• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:42
CET 20:42
KST 04:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 100SC2 All-Star Invitational: Jan 17-1819Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1468 users

The Zerg Help Me Thread - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 12 13 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
jojoleb
Profile Joined April 2010
Lebanon180 Posts
September 22 2010 21:25 GMT
#201
Hi Guys,

I am an average zerg player. with game average 70 APM

but i am having very hard in ZvP . and i mean very hard time !!
if i play versus a less skilled player i loose easily to a 4 gate or even 5-6 gates FE fom the Protoss.

when i get around 60 or 70 supply, the protoss has so much units that they overwhelm me.
usually its not even close !! and usually i am on 2 (mining) bases and when he attacks he us just taking his 1st expansion !
even with 3-4 spine i can do much !!

i need help !! short replays can be provided if someone can help ! is there any specific BO ?
i am surely doing something wrong !! maybe droning up to hard? (which i dont think coz i watch replays and i'm usually equal in drones with toss at this point)

i used to be plat in 1v1 in BETA !! but now i am stuck in gold and cannot move higher !!

[image loading]
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
September 22 2010 21:34 GMT
#202
I'm a 1000 diamond zerg, still pretty noobish, but I would say my "trick" to holding off a lot of early bullshit is a 3rd queen. The 3rd queen can do many things:
1) transfuse a spine crawler in the case of an early push, this can be incredibly valuable in some infanty all-ins
2) You will need it to defend against some fast banshees (transfuse also comes in handy here)
3) you can block the ramp against delayed, non-drop blue flame hellions
4) to help tank for your units and spine crawlers for some timing attacks (including 4 gate)

I will say one thing that's saved me in MANY games:
If you see your opponent attacking and you think there's any chance you won't be able to hold it, bring your queen from your main down to your natural, it can both do and absorb damage. If you're ahead economically losing the queens is not the end of the world, losing your natural normally is.
I always try to shield slam face, just to make sure it doesnt work
Morik
Profile Joined August 2010
65 Posts
September 22 2010 21:40 GMT
#203
On September 23 2010 06:12 skindzer wrote:
Show nested quote +
On September 23 2010 06:03 Morik wrote:
Saracen--could you (or one of the other high level zergs in this thread) briefly explain the reason why top zerg players do not use minimap larvae spawning? I ask because I do use it, and I'm wondering if there is something about it which is going to bite me later on at higher levels of play. (I'm high platinum right now)

Thanks!


Honestly just use what suits you better, im assuming the "top zerg" you are refering use the 6-7-8-9 hotkey method for each queen. I use this same methot pretty much because its also a fast way to look at your different bases , 6 main, 7 nat, 8 third, etc... Also when im defending against some kind of void ray rush or annoying drops i put 2 queens on each hatcher and bind them both to that number so if for example the void ray is attacking my nat i just press 7 and make my queens attack it, then if he tries to fly away over my main base i already have the my other queens ready just 6a and its done.


Hmm, my main reason for shying away from it is my hotkey setup:

1-4 army

5 all hatcheries

6 all queens

7 all buildings with researchable upgrades in them

8 un-used creep tumors (for quick spreading... I find I don't actually use this very often though)

9 & 0 for scouts/overseers. I have a keyboard with side keys, and have 9 & 0 bound over there for easy access without having to reach all the way across my keyboard.


If minimap inject isn't going to be awful for some reason later, I'll just keep doing it that way. (Or could use the shift + backspace method... could even bind another of those side keys to backspace for easy access)
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
Last Edited: 2010-09-22 21:52:00
September 22 2010 21:51 GMT
#204
On September 23 2010 06:15 SeaSmoke wrote:
OMG thank you so much for this thread. I'm 900ish diamond and fell into a trap of getting too many easy wins in ZvP with 5RR. I've found myself lost in the matchup now for it.

I'm seeing a general consensus on mass +1 speedlings as the standard vs 4 gate but am wondering if a transition to mutas after defending would be a proper play? Seeing as how the opponent will almost certainly go to collosus and have a much less stalker heavy army.

Also, have we now moved completely away from hydras in ZvP? No one has mentioned using them in the match up in the thread (unless I've missed it).

Hi i am 1075 points at the moment.
Hydra is the easiest way to open against Toss players that go heavy voidray or phoenix since they wont have gas for storm or colossi but if the game goes on too long they will. At the moment i open with lings and get mutas after that i get instant roaches so i can mass roaches against the zealots and roaches are somewhat better against colossi than hydras ( they dont melt away that fast ).
Since you now have a fast roach / ling army you can easilly snipe down nexus's and quickly escape with burrow and just straight running. if the game goes on too long i wouldnt full on engage with roaches and lings i would macro up and get a few broordlords.
i dunno lol
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
Last Edited: 2010-09-22 21:53:38
September 22 2010 21:51 GMT
#205
On September 23 2010 06:15 SeaSmoke wrote:
OMG thank you so much for this thread. I'm 900ish diamond and fell into a trap of getting too many easy wins in ZvP with 5RR. I've found myself lost in the matchup now for it.

I'm seeing a general consensus on mass +1 speedlings as the standard vs 4 gate but am wondering if a transition to mutas after defending would be a proper play? Seeing as how the opponent will almost certainly go to collosus and have a much less stalker heavy army.

Also, have we now moved completely away from hydras in ZvP? No one has mentioned using them in the match up in the thread (unless I've missed it).


I personally tend to always transition to mutalisk,specially if instead of doing a standard 4 gate they go for 3gate + robo. Something to keep in mind is that lings CAN defeat collosus pretty well with good positioning, specially is the Toss is careless enough to attack with is first collo without waiting for the upgrade to finish.

Hydras tend to be more of a reactive unit, you make them against an air heavy toss, you dont really want to start by making hydras because the P will LOVE to counter with collosi.

Also once you start with roaches and are in the midgame you should always put an hydra den because a big roach army wont be able to hit all at a time because of range and also a bigger % of the P stalkers will be able to attack you so after midgame i tend to go something like 1 hydra per 2.5 roach. Obviously you should also have a spire up because after the third collosi if the P has any idea what he is doing your roaches will have a really hard time hitting them specially on maps like LT or Metalopolis where there are lots of abusable cliffs.
Its not only the rain that brings the thunder
gmorf33
Profile Joined September 2010
25 Posts
September 22 2010 22:01 GMT
#206
Im a pretty new player (zerg ) and as I'm stuck@ rank 1-2 silver I'm obviously not very good. At first I blamed my horrible mechanics and lack of Rts exp in the last 8 years. Well I got alot better and climbed up to my current spot. Then I started focusing on micro and strategy as my faults. I learned alot from TL, day 9, and others, but still not winning enough to advance. I realized that I simply need to go back to focusing on mechanics/macro.

So, my question is.... What is the best build/unit comp to use as little micro as possible and really let me improve my zerg macro? The most a-move centric army I can muster. From most of what I read, until upper plat, superior macro almost always wins. I enjoy micro parts of the game the most but must sacrifice to improve and seek the guidance of TL
sixghost
Profile Blog Joined November 2007
United States2096 Posts
September 22 2010 22:20 GMT
#207
On September 23 2010 06:15 SeaSmoke wrote:
OMG thank you so much for this thread. I'm 900ish diamond and fell into a trap of getting too many easy wins in ZvP with 5RR. I've found myself lost in the matchup now for it.

I'm seeing a general consensus on mass +1 speedlings as the standard vs 4 gate but am wondering if a transition to mutas after defending would be a proper play? Seeing as how the opponent will almost certainly go to collosus and have a much less stalker heavy army.

Also, have we now moved completely away from hydras in ZvP? No one has mentioned using them in the match up in the thread (unless I've missed it).

Sure, I don't see why not. Don't underestimate how well upgrade lings with a good flank can do vs an army like that. P wont have enough money to produce from all 4 of his gates, as well as getting colos+range, so he won't really have many ground units to support the colos.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Gimpb
Profile Joined August 2010
293 Posts
September 22 2010 23:10 GMT
#208
What types of attacks do you tend to find most effective in the various matchups?
hihu
Profile Joined March 2010
France64 Posts
September 22 2010 23:58 GMT
#209
Hey, good thread!
I haven't seen a lot of discussion about early hydras in ZvP.

Do you think it is possible to make a timing attack with hydras (on 2 bases) when you FE or speedling/expand against a protoss before they get a good number of colossus or storm? on which map would it be possible if any?

I have been doing this recently (speedling and hydras, and attack when their expand is finished, semi all-in for me yes) and it has worked so far but I play against ~1k diamond only, and they tend to expo late or make flawed 4 gate pushes, so i'm wondering if this could work against higher level players or if i should just plan for a longer game in general. Any ideas?

Also am I too vulnerable to a nicely executed 4gate when doing this? (I mean fast lair, fast hydra, depending on the map yes I know!)
MrBitter
Profile Joined January 2008
United States2940 Posts
September 23 2010 00:02 GMT
#210
On September 23 2010 08:58 hihu wrote:
Hey, good thread!
I haven't seen a lot of discussion about early hydras in ZvP.

Do you think it is possible to make a timing attack with hydras (on 2 bases) when you FE or speedling/expand against a protoss before they get a good number of colossus or storm? on which map would it be possible if any?



Hydras are pretty terrible off creep. Additionally, any time you FE as Zerg, unless Toss is going FE as well, you can pretty much count on him being the aggressor.

In other words: No.
Pfeff
Profile Joined August 2010
United States270 Posts
September 23 2010 00:10 GMT
#211
On September 23 2010 06:03 Morik wrote:
Saracen--could you (or one of the other high level zergs in this thread) briefly explain the reason why top zerg players do not use minimap larvae spawning? I ask because I do use it, and I'm wondering if there is something about it which is going to bite me later on at higher levels of play. (I'm high platinum right now)

Thanks!


Use whichever is the best for you. The important part is not missing them. If you can do it on the minimap then go for it. If it takes you a few clicks to hit the hatch then I suggest trying something else out. Personally I put all queens on one hotkey and just click the minimap to inject each one because the closest one will inject. That way I can take a quick look at all my bases and see what is going on at each one. Again, it's just personal preference really.
When your loading screen shows my name, just F10 -> N
sixghost
Profile Blog Joined November 2007
United States2096 Posts
September 23 2010 00:14 GMT
#212
On September 23 2010 09:02 MrBitter wrote:
Show nested quote +
On September 23 2010 08:58 hihu wrote:
Hey, good thread!
I haven't seen a lot of discussion about early hydras in ZvP.

Do you think it is possible to make a timing attack with hydras (on 2 bases) when you FE or speedling/expand against a protoss before they get a good number of colossus or storm? on which map would it be possible if any?



Hydras are pretty terrible off creep. Additionally, any time you FE as Zerg, unless Toss is going FE as well, you can pretty much count on him being the aggressor.

In other words: No.

I think his question assumed the protoss expanded as well. I've never really tried something like this before, but I think the limiting factor would be the distance between bases. Like MrBitter said, the difference between hydras on creep and hydras off creep is so gigantic, you'd either need to have locations that were close enough to get creep tumors over to their nat in time for the the attack (like 3v6 or 12v9 on LT, scrap station, close pos on metal, steppes), or somehow be able to get 3/4 overlords to spawn creep around the opponents nat, speed ovies would help with this I guess.

Although the biggest problem would obviously be the P chronoboosting the hell out of his colos once he knows whats up, and most PvZ builds that FE include teching to colos pretty damn fast.

I'll mess around with this and see what I can figure out.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
sixghost
Profile Blog Joined November 2007
United States2096 Posts
September 23 2010 00:17 GMT
#213
On September 23 2010 06:03 Morik wrote:
Saracen--could you (or one of the other high level zergs in this thread) briefly explain the reason why top zerg players do not use minimap larvae spawning? I ask because I do use it, and I'm wondering if there is something about it which is going to bite me later on at higher levels of play. (I'm high platinum right now)

Thanks!

If you can do it that way quickly under stress, go for it. Personally, I've never had the best mouse control, and fumbling around on the minimap while im trying to scout, macro, micro, spread creep, doesn't sound like the best idea to me. Also, I think having all your queens on individual hotkeys gives you a huge advantage when it comes to running drones from harass, jumping from base to base to place buildings, etc.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
September 23 2010 01:02 GMT
#214
In ZvZ I've been trying a fast +1 Speed Roach build and its been working fairly well around the 1100 level, and I wanted to know everyone's thoughts on the viability of this at a higher level. Here's the build:

14 gas
13 Pool
15 Ovie
17 Queen
20 Roach Warren
20 Evo
20 Ovie, 3 Roaches
+1 When Evo is done, Lair with next 100 gas, pump Roaches
When Lair is done, speed for Roaches and pump until speed is done.

At this time you should have about 13-15 Roaches, and that's when you push. If your opponent went Roach too, you win, if he went Muta hell only have a couple and you can probably take out his Lair and force a gg before your roaches die.
On my way...
Zvendetta
Profile Joined July 2010
United States321 Posts
September 23 2010 01:16 GMT
#215
First off I would like to thank MrBitter for becoming some sort of assistant to this growing thread- Saracen is an extremely intelligent zerg player but when there are 50+ questions asked, this guy is helping those people too.

Second, a few pages ago a guy named "Hammurabio" asked a small question that went unanswered, and its simple enough that even I, low leveler, can answer. His question involved zerg upgrading, and that it takes like a half hour for one evo chamber to research all of the upgrades. (lol thats a really long time.) He was wondering if double evo chambers (and double spires- get to that later) were worth investing in-
YES, absolutely yes. Lets just compare to the protoss really quickly, they have access to the chronoboost macro management ability, so building a second forge for ground upgrades isn't all that much more beneficial if a P player is keeping on top cboosting.
For mid/late game play, it is absolutely crucial for any zerg players to build a second evo chamber (or build 2 if they don't have any up to that point.) Think about it terms like this- two evo chambers can research two different upgrades at the same time. Thats a huge difference. With two evo chambers, once they finish your army would have a +1/+1 advantage, compared to a +0/+1 or +1/+0.
However, as of now, building two air upgrade facilities (I think for all three races) isn't that much more beneficial then just the one/
The reason- the building itself is quite expensive. A spire cost 200 minerels, 200 gas. Two spires? thats 400 gas- equivalent to two ultralisks worth in gas. All the gas spent into building the second air upgrade building could have been more actual air units.
For the zerg example, building a spire and then starting to research a second upgrade could have been gas spent on 3-4 mutas (a significant amount), or gas spent on teching up to better units.

Wow, lengthy response, but a necessary one, at least for me to better conceptualize zerg macro game play.

Lastly, back on the first page, Saracen posted a replay for me of a ZvT on him succesfully defending multiple mech pushes- mass thors, mass tanks, hellions, all very frightening, I suggest everyone check it out to learn one thing I think new comers aren't understanding-
TL strategy posts/ questions are filled with things like "If he builds x unit at y time, what units should I use to counter and when should I build them?"
This is all good and whatnot, but for a zerg player, this is missing the big picture.
POSITIONING>ARMY COMPOSITION.
What does positioning mean? well for zerg it means getting a surround with zerglings and ultralisks to maximize melee damage, or getting a huge concave to increase the surface area of which roaches can attack with their ranged acid spit. It also involves flanking with a small portion of side units to attack from all angles.
Saracen's replay- WINS the game solely because of this. Do watch it! He does all of the above with finesse. Ultralisks surround, roach tunnel/ concave, banelings flank... So much to learn from that replay. Creep is solely a zerg mechanic because it enable one to do these at a much faster rate.
I see many people whine and claim that "oh Terran is so OP because a max 200/200 army will beat out a max 200/200 zerg army." Ironically enough, Saracen in that replay has his 200/200 army face off against the terran mech army of 200/200, and I'd say 2 of the 3 major battles his army just barely lost out. But I bet you 50 bucks that, say he burrowed 2 ultralisks on the main attack path, then had just those two units attack the exposed back of the army, he would have won HANDS DOWN. I bet you 100 bucks that if that lane was fully creeped, the zerg would have won lopsidedly. I think earlier in the thread somebody said 50% of zerg battles is determined by positioning and 50% army composition, well I'd say its more of 70% positioning, 30% army composition. That 30% only being that if a terran goes something like mass marauders, you don't get 30 roaches. Thats it.

If you've made it this far, props on you to listening to me rant. I'll leave you with this lesson I learned from Saracen and MrBitter- as a zerg player looking to learn from TL (like me,) think less in what unit hard counters what, but what creative things you can do as a zerg to gain the edge.
In that replay, why didn't saracen morph in an overseer and harass with just that? For 7+minutes he had a hero Ovie in the terran's main spewing creep for that entire time period. 7 minutes, the terran did nothing. He could have contaminated those 8 factories a bunch of times over, delaying the timing push and forcing the terran to waste mins on turrets.

Ok now I'm done!!!
"Its as if I can see the gears of the Eternal Alchemy spinning before, and I can almost reach out and turn them with my hands."
LaZaZiO
Profile Joined September 2010
United States17 Posts
Last Edited: 2010-09-23 01:29:51
September 23 2010 01:22 GMT
#216
Hey guys, I'm 800+ diamond and I'm having alot of trouble ZvP. I practice my ZvP often with a friend I met on the ladder. He does the same exact strategy pretty much every time which is 2 gate push at 3-5 zealots into cyber core + expand. I always try to stop his expansion but always fail because he has units waiting for me at his nat. He then goes 4-10 gate high templar late game. Every time I watch a replay between him and I, I never see a time at which I would actually be able to take on his army.

My build is:
15 gas
14 pool
21 exp

Usually when my hatch is a quarter of the way done, his zealots show up and I always know they are coming (from my scouting). When my pool finishes, I pump nothing but lings to be able to defend my natural. I send my lings + queen to natural to defend and can usually kill it off. From there, I have no idea what to do. I've literally tried everything. I've tried muta harrass, roach + hydra, +1 lings, quick hive tech, nothing works seemingly. He almost always out macros me and by the time he pushes he has storm which DESTROYS my army. His unit comp is always a mix of zealots stalkers and HT. The times that I do out macro him, I'm lacking in army and he just pushes and wins. I'm at a lose of what to do. I feel like I really need to not be pumping those initial lings to keep up but I have to so I won't lose my expansion. Any ideas??
Uhh Negative
Profile Joined May 2010
United States1090 Posts
September 23 2010 01:40 GMT
#217
On September 23 2010 07:01 gmorf33 wrote:
Im a pretty new player (zerg ) and as I'm stuck@ rank 1-2 silver I'm obviously not very good. At first I blamed my horrible mechanics and lack of Rts exp in the last 8 years. Well I got alot better and climbed up to my current spot. Then I started focusing on micro and strategy as my faults. I learned alot from TL, day 9, and others, but still not winning enough to advance. I realized that I simply need to go back to focusing on mechanics/macro.

So, my question is.... What is the best build/unit comp to use as little micro as possible and really let me improve my zerg macro? The most a-move centric army I can muster. From most of what I read, until upper plat, superior macro almost always wins. I enjoy micro parts of the game the most but must sacrifice to improve and seek the guidance of TL

I would say roach/hydra/ling would be a good bet for just working on macro and not worrying too much about microing. That's what I used to use all the time when I was silver back in the beta and now I've transitioned into using mutas more in every matchup most of the time. 1k diamond zerg now.
Rahlekk
Profile Joined September 2010
United States107 Posts
Last Edited: 2010-09-23 01:59:57
September 23 2010 01:52 GMT
#218
I was wondering if anyone could go over the Zerg Macro-oriented builds and their Pro/Cons? Especially how they work on Small vs. Large maps.

EDIT: Also, especially pertaining to two base, three hatchery, that build is very interesting to me.

Thanks. :D
viel gluck TLO ^^ | 행운을 빌어요 BoxeR
Sixes
Profile Joined July 2010
Canada1123 Posts
September 23 2010 02:09 GMT
#219
On September 23 2010 10:22 LaZaZiO wrote:
Hey guys, I'm 800+ diamond and I'm having alot of trouble ZvP. I practice my ZvP often with a friend I met on the ladder. He does the same exact strategy pretty much every time which is 2 gate push at 3-5 zealots into cyber core + expand. I always try to stop his expansion but always fail because he has units waiting for me at his nat. He then goes 4-10 gate high templar late game. Every time I watch a replay between him and I, I never see a time at which I would actually be able to take on his army.

My build is:
15 gas
14 pool
21 exp

Usually when my hatch is a quarter of the way done, his zealots show up and I always know they are coming (from my scouting). When my pool finishes, I pump nothing but lings to be able to defend my natural. I send my lings + queen to natural to defend and can usually kill it off. From there, I have no idea what to do. I've literally tried everything. I've tried muta harrass, roach + hydra, +1 lings, quick hive tech, nothing works seemingly. He almost always out macros me and by the time he pushes he has storm which DESTROYS my army. His unit comp is always a mix of zealots stalkers and HT. The times that I do out macro him, I'm lacking in army and he just pushes and wins. I'm at a lose of what to do. I feel like I really need to not be pumping those initial lings to keep up but I have to so I won't lose my expansion. Any ideas??


I'll answer this from my 1100+ Diamond.

Something that seems to be currently overlooked is the roach. Not the roach as a part of roach hydra, but just the roach. Super fast mutas are very hit or miss (if he goes fast phoenix/mass marine you lose) whereas roach into muta supported with speedlings gives you more time to scout (before committing to mutas) and roaches are great against zealots.

My advice, put some pressure on. I have found a gas pool into roach (skip speed if necessary) to be quite nice. Get the roaches up get an expand up nice and safe, get speed a little later (you don't need super early speedlings vs zealots, you need them for stalkers).

On most maps you can pressure his expand, expand back door or main back door a lot with just 8-10 roaches while still getting your expand up and getting upgrades (notably lair, roach speed ling speed and either carapace or melee attack). The roaches force him to spend gas on stalkers and sentries (in rather large amounts) which slows down tech and if he doesn't get enough, crush him. Remember to pick off odd pylons, proxy pylons and anything used as a wall. Now you need an overseer (or some lucky lings) to get scouting info. Once you have that, take a third or tech up to whatever is necessary. Also try to deny observers (even just by having some spore crawlers around the main) so he has to play in the dark a little.
gmorf33
Profile Joined September 2010
25 Posts
September 23 2010 02:10 GMT
#220
On September 23 2010 10:40 Uhh Negative wrote:
Show nested quote +
On September 23 2010 07:01 gmorf33 wrote:
Im a pretty new player (zerg ) and as I'm stuck@ rank 1-2 silver I'm obviously not very good. At first I blamed my horrible mechanics and lack of Rts exp in the last 8 years. Well I got alot better and climbed up to my current spot. Then I started focusing on micro and strategy as my faults. I learned alot from TL, day 9, and others, but still not winning enough to advance. I realized that I simply need to go back to focusing on mechanics/macro.

So, my question is.... What is the best build/unit comp to use as little micro as possible and really let me improve my zerg macro? The most a-move centric army I can muster. From most of what I read, until upper plat, superior macro almost always wins. I enjoy micro parts of the game the most but must sacrifice to improve and seek the guidance of TL

I would say roach/hydra/ling would be a good bet for just working on macro and not worrying too much about microing. That's what I used to use all the time when I was silver back in the beta and now I've transitioned into using mutas more in every matchup most of the time. 1k diamond zerg now.


Id love to do mutas more often but with my crappy macro I never have enough mutas in time to be effective at harassment, or my ground army is so weak the enemy realizes he can ignore my harass and just steam rolls my base.
Prev 1 9 10 11 12 13 489 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 324
mouzHeroMarine 247
Liquid`MaNa 166
JuggernautJason98
BRAT_OK 78
RushiSC 39
SC2Nice 34
MindelVK 27
Railgan 17
StarCraft: Brood War
Jaedong 515
Mini 157
Shuttle 119
Dewaltoss 98
Bonyth 83
firebathero 82
Killer 32
ajuk12(nOOB) 13
NaDa 12
JYJ 12
[ Show more ]
yabsab 11
Dota 2
qojqva4966
Fuzer 249
febbydoto19
League of Legends
C9.Mang0233
Counter-Strike
pashabiceps2443
fl0m1218
Heroes of the Storm
Liquid`Hasu398
Other Games
Grubby5455
FrodaN1812
Beastyqt943
B2W.Neo599
mouzStarbuck278
DeMusliM161
ArmadaUGS160
KnowMe109
QueenE77
Livibee59
IndyStarCraft 57
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 217
• naamasc237
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV787
Other Games
• imaqtpie2040
• Shiphtur356
• tFFMrPink 17
Upcoming Events
Korean StarCraft League
7h 18m
OSC
16h 18m
IPSL
18h 18m
Dewalt vs Bonyth
OSC
22h 18m
OSC
1d 16h
uThermal 2v2 Circuit
1d 18h
Replay Cast
2 days
Patches Events
3 days
OSC
3 days
OSC
4 days
[ Show More ]
OSC
5 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.