• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:32
CEST 16:32
KST 23:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes109BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion ASL20 General Discussion ASL TICKET LIVE help! :D Soulkey on ASL S20 NaDa's Body
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Borderlands 3 Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2613 users

The Zerg Help Me Thread - Page 182

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 180 181 182 183 184 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Splatterbug
Profile Joined January 2012
Netherlands24 Posts
February 16 2012 07:25 GMT
#3621
I've seen the pros actually use ultralisks to crack open a P deathball. I've used it myself a few times as well (only silver level though) Back em up with hydra's to deal more damage at the front end so the ultras break through any zealots and stuff to get at the armoured units. cracklings, rollerblings and muta's can be used to hit the bases while you attack the deathball.
I resent being called sick. It implies that I can be cured.
wishr
Profile Joined February 2012
Russian Federation262 Posts
February 16 2012 08:02 GMT
#3622
can u help me with timings for lair and 3rd base for all matchups?
* Only girls complain about balance! *
halpimcat
Profile Joined September 2011
215 Posts
Last Edited: 2012-02-16 13:04:18
February 16 2012 12:51 GMT
#3623
How do you deal with the many varied openings terran can pull off in the first 7 minutes of the game? I just got owned by the 8 rine - 4 hellion drop in my base and I don't know how I could've handled it since I don't know how to see it coming. I saw the early hellions making out of a factory and thought, "no problem, probably just some early hellion harass." Prepared some spines in the front for defense and suddenly I have a bunch of marines in my base, and seconds later, hellions. How was I supposed to find out what he was doing quick enough so that i could prepare for it?
Kamelixs
Profile Joined October 2011
Sweden88 Posts
February 16 2012 13:20 GMT
#3624
On February 16 2012 21:51 halpimcat wrote:
How do you deal with the many varied openings terran can pull off in the first 7 minutes of the game? I just got owned by the 8 rine - 4 hellion drop in my base and I don't know how I could've handled it since I don't know how to see it coming. I saw the early hellions making out of a factory and thought, "no problem, probably just some early hellion harass." Prepared some spines in the front for defense and suddenly I have a bunch of marines in my base, and seconds later, hellions. How was I supposed to find out what he was doing quick enough so that i could prepare for it?


Maybe not sure if it's the enteirly correct response, but if youre not able to fly in with a overlord to scout it, good oviespread around your base would make you be able to spot from where the drop is coming, and therefore react acordingly?
Tribuno
Profile Joined August 2011
Italy261 Posts
February 16 2012 13:22 GMT
#3625
is there a specific BO/tutorial/video of "high economy" baneling bust? I saw DIMAGA win many game with this type of build out of 2 bases at IEM Kiev (if i remember correctly) and also Nestea using this vs Mvp in their last bo3 at GSL group stage.. Do u have any suggestion about gas timing, macro hatch timing, number of drones or something like that?
halpimcat
Profile Joined September 2011
215 Posts
Last Edited: 2012-02-16 13:27:30
February 16 2012 13:27 GMT
#3626
On February 16 2012 22:20 Kamelixs wrote:
Show nested quote +
On February 16 2012 21:51 halpimcat wrote:
How do you deal with the many varied openings terran can pull off in the first 7 minutes of the game? I just got owned by the 8 rine - 4 hellion drop in my base and I don't know how I could've handled it since I don't know how to see it coming. I saw the early hellions making out of a factory and thought, "no problem, probably just some early hellion harass." Prepared some spines in the front for defense and suddenly I have a bunch of marines in my base, and seconds later, hellions. How was I supposed to find out what he was doing quick enough so that i could prepare for it?


Maybe not sure if it's the enteirly correct response, but if youre not able to fly in with a overlord to scout it, good oviespread around your base would make you be able to spot from where the drop is coming, and therefore react acordingly?

There were a couple of things I did wrong in the game i talked about, but even if I had good overlord spread there's no way I'd have enough defense in time to catch what I just lost to. The overlord scout wouldn't have helped, either. Against bad players it might work, but against anyone remotely competent it would just be a free overlord kill for the terran. He had his starport built in the middle of the base and built depots around his perimeter to check for any air that tried to scout. All I saw was the gas making in the beginning and the reactored factory.

The map was shattered temple if it helps, we were close air and he elevatored up into my base. Overlords around my base might have helped, but he used hellions to gain map control first so I wouldn't be able to see anything outside of my base.
Kamelixs
Profile Joined October 2011
Sweden88 Posts
February 16 2012 14:11 GMT
#3627
On February 16 2012 22:27 halpimcat wrote:
Show nested quote +
On February 16 2012 22:20 Kamelixs wrote:
On February 16 2012 21:51 halpimcat wrote:
How do you deal with the many varied openings terran can pull off in the first 7 minutes of the game? I just got owned by the 8 rine - 4 hellion drop in my base and I don't know how I could've handled it since I don't know how to see it coming. I saw the early hellions making out of a factory and thought, "no problem, probably just some early hellion harass." Prepared some spines in the front for defense and suddenly I have a bunch of marines in my base, and seconds later, hellions. How was I supposed to find out what he was doing quick enough so that i could prepare for it?


Maybe not sure if it's the enteirly correct response, but if youre not able to fly in with a overlord to scout it, good oviespread around your base would make you be able to spot from where the drop is coming, and therefore react acordingly?

There were a couple of things I did wrong in the game i talked about, but even if I had good overlord spread there's no way I'd have enough defense in time to catch what I just lost to. The overlord scout wouldn't have helped, either. Against bad players it might work, but against anyone remotely competent it would just be a free overlord kill for the terran. He had his starport built in the middle of the base and built depots around his perimeter to check for any air that tried to scout. All I saw was the gas making in the beginning and the reactored factory.

The map was shattered temple if it helps, we were close air and he elevatored up into my base. Overlords around my base might have helped, but he used hellions to gain map control first so I wouldn't be able to see anything outside of my base.

It's indeed a though strategy to both scout and deal with. Being a lowly diamond player myself I rarely encounter well executed versions, but the thing is that I feel like if Im just able to spot from where he is coming before he's entering my creep, it becomes alot easier to deal with. F.e reposition spines, move queens to defend, build additional lings so that you have a few before he goes into you mineral line and start wreaking havoc. Thats all the tips I've got :/
halpimcat
Profile Joined September 2011
215 Posts
February 16 2012 14:57 GMT
#3628
On February 16 2012 23:11 Kamelixs wrote:
Show nested quote +
On February 16 2012 22:27 halpimcat wrote:
On February 16 2012 22:20 Kamelixs wrote:
On February 16 2012 21:51 halpimcat wrote:
How do you deal with the many varied openings terran can pull off in the first 7 minutes of the game? I just got owned by the 8 rine - 4 hellion drop in my base and I don't know how I could've handled it since I don't know how to see it coming. I saw the early hellions making out of a factory and thought, "no problem, probably just some early hellion harass." Prepared some spines in the front for defense and suddenly I have a bunch of marines in my base, and seconds later, hellions. How was I supposed to find out what he was doing quick enough so that i could prepare for it?


Maybe not sure if it's the enteirly correct response, but if youre not able to fly in with a overlord to scout it, good oviespread around your base would make you be able to spot from where the drop is coming, and therefore react acordingly?

There were a couple of things I did wrong in the game i talked about, but even if I had good overlord spread there's no way I'd have enough defense in time to catch what I just lost to. The overlord scout wouldn't have helped, either. Against bad players it might work, but against anyone remotely competent it would just be a free overlord kill for the terran. He had his starport built in the middle of the base and built depots around his perimeter to check for any air that tried to scout. All I saw was the gas making in the beginning and the reactored factory.

The map was shattered temple if it helps, we were close air and he elevatored up into my base. Overlords around my base might have helped, but he used hellions to gain map control first so I wouldn't be able to see anything outside of my base.

It's indeed a though strategy to both scout and deal with. Being a lowly diamond player myself I rarely encounter well executed versions, but the thing is that I feel like if Im just able to spot from where he is coming before he's entering my creep, it becomes alot easier to deal with. F.e reposition spines, move queens to defend, build additional lings so that you have a few before he goes into you mineral line and start wreaking havoc. Thats all the tips I've got :/

I was a NA master Terran but i'm in Korea right now trying out Zerg. People are a lot more aggressive. The map (shattered) and spawn positions are probably the reason i feel so helpless about the scenario. It's such a quick and easy elevator up into my base after he's denied my map vision, I think I might just have to alter my strategy for that map. and make an earlier round of lings.
Olsson
Profile Joined April 2011
Sweden931 Posts
February 16 2012 15:05 GMT
#3629
On February 16 2012 22:22 Tribuno wrote:
is there a specific BO/tutorial/video of "high economy" baneling bust? I saw DIMAGA win many game with this type of build out of 2 bases at IEM Kiev (if i remember correctly) and also Nestea using this vs Mvp in their last bo3 at GSL group stage.. Do u have any suggestion about gas timing, macro hatch timing, number of drones or something like that?


- Macro hatch to be started when lair starts. You'll naturally be able to get one down the same time as lair if you have one drone mining on gas after speed after a hatch first. 15 Hatch 15 Pool 17 Extractor or 15 Hatch 17 Extractor 16 Pool I would recommend.

- Two base saturation. Four gases means 4x3 = 12 drones on gas. 16 minerals patches and you want optimal saturation which is two on each mineral patch 16x2=32. 12+32 =44. I would say stopping on 44-50 drones which is a two base saturation.

- Start double upgrades after lair goes down and start all your geysers after lair starts. Baneling nest after, get speed when lair finishes.

- Three hatches, three queens start massing lings to hold off incoming tank marine push. You can still chose not to do this by taking a third base. You can even go trough with the push, get a spire and a third behind it if you would fail. Use all your gas on banelings and attack when you think you have enough shit to beat his shit.

- Works against BOMBER TvZ (Macro CC), alot of hellions (if you see more than eight go trough with this build), late siege tech in favor of mass marines and starport play (like banshees) which would delay his army supply.

High Masters Z EU used this a few times on ladder is highly effective as terran rarely sees it coming.
Naniwa <3
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
February 16 2012 15:06 GMT
#3630
I'm wondering if the issues I've been having in ZvP have to do with the timing of my third base. I play the morrow-esque strategy of getting early melee/carapace, baneling speed, and ovie speed/drop. The upgrades delay my third base until about 50 supply. When a protoss forge fast expands we're neck and neck with workers. The drop play is very effective, especially since most players are expecting mutas instead of two-pronged ground attacks. However, once my harass is over and I'm taking my fourth base the protoss has a nice window to run in with a bunch of stalkers, zealots, and a couple colossus. I usually have enough corruptors to deal with the colossus, but stalker/zealot is pretty cost-effective against zergling baneling.

Now, many of my issues are rooted in injects. This style is very larva heavy so I need stellar injects to keep up. However, if the harass doesn't work out I'll be down in workers and army making the whole strategy feel like an all-in. I've been considering taking the third base earlier and focusing on workers, but then all the timings of the build go out the window and I'm kind of lost.

So yeah, keep the build as-is or go for the earlier third and delay tech?
Tribuno
Profile Joined August 2011
Italy261 Posts
February 16 2012 15:28 GMT
#3631
On February 17 2012 00:05 Olsson wrote:
Show nested quote +
On February 16 2012 22:22 Tribuno wrote:
is there a specific BO/tutorial/video of "high economy" baneling bust? I saw DIMAGA win many game with this type of build out of 2 bases at IEM Kiev (if i remember correctly) and also Nestea using this vs Mvp in their last bo3 at GSL group stage.. Do u have any suggestion about gas timing, macro hatch timing, number of drones or something like that?


- Macro hatch to be started when lair starts. You'll naturally be able to get one down the same time as lair if you have one drone mining on gas after speed after a hatch first. 15 Hatch 15 Pool 17 Extractor or 15 Hatch 17 Extractor 16 Pool I would recommend.

- Two base saturation. Four gases means 4x3 = 12 drones on gas. 16 minerals patches and you want optimal saturation which is two on each mineral patch 16x2=32. 12+32 =44. I would say stopping on 44-50 drones which is a two base saturation.

- Start double upgrades after lair goes down and start all your geysers after lair starts. Baneling nest after, get speed when lair finishes.

- Three hatches, three queens start massing lings to hold off incoming tank marine push. You can still chose not to do this by taking a third base. You can even go trough with the push, get a spire and a third behind it if you would fail. Use all your gas on banelings and attack when you think you have enough shit to beat his shit.

- Works against BOMBER TvZ (Macro CC), alot of hellions (if you see more than eight go trough with this build), late siege tech in favor of mass marines and starport play (like banshees) which would delay his army supply.

High Masters Z EU used this a few times on ladder is highly effective as terran rarely sees it coming.


these are very helfull tips, thank u so much.. i will try to do everything and generally i think is a viable build in many cases also because u have 2 base saturation and lots of units to deal with terran pushes.. and u can also think to take a third and drones like u said.
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
February 16 2012 16:39 GMT
#3632
On February 17 2012 00:06 Servius_Fulvius wrote:
I'm wondering if the issues I've been having in ZvP have to do with the timing of my third base. I play the morrow-esque strategy of getting early melee/carapace, baneling speed, and ovie speed/drop. The upgrades delay my third base until about 50 supply. When a protoss forge fast expands we're neck and neck with workers. The drop play is very effective, especially since most players are expecting mutas instead of two-pronged ground attacks. However, once my harass is over and I'm taking my fourth base the protoss has a nice window to run in with a bunch of stalkers, zealots, and a couple colossus. I usually have enough corruptors to deal with the colossus, but stalker/zealot is pretty cost-effective against zergling baneling.

Now, many of my issues are rooted in injects. This style is very larva heavy so I need stellar injects to keep up. However, if the harass doesn't work out I'll be down in workers and army making the whole strategy feel like an all-in. I've been considering taking the third base earlier and focusing on workers, but then all the timings of the build go out the window and I'm kind of lost.

So yeah, keep the build as-is or go for the earlier third and delay tech?


I'm only gold, so take what I say with some salt: I think the timing on your third is fine (off the top of my head, 55 food is typically somewhere between 7 - 8 min?). Just from my very limited experience, you need to tech quicker: I think the way to go, really, is to go with ultras. They'll immediately benefit from the upgrades, and will allow you take much more bases because they are more mobile than BL. additionally, ultras will nullify forcefields, allowing your banelings to roll through. I've been playing around with the Ling/Bling/Ultra/Infestor compositions, occasionally throwing in Hydras, and it's a lot more fun to play. If you don't absolutely have your mind set on BL, try going for an early hive and adding in Ultras!
They're coming to get you, Barbara.
halpimcat
Profile Joined September 2011
215 Posts
February 16 2012 17:48 GMT
#3633
Is there ever a time when you shouldn't go mutas in zvt? For example if terran's pinned on two bases and is just turtleing? Should I just stop muta production if I see he has turrets everywhere on 2 bases and isn't likely to expand any time soon? Also are there certain army compositions where I shouldn't go muta?
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
Last Edited: 2012-02-16 18:00:15
February 16 2012 17:59 GMT
#3634
On February 17 2012 01:39 SeinGalton wrote:
Show nested quote +
On February 17 2012 00:06 Servius_Fulvius wrote:
I'm wondering if the issues I've been having in ZvP have to do with the timing of my third base. I play the morrow-esque strategy of getting early melee/carapace, baneling speed, and ovie speed/drop. The upgrades delay my third base until about 50 supply. When a protoss forge fast expands we're neck and neck with workers. The drop play is very effective, especially since most players are expecting mutas instead of two-pronged ground attacks. However, once my harass is over and I'm taking my fourth base the protoss has a nice window to run in with a bunch of stalkers, zealots, and a couple colossus. I usually have enough corruptors to deal with the colossus, but stalker/zealot is pretty cost-effective against zergling baneling.

Now, many of my issues are rooted in injects. This style is very larva heavy so I need stellar injects to keep up. However, if the harass doesn't work out I'll be down in workers and army making the whole strategy feel like an all-in. I've been considering taking the third base earlier and focusing on workers, but then all the timings of the build go out the window and I'm kind of lost.

So yeah, keep the build as-is or go for the earlier third and delay tech?


I'm only gold, so take what I say with some salt: I think the timing on your third is fine (off the top of my head, 55 food is typically somewhere between 7 - 8 min?). Just from my very limited experience, you need to tech quicker: I think the way to go, really, is to go with ultras. They'll immediately benefit from the upgrades, and will allow you take much more bases because they are more mobile than BL. additionally, ultras will nullify forcefields, allowing your banelings to roll through. I've been playing around with the Ling/Bling/Ultra/Infestor compositions, occasionally throwing in Hydras, and it's a lot more fun to play. If you don't absolutely have your mind set on BL, try going for an early hive and adding in Ultras!


I think I'll pass, but thanks for the thoughts. I've played with ultras before and they tend to get stomped. Breaking forcefields is not enough benefit to compensate the supply and resource costs. I usually keep upgrading melee and carapace and settle with broodlords since the broodlings will also be 2/2 and 3/3. I have the spire anyway to defend against colossus. If they're going for a lot of blink stalkers then banelings aren't as cost-effective and I really need fungal growth to avoid super cost-effective protoss deathballs. This style is becoming more popular since my plat opponents have blink stalkers to defend against mutas anyway (my strat looks like a muta build). This also raises a concern because blink defense would really aid against the drop harasses, but that's an adjustment for another day because I haven't seen it yet.

Oh, and if the protoss goes sentry-heavy and throws down 10,000 forcefields the best option isn't to engage a bunch of melee forces or make ultras. I'm sure they have their place in zvp, but it's not something I'm looking into now.
koun7erfit
Profile Joined February 2012
United States1 Post
February 16 2012 20:50 GMT
#3635
I'm a Plat zerg player trying to at least make it into Diamond to be happy with myself as a gamer. At the moment I struggle with FFE, how to read the timings, and what unit comps to respond with. Is there any comprehensive ZvP FFE guides for Zerg? Again I almost always misread timings either with too much droning or making units too quickly while Toss takes a third and turtles.
"We must stand as one."
Amaterasu1234
Profile Joined November 2010
United States317 Posts
Last Edited: 2012-02-16 22:42:16
February 16 2012 22:35 GMT
#3636
On February 16 2012 21:51 halpimcat wrote:
How do you deal with the many varied openings terran can pull off in the first 7 minutes of the game? I just got owned by the 8 rine - 4 hellion drop in my base and I don't know how I could've handled it since I don't know how to see it coming. I saw the early hellions making out of a factory and thought, "no problem, probably just some early hellion harass." Prepared some spines in the front for defense and suddenly I have a bunch of marines in my base, and seconds later, hellions. How was I supposed to find out what he was doing quick enough so that i could prepare for it?


Okay, so, I see all these people suggesting getting a baneling nest shortly after going lair (or so has been the general advice I've seen). I disagree due to the fact that a strategy like that will undoubtedly kill you if you don't have blings. Seriously, 2-4 preemptive blings keeps you safe prior to 7 minutes most of the time, and that is why I suggest keeping at least 2 drones on gas after getting speed for a bling nest and those two blings at the appropriate time.

Scouting it is tougher though. Pretty much if I see stim being researched by the time I sac my overlord and no factory with a tech lab, then I'm pretty sure I'll be needing blings shortly.


On February 17 2012 00:06 Servius_Fulvius wrote:
I'm wondering if the issues I've been having in ZvP have to do with the timing of my third base. I play the morrow-esque strategy of getting early melee/carapace, baneling speed, and ovie speed/drop. The upgrades delay my third base until about 50 supply. When a protoss forge fast expands we're neck and neck with workers. The drop play is very effective, especially since most players are expecting mutas instead of two-pronged ground attacks. However, once my harass is over and I'm taking my fourth base the protoss has a nice window to run in with a bunch of stalkers, zealots, and a couple colossus. I usually have enough corruptors to deal with the colossus, but stalker/zealot is pretty cost-effective against zergling baneling.

Now, many of my issues are rooted in injects. This style is very larva heavy so I need stellar injects to keep up. However, if the harass doesn't work out I'll be down in workers and army making the whole strategy feel like an all-in. I've been considering taking the third base earlier and focusing on workers, but then all the timings of the build go out the window and I'm kind of lost.

So yeah, keep the build as-is or go for the earlier third and delay tech?



Personally, I'd delay tech and account for the delay with spines, which will hold off a lot of two base toss pushes.

You can even go for a late lair perhaps (9 or so minutes) while being wary of dts, and spread creep aggressively in the event you need to use blings before they have speed? Idk, that's just theory crafting. I'm thinking this except with whatever changes you need to make...
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
February 17 2012 06:38 GMT
#3637
On February 17 2012 02:59 Servius_Fulvius wrote:
Show nested quote +
On February 17 2012 01:39 SeinGalton wrote:
On February 17 2012 00:06 Servius_Fulvius wrote:
I'm wondering if the issues I've been having in ZvP have to do with the timing of my third base. I play the morrow-esque strategy of getting early melee/carapace, baneling speed, and ovie speed/drop. The upgrades delay my third base until about 50 supply. When a protoss forge fast expands we're neck and neck with workers. The drop play is very effective, especially since most players are expecting mutas instead of two-pronged ground attacks. However, once my harass is over and I'm taking my fourth base the protoss has a nice window to run in with a bunch of stalkers, zealots, and a couple colossus. I usually have enough corruptors to deal with the colossus, but stalker/zealot is pretty cost-effective against zergling baneling.

Now, many of my issues are rooted in injects. This style is very larva heavy so I need stellar injects to keep up. However, if the harass doesn't work out I'll be down in workers and army making the whole strategy feel like an all-in. I've been considering taking the third base earlier and focusing on workers, but then all the timings of the build go out the window and I'm kind of lost.

So yeah, keep the build as-is or go for the earlier third and delay tech?


I'm only gold, so take what I say with some salt: I think the timing on your third is fine (off the top of my head, 55 food is typically somewhere between 7 - 8 min?). Just from my very limited experience, you need to tech quicker: I think the way to go, really, is to go with ultras. They'll immediately benefit from the upgrades, and will allow you take much more bases because they are more mobile than BL. additionally, ultras will nullify forcefields, allowing your banelings to roll through. I've been playing around with the Ling/Bling/Ultra/Infestor compositions, occasionally throwing in Hydras, and it's a lot more fun to play. If you don't absolutely have your mind set on BL, try going for an early hive and adding in Ultras!


I think I'll pass, but thanks for the thoughts. I've played with ultras before and they tend to get stomped. Breaking forcefields is not enough benefit to compensate the supply and resource costs. I usually keep upgrading melee and carapace and settle with broodlords since the broodlings will also be 2/2 and 3/3. I have the spire anyway to defend against colossus. If they're going for a lot of blink stalkers then banelings aren't as cost-effective and I really need fungal growth to avoid super cost-effective protoss deathballs. This style is becoming more popular since my plat opponents have blink stalkers to defend against mutas anyway (my strat looks like a muta build). This also raises a concern because blink defense would really aid against the drop harasses, but that's an adjustment for another day because I haven't seen it yet.

Oh, and if the protoss goes sentry-heavy and throws down 10,000 forcefields the best option isn't to engage a bunch of melee forces or make ultras. I'm sure they have their place in zvp, but it's not something I'm looking into now.


Yeah - I've heard people say that Ultra/ling/bling will smash through any protoss deathball but it simply isn't true. This is one of those July-Zerg kinda styles: you reach a point where the aggression switch gets turn on and you just don't turn it off - you're constantly engaging, dropping, looking for counter attacks, and trading armies. I also get the feeling this style will become more prevalent after HoTS, throwing in vipers as support units and speed hydras behind the ultralisks.
They're coming to get you, Barbara.
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
February 17 2012 08:22 GMT
#3638
Im an aspiring zerg (S4 silver T), who will start playing again after ~6month of study abroad (aka no sc2)
Ths is still theorycrafting because i will return at the end of feb until lthan i cant play.

i read thorugh most of the recent posts and most of them focus on the ammount of drones per base. but what abot the queens?
i saw Morrow getting 3-4 queens really early (afaik in every matchup, not sure abut ZvZ) for creepspread and rampblockade.
Do you think this is useful at the lower leagues like silver or should i get lings instead (1 queen = 1,5 larvae of lings)?

Now the famous inject-question:
when i was random during S1-S3 i used to inject via minimap, should i stick to it? (havent played zerg for ages)

maybe just a style-thing:
CatZ plays a proxy-hatch when P goes for FFE with cannoning the Z Nat
Morrow throws everything hes has at the P main (he didnt get cannoned often, so i dont know if he does it always)
OFC Morrows wy is an all-in but from my point its stronger than the inbase proxy of CatZ (until crawler and roaches pop)
Any additional thought about this?
Ooooh, look at it go
Sway.746
Profile Blog Joined March 2011
United States95 Posts
February 17 2012 16:56 GMT
#3639
I don't like letting a Protoss FFE without any trouble. It means they can perfectly execute whatever 2-base build they have planned, I have almost no scouting info (if they defend information decently), etc...

I have been doing 7-pool openings or 15 hatch in my opponents nat spot (and try to get a queen and creep tumor down if i can).
I like 15 hatch, because it forces Protoss to change their strategy from what they planned, and usually they just go for a +1 4 gate all-in. At that point, all I have to do is defend my natural and I win.

Does this seem like a good plan? Or should I just let Protoss FFE and try to deal with whatever timing push they have planned?
LazinCajun
Profile Joined July 2011
United States294 Posts
February 17 2012 17:25 GMT
#3640
Don't fall into the trap of feeling like you need to cheese to win. IMHO, that happens when you're trying to win games rather than trying to improve. If you focus on improving, the wins will come.

I actually have an easier time when protoss FFE's than when they go 1 gate expand (I don't like opening with a really early ling speed so I have trouble denying the nexus... but that's not the point).

You should be able to get enough scouting info from gas timings at the natural, checking cyber core/forge chronos, poking at the front with a ling, and if needed you can sac an ovie at about ~6:45-7 minutes and often straight up see what the protoss is building.
Prev 1 180 181 182 183 184 489 Next
Please log in or register to reply.
Live Events Refresh
Next event in 12h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 427
StarCraft: Brood War
Britney 39035
Calm 8979
Rain 4283
Hyuk 2188
Horang2 1536
actioN 1508
BeSt 867
Larva 734
Light 526
ZerO 307
[ Show more ]
Soulkey 289
ggaemo 277
Leta 229
Snow 173
Mind 113
Sharp 107
Barracks 102
Hyun 95
Pusan 70
ivOry 66
sorry 58
PianO 53
JYJ47
Terrorterran 32
Sexy 26
Aegong 25
Movie 22
soO 21
Free 18
Backho 17
Noble 14
HiyA 11
Sacsri 11
SilentControl 7
Icarus 5
Shine 5
Dota 2
Gorgc5840
singsing3144
qojqva2392
Fuzer 222
420jenkins213
XcaliburYe145
Counter-Strike
zeus630
markeloff207
oskar106
Other Games
gofns21964
tarik_tv20386
B2W.Neo1455
FrodaN1193
crisheroes497
Hui .242
Lowko232
Liquid`VortiX219
KnowMe152
DeMusliM122
XaKoH 88
NeuroSwarm40
QueenE27
Trikslyr25
ZerO(Twitch)15
Organizations
StarCraft 2
WardiTV489
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3307
• WagamamaTV358
League of Legends
• Nemesis4027
• Jankos1169
Other Games
• Shiphtur130
Upcoming Events
Korean StarCraft League
12h 29m
BSL Open LAN 2025 - War…
17h 29m
RSL Revival
19h 29m
Reynor vs Cure
TBD vs Zoun
BSL Open LAN 2025 - War…
1d 17h
RSL Revival
1d 19h
Classic vs TBD
Online Event
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
LiuLi Cup
4 days
[ Show More ]
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.