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The Zerg Help Me Thread - Page 122

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Sensator
Profile Joined April 2010
Australia377 Posts
November 26 2011 13:17 GMT
#2421
I've been watching quite a few first person streams of pro Zerg players and it seems like most people are using the grouped queen inject method. I've played since beta and before people found these neat tricks it was hard wired into me to bind Hatcheries to 4 and Queens individually bound on 5, 6, 7, 8, 9, 0, however I can't find many Zergs that even do the individual method any more, I think Destiny is one of the few remaining.

Whilst I am pretty on top of my injects I see how fast people such as Stephano and others can do it at any one point in time.

I guess my question is, should I switch to the new inject method? If so, how do I do it?

Thanks.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
November 26 2011 21:41 GMT
#2422
On November 26 2011 22:17 Sensator wrote:
I've been watching quite a few first person streams of pro Zerg players and it seems like most people are using the grouped queen inject method. I've played since beta and before people found these neat tricks it was hard wired into me to bind Hatcheries to 4 and Queens individually bound on 5, 6, 7, 8, 9, 0, however I can't find many Zergs that even do the individual method any more, I think Destiny is one of the few remaining.

Whilst I am pretty on top of my injects I see how fast people such as Stephano and others can do it at any one point in time.

I guess my question is, should I switch to the new inject method? If so, how do I do it?

Thanks.

several top zergs just hotkey their hatches broodwar style. leenock and nestea themselves.
so stick with whatever u want.

To backspace inject just rebind backspace to spacebar
hotkey all queens to 4 or something,
spacebar4v(leftclick)spacebar 4v(left click)
4 will select all ur queens, v+ left click injects, spacebar takes u to the next hatch.

"come korea next time... FXO house... 10 korean, 10 korean"
Moshikaro
Profile Blog Joined April 2011
135 Posts
November 26 2011 21:52 GMT
#2423
On November 26 2011 22:17 Sensator wrote:
I've been watching quite a few first person streams of pro Zerg players and it seems like most people are using the grouped queen inject method. I've played since beta and before people found these neat tricks it was hard wired into me to bind Hatcheries to 4 and Queens individually bound on 5, 6, 7, 8, 9, 0, however I can't find many Zergs that even do the individual method any more, I think Destiny is one of the few remaining.

Whilst I am pretty on top of my injects I see how fast people such as Stephano and others can do it at any one point in time.

I guess my question is, should I switch to the new inject method? If so, how do I do it?

Thanks.


Just do what suits you best. It's the same with terrans, some of them group all of they facilities into one hotkey for example PuMa, MKP and MMA, but then there's Boxer who just uses 3 hotkeys for the three types of facilities.
I can only think of one good reason why you should switch to the injection method and this is if you find yourself not having enough hotkeys. However I don't see this being an issue. Your injects will improve regardless, if you're using the backspace method or just the idividual queen method.

So, to sum it up. If you want to switch do it and only if you want to. It's not going to help you improve faster.
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
Last Edited: 2011-11-28 02:42:24
November 28 2011 02:42 GMT
#2424
To all you predominately muta users in zvp I have a few questions. What is your game plan in general? Do you like to get about 10+ mutas and lay down the infestation pit immediately or do you like to get 20+ mutas and amass a muta ball? I know it depends on what they're doing but how do you adjust against the general toss builds? Also, do you ever get blings to defend against certain builds? I actually have most trouble vs earlier 2 base collosus pushes. I end up having to just switch to roach corrupter if I scout it early enough (And depending on spawn positions).
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
Bair
Profile Joined May 2010
United States698 Posts
November 28 2011 03:53 GMT
#2425
On November 28 2011 11:42 Warrior Madness wrote:
To all you predominately muta users in zvp I have a few questions. What is your game plan in general? Do you like to get about 10+ mutas and lay down the infestation pit immediately or do you like to get 20+ mutas and amass a muta ball? I know it depends on what they're doing but how do you adjust against the general toss builds? Also, do you ever get blings to defend against certain builds? I actually have most trouble vs earlier 2 base collosus pushes. I end up having to just switch to roach corrupter if I scout it early enough (And depending on spawn positions).


Recently, I put together some small replay packs to illustrate muta use in ZvP. Mid/high diamond for what it is worth.

Replay Pack 1
Replay Pack 2
In Roaches I Rust.
letmegopls
Profile Blog Joined August 2010
105 Posts
November 28 2011 11:54 GMT
#2426
how do i stop 1 base blink as zerg on xel naga? i tried every fucking thing.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
November 28 2011 12:24 GMT
#2427
On November 28 2011 20:54 HALFKNOT wrote:
how do i stop 1 base blink as zerg on xel naga? i tried every fucking thing.


Really? I mean really? That is actually the worst pressure build Protoss can do off of one base.

Alright so first off, make sure you have an overlord over your third and your hidden alley behind it, these places are usually where pylons are planted, together with the minerals at the gold base.

Secondly, when you are up against a gateway first build that doesn't get the expansion up after 7 minutes, that's pretty much a sign that he will all in you with a 4 gate, 3gate robo or whatever shitty all in he has in store. So you just keep injecting and go mass Zergling. By this point you should have an upgrade building, either +1 range or +1 melee. I prefer the +1 melee option because it makes your Zerglings able to fight face to face with Zealots.

If you went for the +1 melee and have made enough Zerglings, you will automatically win. Blink Stalker 4 gate is pretty much always a free win for the Zerg if he engages at the right angle and waits for his Zergling group to get big enough. If he overextends you will overwhelm him with lings. Just be patient with your engagement and make lings and eventually you will overwhelm him and crush his attack and deny his natural until the end of time.
Zeon0
Profile Joined September 2010
Austria2995 Posts
November 28 2011 12:42 GMT
#2428
i go for mass muta and harass his eco as much as possible, if he attacks my base, then I try to basetrade with well upgraded lings (2-0 lings are amazing vs buildings).

and spread you expansions
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
apalemorning
Profile Blog Joined December 2010
Canada509 Posts
November 28 2011 12:43 GMT
#2429
On November 28 2011 20:54 HALFKNOT wrote:
how do i stop 1 base blink as zerg on xel naga? i tried every fucking thing.

dont feel bad, minigun himself said thats its incredibly hard to stop when executed well, that was a few months ago though. :3
immortal/roach is pretty good against stalkers
houstil
Profile Joined February 2011
France57 Posts
Last Edited: 2011-11-28 12:53:37
November 28 2011 12:45 GMT
#2430
On November 28 2011 20:54 HALFKNOT wrote:
how do i stop 1 base blink as zerg on xel naga? i tried every fucking thing.

Poke at his ramp as often as possible. As soon as you spot 3+ stalkers you can safely assume that it will be a blink stalker pressure/all-in.
In order to defend it you have to :
- build only speedlings (and stay on top of your injects because it's really larvae intensive, you can even support a macro hatch when you have 2 base with full mineral saturation).
- try to break the rocks leadings to your third before he attacks, if you manage to do that you will defend easily.
- slowly tech to hydra with no more than 2 gas during the attack. Ling/hydra will always be cost efficient versus low numbers of unupgraded stalkers. I you get there without suffering too much eco damages you just won.
- be patient with your engagements to be as cost effective as possible. If you don't have enough lings to kill some stalkers just let him do damage to your hatch, he can't really go to far on creep otherwise you will easily suround him with drone/lings.
- don't be afraid to engage with your drones to kill every stalker if he decide to commit behind your minerals. If you kill all his army you will clean up pylons with your reenforcing lings and you will be able to safely resaturate your nat later.
- if you have any spare ling, just send a few (4-6) to his nat to deny any expo and pressure is front door.

TLDR: you can defend blink stalkers on xel-naga by : killing his army with a good ling/drone surrond, teching to hydra, or destroying the rocks before the attack. Either way be patient, be on top of your injects and keep scouting for any transition (deny his expo, get detection if you smell a DT follow up).
houstil.678 on EU - banesh.232 on US | friendly master and servant of the swarm
youngtuna
Profile Joined October 2011
7 Posts
November 28 2011 12:50 GMT
#2431
On November 27 2011 06:41 HeavOnEarth wrote:
To backspace inject just rebind backspace to spacebar
hotkey all queens to 4 or something,
spacebar4v(leftclick)spacebar 4v(left click)
4 will select all ur queens, v+ left click injects, spacebar takes u to the next hatch.



Is there any reason to have inject on "v"? I binded inject to "e" and it has helped me a lot. Especially if you have like 5 queens all bound to 56789 just rest your pinkie on "e" and inject that larva like a boss.
mrGRAPE
Profile Joined November 2011
Singapore293 Posts
November 28 2011 13:14 GMT
#2432
On November 28 2011 21:50 youngtuna wrote:
Show nested quote +
On November 27 2011 06:41 HeavOnEarth wrote:
To backspace inject just rebind backspace to spacebar
hotkey all queens to 4 or something,
spacebar4v(leftclick)spacebar 4v(left click)
4 will select all ur queens, v+ left click injects, spacebar takes u to the next hatch.



Is there any reason to have inject on "v"? I binded inject to "e" and it has helped me a lot. Especially if you have like 5 queens all bound to 56789 just rest your pinkie on "e" and inject that larva like a boss.


I believe most people have inject on v' because that's just how it is with the default hot keys. If your queens are bound to 56789 then it will be easier on your hands to press 'e'. But since a large number of Zergs have all their queens on a single hot key and inject using base camera, there isn't much incentive to change hot keys.
Starcraft 2 and eSports enthusiast. https://twitter.com/#!/mrGRAPETV | http://mrgrapetv.wordpress.com/
ALPINA
Profile Joined May 2010
3791 Posts
November 28 2011 17:34 GMT
#2433
Is it even possible to defend 14/14 ling baneling push (allin) when going 15 hatch 15 pool? Everytime i do this i lose. I get 2 queens asap, produce only lings nothing more, make spine and still lose cause he is sending speedlings banelings at me non-stop.
You should never underestimate the predictability of stupidity
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
Last Edited: 2011-11-28 17:42:07
November 28 2011 17:41 GMT
#2434
On November 29 2011 02:34 Alpina wrote:
Is it even possible to defend 14/14 ling baneling push (allin) when going 15 hatch 15 pool? Everytime i do this i lose. I get 2 queens asap, produce only lings nothing more, make spine and still lose cause he is sending speedlings banelings at me non-stop.

It's totally possible, or else no one would 15 hatch, because 15 hatch is designed to counter 14/14. If you feel that he's gonna all in you. Pull queen from main down to nat. Engage with only some of your zerglings until all his banes are dead.
Oracle comes in, Scvs go down, never a miscommunication.
ALPINA
Profile Joined May 2010
3791 Posts
November 28 2011 18:09 GMT
#2435
On November 29 2011 02:41 T.O.P. wrote:
Show nested quote +
On November 29 2011 02:34 Alpina wrote:
Is it even possible to defend 14/14 ling baneling push (allin) when going 15 hatch 15 pool? Everytime i do this i lose. I get 2 queens asap, produce only lings nothing more, make spine and still lose cause he is sending speedlings banelings at me non-stop.

It's totally possible, or else no one would 15 hatch, because 15 hatch is designed to counter 14/14. If you feel that he's gonna all in you. Pull queen from main down to nat. Engage with only some of your zerglings until all his banes are dead.


Then why i never can defend it? ^^ I brought my 2nd queen but it was killed as well.
You should never underestimate the predictability of stupidity
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
November 28 2011 18:32 GMT
#2436
On November 28 2011 21:50 youngtuna wrote:
Show nested quote +
On November 27 2011 06:41 HeavOnEarth wrote:
To backspace inject just rebind backspace to spacebar
hotkey all queens to 4 or something,
spacebar4v(leftclick)spacebar 4v(left click)
4 will select all ur queens, v+ left click injects, spacebar takes u to the next hatch.



Is there any reason to have inject on "v"? I binded inject to "e" and it has helped me a lot. Especially if you have like 5 queens all bound to 56789 just rest your pinkie on "e" and inject that larva like a boss.


Interesting, I'll try using e to inject later today, should be easier than v
romelako
Profile Blog Joined February 2011
United States373 Posts
November 28 2011 19:01 GMT
#2437
How greedy is too greedy for Zerg? I mean, in order to stay ahead one base, you're required to make a risk. The concept is "stay ahead by 1 base" but sometimes that's really hard because it's very easy to get into the jist of droning and all of a sudden lose to an attack that you weren't prepared for.

I've heard that you just need to stay half of a base ahead, but I feel like with Zerg I need to be an entire base ahead. But saturating that entire base means I leaving myself vulnerable to attack.

When should a Zerg be grabbing their third/fourth? I'm a Master-level Zerg and I still feel like I lose a majority of my games due to a poor economy. Thanks for your help.
Baseic
Profile Joined March 2011
Netherlands310 Posts
November 28 2011 19:17 GMT
#2438
On November 29 2011 03:09 Alpina wrote:
Show nested quote +
On November 29 2011 02:41 T.O.P. wrote:
On November 29 2011 02:34 Alpina wrote:
Is it even possible to defend 14/14 ling baneling push (allin) when going 15 hatch 15 pool? Everytime i do this i lose. I get 2 queens asap, produce only lings nothing more, make spine and still lose cause he is sending speedlings banelings at me non-stop.

It's totally possible, or else no one would 15 hatch, because 15 hatch is designed to counter 14/14. If you feel that he's gonna all in you. Pull queen from main down to nat. Engage with only some of your zerglings until all his banes are dead.


Then why i never can defend it? ^^ I brought my 2nd queen but it was killed as well.

Do you keep your queens on the ramp? Because you should use them to block the ramp. There is no cost effective way of breaking that.
Also you have pros spending their first 50 gas on bane nest, you may try that.
Also start a spine asap, if you can't get it at your nat, place it at your main first, then connect with a creep tumor and get it to your nat.
Etc.
Tal0n
Profile Joined April 2010
United States175 Posts
November 28 2011 19:38 GMT
#2439
On November 29 2011 04:01 romelako wrote:
How greedy is too greedy for Zerg? I mean, in order to stay ahead one base, you're required to make a risk. The concept is "stay ahead by 1 base" but sometimes that's really hard because it's very easy to get into the jist of droning and all of a sudden lose to an attack that you weren't prepared for.

I've heard that you just need to stay half of a base ahead, but I feel like with Zerg I need to be an entire base ahead. But saturating that entire base means I leaving myself vulnerable to attack.

When should a Zerg be grabbing their third/fourth? I'm a Master-level Zerg and I still feel like I lose a majority of my games due to a poor economy. Thanks for your help.


economy is the strongest factor of the game but not the only one.
you can stay on 2 base for a while as you tech up to infestors or mutas. that tech can then help you catch up in economy. (make sure you get upgrades)
ALPINA
Profile Joined May 2010
3791 Posts
November 28 2011 21:02 GMT
#2440
On November 29 2011 04:17 Baseic wrote:
Show nested quote +
On November 29 2011 03:09 Alpina wrote:
On November 29 2011 02:41 T.O.P. wrote:
On November 29 2011 02:34 Alpina wrote:
Is it even possible to defend 14/14 ling baneling push (allin) when going 15 hatch 15 pool? Everytime i do this i lose. I get 2 queens asap, produce only lings nothing more, make spine and still lose cause he is sending speedlings banelings at me non-stop.

It's totally possible, or else no one would 15 hatch, because 15 hatch is designed to counter 14/14. If you feel that he's gonna all in you. Pull queen from main down to nat. Engage with only some of your zerglings until all his banes are dead.


Then why i never can defend it? ^^ I brought my 2nd queen but it was killed as well.

Do you keep your queens on the ramp? Because you should use them to block the ramp. There is no cost effective way of breaking that.
Also you have pros spending their first 50 gas on bane nest, you may try that.
Also start a spine asap, if you can't get it at your nat, place it at your main first, then connect with a creep tumor and get it to your nat.


I guess you are right i need to keep queens on the ramp, but still it's just really hard to hold, i guess it's better to always go 14/14.
You should never underestimate the predictability of stupidity
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