• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:14
CEST 22:14
KST 05:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism3Official StarCraft website teases new content ahead of BlizzCon?114Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
ASL22 General Discussion Official StarCraft website teases new content ahead of BlizzCon? Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group B 2v2v2v2 Tournament [ASL22] Ro16 Group A [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5288 users

The Zerg Help Me Thread - Page 23

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 21 22 23 24 25 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
MrBitter
Profile Joined January 2008
United States2940 Posts
September 30 2010 18:09 GMT
#441
On October 01 2010 02:08 ToxNub wrote:
Show nested quote +
On October 01 2010 01:44 sooch wrote:
On October 01 2010 01:35 MrBitter wrote:
I'm starting to like Hydra/Infestor in ZvZ.

Any top players using this unit comp, or is it all sling/bling/muta?

Army vs army I think it's easily the best midgame unit comp due to obvious reasons (hydras outrange everything). You do sacrifice a lot of map control though...I've been wanting to try experimenting with nydus worms on larger maps (i.e. non-blistering non-steppes) so that you can force encounters at his base without abandoning your own. I think that would mitigate a lot of the hydra mobility problems.

disclaimer: not a top player, obviously


Nydus play is pretty much standard 1k+ ZvZ... I recommend you start experimenting


o.O

1400+ and I've seen Nydus play once in ZvZ. Ever.
ToxNub
Profile Joined June 2010
Canada805 Posts
Last Edited: 2010-09-30 19:24:29
September 30 2010 19:23 GMT
#442
That's odd. I use it regularly and have it regularly used on me. (1050~)

It's more common with roach/hydra builds to circumvent the mobility disadvantage against ling/muta. Perhaps nobody uses roach/hydra at 1400 :p

I played a 1500 zerg in a tournament last night and he fake nydused me and then hit my front with ling.
AnAngryDingo
Profile Joined August 2010
United States223 Posts
September 30 2010 19:43 GMT
#443
been playing around with the 3 hatch opening that was posted on the bnet forums. i think i think its really good vs protoss...
Amon
Profile Joined September 2010
Australia17 Posts
Last Edited: 2010-09-30 20:40:29
September 30 2010 20:40 GMT
#444
Guys, what should I have done in this ZvT?

http://www.sc2replayed.com/replays/86847-1v1-terran-zerg-delta-quadrant#rd:undefined;markup

His blue flame hellion rush caught me off guard, but I've had this done to me before so as soon as I see the push, I block my ramp with queens. Then the game just goes on until he just pushes out with his ball with relative ease. I played against the same guy (now I have to take his BM again), but instead of ultras, I try brood lords. Again, decimated, even though this time I take more expansions than him, and all he does is ball up where his next expo is.
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2010-09-30 23:16:33
September 30 2010 23:09 GMT
#445
On October 01 2010 05:40 Amon wrote:
Guys, what should I have done in this ZvT?

http://www.sc2replayed.com/replays/86847-1v1-terran-zerg-delta-quadrant#rd:undefined;markup

His blue flame hellion rush caught me off guard, but I've had this done to me before so as soon as I see the push, I block my ramp with queens. Then the game just goes on until he just pushes out with his ball with relative ease. I played against the same guy (now I have to take his BM again), but instead of ultras, I try brood lords. Again, decimated, even though this time I take more expansions than him, and all he does is ball up where his next expo is.


Man, you went 1 base muta, and didn't do any damage with them at all.

You were behind from the very beginning. You're not going to win a macro game against a T who's on equal bases the whole time.

edit:

And after watching the whole thing, I can safely say wtf were you thinking with that last attack.

You had less ultras than he had thors, and you were supporting them with lings, while his army had blue-flame hellion support. AND you suicided an overlord into his army, clearly seeing everything he had.

Even still, with really good positioning, MAYBE you can make a cost effective trade.

But instead, you attacked into his planetary fortress. wtf did you expect to happen?
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
October 01 2010 01:11 GMT
#446
So, I watched that MadFrog game against Farewell, and his build was reallyyyyy really weird. Weird enough for me to try it out. Basically, he gets a hatch-first in main, and then throws down the pool. He droned until supply capped WITHOUT building an Ovie, and then went and threw down his natural.

The beauty of this build is that its still relatively safe against Reapers/Hellions and your expo goes down even earlier than the typical 14 Pool 13 Gas builds, but you also get the added bonus of additional larva, and being able to immediately start your Lair if you so choose. It feels really good, to be honest, better than any early game I've felt before as Zerg.
On my way...
kerminator
Profile Joined June 2010
Austria75 Posts
October 01 2010 14:42 GMT
#447
On October 01 2010 02:08 ToxNub wrote:
Show nested quote +
On October 01 2010 01:44 sooch wrote:
On October 01 2010 01:35 MrBitter wrote:
I'm starting to like Hydra/Infestor in ZvZ.

Any top players using this unit comp, or is it all sling/bling/muta?

Army vs army I think it's easily the best midgame unit comp due to obvious reasons (hydras outrange everything). You do sacrifice a lot of map control though...I've been wanting to try experimenting with nydus worms on larger maps (i.e. non-blistering non-steppes) so that you can force encounters at his base without abandoning your own. I think that would mitigate a lot of the hydra mobility problems.

disclaimer: not a top player, obviously


Nydus play is pretty much standard 1k+ ZvZ... I recommend you start experimenting


i have about 350 games and it has been used against me only once in ZvZ when my opponent was doing some mass queen cheese

i also dont think that nydus is effective against speedling muta which is pretty much the most mobile army in the game
but i'd be open to some replays
IdrA has left the game!
Allscorpion
Profile Joined April 2010
United Kingdom319 Posts
October 01 2010 14:49 GMT
#448
What is the most efficent way of queen control groups, I cant decide between 5,6,7 or all of 5!! PLZ HELP.
Day[9] Made me do it
mololu
Profile Joined September 2010
Switzerland64 Posts
October 01 2010 15:47 GMT
#449
On October 01 2010 23:49 Allscorpion wrote:
What is the most efficent way of queen control groups, I cant decide between 5,6,7 or all of 5!! PLZ HELP.


Working my way up from bronze to plat I found that all queens on (in my case 9) and hatches on (in my case 0) worked best. I either inject over map if I don't have my hatches on the screen, otherwise I use the screen (depends on how much micro/macro is going on).

I'd however say go with what works best, not with what is theoretically the most efficient. What matters is which option makes playing easier for you specifically.

One advantage of all queens in one group is if you need to pull them to defend, you don't have to go through all your hotkeys which (for me) makes things simpler.
MrBitter
Profile Joined January 2008
United States2940 Posts
October 01 2010 16:00 GMT
#450
On October 01 2010 23:49 Allscorpion wrote:
What is the most efficent way of queen control groups, I cant decide between 5,6,7 or all of 5!! PLZ HELP.


This is a matter of personal preference. Use what feels best to you.
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
October 01 2010 16:20 GMT
#451
Artosis mentioned that creepy hydras were good (ok find, creep+hydra) in the Boxer video. What the hell? Anyone done/seen creepy hydras ZvT? What's it meant to do? Seems every terran unit ever counters hydras...
stk01001
Profile Joined September 2007
United States786 Posts
October 01 2010 16:58 GMT
#452
On September 28 2010 08:44 kerminator wrote:
I got a ZvT question too:
On most maps i start with a standard 14gas 14pool 20hatch
Most of the time ill play 2 hatch muta.

But how can I counter the mass thor/ignite hellion timing attack. I tried:

-speedling/baneling/muta: speedlings just get raped by the hellions, banelings are useless, mutas loose against thors because i just cant get enough out

-mutas with upgrades: can take out the thors thanks to the magic box, but he meanwhile can run his hellions in my base/expos and kill all drones

adding infestors also doesnt do much. its too early for ultras. a techswitch to roaches will put me behind i guess


Personally I'd reccomend going pure roach against thor/hellion. I mean a LOT of roaches. No tech switch, just roach right from the start. Upgraded roaches do very well against this type of composition. First you need to get your two bases up and running and well saturated along with lair for roach speed. I usually start the roach warren at the same time as the lair. I also go for much later gas in order to get a better economy early on. Use multiple queens / spine crawlers / lings ON creep to take care of his initial hellion attacks. Just place your queens and spinecrawlers in good positions and you should be fine. Pump drones up to like 35-40 supply and try not to lose too many drones to hellions.. a lot of times I can deny hellion harass completey with just queens and spinecrawlers and a few lings.. you don't even need ling speed. Just make sure you get at least 3-4 queens and constantly spread creep.

Once both your bases are fully saturated and running just go for pure roach pump (remember to larva inject CONSTANTLY) and you should be able to just walk over a hellion/thor army. Nydus play can work well with roach mass too and also overlord drops. I personally love using roaches vs T... and don't forget upgrades!!

If he switches to marauder / tank then I usually just switch to speedling/muta or if he's going mass bio just get a TON of banelings and own him (I mean a TON of banelings, they will just melt his bio army) =)

Only thing you gotta watch out for is banshees since your only anti air with this build is queens. If I see banshees I usually throw down a couple spores and start a spire. If the terran decides to mix in a few banshees and attack your army head on it can be trouble, just make sure to get your queens in the battle and use transfusion as much as you can. I also always get an overseer as soon as my lair is done unlees im 100% sure the terran isn't going banshees... a cloaked bansee in your base can be gg if you don't have the overseer already made..

I feel like these days a lot of zergs don't use roaches so Terrans don't expect it. I notice a LOT of terrans like to open with marine/hellion/thor compositions which totally gets raped by mass roach. A lot of terrans expect mass muta/ling so you can usually catch them pretty off guard with a huge group of roaches. Try experimenting with burrow and burrowed movement too, it can work wonders in certain situations. Good luck!

Also if your wondering I'm around 1300 diamond.. definatly not an expert, but just wanted to offer my thoughts. I can regularly beat 1500-1600 diamond terrans with my roach play..
a.k.a reLapSe ---
ToxNub
Profile Joined June 2010
Canada805 Posts
Last Edited: 2010-10-01 17:07:16
October 01 2010 17:06 GMT
#453
To add to the above post, i would say mass roach is great, but marines and hellions are very cost effective and buy time for the real damage (thors) too easily. A small number of speed banelings that engage *after* the roaches often result in very very one sided battles. And if his composition is using marauders too, pure roach is going to have a rough time.
IPA
Profile Joined August 2010
United States3206 Posts
October 01 2010 17:28 GMT
#454
On October 01 2010 02:08 ToxNub wrote:

Nydus play is pretty much standard 1k+ ZvZ... I recommend you start experimenting


1200+ diamond here and I've seen, at most, a handful of nydus plays in the entirety of my ZvZ. I think "pretty much standard" might be overstating a bit.

RE: hydra/infestor transition...I am always tempted to try it but I fear losing map control so much without muta. I realize one quality fungal on a muta harass will more or less win the game for you; still, I worry about 3rd FE harass...mobility off creep...etc. In other words, I believe it's most likely extremely solid but I worry my multi-base infestor defend won't be good enough. Would love to see some high level replays of this.
Time held me green and dying though I sang in my chains like the sea.
IPA
Profile Joined August 2010
United States3206 Posts
October 01 2010 17:43 GMT
#455
Sorry about double post; just remembered something else I wanted to ask.

Artosis recently casted a IdrA vs BoxeR replay (http://www.teamliquid.net/forum/viewmessage.php?topic_id=157182)

What interested me was @ 2:37 -- Artosis says something to the effect of "people are working on a number of new Z strategies including a hyda/fast creep strat." This piqued my interest because I feel like the hydra is a black sheep amongst the swarm currently. No real place in the game outside of air defense or a DPS booster in a well-composed army. Has anyone seen any replays of this in action? Have you played any hydra/fast tumor games (high level only please )?

I imagine it revolves around getting 4-5 queens and tumoring like a madman followed by a fairly quick lair tech into upgraded hydras. The massive creep spread grants them their much needed mobility and their quality DPS allows them to roll many (non tank) armies. As for timings and such though, I am in the dark. Any help/discussion appreciated. Thanks.
Time held me green and dying though I sang in my chains like the sea.
KiaL.Kiwi
Profile Joined August 2010
Germany210 Posts
Last Edited: 2010-10-01 20:50:42
October 01 2010 20:42 GMT
#456
On October 02 2010 02:43 IPA wrote:
Sorry about double post; just remembered something else I wanted to ask.

Artosis recently casted a IdrA vs BoxeR replay (http://www.teamliquid.net/forum/viewmessage.php?topic_id=157182)

What interested me was @ 2:37 -- Artosis says something to the effect of "people are working on a number of new Z strategies including a hyda/fast creep strat." This piqued my interest because I feel like the hydra is a black sheep amongst the swarm currently. No real place in the game outside of air defense or a DPS booster in a well-composed army. Has anyone seen any replays of this in action? Have you played any hydra/fast tumor games (high level only please )?

I imagine it revolves around getting 4-5 queens and tumoring like a madman followed by a fairly quick lair tech into upgraded hydras. The massive creep spread grants them their much needed mobility and their quality DPS allows them to roll many (non tank) armies. As for timings and such though, I am in the dark. Any help/discussion appreciated. Thanks.

Dimaga just played it on Xel'Naga Caverns against Select in the Craft Cup.

I have never seen this before and not to tried to play it myself, so take this summary with a grain of salt. But since I was as suprised as you to hear about it in the Boxer/Idra match I hope this helps to comprend the basics, maybe there's someone with some more experience who could tell us about it:
+ Show Spoiler +

I missed the start, but what I got to see looked like a 14/15 Hatch. He droned up like a madmen and defended with 4 Queens and Spinecrawlers, did take the gas very late (I think he got Lair around 45 supply and took all 4 geysirs at once), built double Evo and instantly got +1/+1 while teching, getting Lingspeed and Banelingnest at the same time. When he hit Lair he got some defensive Banelings and began to mass Hydras from 3 Hatches (Main/Natural/Auxiliary) - basically he had 4 Queens and a huge amount of 2/2 Hydras in the final confrontation (Select pushed out and wanted to take the goldmineral) - Queens transfusing each other and tanking quite a lot of damage while the hydras where dealing.
It's tough to say if he wanted to push anytime soon anyway (I really expect this strategy to be build around some timing window before the tank amount begins to be critical, maybe the 2/2 was the indicator, but I can't tell from one game), but since he was moving his Hydras and a bunch of Speedoverlords over the map it's not too farfechted to assume it.



Edit: Doing it again in game 3. Watch out for the replays if you are interested in this.


Jeffbelittle
Profile Joined August 2010
United States468 Posts
October 01 2010 21:09 GMT
#457
Hey, been playing Starcraft 2 for 2 months or so now. I qualified bronze, fought my way into Gold. But now I seem blocked and locked in Gold. In your experience: what's it really take to bring a Zerg's game to the next level into platinum and then one day diamond?
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
October 01 2010 21:18 GMT
#458
Jeff, as long as you can spend your money, you will win as Zerg. At this point, don't worry about strategies, or micro, or any of that "high-level" stuff. Just get a good economy going, and spend all of your money. Build extra hatches if you need to build units faster. If you can spend your money well, you'll make it into Diamond no problem.
On my way...
Zatarra
Profile Joined August 2010
United States1 Post
October 01 2010 21:41 GMT
#459
Hey there,

I was wondering if anyone had a replay of a game where a zerg goes roach/queen or roach/hydra/queen perhaps. I like the idea of getting queens into the front lines with that heal of theirs. The biggest problem I can see with a build like this is mobility but I'm fairly certain that the player could overcome this by using overlords. It looks like the ovies would give the zerg some terrain abuse options. This also seems to open up the possibility of a fast creep spread.

Anyways, I haven't actually tested a style like this (that will be changing tonight) and was hoping for a little insight.
The only constant in all your problems is you.
Morik
Profile Joined August 2010
65 Posts
Last Edited: 2010-10-01 21:47:14
October 01 2010 21:42 GMT
#460
On October 02 2010 00:47 mololu wrote:
Show nested quote +
On October 01 2010 23:49 Allscorpion wrote:
What is the most efficent way of queen control groups, I cant decide between 5,6,7 or all of 5!! PLZ HELP.


Working my way up from bronze to plat I found that all queens on (in my case 9) and hatches on (in my case 0) worked best. I either inject over map if I don't have my hatches on the screen, otherwise I use the screen (depends on how much micro/macro is going on).

I'd however say go with what works best, not with what is theoretically the most efficient. What matters is which option makes playing easier for you specifically.

One advantage of all queens in one group is if you need to pull them to defend, you don't have to go through all your hotkeys which (for me) makes things simpler.


Something I learned from asking a similar question earlier in the thread:
Its helpful to keep a single hatch in a control group by itself.
(E.g., I have all queens on 4, all hatches on 5, one hatch on 6)
While doing other things, you can hit your one hatch hotkey to check the progress of spawn larva.

Prior to putting a single hatch on its own key, I ws just sort of guessing when spawn was done, and seeing if I could spawn again. Now, I just tap 6, keep an eye on it (that is, check back every so often--not leave the hatch selected all the time), and then I can inject right on time. (Well, ideally... I usually end up being like 'oh crap, its already done' when I go check it, but I'm working on it)
Prev 1 21 22 23 24 25 489 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 455
UpATreeSC 76
StarCraft: Brood War
Britney 14187
Calm 3038
Mini 488
Dewaltoss 178
Aegong 65
Dota 2
monkeys_forever222
Counter-Strike
pashabiceps902
Other Games
summit1g5941
Liquid`RaSZi2723
Grubby2445
fl0m815
FrodaN805
Beastyqt575
shahzam442
mouzStarbuck372
KnowMe230
IndyStarCraft 124
RotterdaM105
C9.Mang0104
Trikslyr51
Chillindude13
ToD5
Organizations
Other Games
BasetradeTV34
WardiTV30
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki50
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21263
• WagamamaTV505
League of Legends
• TFBlade651
Other Games
• imaqtpie1307
• Shiphtur259
Upcoming Events
PiGosaur Cup
3h 46m
Kung Fu Cup
14h 46m
Replay Cast
1d 3h
The PondCast
1d 13h
KCM Race Survival
1d 13h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
[ Show More ]
RSL Revival
4 days
BlizzCon
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.