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ZvT Pathing Rush - Page 2

Forum Index > StarCraft 2 Strategy
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TheOracle
Profile Joined May 2010
Australia256 Posts
September 11 2010 09:36 GMT
#21
O_o.

That is a very, very powerful trick right there. Out of interest, from that position you showed on Sands, will a Terran be able to get the swap off before the lings hit, assuming it is done perfectly?

Also, what happens if they fake out the wall, by dropping it then raising it instantly? Do the lings try to get into the base (and therefore get shot by marines) or do they go back the way they came as soon as it is raised again?

Later point being of extreme importance for Terrans to know how to counter this.
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
September 11 2010 09:38 GMT
#22
Thumbs up.
What qxc said.
KiaL.Kiwi
Profile Joined August 2010
Germany210 Posts
September 11 2010 09:39 GMT
#23
Awesome thinking there. Really impressive idea. I don't see it working on to many ladder maps atm (mainly because the position were the lings are patrolling should be in los of the terra), but I will definitly try to utilize this nifty trick.

If anyone finds other maps where it's safely useable we could collect them in the first post
MasterFischer
Profile Joined August 2009
Denmark836 Posts
September 11 2010 09:57 GMT
#24
Won't this be an all-in like 6pool?

I mean, having that many zerglings this early in the game is kind cheesy, if he aint droning...

WHO is this who speaks to me as though I needed his advice?
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
Last Edited: 2010-09-11 10:08:00
September 11 2010 10:06 GMT
#25
this is worthless
any terran that doesnt take ten seconds to swap an addon will block this easily (look in replay how fast he floated rax. I always float rax when factory is right above... the player in the replay floated his rax before his factory. Lol?)

Edit: for all the people praising this as a miracle please look at the replay and rofl. Seriosuly.
@KawaiiRiceLighT
TheOracle
Profile Joined May 2010
Australia256 Posts
September 11 2010 10:07 GMT
#26
On September 11 2010 18:57 MasterFischer wrote:
Won't this be an all-in like 6pool?

I mean, having that many zerglings this early in the game is kind cheesy, if he aint droning...



Ah what? He has those lings out at the same time that the Terran is about to hellion harass. Surely you want lings out when the hellion harass arrives, else you'll be turning half your drones into crawlers to cover every little point in your bases.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
September 11 2010 10:13 GMT
#27
Excellent trick. These are the things people are going to be thinking of over time that people haven't realised yet.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
ci_esteban
Profile Joined April 2010
United States217 Posts
September 11 2010 10:27 GMT
#28
On September 11 2010 18:00 PanzerKing wrote:
Still, it's a nice trick, and one of the main reasons that I now go 9-rax reaper every game against Z.



Dang. So skilled.
mikell
Profile Joined August 2010
Australia352 Posts
September 11 2010 10:32 GMT
#29
this isn't just for ending the game with zerglings, you can use it for a quick run by for scouting with a couple zerglings if you aren't willing to sacrifice an overlord early game.
drone hard
Super_bricklayer
Profile Joined May 2010
France104 Posts
September 11 2010 11:02 GMT
#30
Wow, nice trick. But, it's feel like kind of an exploit to me, i mean, you shouldn't be able to know if the wall is open without seeing it, don't you think ?
Still, nice find and great use of the game mechanics.

Could you upload the replay on a replay site please, the download doesn't seem to work any more. ( yeah i know, i say it's kind of an exploit, but i still want to know about it hu... I'm playing zerg, i need to be vicious :p ).
Antares777
Profile Joined June 2010
United States1971 Posts
September 11 2010 12:20 GMT
#31
rofl haha in your face Terran.

That's pretty neatly thought out but if a Terran player scouted a ling rush, y would he break his wall? Maybe to let the scout back in, but that would only be for a second.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
September 11 2010 12:26 GMT
#32
Holy shit great find.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
September 11 2010 12:27 GMT
#33
Actually it might be worth while to only use 1 ling to tell when the Terran is switching.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
oesis
Profile Blog Joined August 2010
117 Posts
September 11 2010 12:48 GMT
#34
Torment: This does not work on wall off's created by a unit.

TheOracle: If you pre-lift the factory and do swap perfectly I don't believe you would have enough time to get in. If you lift a supply depot after lowering it the ling will stop going towards the wall and go back to its old location.

I'm not sure why you weren't able to download from the megaupload but whatever, I edited main article with a link to a replay site.

Lastly I did things the lazy way with this rush. I let lings run all the way from the patrol position to the wall. On the other hand if you had the APM you could only have 1 ling patrol and have all other lings on the bottom of the ramp just out of sight. When you see the ling running towards wall you manually tell the lings at the bottom of the ramp to move in saving you some moving distance. If you were doing this for scouting you could just do this with 2 lings, 1 to patrol and 1 on the bottom of the ramp.
1000==0011
tackklee
Profile Joined September 2010
United States270 Posts
Last Edited: 2010-09-11 12:52:33
September 11 2010 12:52 GMT
#35
Awesome job. Little things like this always make the game more interesting. I see this being EXTREMELY useful as zerg.

I hope we can figure out the other maps as well.
Centric
Profile Blog Joined March 2008
United States1989 Posts
September 11 2010 12:57 GMT
#36
I think that the rush may not always be viable, but the mechanic for getting past wall-ins is fantastic. Great find.
Super serious.
Thall
Profile Blog Joined August 2009
Switzerland214 Posts
September 11 2010 13:00 GMT
#37
seems pretty nice, although i think we need to test this a few times in actual games before we really can say if it's useful or not.
This strategy is made of balls ! - Nick "Tasteless" Plott, during GSL cast
ChickenLips
Profile Blog Joined May 2010
2912 Posts
September 11 2010 13:05 GMT
#38
On September 11 2010 19:06 KawaiiRice wrote:
this is worthless
any terran that doesnt take ten seconds to swap an addon will block this easily (look in replay how fast he floated rax. I always float rax when factory is right above... the player in the replay floated his rax before his factory. Lol?)

Edit: for all the people praising this as a miracle please look at the replay and rofl. Seriosuly.


Agree.

Good players will either properly swap their front door when they dont have enough stuff to hold off lings or they will have enough stuff to hold off lings.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Super_bricklayer
Profile Joined May 2010
France104 Posts
September 11 2010 13:10 GMT
#39
Well, don't look at that as a "easy win trick" but more as the way to know he's opening the door. It can be useful to scout or put some pressure, keep the terran in his base while you're macro. It can't be bad obviously.

@ oesis : thanks for the upload. I just watched the replay, makes me realize how effective it can be.
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
September 11 2010 13:21 GMT
#40
very smart player
AKA: TelecoM[WHITE] Protoss fighting
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