• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:50
CEST 18:50
KST 01:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
25 Years Since Brood War Patch 1.08 (Spoiler) ASL21 Winner's Interview vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Hydra ZvZ: An Introduction Muta micro map competition Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1553 users

[Q] Mass Orbital Command

Forum Index > StarCraft 2 Strategy
Post a Reply
branflakes14
Profile Joined July 2010
2082 Posts
September 13 2010 10:13 GMT
#1
Economy investment pays off in the long run. Spending money on workers means that as soon as the worker has mined their own worth, everything beyond that is profit. It takes time for this to kick in, of course, but the loss in minerals happens on a such a small scale that you can happily continue producing workers while playing however you want to.

Moving up from workers you have expansions. Expansions cost a fair amount of minerals, but as soon as you get it up and running and cover the cost of the investment, it starts paying off on a bigger scale.

And now for the question. How viable is mass Orbital Command?

The idea behind this is exactly the same as the worker and expansion investment principle, but on a bigger scale, for a cost of 550 minerals per Orbital Command. After 2 MULEs the Orbital Command will have paid for itself and everything after that will be profit from the investment. This would have HUGE potential in the late game, especially where expansions are hard to hold. Imagine the potential of calling down 16 MULEs at an expansion and getting 30 seconds of mining off. Pretty nice, right? And imagine you've lost your main and are deep in the red. Just call down supplies on everything you have! Of course, the time it would take for the investment to pay off would be pretty long because of the sizable investment cost, but I can see it paying off huge if pulled off.

If this idea has already been posted before I apologize, I searched the forums for "mass orbital command" before posting.

So, thoughts and ideas?
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
September 13 2010 10:17 GMT
#2
I would rather spam Planetary fortress's to stay safe :D
i dunno lol
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 13 2010 10:22 GMT
#3
*sniffs* smells like untested theorycrafting.

You show me a game where this actually worked, with both players being good, i'll care more about this thread.

If you have 16 mules saved up, you aren't spending your money right in the first place.
Coaching for 1v1 and Team games at Gosucoaching.com
Gigabeef
Profile Joined June 2009
United Kingdom6 Posts
September 13 2010 10:26 GMT
#4
When you say mass, how many do you mean? I'm not sure if you would want to invest in OC's just for the special abilities, however if you are/have taken lots of expansions you can have a fair few OC's anyway just from playing the lategame.

I know that I've been in situations before where I have about 3-4 OC's and the mass muling on a gold expo or something is pretty damn good (Metalopolis type maps?).

I can't imagine trying to make OC's without putting them at an expansion though.
branflakes14
Profile Joined July 2010
2082 Posts
September 13 2010 10:31 GMT
#5
On September 13 2010 19:22 zomgtossrush wrote:
*sniffs* smells like untested theorycrafting.

You show me a game where this actually worked, with both players being good, i'll care more about this thread.

If you have 16 mules saved up, you aren't spending your money right in the first place.


Yes this is untested and I have no intention of testing it myself just because I don't play Terran and can't be bothered learning how to be mildly competant with them (although I'd love to see someone try and pull this off without just blindly throwing them down and losing as a result). The idea behind it is solid enough though, since it's the same as building workers but on a bigger scale.

And as for your point about have 16 MULEs saved up, yes, I do agree that they should've been spent elsewhere most of the time, and indeed a strategy such as this would work best if every Orbital Command was always regenerating energy.

I like to think that Terran's strong turtling ability would help this be pulled off, as of course you'd need to buy HUGE amounts of time before any amount of Orbital Commands begin to pay themselves off.
Ender985
Profile Blog Joined August 2010
Spain910 Posts
Last Edited: 2010-09-13 10:44:07
September 13 2010 10:43 GMT
#6
Well in the last BratOK vs MorroW game, Brat had like 5 OCs sitting on a corner of a map and was basically spamming mules on top of MorroW's tanks to try to blow them up by their own splash (which does not work so well due to tank smart-fire). But he also used them to a more comical effect: stealing MorroW's minerals. He would scan his last minning expansion, and call down all his mules. They would gather 8 minerals each and then run into the tank line, effectively blowing the minerals out of the economy. Not very effective either, but well, energy is a free resource anyway.
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
branflakes14
Profile Joined July 2010
2082 Posts
September 13 2010 10:47 GMT
#7
On September 13 2010 19:43 Ender985 wrote:
Well in the last BratOK vs MorroW game, Brat had like 5 OCs sitting on a corner of a map and was basically spamming mules on top of MorroW's tanks to try to blow them up by their own splash (which does not work so well due to tank smart-fire). But he also used them to a more comical effect: stealing MorroW's minerals. He would scan his last minning expansion, and call down all his mules. They would gather 8 minerals each and then run into the tank line, effectively blowing the minerals out of the economy. Not very effective either, but well, energy is a free resource anyway.


Another MULE use to note is that they can repair units. I remember seeing a GSL game where a Terran had a Banshee early on in his opponent's base which was taking damage. The Terran called down a MULE on the Banshee to repair it.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 13 2010 11:03 GMT
#8
On September 13 2010 19:43 Ender985 wrote:
Well in the last BratOK vs MorroW game, Brat had like 5 OCs sitting on a corner of a map and was basically spamming mules on top of MorroW's tanks to try to blow them up by their own splash (which does not work so well due to tank smart-fire). But he also used them to a more comical effect: stealing MorroW's minerals. He would scan his last minning expansion, and call down all his mules. They would gather 8 minerals each and then run into the tank line, effectively blowing the minerals out of the economy. Not very effective either, but well, energy is a free resource anyway.

I don't how this is worthwhile, more like bm than strategy. Deny enemy 30 minerals but lose 270 minerals?
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
September 13 2010 11:09 GMT
#9
I don't think anyone will question that it'd pay itself off, but it's a matter of having to invest 550 minerals initially on this instead of other things.

Similarly said, you could say pumping SCV's constantly out of every CC is economically wise, but that doesn't necessarily mean you're going to win.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Turin
Profile Joined May 2010
Germany72 Posts
September 13 2010 13:21 GMT
#10
So this question deserves some detailed examination.

Here is the complete investment cost until it pays for itself according to Liquipedia stats, so these are all times for normal speed:

Buildtime CC: 100 secs 400 Minerals
+
Buildtime Orbital: 35 secs 150 Minerals
+
Lost SCV Mining time: 100*0.75=75 Minerals
-
Savings due to not building supply depots: 41.25 seconds+137.5 Minerals
-
Gained mining time due to not building supply depots: 41.25*0.75=31 Minerals

Total cost until you can use the OC: 93.5 seconds, 456 Minerals

Time until you start turning a profit:
On blue patches: Mules gather at a rate of 3 per second, so it takes a total of 245 seconds until you make a profit with extra OC builds.
If you have access to rich patches it gets better: Mules gather at 4.2 per second, so it takes only a total of 202 seconds until you turn a profit.

How does it compare to building SCVs?

If you have less than 2 SCVs per patch, investment in a SCV pays for itself after:

Building time: 17 seconds, 50 minerals
+
Cost for supply: 12.5 minerals, 3.75 seconds
+
Mining time needed to gather 62.5 minerals: 83 seconds

So a Scv at less than 2/patch saturation takes 103.75 seconds to pay for itself.

TL,DR:
Building extra orbitals for Mules is about half as good as simply building SCVs if you have access to gold minerals and aren't at 2/patch SCV saturation yet, so don't stop building SCVs in favor of Orbitals. However mass Orbitals is a viable way to expand your economy if you are contained. Think of it as expanding at halved efficiency.
l Nols l
Profile Joined September 2010
2 Posts
September 13 2010 14:42 GMT
#11
It would be good once you're 200/200. More svcs and for no food.
Rotsor
Profile Joined March 2010
Kyrgyzstan13 Posts
September 13 2010 19:08 GMT
#12
I don't think anyone mentioned that OCs are much harder to kill than SCVs. That's an important advantage.
Please log in or register to reply.
Live Events Refresh
Showmatch
15:00
Shopify Rebellion Sunday #2
YoungYakov vs SpeCialLIVE!
ByuN vs ShoWTimE
Harstem493
LamboSC2310
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 493
LamboSC2 310
SpeCial 83
ProTech78
BRAT_OK 52
StarCraft: Brood War
Britney 48818
Mini 650
firebathero 205
Dewaltoss 158
Last 102
Zeus 86
Hyun 83
Sea.KH 59
EG.Machine 34
910 27
[ Show more ]
Terrorterran 20
Rock 20
GoRush 18
Nal_rA 16
Sacsri 14
IntoTheRainbow 12
Movie 9
NaDa 8
Dota 2
Gorgc8519
LuMiX0
Counter-Strike
fl0m1270
Heroes of the Storm
Khaldor227
Other Games
FrodaN3137
singsing2187
Liquid`RaSZi1455
B2W.Neo914
Dendi760
KnowMe530
Beastyqt436
Hui .276
Liquid`VortiX133
XaKoH 83
mouzStarbuck78
dOTY1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Reevou 5
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2276
League of Legends
• Jankos2286
• Nemesis2173
Other Games
• WagamamaTV317
• Shiphtur198
Upcoming Events
BSL
2h 10m
DragOn vs Dewalt
TerrOr vs OyAji
Patches Events
2h 40m
OSC
7h 10m
Universe Titan Cup
18h 10m
Rogue vs Percival
Wardi Open
19h 10m
Monday Night Weeklies
23h 10m
Replay Cast
1d 7h
Kung Fu Cup
1d 18h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
[ Show More ]
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
Replay Cast
4 days
Maestros of the Game
4 days
Replay Cast
5 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
6 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
Liquipedia Results

Completed

Escore Tournament S2: W8
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Acropolis #4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.