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On October 25 2011 00:39 IheartBANELINGS wrote: I'm going to need some good advice on this, im currently and have been a top 8 diamond zerg all season 2, but i think the only thing holding me back is i cant seem to finish off a terran. I can be leagues ahead but terran is just so damn hard to kill with tanks and mmm and planetarys. When they stop my broodlords with vikings or ghosts im completely lost, and they end up creeping back into the game and winning. HELP!!
Going to need you to upload a couple of replays (more than one so I can get a grasp of how your zvt games trend), because we can't give you anything but extremely general advice with the information you're providing here. I'll watch the games and give you feedback asap! (1.3k masters zerg here on EU)
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hey guys, just a quick question, what unit composition you use in ZvZ, ZvT & ZvP?
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On October 23 2011 04:02 DW-Unrec wrote: Hey! I saved up a bunch of questions after my replay analisys.
When do I put drones back on gas and make the others geysers? My timing on this is bad because im insecure.
Assuming I want mutas to be ready after (that's the standard, right?) the possible 9 minute push. Also, how do I scout if there will be a 9 minute push? If it wont come, I'm safe to make 10 mutas and expand?
If there is no hellion at my door, can I take a third? If so, •When do I take it? •Do I saturate it before he does some push?
could you help me out and give some background on what precisely you're asking? Gas timings generally differ depending on what strategy you're using...which depends on what race you're up against...
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On October 25 2011 01:45 Sunnylol wrote:Show nested quote +On October 25 2011 00:39 IheartBANELINGS wrote: I'm going to need some good advice on this, im currently and have been a top 8 diamond zerg all season 2, but i think the only thing holding me back is i cant seem to finish off a terran. I can be leagues ahead but terran is just so damn hard to kill with tanks and mmm and planetarys. When they stop my broodlords with vikings or ghosts im completely lost, and they end up creeping back into the game and winning. HELP!! Going to need you to upload a couple of replays (more than one so I can get a grasp of how your zvt games trend), because we can't give you anything but extremely general advice with the information you're providing here. I'll watch the games and give you feedback asap! (1.3k masters zerg here on EU)
alright ill upload one on here in a bit and ill start saving more cause im sure ill blow a few more ZvTs tonight....no laughing at me though :3
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On October 25 2011 02:57 Amaterasu1234 wrote:Show nested quote +On October 23 2011 04:02 DW-Unrec wrote: Hey! I saved up a bunch of questions after my replay analisys.
When do I put drones back on gas and make the others geysers? My timing on this is bad because im insecure.
Assuming I want mutas to be ready after (that's the standard, right?) the possible 9 minute push. Also, how do I scout if there will be a 9 minute push? If it wont come, I'm safe to make 10 mutas and expand?
If there is no hellion at my door, can I take a third? If so, •When do I take it? •Do I saturate it before he does some push? could you help me out and give some background on what precisely you're asking? Gas timings generally differ depending on what strategy you're using...which depends on what race you're up against...
Sorry, I had my mind on ZvT for the whole week, i completely forgot about the other matchups. Standard ZvT, 9 minute mutas (or delay if he's pushing at 9). Assuming no roaches to break the hellion contain.
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What to do with muta upgrades in ZvT? I always get +1 attack as I build my first batch of mutas (assuming I plan on building more than 5 or so), but I see folks like Idra going double spire sometimes, and getting upgrades constantly.
I always seem to have to cancel (or not get) an upgrade if I'm planning on getting Broodlords, and air upgrades don't seem as important once they're out.
Any advice on their upgrades and how you see them would help =)
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When and how should zerg sac an overlord in ZvT and ZvP ?
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On October 25 2011 06:52 boon2537 wrote: When and how should zerg sac an overlord in ZvT and ZvP ? ZvP 7:00 vs FE. 5:30 vs 1 base. ZvT not worth it in normal circumstances. But if he's still on 1 base by the 6:00 mark you could sacrifice an OL.
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Any Zerg who has done any testing on whether to place 3rd hatchery or build 2nd queen first vs a protoss FE when going for 3 base?
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Is it possible to beat a terran that has 15 hellions, 8 thors and ~6 banshees? At all? I sent in 46 roaches, 20 banes 10 speedlings and about 8 mutas (banshees forced SOME mutas, though I screwed up with the micro) and lost everything... he lost 13 hellions and 3 thors....
the cloaked banshees are able to snipe any extra expansions really really quick if you try muta harassment, and can still get away from overseers when they see them coming.
I mean, you need mass mass roaches to beat thor/hellion... but you also need a lot of antiair to deal with that many banshees... and in the end mutas suck up a ton of the gas needed for roaches and more upgrades too. Is there a better alternative to dealing with the banshees?
When I watch the replay I realize I couldve won had I gone roaches much earlier and just attacked, but I am just wondering what exactly can beat that money composition should things ever get to that point again.
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I have begun delaying my gas in my recent ZvTs, in order to drone harder, but have been having a hard time holding hellion harrass. As my ling speed is delayed, how should I defend early hellion pokes without roach/ling numbers?
Also, just another quick one, what should trigger me to switch into roaches when T does a hellion opener?
Thanks, CrueltY
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On October 25 2011 10:39 VoirDire wrote: Any Zerg who has done any testing on whether to place 3rd hatchery or build 2nd queen first vs a protoss FE when going for 3 base?
Nestea builds his 2nd queen first.
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On October 25 2011 18:53 CrueltY wrote: I have begun delaying my gas in my recent ZvTs, in order to drone harder, but have been having a hard time holding hellion harrass. As my ling speed is delayed, how should I defend early hellion pokes without roach/ling numbers?
Also, just another quick one, what should trigger me to switch into roaches when T does a hellion opener?
Thanks, CrueltY I am not very top but generally it would be safer to drop one spine a little bit after the pool is up, because without speed, you can be quite vulnerable to strong pressure. As for defense, I find 2 spines in good positions and 2 queens at natural really good at defending almost any number of hellions unless he is having 4+ where he can just force his way through your queens. So it is better to get 3 or 4 roaches just to make sure you can get some map control back
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On October 25 2011 19:17 Karak wrote:Show nested quote +On October 25 2011 10:39 VoirDire wrote: Any Zerg who has done any testing on whether to place 3rd hatchery or build 2nd queen first vs a protoss FE when going for 3 base? Nestea builds his 2nd queen first.
Most European pros prefer to get the hatch down asap. 4:00-4:30, sometimes even cutting both queens.
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On October 25 2011 16:11 TheRabidDeer wrote: Is it possible to beat a terran that has 15 hellions, 8 thors and ~6 banshees? At all? I sent in 46 roaches, 20 banes 10 speedlings and about 8 mutas (banshees forced SOME mutas, though I screwed up with the micro) and lost everything... he lost 13 hellions and 3 thors....
the cloaked banshees are able to snipe any extra expansions really really quick if you try muta harassment, and can still get away from overseers when they see them coming.
I mean, you need mass mass roaches to beat thor/hellion... but you also need a lot of antiair to deal with that many banshees... and in the end mutas suck up a ton of the gas needed for roaches and more upgrades too. Is there a better alternative to dealing with the banshees?
When I watch the replay I realize I couldve won had I gone roaches much earlier and just attacked, but I am just wondering what exactly can beat that money composition should things ever get to that point again.
Infestors instead of mutas for fungal. You don't want mutas in that scenario. Just get some spores and extra queens against banshees. Also, festors shut those down too when you get them, spores and queens delay them in the mean time. Don't get mutas against mech.
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Is there anyway to skip banelings in a zvz. Ive been losing alot recently against banelings because my micro with them is rly bad.
Hatch first + roach or something please give me some suggestions!
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On October 25 2011 20:11 Limpo wrote: Is there anyway to skip banelings in a zvz. Ive been losing alot recently against banelings because my micro with them is rly bad.
Hatch first + roach or something please give me some suggestions!
Hatch first +roach warren + queens is going to leave an opening for a 14/14 baneling all in Like 30 game sec. Which is alot of time.
Hatch first + roach warren + 1 queen is faster. But its worse vs a 14/14 sling all in.
The spanishiwa build, which is older meta game, 4 queens, 1-3 spines, block the ramp. can hold 14/14 all in
HOWEVER the problem with all of these builds is it is hard to pressure your enemy zerg. So a good zerg will see what you are doing and drone hard. and you will be behind in the mid game.
Try playing defensive baneling with a spine, Hatch first or pool first. ZVZ is very micro intensive sadly.
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Hi there, I prefer to use ling, bling, roach in ZvT but when they start to harass with drops I have a lot of trouble and I don't know if the answer is going ling, bling, muta or not.
How do I deal with Terran's drops efficiently with only ling, bling, roach or is muta the only 'real' solution?
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On October 25 2011 20:11 d00p wrote:Show nested quote +On October 25 2011 16:11 TheRabidDeer wrote: Is it possible to beat a terran that has 15 hellions, 8 thors and ~6 banshees? At all? I sent in 46 roaches, 20 banes 10 speedlings and about 8 mutas (banshees forced SOME mutas, though I screwed up with the micro) and lost everything... he lost 13 hellions and 3 thors....
the cloaked banshees are able to snipe any extra expansions really really quick if you try muta harassment, and can still get away from overseers when they see them coming.
I mean, you need mass mass roaches to beat thor/hellion... but you also need a lot of antiair to deal with that many banshees... and in the end mutas suck up a ton of the gas needed for roaches and more upgrades too. Is there a better alternative to dealing with the banshees?
When I watch the replay I realize I couldve won had I gone roaches much earlier and just attacked, but I am just wondering what exactly can beat that money composition should things ever get to that point again. Infestors instead of mutas for fungal. You don't want mutas in that scenario. Just get some spores and extra queens against banshees. Also, festors shut those down too when you get them, spores and queens delay them in the mean time. Don't get mutas against mech. Thats just bad advice, in this scenario, infestor wont handle the banshees at all, you make a new expansion, and he instant snipes it with banshees. You cant run around the map chasing banshees with some infestors. In a straight up fight the infestors will be way better, but if you do that, you will never get past 3 or even 2 bases, while he happily turtles.
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Hi guys, I faced this terran a few weeks back then, who went for typical fast reactor hellion and expanded. I didn't get roache warren since I was going for fast muta and I had enough queens and spines that should fend off around 6 hellions. But then I sac an overlord and saw he had a starport and tech lab. I dropped one spore per base and with 4 queens, I was feeling confident.
Then he came with 4 banshees and I immediately knew I couldn't defend against it with just 4queens. Since my macro hatch was just half way done, I could only get 2 more queen out at a time.
He sniped my spire and after a prolong struggle, I managed to drop a spire with my overlord creep outside my base and killed off his 4 banshees, but then he pushed out with thors and marines and so I gg'd out
I am wondering how do you deal with fast 2 port banshee like that? it seems a fast lair tech is the only way or tonnes of queens? (but if he had more banshees than you had queens, the new queen will just get sniped)
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