo
Profile Joined September 2010
453 Posts
Last Edited: 2012-07-13 09:50:19
July 13 2012 09:49 GMT
#6309
On July 13 2012 18:28 jpaolof wrote:
Guys,

What's the hotkey to select all spawning larvae to be rallied?
Just noticed some zerg streams especially DRG rallying those already spawning larvae.

Thanks in advance.


well there isn't such a hotkey
Basically what you do is :

1. make your units
2. select the eggs (by CTRL+ click on the eggs)
3. add them to a control group (same as for normal units).
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
leknah
Profile Joined July 2012
1 Post
July 13 2012 09:58 GMT
#6310
Speaking of keybinds, how do people normally keybind their rallys, specifically when making units while already attacked? If you just set them to 1 unit and he dies, well then stuff just spawns at your base. If you just set it to their base, then all my overlords like to charge to their base as well, and while they fly slowly, I still forget about them and they can get killed or whatever.

Any suggestions?
There was only one catch and that was Catch-22
Macpo
Profile Joined September 2010
453 Posts
July 13 2012 10:05 GMT
#6311
On July 13 2012 13:22 vizi wrote:
What's a solid, first build to begin practicing for every possible matchup? Thinking of switching races and I don't know much.


hello! I am afraid that today, there isn't a regular opening that fits all three match up.


Better, would be the following.

- in Z v Z you can either hatch first (15 hatch 15 pool) or 14 gas 14 pool into expand after zergling speed is done. the follow up is very variable, given the volatility of the match up. Basically, you can drone or all in; and when you are alled in, you need to drop what you are doing and make sure you have some banelings for defense... So scouting your opponent is key.

- in Z v P, make 15 pool 16 hatch. If you see your opponent forge fast expand, grab your third at around 21. take 2 gas at 6:00 and roach warren at 6:45/ 7; while droning up to around 60 drones (or around min 8). Then you need to scout to check the timing of your opponent push, if any; and react accordingly. if it comes later, you can make one more round of units.

- in Z v T, you really need to hatch first: 15 hatch , 15 pool would be regular. then depending on what you see, you grab your third earlier or later. if he is doing some kind of classical helion play (no fast CC) then take gas, and stay a bit longer on two bases. If you see him 1 rax expand or CC first, take your third asap.


If you absolutely want only one build for all the three matches up, though, I would recommend some 14 gas 14 pool opening, make speedling, remove drones from gas while expanding. it will put you behind in economy, but then you are safe, and have midgame perspectives.
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Macpo
Profile Joined September 2010
453 Posts
July 13 2012 10:07 GMT
#6312
On July 13 2012 18:58 leknah wrote:
Speaking of keybinds, how do people normally keybind their rallys, specifically when making units while already attacked? If you just set them to 1 unit and he dies, well then stuff just spawns at your base. If you just set it to their base, then all my overlords like to charge to their base as well, and while they fly slowly, I still forget about them and they can get killed or whatever.

Any suggestions?



Hello

Well basically, I would be tempted to say that the optimal solution is precisely to bind your new units (as mentioned in the previous post) so that you don't change so much your rally points, but your new units are automatically integrated in your control groups, and therefore will join the army easily. it takes some energy to do it in the beginning, but definitely worth it!

"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Ariion
Profile Blog Joined June 2011
Poland50 Posts
July 13 2012 10:10 GMT
#6313
Hey, plat Terran here, switching to Zerg.

I'm thinking about inject methods, at the moment I'm using backspace (changed to space) method, but as my base number grows or my Queens are getting sniped they are running from one hatch to another. I know I can just hit Hold after one round of hitting space, but I'm not sure if it's "the" way to inject.

I'm also used to (at least on the basic level) screen hotkeys. Would it be better to just F1->Queen->V, F2->repeat? It would probably be slower (at the start at least), but might save me from chaos of running Queens.

I know it's matter of preference and the topic was already done countless times, but as I'm switching race I want to have good background from the start.

In short: is screen hotkey injecting worth it to eliminate chaos from running Queens?

Thanks in advance
Macpo
Profile Joined September 2010
453 Posts
July 13 2012 11:44 GMT
#6314
On July 13 2012 17:30 Walitgon wrote:
Hi guys (Blade and Belial lol)

A question about holding off 2-base sentry immortal all-ins from toss.

I can often hold this push with roach ling but only BARELY and with perfect execution. Plus I have to scout a potential 4gate pressure first which can interrupt my economy etc.

I have heard some suggestions that hydras are the answer and I can see that they have potential, although I have not fared well with them.

I have also heard people say go 3gas only, with a macro hatch, go heavy ling, and bait forcefields during his walk across the map.

There are two problems I have with these strategies:

(a) it seems that with with PERFECT forcefields, you will have a REALLY hard time dealing with this push. That is, you can hold it, but your ability to is somewhat taken out of your control because you can't control where those FF land.
(b) to hold this push it seems that you need way more skill and APM than required to execute it.

This leads me to believe that in general standard stephano style, or hydras, or ling heavy, are not the correct strategic 'solution'.

I am starting to think that I'll have to opt for Dimaga-style bane rain, although it is difficult to execute - simply because it puts the control back in my court, and when properly executed, seems to destroy this push.

What are my fellow zergs thoughts on this? I am tired of losing to this push every second P v Z I play =D



I personnally think that mass roach ling, stephano style, is the answer to that; with everything you said (forcefield bait, etc); Plus engaging from multiple angles is really key. For that reason, in such situation, I would recommend to change control groups from a unit oriented one (4 roaches, 2 zerglings), to a position oriented one (like group from the north with 4, from the south with 2, etc.). That with 2 or 3 spines; I find I can defend honorably such pushes (although you of course die easily when supply blocked, for instance...)
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Macpo
Profile Joined September 2010
453 Posts
July 13 2012 11:49 GMT
#6315
On July 13 2012 19:10 Ariion wrote:
Hey, plat Terran here, switching to Zerg.

I'm thinking about inject methods, at the moment I'm using backspace (changed to space) method, but as my base number grows or my Queens are getting sniped they are running from one hatch to another. I know I can just hit Hold after one round of hitting space, but I'm not sure if it's "the" way to inject.

I'm also used to (at least on the basic level) screen hotkeys. Would it be better to just F1->Queen->V, F2->repeat? It would probably be slower (at the start at least), but might save me from chaos of running Queens.

I know it's matter of preference and the topic was already done countless times, but as I'm switching race I want to have good background from the start.

In short: is screen hotkey injecting worth it to eliminate chaos from running Queens?

Thanks in advance


As you said, there has been much discussion about these topics; and definitive evidence is hard to provide. Most pros will inject manually; but some can use the backspace method. Personally, I would do a mix of both: manually in early game, or whenever i see a hatch without inject; and backspace when you are more busy with the fight and so on.

About the backspace method, you have two variations, the one with shift, which is faster, but tends to be really messy, as it forces queen to cross the whole map; and the one without shift (which I personnally prefer), in which you repeat v+click; which is much less messy, as queens won't cross the map, but a bit slower (yet, still quicker than manual injection).
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Ariion
Profile Blog Joined June 2011
Poland50 Posts
July 13 2012 12:14 GMT
#6316
On July 13 2012 20:49 Macpo wrote:
As you said, there has been much discussion about these topics; and definitive evidence is hard to provide. Most pros will inject manually; but some can use the backspace method. Personally, I would do a mix of both: manually in early game, or whenever i see a hatch without inject; and backspace when you are more busy with the fight and so on.

About the backspace method, you have two variations, the one with shift, which is faster, but tends to be really messy, as it forces queen to cross the whole map; and the one without shift (which I personnally prefer), in which you repeat v+click; which is much less messy, as queens won't cross the map, but a bit slower (yet, still quicker than manual injection).

I'm kinda mixing it already, but it's mostly because I have bad injects and sometimes I see not injected hatch and do it manually, but I would rather do it on purpose instead of being bad

I will try non-shift version and see how I feel with it, thank You!
Maxamix
Profile Joined January 2012
Canada165 Posts
July 13 2012 13:44 GMT
#6317
On July 13 2012 18:58 leknah wrote:
Speaking of keybinds, how do people normally keybind their rallys, specifically when making units while already attacked? If you just set them to 1 unit and he dies, well then stuff just spawns at your base. If you just set it to their base, then all my overlords like to charge to their base as well, and while they fly slowly, I still forget about them and they can get killed or whatever.

Any suggestions?


I normally set my rally to my base so the overload don't charge at the opponent's base and rally my morphing units to my army group (1-2-3-7-8)
This is done by control + click on eggs as they morph then you add them to the corresponding group.
When i'm under attack i usually rally all my newly created units to a control group that is un-used at the moment (say 4). So that way my newly created units are not moving where my dying army is as they pop out of their eggs. once they are out i add them on to my main group (lets say 1). And then i rinse and repeat.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
July 13 2012 14:31 GMT
#6318
On July 13 2012 19:07 Macpo wrote:
Show nested quote +
On July 13 2012 18:58 leknah wrote:
Speaking of keybinds, how do people normally keybind their rallys, specifically when making units while already attacked? If you just set them to 1 unit and he dies, well then stuff just spawns at your base. If you just set it to their base, then all my overlords like to charge to their base as well, and while they fly slowly, I still forget about them and they can get killed or whatever.

Any suggestions?



Hello

Well basically, I would be tempted to say that the optimal solution is precisely to bind your new units (as mentioned in the previous post) so that you don't change so much your rally points, but your new units are automatically integrated in your control groups, and therefore will join the army easily. it takes some energy to do it in the beginning, but definitely worth it!



Yup! I don't even use the hatchery's rally points; there's no need! Just add the larvae to the control group, and voila! With overlords, just rally their eggs (4svvv, click on minimap) then continue micro/macro.

Btw, to add eggs to say, control group 1, you ctrl+click the eggs, release those keys, then press shift+1.
Getting back into sc2 O_o
Pure-SC2
Profile Joined November 2011
United Kingdom1440 Posts
July 13 2012 14:35 GMT
#6319
Hi Zerg Buddies

In plat here, and struggling lately against Terran mech timings, as I'm not sure of the right unit compositions. The blue flame hellions tend to lead me into roach, and then I just seem to get stuck on roach.

What is the ideal composition and tactics against a mostly blue flame hellion, siege tank with a few thors mixed in?

The advice against the P immortal timings in here has been a great help.

Thanks
"Every time I visit community sites, I'm just embarrassed. There's so much witch hunting and name calling and arguing and gossip. Misogynist comments against women. It's just embarrassing." – Tasteless
Macpo
Profile Joined September 2010
453 Posts
July 13 2012 15:07 GMT
#6320
On July 13 2012 23:35 Pure-SC2 wrote:
Hi Zerg Buddies

In plat here, and struggling lately against Terran mech timings, as I'm not sure of the right unit compositions. The blue flame hellions tend to lead me into roach, and then I just seem to get stuck on roach.

What is the ideal composition and tactics against a mostly blue flame hellion, siege tank with a few thors mixed in?

The advice against the P immortal timings in here has been a great help.

Thanks


actually roaches are good against mech: make sure you have upgrades, burrow, and burrow move. Also make sure you engage when terran is moving out, to catch him off guard. Otherwise, you can burrowmove under his tanks. Finally, if he sits on three bases and doesn't push, then you need to think about a transition to broodlords.

"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Prev 1 314 315 316 317 318 489 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
12:00
Summer Cup Group C
WardiTV453
Rex89
IndyStarCraft 79
LiquipediaDiscussion
CrankTV Team League
11:00
Crank Gathers S4: Playoffs
LiquipediaDiscussion
KCM Race Survival
10:00
2026 Season 3 Week 3
Kim Chul Min (afreeca) 1133
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko418
Rex 89
IndyStarCraft 79
StarCraft: Brood War
Rain 5303
Calm 4990
BeSt 1810
Bisu 1249
Zeus 879
Jaedong 872
firebathero 558
Horang2 541
Mini 363
EffOrt 363
[ Show more ]
Soma 289
Soulkey 247
Light 228
Stork 175
Snow 172
actioN 171
Last 145
Dewaltoss 120
Hyun 100
Mong 94
Rush 91
Pusan 88
Larva 80
Mind 75
ToSsGirL 53
ggaemo 52
sorry 43
hero 35
Shine 34
Movie 30
[sc1f]eonzerg 28
Bale 26
Barracks 25
Sacsri 22
JYJ 22
yabsab 21
HiyA 20
Terrorterran 20
Sharp 18
Sexy 18
JulyZerg 17
zelot 16
NaDa 14
ajuk12(nOOB) 13
Noble 12
Yoon 12
IntoTheRainbow 11
Icarus 8
Dota 2
Dendi793
XcaliburYe138
Counter-Strike
fl0m1882
shoxiejesuss752
markeloff226
edward39
Other Games
FrodaN2508
singsing2399
B2W.Neo624
hiko355
crisheroes324
RotterdaM251
OGKoka 243
uThermal219
Sick199
Liquid`LucifroN167
ArmadaUGS56
CosmosSc2 25
Trikslyr14
Organizations
StarCraft: Brood War
UltimateBattle 31
StarCraft 2
angryscii 17
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2259
• WagamamaTV370
League of Legends
• Jankos1701
• TFBlade798
Upcoming Events
Replay Cast
11h 20m
Escore
21h 20m
CrankTV Team League
22h 20m
Big Brain Bouts
1d 3h
Soulspirit vs goblin
TriGGeR vs Bunny
Korean StarCraft League
1d 14h
Afreeca Starleague
1d 15h
RSL Revival
1d 20h
Serral vs SHIN
herO vs Solar
Online Event
2 days
Replay Cast
2 days
RSL Revival
2 days
Clem vs ByuN
Rogue vs Lambo
[ Show More ]
OSC
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
Patches Events
6 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.