• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:14
CET 03:14
KST 11:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Top Players of October 2026 (EBPD Rankings) [Megathread] Daily Funny Videos Sagi.gg Launcher Released Bot on ladder SCHNAIL now supports Remastered
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [$1250] International ShieldBattery League New Worlds Star League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8179 users

The Zerg Help Me Thread - Page 306

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 304 305 306 307 308 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2012-07-03 19:28:03
July 03 2012 19:24 GMT
#6101
On July 04 2012 03:23 Belial88 wrote:
Show nested quote +
I'm seeing some z's playing 4 queen style gasless in zvz... Does this actually work? So far I've just made lings out of my first inject pop and killed them... But I imagine it boosts your eco. Anyone familiar with this style?


its okay if you are going 2 base lair style. just take a free third against it. It's an extremely defensive style that opts for as many drones as possible on 2 base, so when you see they don't have gas, you know they won't have any speed or banelings, so just respond by delaying your own speed and banelings and single spine as much as possible, and be greedy as fuck, like third before baneling nest.


It's just that I feel I can't outgreed my opponent since by the time I scout (other than my overlord/initial drone) I feel I can't ourgreed my opponent, since if I take a third he just takes a third while having more drones.

Like I said I generally just kill them so I have no idea if I'm supposed to be able to or not...
My main question though is if this is some kind of trend since I've been seeing it a lot lately in EU masters.

On July 04 2012 03:49 Nezi wrote:
Show nested quote +
I'm seeing some z's playing 4 queen style gasless in zvz... Does this actually work? So far I've just made lings out of my first inject pop and killed them... But I imagine it boosts your eco. Anyone familiar with this style?


I commonly do this and go 2 base muta with some speedling pressure with the inital mutas while I take a 3rd.

They shouldn't really die to pure ling attacks, as they will have 2 spines and 4 queens with 1 or 2 transfuses. If you want to kill them the best way to do it is to do a late baneling attack with a lot of banelings (as in like 15), since they don't have a baneling nest of their own they can't prevent your banelings from getting right up in their natural. You can kill all the spines and use the banes to deny lings from engaging. Although with good building, queen, and spine positioning they could hold. I would only recommend doing this sort of attack on some maps where the ramp is far away from the mineral line in the natural and the natural is wide-ish open. Entombed Valley, Atlantis Spaceship and a few others are like this. Maps like Ohana where the natural is very tight are far easier to defend on.

If you want to play a longer game against the style take a fast 3rd as belial said and get a shitton of drones - don't bother making any spines. You want to get a fast-ish lair and try to see what he is doing with his lair tech with an overseer. There are many things you can do off of this opening, muta, ling infestor, speed roach timings etc. So you want to look for #1 a spire or infestation pit and #2 try to see if he is massing roaches, lings, or neither. You might need to make more than 1 overseer because 4 queens can kill a single overseer quite fast.


Fair enough.. Yeah when I said I make lings out of my first injects popping off I do have a baneling nest since it's simply part of my build, defensive banelings. I make 2 banes and keep making lings since I can outmicro slow lings and queens. It also hits before transfuses are available and I've never seen more than 1 spine up.

I just did this on a whim the first time I saw this but it was quite effective so I've seen no reason to stop so far.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
NrG.ZaM
Profile Joined March 2008
United States267 Posts
July 03 2012 21:12 GMT
#6102
On July 04 2012 04:24 Clarity_nl wrote:
Show nested quote +
On July 04 2012 03:23 Belial88 wrote:
I'm seeing some z's playing 4 queen style gasless in zvz... Does this actually work? So far I've just made lings out of my first inject pop and killed them... But I imagine it boosts your eco. Anyone familiar with this style?


its okay if you are going 2 base lair style. just take a free third against it. It's an extremely defensive style that opts for as many drones as possible on 2 base, so when you see they don't have gas, you know they won't have any speed or banelings, so just respond by delaying your own speed and banelings and single spine as much as possible, and be greedy as fuck, like third before baneling nest.


It's just that I feel I can't outgreed my opponent since by the time I scout (other than my overlord/initial drone) I feel I can't ourgreed my opponent, since if I take a third he just takes a third while having more drones.

Like I said I generally just kill them so I have no idea if I'm supposed to be able to or not...
My main question though is if this is some kind of trend since I've been seeing it a lot lately in EU masters.

Show nested quote +
On July 04 2012 03:49 Nezi wrote:
I'm seeing some z's playing 4 queen style gasless in zvz... Does this actually work? So far I've just made lings out of my first inject pop and killed them... But I imagine it boosts your eco. Anyone familiar with this style?


I commonly do this and go 2 base muta with some speedling pressure with the inital mutas while I take a 3rd.

They shouldn't really die to pure ling attacks, as they will have 2 spines and 4 queens with 1 or 2 transfuses. If you want to kill them the best way to do it is to do a late baneling attack with a lot of banelings (as in like 15), since they don't have a baneling nest of their own they can't prevent your banelings from getting right up in their natural. You can kill all the spines and use the banes to deny lings from engaging. Although with good building, queen, and spine positioning they could hold. I would only recommend doing this sort of attack on some maps where the ramp is far away from the mineral line in the natural and the natural is wide-ish open. Entombed Valley, Atlantis Spaceship and a few others are like this. Maps like Ohana where the natural is very tight are far easier to defend on.

If you want to play a longer game against the style take a fast 3rd as belial said and get a shitton of drones - don't bother making any spines. You want to get a fast-ish lair and try to see what he is doing with his lair tech with an overseer. There are many things you can do off of this opening, muta, ling infestor, speed roach timings etc. So you want to look for #1 a spire or infestation pit and #2 try to see if he is massing roaches, lings, or neither. You might need to make more than 1 overseer because 4 queens can kill a single overseer quite fast.


Fair enough.. Yeah when I said I make lings out of my first injects popping off I do have a baneling nest since it's simply part of my build, defensive banelings. I make 2 banes and keep making lings since I can outmicro slow lings and queens. It also hits before transfuses are available and I've never seen more than 1 spine up.

I just did this on a whim the first time I saw this but it was quite effective so I've seen no reason to stop so far.


You shouldn't be too worried about out-greeding gasless zergs, I think. Generally, once I've scouted them going gasless, I take a third real fast, then try to use speedlings to pressure and deny third/harass a bit, then just put my gas into upgrades. They may have the potential to drone harder with the extra minerals, but I'll have stronger units because of the extra gas.

I like to use a lot of speedlings to deny their third while securing mine, and just monitoring their ling count. I've noticed some people overproduce lings a bit, then once their speed finishes, they come attack into me, so I try to have a handful of banelings ready, alongside the lings I had harassing prior. Having a third up before them when their idea was to be greedy puts them in an uncomfortable position, I think. I haven't had a ton of experience playing vs gasless openers though, just a little bit.

I guess what I'm saying is don't try to beat them at their own game, maximize the tech advantage first, and from there you can switch into crushing them economically.
Rk0
Profile Joined August 2011
Netherlands224 Posts
July 03 2012 21:50 GMT
#6103
Whatsup with dumbfuck protoss doing some sort of void ray all-in at 10:00. They come with like 10-15 void rays and herpderp your way to a win. They also put it away from their main but also make like 5 gateways, whats up with this retardation? Who did this on stream..
Anacletus
Profile Blog Joined April 2012
United States733 Posts
July 03 2012 21:58 GMT
#6104
On July 04 2012 06:50 Rk0 wrote:
Whatsup with dumbfuck protoss doing some sort of void ray all-in at 10:00. They come with like 10-15 void rays and herpderp your way to a win. They also put it away from their main but also make like 5 gateways, whats up with this retardation? Who did this on stream..


Excellent question. Here's a link to answer that. http://www.teamliquid.net/forum/viewmessage.php?topic_id=whywouldyouaskthat

+ Show Spoiler +
That build has been around for a LONG time, it's not just something created recently.
http://talk-to-stimey-please.1324083.n2.nabble.com/
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 03 2012 22:08 GMT
#6105
It's just that I feel I can't outgreed my opponent since by the time I scout (other than my overlord/initial drone) I feel I can't ourgreed my opponent, since if I take a third he just takes a third while having more drones.


He made 2 extra queens, he shouldn't be ahead of you in drones, even if you made a bane nest and speed. And no, he can't take a third because he has no speedlings or banelings. You can only take your third with ~4 banelings (that or a shitton of roaches, which doesn't really happen...).

So you see him go gasless, and later check up and see he has extra queens and spines. You respond by taking a free third. You see he takes his third? Make a round of speedlings, go kill his third, because he won't have banelings to secure it.

Him making 4 queens and 2 spines, and you making speed, bane nest, spine, should put you about even. The difference is that his 4 queens and 2 spines will stop anything cold, while you have to make more and more banes/lings against aggression (although an initial reactive 2-4 banes will buy you time). So it's 'better' if someone is stupid enough to all-in you, but when you see someone making 2+ spines and 4 queens, you should respond with a third base, and if the opponent tries to take a third, you deny it with a round of speedlings. You'll be even on drones, but the difference is he can't take a third while you can.

You definitely should not try to kill someone if they are massing static defense though. That's the worst idea. That's like terrans who think they should all-in zerg these days with more hellions because of the queen buff, or running into a choke full of sentries against Toss.

I don't think like a mass 15+ baneling attack would kill 4 queens with 2 spines, and they should reactively make more spines as he sees you not take a third or get extra gas or your lower drone count at your natural (true, he can't scout as well due to lack of speed, but he still has an overlord in front of your base to see lings move out, as well as an overlord by your nat)., and 4 queen/2 spine can stop most aggression with good micro, and 4 queen/4 spine just stops anything.

There was a GSL game where someone held a roach/bane all-in using just 4 queens, 2 spines, so the style is basically a brick wall. But a brick wall can't move out, which is why you should play greedy against it.

And why are you making lings out of your first injects? If you are going hatch first, you should only make lings when you see the opponent send out lings, and if he doesn't, you just make them when your baneling nest is nearing completion.


Whatsup with dumbfuck protoss doing some sort of void ray all-in at 10:00. They come with like 10-15 void rays and herpderp your way to a win. They also put it away from their main but also make like 5 gateways, whats up with this retardation? Who did this on stream..


You are either lying or exaggerating, the most Toss can have is 6 at 10:00, which is somewhat unrealistic, you are more likely to see 4-5. But definitely no more than 6...

I you check out my ZvP guide, I go in-depth about the double stargate all-in. It's extremely easy to hold. It's an all-in, if you are caught with your pants down, desperately pull all queens to the base that's being attacked, and throw down 10 spores at that base, he'll kill maybe 4 of them in the process of morphing but then he'll have to back off, and you can cancel excess spores, and you win because he didn't kill more than a base with the attack.

Making 5 gateways after the double stargate opening is just a followup. It shouldn't matter, you should just have a monumental lead now because you'll forever deny their third, and you can just get infestors or hydras or whatever you want to close the game.

DRG vs Genius GSL finals are an example of how bad this strategy is too.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 03 2012 22:22 GMT
#6106
On July 04 2012 07:08 Belial88 wrote:


And why are you making lings out of your first injects? If you are going hatch first, you should only make lings when you see the opponent send out lings, and if he doesn't, you just make them when your baneling nest is nearing completion.



Like I said it was my kneejerk reaction to seeing no gas for the first time in.... well as long as I can remember. Not a normal play for me.
It worked, a couple of times... easily. That was the confusing part.
Each time my opponent would have 2 queens on the ramp, one at the natural hatchery and 1 spine done with maybe an additional 2 making, and perhaps 6 slow lings that they just built reactively (which apparently is not a word)

The thing about the timing of these lings is... nothing looks wrong even if you get full scouting info.
Speed and bane nest about to finish, ~20 lings pop at the same time. Before that moment you have the same amount of drones you would if you were purely droning.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Durp
Profile Blog Joined September 2010
Canada3117 Posts
Last Edited: 2012-07-03 22:50:16
July 03 2012 22:45 GMT
#6107
On July 02 2012 00:08 arie3000 wrote:
I have some issues vs. P. Ok, I'm in the lower leagues so there's a lot to improve on, but I lose a disproportionate amount of games to P lately.
I try to do this Roach-ling style, meaning that a good player is maxed at 11-12 minutes, while I am at 13-14 minutes. Often I can kill the third, and contain the P at least for a while. Then, they often tech a bit more (on 2 base), get 2 colli and just crush me.
I feel that the roach unit composition is very fragile, in the sense that when the P breaks you, it is gg, because a maxed Z army won't stand a chance.
Is it wise to tech to hive earlier? I have difficulties in the transition, teching too hard can lose you a game, but if they come with their 180 pop deathball it is gg too... I've tried to make forests of spine crawlers (which helps), but it doesn't really work on maps like cloud kingdom, they can either attack the nat or the third, and it is not all 'coverable' with spines. Making this many spines feels a little stupid too, there should be a better way of solving this....

You should be taking your 4th and dropping your infestation pit as you're doing your pressure at their 3rd base. Get pathogen glands and start your hive tech (build your spire as you start your hive)

When you are maxed out, you want to be using drones to make spine crawlers to free up supply for your broodlords, while you're adding infestors to your army as you're engaging.

Another important thing is if you deny the third and they intend to turtle up on 2 base for a while and then try one all in push, don't engage outside of your base (or even on your half of the map). Since they've been stuck on 2 base for so long, their push will not reinforce (or barely), and if you're fighting on your half of the map, your reinforcements will never get a chance to mass up together to be effective (instead they'll die in clumps of 10 roaches while doing nothing). If you fight on their half of the map however, by the time they kill your first army and start to move across the map your second army should be rallying and ready to go. If your 400 food of army can't kill the protoss 2 base all in after you've denied their third, you're either way behind on upgrades or making seriously poor engagement decisions (ie fighting in a tight choke, not getting a good concave, using pure ling remax vs colossi, etc)
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2012-07-03 22:58:18
July 03 2012 22:56 GMT
#6108
On July 04 2012 07:45 Durp wrote:
When you are maxed out, you want to be using drones to make spine crawlers to free up supply for your broodlords, while you're adding infestors to your army as you're engaging.


Not entirely accurate, unless you overmade drones all game and planned on doing this. Or if what you meant was cancelling the spines and having 230/200.
Usually you wanna make a giant spine wall, remake the drones, and then try to kill your roaches as cost-efficiently as possible (try drop-tech, nexus snipes or run-bys!). Then you make your broodlord ball, and hope you made enough spines to hold until they finish (infestor spine delays the protoss a TON).
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-07-04 06:10:47
July 04 2012 06:10 GMT
#6109
So I've been seeing recently where at gomtv, zergs will drone scout in zvt, typical ~13 drone scout, and if they see a CC first, they reactively go third hatch before pool.

I've been doing it on ladder, and holy shit it's powerful.

http://drop.sc/214276

http://drop.sc/214277

anyone else doing this?
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
July 04 2012 06:35 GMT
#6110
On July 04 2012 15:10 Belial88 wrote:
So I've been seeing recently where at gomtv, zergs will drone scout in zvt, typical ~13 drone scout, and if they see a CC first, they reactively go third hatch before pool.

I've been doing it on ladder, and holy shit it's powerful.

http://drop.sc/214276

http://drop.sc/214277

anyone else doing this?

I was under the impression that it wasn't that good due to delayed queens, and not being able to spend all that larvae anyway that early. Is it not more beneficial to go early 2 queens and then an earlier than normal third ZvPish style?
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-07-04 08:40:57
July 04 2012 06:42 GMT
#6111
On July 04 2012 15:35 Tachion wrote:
Show nested quote +
On July 04 2012 15:10 Belial88 wrote:
So I've been seeing recently where at gomtv, zergs will drone scout in zvt, typical ~13 drone scout, and if they see a CC first, they reactively go third hatch before pool.

I've been doing it on ladder, and holy shit it's powerful.

http://drop.sc/214276

http://drop.sc/214277

anyone else doing this?

I was under the impression that it wasn't that good due to delayed queens, and not being able to spend all that larvae anyway that early. Is it not more beneficial to go early 2 queens and then an earlier than normal third ZvPish style?


It's actually really good. I do it when I scout it and I watched a few replays and I saw myself getting more drones at I think it was 7 minutes? Then not going 3 hatch before pool.
When I think of something else, something will go here
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
July 04 2012 07:13 GMT
#6112
On July 04 2012 15:42 blade55555 wrote:
Show nested quote +
On July 04 2012 15:35 Tachion wrote:
On July 04 2012 15:10 Belial88 wrote:
So I've been seeing recently where at gomtv, zergs will drone scout in zvt, typical ~13 drone scout, and if they see a CC first, they reactively go third hatch before pool.

I've been doing it on ladder, and holy shit it's powerful.

http://drop.sc/214276

http://drop.sc/214277

anyone else doing this?

I was under the impression that it wasn't that good due to delayed queens, and not being able to spend all that larvae anyway that early. Is it not more beneficial to go early 2 queens and then an earlier than normal third ZvPish style?


It's actually really good. I do it when I scout it and I watched a few replays and I saw myself getting more drones at I think i twas 7 minutes? Then the non 3 hatch before pool.

hrm, do you remember your hatch/queen timings?

I did 15 hatch 17 hatch 17 pool with double queen + slightly delayed third queen vs 15 hatch 17 pool 27 hatch and the latter came out ever so slightly ahead, 1~3 drone lead at a few different timings. Pretty insignificant difference on my end, but I doubt I have an optimal 3 hatch build, just from what I remember from some random GSL Zerg.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 04 2012 08:36 GMT
#6113
On July 04 2012 16:13 Tachion wrote:
Show nested quote +
On July 04 2012 15:42 blade55555 wrote:
On July 04 2012 15:35 Tachion wrote:
On July 04 2012 15:10 Belial88 wrote:
So I've been seeing recently where at gomtv, zergs will drone scout in zvt, typical ~13 drone scout, and if they see a CC first, they reactively go third hatch before pool.

I've been doing it on ladder, and holy shit it's powerful.

http://drop.sc/214276

http://drop.sc/214277

anyone else doing this?

I was under the impression that it wasn't that good due to delayed queens, and not being able to spend all that larvae anyway that early. Is it not more beneficial to go early 2 queens and then an earlier than normal third ZvPish style?


It's actually really good. I do it when I scout it and I watched a few replays and I saw myself getting more drones at I think i twas 7 minutes? Then the non 3 hatch before pool.

hrm, do you remember your hatch/queen timings?

I did 15 hatch 17 hatch 17 pool with double queen + slightly delayed third queen vs 15 hatch 17 pool 27 hatch and the latter came out ever so slightly ahead, 1~3 drone lead at a few different timings. Pretty insignificant difference on my end, but I doubt I have an optimal 3 hatch build, just from what I remember from some random GSL Zerg.


I haven't tested it but my gut tells me you probably want to make 2-3 drones after your 2nd queen and before your 3rd queen. That's the way it is in ZvP anyway.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 04 2012 08:42 GMT
#6114
On July 04 2012 16:13 Tachion wrote:
Show nested quote +
On July 04 2012 15:42 blade55555 wrote:
On July 04 2012 15:35 Tachion wrote:
On July 04 2012 15:10 Belial88 wrote:
So I've been seeing recently where at gomtv, zergs will drone scout in zvt, typical ~13 drone scout, and if they see a CC first, they reactively go third hatch before pool.

I've been doing it on ladder, and holy shit it's powerful.

http://drop.sc/214276

http://drop.sc/214277

anyone else doing this?

I was under the impression that it wasn't that good due to delayed queens, and not being able to spend all that larvae anyway that early. Is it not more beneficial to go early 2 queens and then an earlier than normal third ZvPish style?


It's actually really good. I do it when I scout it and I watched a few replays and I saw myself getting more drones at I think i twas 7 minutes? Then the non 3 hatch before pool.

hrm, do you remember your hatch/queen timings?

I did 15 hatch 17 hatch 17 pool with double queen + slightly delayed third queen vs 15 hatch 17 pool 27 hatch and the latter came out ever so slightly ahead, 1~3 drone lead at a few different timings. Pretty insignificant difference on my end, but I doubt I have an optimal 3 hatch build, just from what I remember from some random GSL Zerg.


I just did 15 hatch, 17 hatch, 17 pool like you and double queen as well. Just drones and made queens and got my gas once I got my 4'th queen iirc. Would have to look at reps but it's pretty good vs a terran going 14 CC. (also funny when they call you greedy for going 3 hatch before pool but they go CC first lol).
When I think of something else, something will go here
Sanctimonius
Profile Joined October 2010
United Kingdom861 Posts
July 04 2012 08:51 GMT
#6115
I had a game tonight that had a Terran going CC first, so I threw down a third hatch - figured I'd be safe to do that, and got whomped by this crazy marine-scv all in which I would have held if I'd made a bling nest earlier. Plus, you know, if I was better at this game >.>
You live the life you choose.
Asolmanx
Profile Joined April 2011
Italy141 Posts
July 04 2012 08:58 GMT
#6116
Talking about double hatch before pool.. I noticed CatZ does it in ZvP every time he sees a forge. He says he is able to defend and kind of cannon rush.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 04 2012 10:18 GMT
#6117
On July 04 2012 17:58 Asolmanx wrote:
Talking about double hatch before pool.. I noticed CatZ does it in ZvP every time he sees a forge. He says he is able to defend and kind of cannon rush.


I've heard him say this before yet somehow half the times I watch his stream he's losing to cannons.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Asolmanx
Profile Joined April 2011
Italy141 Posts
July 04 2012 10:45 GMT
#6118
On July 04 2012 19:18 Clarity_nl wrote:
Show nested quote +
On July 04 2012 17:58 Asolmanx wrote:
Talking about double hatch before pool.. I noticed CatZ does it in ZvP every time he sees a forge. He says he is able to defend and kind of cannon rush.


I've heard him say this before yet somehow half the times I watch his stream he's losing to cannons.


I barely can defend a cannon rush going hatch first.. And to do so i get my economy to a point where going pool first gets me more money. You have to pull 1 or 2 drones to check the natural and it looses a ton of mining time. Also you have to not get the hatch blocked in the first place..
Slardar
Profile Joined April 2010
Canada7596 Posts
July 04 2012 12:00 GMT
#6119
CatZ is pretty intense from a standard Zergs perspective, he someimes goes 4 hatch before pool. For defending cannon rushes you need 4 drones attacking a constucting cannon to cancel, plus additional drones standing to block xannons from getting dropped. Easier just to pool if youre noy confident on your cannon defense.
6xFPCs
Profile Joined April 2009
United States412 Posts
July 04 2012 17:20 GMT
#6120
On July 04 2012 15:42 blade55555 wrote:
Show nested quote +
On July 04 2012 15:35 Tachion wrote:
On July 04 2012 15:10 Belial88 wrote:
So I've been seeing recently where at gomtv, zergs will drone scout in zvt, typical ~13 drone scout, and if they see a CC first, they reactively go third hatch before pool.

I've been doing it on ladder, and holy shit it's powerful.

http://drop.sc/214276

http://drop.sc/214277

anyone else doing this?

I was under the impression that it wasn't that good due to delayed queens, and not being able to spend all that larvae anyway that early. Is it not more beneficial to go early 2 queens and then an earlier than normal third ZvPish style?


It's actually really good. I do it when I scout it and I watched a few replays and I saw myself getting more drones at I think it was 7 minutes? Then not going 3 hatch before pool.


Hey blade, good to hear from you on this subject. I crapped all over the idea of 3rd hatch before pool in ZvT in a previous thread after doing some testing (custom vs very easy AI on Cloud), and I retested with your 15h 17h 17p version you listed below. While I managed to get a few more drones at 7min (3-4 more), I have a suspicion that it was only because the 15h 15p simply didn't have an inject done at that moment. At 8 min, I had hit 83 supply with 15h 15p, and 85 supply with 15h 17h 17p. This is with 0 excess queen energy, no gases taken, equal maynarding for both builds, saturation checks across all bases, building overlords out of the more saturated bases, and only momentary supply blocks (<1sec). Thus far I'm thinking that the economic benefit of three hatch before pool is relatively minor, and it seems to be because unlike in ZvP where you have the pool done and can produce queens as needed, here your pool becomes late enough that you lose nearly a whole inject, somewhat negating the benefit of the third hatch.

My big concern is that even against CC first (no other reason to even consider the build), the three hatch before pool is too vulnerable to bunkering, or marine pressure should they go up to, say, three rax after the CC. For the benefit I've observed, it doesn't seem worth the risk. Am I overestimating the risk? Underestimating the benefit?

I swear I must be missing something, though, because if both you and belial are in agreement that it is stronger, I must be doing something wrong.
Prev 1 304 305 306 307 308 489 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
CranKy Ducklings31
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 30
StarCraft: Brood War
Rain 2890
GuemChi 1922
Artosis 554
ProTech167
oGsTOP 44
ajuk12(nOOB) 28
Dota 2
LuMiX1
League of Legends
Doublelift6436
JimRising 612
Counter-Strike
Coldzera 1347
taco 421
Super Smash Bros
hungrybox702
Other Games
summit1g12997
C9.Mang0284
WinterStarcraft261
Maynarde131
Cr1tdota107
byalli107
NeuroSwarm69
ViBE67
Fuzer 61
Railgan18
JuggernautJason17
Organizations
Other Games
gamesdonequick662
Counter-Strike
PGL115
Other Games
BasetradeTV35
[ Show 15 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP66
• EnkiAlexander 56
• davetesta26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie729
• Shiphtur269
Upcoming Events
The PondCast
7h 46m
KCM Race Survival
7h 46m
OSC
11h 46m
IntoTheTV X SOOP
2 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
2 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2 days
IntoTheTV X SOOP
3 days
IPSL
3 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
5 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.