• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:34
CEST 18:34
KST 01:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles2[BSL20] Non-Korean Championship 4x BSL + 4x China8Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Weekly Cups (June 23-29): Reynor in world title form? Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Flash Announces Hiatus From ASL SC uni coach streams logging into betting site BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024! Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 645 users

[Q] Mass Orbital Command

Forum Index > StarCraft 2 Strategy
Post a Reply
branflakes14
Profile Joined July 2010
2082 Posts
September 13 2010 10:13 GMT
#1
Economy investment pays off in the long run. Spending money on workers means that as soon as the worker has mined their own worth, everything beyond that is profit. It takes time for this to kick in, of course, but the loss in minerals happens on a such a small scale that you can happily continue producing workers while playing however you want to.

Moving up from workers you have expansions. Expansions cost a fair amount of minerals, but as soon as you get it up and running and cover the cost of the investment, it starts paying off on a bigger scale.

And now for the question. How viable is mass Orbital Command?

The idea behind this is exactly the same as the worker and expansion investment principle, but on a bigger scale, for a cost of 550 minerals per Orbital Command. After 2 MULEs the Orbital Command will have paid for itself and everything after that will be profit from the investment. This would have HUGE potential in the late game, especially where expansions are hard to hold. Imagine the potential of calling down 16 MULEs at an expansion and getting 30 seconds of mining off. Pretty nice, right? And imagine you've lost your main and are deep in the red. Just call down supplies on everything you have! Of course, the time it would take for the investment to pay off would be pretty long because of the sizable investment cost, but I can see it paying off huge if pulled off.

If this idea has already been posted before I apologize, I searched the forums for "mass orbital command" before posting.

So, thoughts and ideas?
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
September 13 2010 10:17 GMT
#2
I would rather spam Planetary fortress's to stay safe :D
i dunno lol
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 13 2010 10:22 GMT
#3
*sniffs* smells like untested theorycrafting.

You show me a game where this actually worked, with both players being good, i'll care more about this thread.

If you have 16 mules saved up, you aren't spending your money right in the first place.
Coaching for 1v1 and Team games at Gosucoaching.com
Gigabeef
Profile Joined June 2009
United Kingdom6 Posts
September 13 2010 10:26 GMT
#4
When you say mass, how many do you mean? I'm not sure if you would want to invest in OC's just for the special abilities, however if you are/have taken lots of expansions you can have a fair few OC's anyway just from playing the lategame.

I know that I've been in situations before where I have about 3-4 OC's and the mass muling on a gold expo or something is pretty damn good (Metalopolis type maps?).

I can't imagine trying to make OC's without putting them at an expansion though.
branflakes14
Profile Joined July 2010
2082 Posts
September 13 2010 10:31 GMT
#5
On September 13 2010 19:22 zomgtossrush wrote:
*sniffs* smells like untested theorycrafting.

You show me a game where this actually worked, with both players being good, i'll care more about this thread.

If you have 16 mules saved up, you aren't spending your money right in the first place.


Yes this is untested and I have no intention of testing it myself just because I don't play Terran and can't be bothered learning how to be mildly competant with them (although I'd love to see someone try and pull this off without just blindly throwing them down and losing as a result). The idea behind it is solid enough though, since it's the same as building workers but on a bigger scale.

And as for your point about have 16 MULEs saved up, yes, I do agree that they should've been spent elsewhere most of the time, and indeed a strategy such as this would work best if every Orbital Command was always regenerating energy.

I like to think that Terran's strong turtling ability would help this be pulled off, as of course you'd need to buy HUGE amounts of time before any amount of Orbital Commands begin to pay themselves off.
Ender985
Profile Blog Joined August 2010
Spain910 Posts
Last Edited: 2010-09-13 10:44:07
September 13 2010 10:43 GMT
#6
Well in the last BratOK vs MorroW game, Brat had like 5 OCs sitting on a corner of a map and was basically spamming mules on top of MorroW's tanks to try to blow them up by their own splash (which does not work so well due to tank smart-fire). But he also used them to a more comical effect: stealing MorroW's minerals. He would scan his last minning expansion, and call down all his mules. They would gather 8 minerals each and then run into the tank line, effectively blowing the minerals out of the economy. Not very effective either, but well, energy is a free resource anyway.
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
branflakes14
Profile Joined July 2010
2082 Posts
September 13 2010 10:47 GMT
#7
On September 13 2010 19:43 Ender985 wrote:
Well in the last BratOK vs MorroW game, Brat had like 5 OCs sitting on a corner of a map and was basically spamming mules on top of MorroW's tanks to try to blow them up by their own splash (which does not work so well due to tank smart-fire). But he also used them to a more comical effect: stealing MorroW's minerals. He would scan his last minning expansion, and call down all his mules. They would gather 8 minerals each and then run into the tank line, effectively blowing the minerals out of the economy. Not very effective either, but well, energy is a free resource anyway.


Another MULE use to note is that they can repair units. I remember seeing a GSL game where a Terran had a Banshee early on in his opponent's base which was taking damage. The Terran called down a MULE on the Banshee to repair it.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 13 2010 11:03 GMT
#8
On September 13 2010 19:43 Ender985 wrote:
Well in the last BratOK vs MorroW game, Brat had like 5 OCs sitting on a corner of a map and was basically spamming mules on top of MorroW's tanks to try to blow them up by their own splash (which does not work so well due to tank smart-fire). But he also used them to a more comical effect: stealing MorroW's minerals. He would scan his last minning expansion, and call down all his mules. They would gather 8 minerals each and then run into the tank line, effectively blowing the minerals out of the economy. Not very effective either, but well, energy is a free resource anyway.

I don't how this is worthwhile, more like bm than strategy. Deny enemy 30 minerals but lose 270 minerals?
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
September 13 2010 11:09 GMT
#9
I don't think anyone will question that it'd pay itself off, but it's a matter of having to invest 550 minerals initially on this instead of other things.

Similarly said, you could say pumping SCV's constantly out of every CC is economically wise, but that doesn't necessarily mean you're going to win.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Turin
Profile Joined May 2010
Germany72 Posts
September 13 2010 13:21 GMT
#10
So this question deserves some detailed examination.

Here is the complete investment cost until it pays for itself according to Liquipedia stats, so these are all times for normal speed:

Buildtime CC: 100 secs 400 Minerals
+
Buildtime Orbital: 35 secs 150 Minerals
+
Lost SCV Mining time: 100*0.75=75 Minerals
-
Savings due to not building supply depots: 41.25 seconds+137.5 Minerals
-
Gained mining time due to not building supply depots: 41.25*0.75=31 Minerals

Total cost until you can use the OC: 93.5 seconds, 456 Minerals

Time until you start turning a profit:
On blue patches: Mules gather at a rate of 3 per second, so it takes a total of 245 seconds until you make a profit with extra OC builds.
If you have access to rich patches it gets better: Mules gather at 4.2 per second, so it takes only a total of 202 seconds until you turn a profit.

How does it compare to building SCVs?

If you have less than 2 SCVs per patch, investment in a SCV pays for itself after:

Building time: 17 seconds, 50 minerals
+
Cost for supply: 12.5 minerals, 3.75 seconds
+
Mining time needed to gather 62.5 minerals: 83 seconds

So a Scv at less than 2/patch saturation takes 103.75 seconds to pay for itself.

TL,DR:
Building extra orbitals for Mules is about half as good as simply building SCVs if you have access to gold minerals and aren't at 2/patch SCV saturation yet, so don't stop building SCVs in favor of Orbitals. However mass Orbitals is a viable way to expand your economy if you are contained. Think of it as expanding at halved efficiency.
l Nols l
Profile Joined September 2010
2 Posts
September 13 2010 14:42 GMT
#11
It would be good once you're 200/200. More svcs and for no food.
Rotsor
Profile Joined March 2010
Kyrgyzstan13 Posts
September 13 2010 19:08 GMT
#12
I don't think anyone mentioned that OCs are much harder to kill than SCVs. That's an important advantage.
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:00
Rotti Stream Rumble 4k Edition
RotterdaM432
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 762
RotterdaM 443
Hui .338
MaxPax 330
StarCraft: Brood War
Bisu 1963
EffOrt 1327
Flash 1236
Jaedong 1157
Hyuk 792
Stork 374
actioN 369
Soma 289
Soulkey 243
firebathero 173
[ Show more ]
Snow 171
Mind 99
JulyZerg 66
sSak 64
Barracks 60
TY 58
Sharp 48
Terrorterran 45
PianO 43
JYJ43
Rock 32
Yoon 24
HiyA 21
yabsab 17
Aegong 17
soO 16
GoRush 9
Shine 8
IntoTheRainbow 7
Dota 2
Gorgc6615
qojqva3321
League of Legends
singsing2243
Dendi1253
Counter-Strike
fl0m1160
markeloff169
Super Smash Bros
Mew2King257
Other Games
hiko1581
Beastyqt844
ceh9337
Lowko301
crisheroes248
ArmadaUGS149
KnowMe138
Trikslyr62
PGG 1
Organizations
Other Games
gamesdonequick47269
StarCraft 2
angryscii 21
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Reevou 6
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis6915
• Jankos912
• TFBlade845
Other Games
• Shiphtur333
Upcoming Events
Replay Cast
7h 26m
Sparkling Tuna Cup
17h 26m
WardiTV European League
23h 26m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 7h
The PondCast
1d 17h
WardiTV European League
1d 19h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 23h
Replay Cast
2 days
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Classic vs Cure
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.