• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:35
CET 07:35
KST 15:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Vitality ends partnership with ONSYDE12Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2
StarCraft 2
General
Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 battle.net problems Are you ready for ASL 21? Hype VIDEO BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
No Man's Sky (PS4 and PC) Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1960 users

[Q] Mass Orbital Command

Forum Index > StarCraft 2 Strategy
Post a Reply
branflakes14
Profile Joined July 2010
2082 Posts
September 13 2010 10:13 GMT
#1
Economy investment pays off in the long run. Spending money on workers means that as soon as the worker has mined their own worth, everything beyond that is profit. It takes time for this to kick in, of course, but the loss in minerals happens on a such a small scale that you can happily continue producing workers while playing however you want to.

Moving up from workers you have expansions. Expansions cost a fair amount of minerals, but as soon as you get it up and running and cover the cost of the investment, it starts paying off on a bigger scale.

And now for the question. How viable is mass Orbital Command?

The idea behind this is exactly the same as the worker and expansion investment principle, but on a bigger scale, for a cost of 550 minerals per Orbital Command. After 2 MULEs the Orbital Command will have paid for itself and everything after that will be profit from the investment. This would have HUGE potential in the late game, especially where expansions are hard to hold. Imagine the potential of calling down 16 MULEs at an expansion and getting 30 seconds of mining off. Pretty nice, right? And imagine you've lost your main and are deep in the red. Just call down supplies on everything you have! Of course, the time it would take for the investment to pay off would be pretty long because of the sizable investment cost, but I can see it paying off huge if pulled off.

If this idea has already been posted before I apologize, I searched the forums for "mass orbital command" before posting.

So, thoughts and ideas?
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
September 13 2010 10:17 GMT
#2
I would rather spam Planetary fortress's to stay safe :D
i dunno lol
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 13 2010 10:22 GMT
#3
*sniffs* smells like untested theorycrafting.

You show me a game where this actually worked, with both players being good, i'll care more about this thread.

If you have 16 mules saved up, you aren't spending your money right in the first place.
Coaching for 1v1 and Team games at Gosucoaching.com
Gigabeef
Profile Joined June 2009
United Kingdom6 Posts
September 13 2010 10:26 GMT
#4
When you say mass, how many do you mean? I'm not sure if you would want to invest in OC's just for the special abilities, however if you are/have taken lots of expansions you can have a fair few OC's anyway just from playing the lategame.

I know that I've been in situations before where I have about 3-4 OC's and the mass muling on a gold expo or something is pretty damn good (Metalopolis type maps?).

I can't imagine trying to make OC's without putting them at an expansion though.
branflakes14
Profile Joined July 2010
2082 Posts
September 13 2010 10:31 GMT
#5
On September 13 2010 19:22 zomgtossrush wrote:
*sniffs* smells like untested theorycrafting.

You show me a game where this actually worked, with both players being good, i'll care more about this thread.

If you have 16 mules saved up, you aren't spending your money right in the first place.


Yes this is untested and I have no intention of testing it myself just because I don't play Terran and can't be bothered learning how to be mildly competant with them (although I'd love to see someone try and pull this off without just blindly throwing them down and losing as a result). The idea behind it is solid enough though, since it's the same as building workers but on a bigger scale.

And as for your point about have 16 MULEs saved up, yes, I do agree that they should've been spent elsewhere most of the time, and indeed a strategy such as this would work best if every Orbital Command was always regenerating energy.

I like to think that Terran's strong turtling ability would help this be pulled off, as of course you'd need to buy HUGE amounts of time before any amount of Orbital Commands begin to pay themselves off.
Ender985
Profile Blog Joined August 2010
Spain910 Posts
Last Edited: 2010-09-13 10:44:07
September 13 2010 10:43 GMT
#6
Well in the last BratOK vs MorroW game, Brat had like 5 OCs sitting on a corner of a map and was basically spamming mules on top of MorroW's tanks to try to blow them up by their own splash (which does not work so well due to tank smart-fire). But he also used them to a more comical effect: stealing MorroW's minerals. He would scan his last minning expansion, and call down all his mules. They would gather 8 minerals each and then run into the tank line, effectively blowing the minerals out of the economy. Not very effective either, but well, energy is a free resource anyway.
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
branflakes14
Profile Joined July 2010
2082 Posts
September 13 2010 10:47 GMT
#7
On September 13 2010 19:43 Ender985 wrote:
Well in the last BratOK vs MorroW game, Brat had like 5 OCs sitting on a corner of a map and was basically spamming mules on top of MorroW's tanks to try to blow them up by their own splash (which does not work so well due to tank smart-fire). But he also used them to a more comical effect: stealing MorroW's minerals. He would scan his last minning expansion, and call down all his mules. They would gather 8 minerals each and then run into the tank line, effectively blowing the minerals out of the economy. Not very effective either, but well, energy is a free resource anyway.


Another MULE use to note is that they can repair units. I remember seeing a GSL game where a Terran had a Banshee early on in his opponent's base which was taking damage. The Terran called down a MULE on the Banshee to repair it.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 13 2010 11:03 GMT
#8
On September 13 2010 19:43 Ender985 wrote:
Well in the last BratOK vs MorroW game, Brat had like 5 OCs sitting on a corner of a map and was basically spamming mules on top of MorroW's tanks to try to blow them up by their own splash (which does not work so well due to tank smart-fire). But he also used them to a more comical effect: stealing MorroW's minerals. He would scan his last minning expansion, and call down all his mules. They would gather 8 minerals each and then run into the tank line, effectively blowing the minerals out of the economy. Not very effective either, but well, energy is a free resource anyway.

I don't how this is worthwhile, more like bm than strategy. Deny enemy 30 minerals but lose 270 minerals?
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
September 13 2010 11:09 GMT
#9
I don't think anyone will question that it'd pay itself off, but it's a matter of having to invest 550 minerals initially on this instead of other things.

Similarly said, you could say pumping SCV's constantly out of every CC is economically wise, but that doesn't necessarily mean you're going to win.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Turin
Profile Joined May 2010
Germany72 Posts
September 13 2010 13:21 GMT
#10
So this question deserves some detailed examination.

Here is the complete investment cost until it pays for itself according to Liquipedia stats, so these are all times for normal speed:

Buildtime CC: 100 secs 400 Minerals
+
Buildtime Orbital: 35 secs 150 Minerals
+
Lost SCV Mining time: 100*0.75=75 Minerals
-
Savings due to not building supply depots: 41.25 seconds+137.5 Minerals
-
Gained mining time due to not building supply depots: 41.25*0.75=31 Minerals

Total cost until you can use the OC: 93.5 seconds, 456 Minerals

Time until you start turning a profit:
On blue patches: Mules gather at a rate of 3 per second, so it takes a total of 245 seconds until you make a profit with extra OC builds.
If you have access to rich patches it gets better: Mules gather at 4.2 per second, so it takes only a total of 202 seconds until you turn a profit.

How does it compare to building SCVs?

If you have less than 2 SCVs per patch, investment in a SCV pays for itself after:

Building time: 17 seconds, 50 minerals
+
Cost for supply: 12.5 minerals, 3.75 seconds
+
Mining time needed to gather 62.5 minerals: 83 seconds

So a Scv at less than 2/patch saturation takes 103.75 seconds to pay for itself.

TL,DR:
Building extra orbitals for Mules is about half as good as simply building SCVs if you have access to gold minerals and aren't at 2/patch SCV saturation yet, so don't stop building SCVs in favor of Orbitals. However mass Orbitals is a viable way to expand your economy if you are contained. Think of it as expanding at halved efficiency.
l Nols l
Profile Joined September 2010
2 Posts
September 13 2010 14:42 GMT
#11
It would be good once you're 200/200. More svcs and for no food.
Rotsor
Profile Joined March 2010
Kyrgyzstan13 Posts
September 13 2010 19:08 GMT
#12
I don't think anyone mentioned that OCs are much harder to kill than SCVs. That's an important advantage.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Playoff
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech134
StarCraft: Brood War
Sea 38720
Bisu 6943
Larva 187
Dewaltoss 139
Sharp 132
ToSsGirL 101
scan(afreeca) 35
Shine 20
Dota 2
NeuroSwarm143
ROOTCatZ7
LuMiX1
League of Legends
JimRising 637
Super Smash Bros
hungrybox778
Heroes of the Storm
Khaldor167
Other Games
summit1g10847
C9.Mang0347
RuFF_SC2111
Mew2King25
Organizations
StarCraft: Brood War
Afreeca ASL 2982
UltimateBattle 236
Other Games
BasetradeTV107
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH215
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1338
Upcoming Events
Sparkling Tuna Cup
3h 25m
RSL Revival
3h 25m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
5h 25m
Solar vs Clem
Cure vs Bunny
herO vs MaxPax
OSC
5h 55m
BSL
13h 25m
Replay Cast
17h 25m
Replay Cast
1d 2h
Monday Night Weeklies
1d 10h
OSC
1d 17h
Replay Cast
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #1
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #2
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.