• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:25
CET 14:25
KST 22:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together? [BSL21] Ro.16 Group Stage (C->B->A->D) soO on: FanTaSy's Potential Return to StarCraft What happened to TvZ on Retro?
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2012 users

The Zerg Help Me Thread - Page 131

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 129 130 131 132 133 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
MooSlapper
Profile Joined November 2011
United States113 Posts
December 20 2011 12:10 GMT
#2601
Anyone have a link to a guide/thread that goes over the basics of ZERG strategy (or details)? Please link me if you do; I am a Platinum Toss player playing with Zerg now for the first time.
MooSlap OP
Cantankerous
Profile Joined May 2010
114 Posts
December 20 2011 14:09 GMT
#2602
On December 20 2011 21:10 MooSlapper wrote:
Anyone have a link to a guide/thread that goes over the basics of ZERG strategy (or details)? Please link me if you do; I am a Platinum Toss player playing with Zerg now for the first time.


This is a pretty good guide that describes the basics of how to play zerg. It's getting pretty old now though so I'd take the specifics with a grain of salt.

More recent, matchup-specific guides:

ZvP
ZvZ
ZvT

Belial's guide on dealing with 6-pools when going hatch first in ZvZ (Definitely take a look at the ling vs drone numbers even if you don't hatch first)

If I'm not mistaken Day9 did a bunch of zergy stuff last week as well.
blinkblue
Profile Joined May 2010
United States119 Posts
Last Edited: 2011-12-20 21:22:20
December 20 2011 15:52 GMT
#2603
A couple quick questions (new to zerg, low masters level)

-How do I deal with 1-base colossus all-in? I scouted the robo bay, tried going corruptor+roach but I didn't get enough units out in time.

-How do I micro ling/bane/muta vs terran? Should I be move-commanding my banes until getting close to marines, and then attack-moving? I've seen a bunch of pros have 3, 4, and 5 as hatches, and I don't understand how you can micro this with only 2 command groups.

-If the terran is, let's say, pushing my natural when I have 3 bases up and he has killed my current army, how do I go about building another army safely without lings constantly running in and suiciding? Just set 3 different spawn rallies and then a-move to get a surround when I have a big enough army?

Thanks
nicke10
Profile Joined August 2010
Sweden114 Posts
December 20 2011 18:59 GMT
#2604
Who would be a really solid Zerg to really copy all his timings? I want his timings to be very clear, recurrent and easy to copy while being really strong and solid play. I prefer some aggression and not the passive style so I love counter attacks and offensive strategies like drops etc to take control of the game.

I'm low-mid masters but my play is really funky and I just win by macro but usually doesnt have an idea what im doing so i need a player to steal from Players like Stephano is pretty hard to copy because his timings are pretty different every game because he just do what he does. Is idra the guy im looking for?
"It's not that I'm dumb, I'm just Neural Parasited by a retarded Infestor." - Sean "Day[9]" Plott
Lokerek
Profile Joined December 2011
United States441 Posts
December 20 2011 21:36 GMT
#2605
Hello TL,

I am high diamond zerg who struggles with mid-late game injects and mild overlord supply block.
I've read the "How to Improve Effectively" guide by CecilSunkure and watched Titan's video on how to practice as a zerg.
They have helped me a lot with focusing down on details but no matter what I do I fall in injects mid and late game.

When I do practice macro on maps like metalopolis or multitasking trainer I am able to stay on top of my injects, overlords, and even creep spread but whenever I go into a real game, lots of stuff happens and end up piling up energy on queens later on. I have played games on customs, 2v2, or even trolling 2v2 vs starter editions where I performed weird builds while focusing on inects/macro. While I see on my practice that I'm getting better, it simply just does not transfer to the actual game. I would like to hear some suggestion of how can I improve this aspect which really holds me back.

Thank You for any help.
Hrwa
Profile Joined August 2010
Croatia147 Posts
December 21 2011 01:53 GMT
#2606
On December 20 2011 21:10 MooSlapper wrote:
Anyone have a link to a guide/thread that goes over the basics of ZERG strategy (or details)? Please link me if you do; I am a Platinum Toss player playing with Zerg now for the first time.

Apollo made a pretty nice two part video recently:
"That trophy is worth a million times more than the money" - NaNiwa after winning MLG Dallas
Mjolnir
Profile Joined January 2009
912 Posts
December 21 2011 03:12 GMT
#2607

Is it even possible for zerg to harass without the harass becoming an all-in?

I'm starting to think not. The econ loss due to larva spent on units instead of drones makes it pretty tough to find a balance. I'm getting slaughtered mid-game without harass now. I'm playing like shit.

What are good builds for harassing vs. Protoss and Terran?

Chinesewonder
Profile Joined November 2010
Canada354 Posts
December 21 2011 03:25 GMT
#2608
Hey there, mid master ZvZ here. I've recently got really good at ZvZ which used to be my best match up. I used to go hatch first whenever I can and tech to roach to defend early game. However increasingly I like speedlings a lot more. Anyone else find this? I feel with roaches you give up so much map control and your sometimes in the dark on what your opponent is doing. With speedlings if your opponent goes roach, you are free to macro and drone hard while you take complete map control and respond if he pushes with roaches since they are so slow. Anyone else feel this? I want to try hatch first with speedlings, however it is quite risky.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
December 21 2011 07:22 GMT
#2609
On December 21 2011 12:25 Chinesewonder wrote:
Hey there, mid master ZvZ here. I've recently got really good at ZvZ which used to be my best match up. I used to go hatch first whenever I can and tech to roach to defend early game. However increasingly I like speedlings a lot more. Anyone else find this? I feel with roaches you give up so much map control and your sometimes in the dark on what your opponent is doing. With speedlings if your opponent goes roach, you are free to macro and drone hard while you take complete map control and respond if he pushes with roaches since they are so slow. Anyone else feel this? I want to try hatch first with speedlings, however it is quite risky.


If you are up against hatch first yourself, going Speedling isn't risky. Going speedling after seeing your opponent has opened gas or pool first is because his speed will finish much sooner and you will have to rely on slow lings ( yuck. ). Better start making a Baneling nest before you even start speed against those kind of builds.

In general I really don't like Roach openings. It delays a lot of tech by so much and you can't really be offensive, have mapcontrol and be droning hard at the same time. You have to pick either a lot of Roaches or a lot of drones to be on the good track as in ahead in units or economy.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
December 21 2011 10:39 GMT
#2610
On December 21 2011 03:59 nicke10 wrote:
Who would be a really solid Zerg to really copy all his timings? I want his timings to be very clear, recurrent and easy to copy while being really strong and solid play. I prefer some aggression and not the passive style so I love counter attacks and offensive strategies like drops etc to take control of the game.

I'm low-mid masters but my play is really funky and I just win by macro but usually doesnt have an idea what im doing so i need a player to steal from Players like Stephano is pretty hard to copy because his timings are pretty different every game because he just do what he does. Is idra the guy im looking for?

Yes, idra is the guy you're looking for. But he's usually not very aggressive, at least not early on.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
December 21 2011 10:45 GMT
#2611
On December 21 2011 06:36 Lokerek wrote:
Hello TL,

I am high diamond zerg who struggles with mid-late game injects and mild overlord supply block.
I've read the "How to Improve Effectively" guide by CecilSunkure and watched Titan's video on how to practice as a zerg.
They have helped me a lot with focusing down on details but no matter what I do I fall in injects mid and late game.

When I do practice macro on maps like metalopolis or multitasking trainer I am able to stay on top of my injects, overlords, and even creep spread but whenever I go into a real game, lots of stuff happens and end up piling up energy on queens later on. I have played games on customs, 2v2, or even trolling 2v2 vs starter editions where I performed weird builds while focusing on inects/macro. While I see on my practice that I'm getting better, it simply just does not transfer to the actual game. I would like to hear some suggestion of how can I improve this aspect which really holds me back.

Thank You for any help.

The only way you're going to improve your "real" mechanics is in a "real" game. Focus on your injects in your ladder games and try to see them as practice. Then when there's 1 month left of the season you can switch to play competitive if you care about ladder placement.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
December 21 2011 11:03 GMT
#2612
On December 21 2011 12:12 Mjolnir wrote:

Is it even possible for zerg to harass without the harass becoming an all-in?

I'm starting to think not. The econ loss due to larva spent on units instead of drones makes it pretty tough to find a balance. I'm getting slaughtered mid-game without harass now. I'm playing like shit.

What are good builds for harassing vs. Protoss and Terran?


Hmm... Zerg usually already have map control and great mobility, and the other races usually play defensive against zerg between timing attacks. There are some harass opportunities for Z though, but not as many as P and T has.

Mutas in all three match ups. They are just perfect for harass.
Lategame drops on P/T when they are on 3+ bases. Either just drop 8-16 lings in the main to make them split their units or make a full out drop and be ready to evacuate with your overlords once their ball gets there.
Infestors. Especially against terran. If you manage to get 2-3 infestors into an opponents main and spread them out, they will have a hard time ever killing them while you can use them to spawn infested terrans on their mining bases.
Baneling drop harass on workers. Morrow used to do this quite a lot zvp.
Ling run-bys can work to some extent.
Roach harras on protoss FE on open natutal maps like metalopolis. 3-5 roaches can usually kill some buildings/deny mining time until they get a stalker up.
Sunnylol
Profile Joined March 2011
Finland9 Posts
Last Edited: 2011-12-21 15:13:50
December 21 2011 14:21 GMT
#2613
On December 21 2011 00:52 blinkblue wrote:

-How do I deal with 1-base colossus all-in? I scouted the robo bay, tried going corruptor+roach but I didn't get enough units out in time.

Thanks


Bump! Quite curious about the best way of defending this as well. Alooot of slow roaches +slings didn't do the trick for me (owned by fat lazy roaches and a couple of well placed forcefields), but I only ended up in that situation because he denied all scouting which caused me to stay on hatch tech =(. Maybe I should stop being so stubborn about delaying my lair vs 1 base toss :X.

Maybe having alot of additional queens as well would make it easy?
Fairchild
Profile Joined February 2011
133 Posts
December 21 2011 15:01 GMT
#2614
On December 21 2011 23:21 Sunnylol wrote:


Bump! Quite curious about the best way of defending this as well. Alooot of slow roaches +slings didn't do the trick for me (owned by lack of mobility and a couple of well placed forcefields), but I only ended up in that situation because he denied all scouting which caused me to stay on hatch tech =(. Maybe I should stop being so stubborn about delaying my lair vs 1 base toss :X.

Maybe having alot of additional queens as well would make it easy?


If I successfully scout the colossi tech on 1 base I build a few sets of lings and assume to be safe for at least 3 or 4 more minutes. Considering colossus are very high tech giving the toss a nice mechanic advantage (long range splash) but cut into meatier gateway units I'm going to want to counter his range advantage with a speed advantage. Get the creep spreading so when the push comes you'll have a much easier time surrounding his small unit count army.

Roach/Zergling is usually enough for me to hold if I have the creep.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
December 21 2011 15:32 GMT
#2615
How can he possibly deny scouting?

If P is on one base, preare for 4 gate. When it isn't 4 gate you just drone a little more, get evo, and mass roach ling off 1 gas.

You should be ablle to recognize what the first 2 units out means for p. If it isn't at least 1 sentry or more than 1 zeallot or stallker, that is questionable. If no dt/sg by 7 from 1 base, you can rule them out.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
December 21 2011 15:52 GMT
#2616
On December 21 2011 12:25 Chinesewonder wrote:
Hey there, mid master ZvZ here. I've recently got really good at ZvZ which used to be my best match up. I used to go hatch first whenever I can and tech to roach to defend early game. However increasingly I like speedlings a lot more. Anyone else find this? I feel with roaches you give up so much map control and your sometimes in the dark on what your opponent is doing. With speedlings if your opponent goes roach, you are free to macro and drone hard while you take complete map control and respond if he pushes with roaches since they are so slow. Anyone else feel this? I want to try hatch first with speedlings, however it is quite risky.

What I like about going speedling in ZvZ is how you feel decently safe using it. Unless you're being pressured hard, you'll be in/just outside his base all the time, you can easily force him to build more units and can expand. Before, I felt it was weak because banelings countered it so hard, but lately I've found that it's not so bad as long as you back off and try to focus down the blings with smaller groups. I feel like bling vs massling favors the blinger slightly, at least defensively, while massling is pretty strong against everything else.
CreepyNA
Profile Joined September 2011
United States106 Posts
December 21 2011 15:58 GMT
#2617
On December 21 2011 23:21 Sunnylol wrote:
Show nested quote +
On December 21 2011 00:52 blinkblue wrote:

-How do I deal with 1-base colossus all-in? I scouted the robo bay, tried going corruptor+roach but I didn't get enough units out in time.

Thanks


Bump! Quite curious about the best way of defending this as well. Alooot of slow roaches +slings didn't do the trick for me (owned by fat lazy roaches and a couple of well placed forcefields), but I only ended up in that situation because he denied all scouting which caused me to stay on hatch tech =(. Maybe I should stop being so stubborn about delaying my lair vs 1 base toss :X.

Maybe having alot of additional queens as well would make it easy?

Yes, additional queens do help if you wish as a mineral dump, since lots of transfuse can really help, and since you have lack of scouting they help against 1 base void rays and 1 base warp prison plays. Also, you don't want to delay hive tech too long because 1. Overseer!!! 2. Tech can help to hold the push; Use reasoning on what you see and what you don't see, and how long he has been on 1 base.
Haters gonna hate
Chillton
Profile Joined January 2011
Canada85 Posts
December 21 2011 16:54 GMT
#2618
I am looking for a build which involves roaches and a fast lair, like first 100 gas fast I think, I forget who did it, but I think it was to be used against Protoss. fast roach speed and a timing push for fast expanding toss? Something like, making double overlords then making that much food worth of roaches?? Sorry if that didn't make sense lol
Terran Fo' Life - Now Swarm Fo' Life :D
VoirDire
Profile Joined February 2009
Sweden1923 Posts
Last Edited: 2011-12-21 17:51:42
December 21 2011 17:50 GMT
#2619
On December 22 2011 01:54 Chillton wrote:
I am looking for a build which involves roaches and a fast lair, like first 100 gas fast I think, I forget who did it, but I think it was to be used against Protoss. fast roach speed and a timing push for fast expanding toss? Something like, making double overlords then making that much food worth of roaches?? Sorry if that didn't make sense lol

It doesn't make sense to get a fast lair and speed for an attack against a FE protoss (or terran). Speed doesn't really matter if you're committed to attacking and even if it did protoss would have enough sentries or some tech up that shuts down roach front attacks by the time roach speed is ready.

There are two distinct roach timings against a FE protoss. One is the hatch cancel roach rush and the other one is speedling expand into 5-10 roaches and reinforcing with speedlings. Both are strong on maps with open naturals like metalopolis.
Chillton
Profile Joined January 2011
Canada85 Posts
December 21 2011 18:22 GMT
#2620
Must have been the speedling expand then, I'll look for it in the TL wiki
Terran Fo' Life - Now Swarm Fo' Life :D
Prev 1 129 130 131 132 133 489 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
Qualifier #1
WardiTV696
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko355
StarCraft: Brood War
Sea 5712
actioN 4178
Calm 4013
Horang2 3503
Rain 2196
Bisu 1862
Hyuk 1118
Larva 647
BeSt 551
Soma 522
[ Show more ]
Stork 432
firebathero 365
ZerO 312
Snow 294
Mini 278
Light 275
Hyun 217
Killer 130
Pusan 128
hero 113
Rush 112
PianO 102
Barracks 86
Sea.KH 67
Leta 61
ToSsGirL 58
Sharp 52
soO 45
Backho 38
Mind 37
Terrorterran 27
ajuk12(nOOB) 25
sorry 24
Sacsri 24
zelot 21
Yoon 14
Free 11
SilentControl 10
HiyA 9
Aegong 8
Bale 8
Dota 2
singsing2331
Gorgc2059
qojqva1653
XcaliburYe93
420jenkins42
League of Legends
Reynor90
Trikslyr24
Counter-Strike
olofmeister2160
oskar137
Other Games
B2W.Neo1170
crisheroes376
Fuzer 346
Pyrionflax209
Mew2King118
hiko116
QueenE105
MindelVK18
ArmadaUGS14
ZerO(Twitch)12
Organizations
StarCraft: Brood War
UltimateBattle 1770
Dota 2
PGL Dota 2 - Main Stream258
StarCraft: Brood War
lovetv 3
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV372
• lizZardDota234
League of Legends
• Jankos1810
• Nemesis1363
Upcoming Events
PiGosaur Cup
11h 35m
Replay Cast
19h 35m
Wardi Open
22h 35m
OSC
23h 35m
Tenacious Turtle Tussle
1d 10h
The PondCast
1d 20h
Replay Cast
2 days
OSC
3 days
LAN Event
3 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
WardiTV Korean Royale
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.