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On September 18 2010 07:50 Oleksandr wrote: Why do people assume top-ranked US Terrans know what they are doing?
Let's see how they do after 1.1 patch and Mule nerf.
.....because they are high ranked terran players....
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Tanks are very common early in TvT as well as Hellion or Banshee. All of those own marines quite hard.
Beside that, SCVs are pretty good against Marines in low numbers, Bunkers are great too.
Mass Marine simply sucks pretty bad against Terran.
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On September 18 2010 07:53 zomgtossrush wrote:Show nested quote +On September 18 2010 07:50 Oleksandr wrote: Why do people assume top-ranked US Terrans know what they are doing?
Let's see how they do after 1.1 patch and Mule nerf. .....because they are high ranked terran players.... ... and win a lot of tournaments, and?
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Hello I have noticed alot of high rating Diamond players (1200 - 1400) use mass marines opening against Zerg. I don't quite understand this opening as I completely obliterate it by getting banelings and speedlings.
Are there any positives to this opening or is it just garbage that high rankings do for no reason, or are these players just used to this opening because it is good in some other matchup?
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On September 18 2010 08:58 Disastorm wrote: Hello I have noticed alot of high rating Diamond players (1200 - 1400) use mass marines opening against Zerg. I don't quite understand this opening as I completely obliterate it by getting banelings and speedlings.
Are there any positives to this opening or is it just garbage that high rankings do for no reason, or are these players just used to this opening because it is good in some other matchup?
The opening: - is safe against early pressure (baneling bust and 5RR) - is pretty easy to execute - autowins if the zerg skips banelings, or is too greedy with drones - can still do a lot of damage if microed well - transitions into a strong bio midgame (has a nice feel being able to mass units quickly, as opposed to mech with its slow production and slow units - also a much more mobile army allows you to expand and pressure more aggressively). Seige tanks are added to deal with banelings. - marines own mutas, and EVERY single zerg goes mutas against terran...
It's decent against protoss too.
Against Terran it's bad. Siege and bunkers will ruin your day.
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Mass marine all in / rush would probably get anyone into diamond, sad, but true.
If you dont have banlings, its autowin If toss does not have storm and misses his ff, its pretty hard to deal with.
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On September 18 2010 08:45 Oleksandr wrote:Show nested quote +On September 18 2010 07:53 zomgtossrush wrote:On September 18 2010 07:50 Oleksandr wrote: Why do people assume top-ranked US Terrans know what they are doing?
Let's see how they do after 1.1 patch and Mule nerf. .....because they are high ranked terran players.... ... and win a lot of tournaments, and? oh another crybaby zerg Oleksandr why do you think you are better than these players even though you lose to them every game and just cry and blame imbalance?
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On September 18 2010 07:45 zomgtossrush wrote: I think 99% of the people posting here so far don't relize marine rushes are designed to come before seige mode is done.
Edit: do ppl just not micro their marines against zealots these days... Why is everyone saying mass marines lose to zealots. Im not sure that marines are autowin, but with good enough micro a nice group of well control marines can cost effectively rape zealots.
this guy is the only one who got it right. the rest of you are right out to lunch.
marine all-in is usually done with 5+ rax and sometimes a FE orbital, it hits BEFORE siege tech (unless your blind build order is skip orbital, double gas asap, straight to siege tech) or any other fancy tech. it will take you into diamond easily. top diamond terrans do use it, and progamers have also lost to it. its effective because, if your opponent does a FE he will probably lose, if he makes a mistake he loses, if he skimps on army to tech he loses.
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On September 18 2010 09:17 drewbie.root wrote:Show nested quote +On September 18 2010 08:45 Oleksandr wrote:On September 18 2010 07:53 zomgtossrush wrote:On September 18 2010 07:50 Oleksandr wrote: Why do people assume top-ranked US Terrans know what they are doing?
Let's see how they do after 1.1 patch and Mule nerf. .....because they are high ranked terran players.... ... and win a lot of tournaments, and? oh another crybaby zerg Oleksandr why do you think you are better than these players even though you lose to them every game and just cry and blame imbalance? Wow, you are spying on me?
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On September 18 2010 07:45 zomgtossrush wrote:
I think 99% of the people posting here so far don't relize marine rushes are designed to come before seige mode is done.
How many marines can you get across metalopolis before siege tech?
That's a loooong walk.
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On September 18 2010 13:11 Agenda42 wrote:Show nested quote +On September 18 2010 07:45 zomgtossrush wrote:
I think 99% of the people posting here so far don't relize marine rushes are designed to come before seige mode is done. How many marines can you get across metalopolis before siege tech? That's a loooong walk.
i did a quick test using this clock: http://www.teamliquid.net/forum/viewmessage.php?topic_id=141668
i can get a sieged tank and about 6 marines at 6:24 gametime
or i can have 14 marines across the map on metalopolis at 6:15
the timings are tight, but basically if you don't go straight for siege mode or build very well placed bunkers, it's over.
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On September 18 2010 13:11 Agenda42 wrote:Show nested quote +On September 18 2010 07:45 zomgtossrush wrote:
I think 99% of the people posting here so far don't relize marine rushes are designed to come before seige mode is done. How many marines can you get across metalopolis before siege tech? That's a loooong walk.
Metalopolis isn't the biggest map and distances can be real close if u spawn next to each other. Desert Oasis is a map that takes a hell of a long time to get to the other base. I've also gotten siege mode right before a mass marine rush on Kulas on cross positions.
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TvT Mass Marine rush is ridiculously hard to execute... especially because you can get siege mode in like 6min or so.
Vs Zerg its very viable.. if the Z fast expands or doesn't attempt to go baneling its over. Event with banelings you can micro to win
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On September 17 2010 17:26 Kewlots wrote:Yeah I tend to see this sought of stuff slot in games and think what if the guy just 4 warp gated or marine rushed he hasn't got anything but I just accepted that these guys are just at a level that I can't fathom yet and I should just accept they know whats up  Often they don't and they just lose. E.g. Idra vs Lotzeprime game 2.
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Did some testing and here we go:
05:30 - siege mode and tank is up and running.
05:30 - 4 rax up and pumping, 7 marines outside opponents ramp
06:00 - 11 marines outside opponents ramp.
siegemode > marinesfastomgrush.
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if you wanna marine cheese a terran, you need 2 very fast rax not 4. I'm talking 9 or 10 proxy rax.
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On September 18 2010 14:17 motus wrote:
Metalopolis isn't the biggest map and distances can be real close if u spawn next to each other. Desert Oasis is a map that takes a hell of a long time to get to the other base. I've also gotten siege mode right before a mass marine rush on Kulas on cross positions.
Yep. Marine all-ins are pretty darned scary on other maps, or even on close positions on Metalopolis. The OP was asking why CauthonLuck and drewbie were both scouting so late, and why they weren't afraid of a mass marine play. I think the answer is the map and positions -- with such long rush distances, the standard builds won't have any real trouble handling a marine all-in.
If you watch the same players on different maps, their scouting patterns are very different, because they're worried about different things.
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As the OP, I would like to thank everyone's replies. I am more than satisfied with the answers.
In a nutshell it appears the 2 key points are: 1) Metapolis map and their positions starting positions make marine rush less of a threat 2) Fast siege tech (even though they went straight for starports with 1/1/1) negates marine rush and high level players don't want to build a rush where there is a reasonable chance that the other player can negate and yet make the rusher left behind in a low tech stage afterwards.
It will be interesting to see after the next patch where siege tanks are nerfed if marine rushes become more common.
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