• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:01
CEST 16:01
KST 23:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview1[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1526 users

ZvT Pathing Rush

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 Next All
oesis
Profile Blog Joined August 2010
117 Posts
Last Edited: 2010-09-16 19:37:28
September 11 2010 08:10 GMT
#1
This rush is based on how units path, it could be considered a bug. Anyways I'll start by explaining the pathing trick.

Have you ever noticed how when you send a drone to scout a Terran base it wont always go up the ramp. Then when you get to the top there is always a full wall off. The reason this happens is that units take into account buidlings not actually in their vision when deciding how to path. So even though you can't see that there is a full wall off your drone does and doesn't even try to go up the ramp. This does not effect just drones however but all ground units and all move commands such as attack move.

Next I had to figure out where units went when they cant reach there destination due to a full wall off. Well it turns out that they try to get as close as possible to the point you commanded them to move to. But close as in air distance not ground distance. So they may go someone thats actually very far away from where you commanded them to go by ground but fairly close by air.

Now I ask you, what makes Terran's so hard to attack in the early game, ..., its there wall. Now instead of having to bust it with Banelings or roaches wouldn't it be nice if they just let you in. That is the goal of this strategy, to walk into the Terran's base.

The goal of this rush is to have your lings run into your opponents base whenever your opponent breaks there wall for some reason, whether its by lowering a supply depot to let a scout out or lifting a rax to swap add ons. So far this has been tested on blistering sands but it could work on other maps. It works by telling your lings to patrol between a point in your opponents base and a point thats on the other side of the cliff. Since the lings know they cant get into the base they will just run around a bit on the lower edge of the cliff, trying to get close line wise to the point in the base. Finally when your opponent breaks the wall for some reason you lings will know instantly and run into the base.

This is the lings on patrol
[image loading]

This is then running into the opponents base when they swap add-ons
[image loading]

This is a Replay of the rush in action(Note this game was set up to display the rush)
Pathing Rush Replay

Someone was having trouble getting replay so here's an alternate link for the Replay.
[image loading]

On a side note there are probably other uses for this trick, for example if you only set 1 ling on patrol you could know a couple second sooner when your opponent was pushing out, than if you had one at the base of their ramp, as you would know the exact time they lowered there depot.

Edit: This is a game where I used this trick to scout what tech my opponent was going. Admitadly its pretty dum to hide a starport at your choke but regardless this allowed me to prepare for it easily. Look at 5:20 to see this happening.

[image loading]
1000==0011
dthree
Profile Joined March 2010
Australia150 Posts
September 11 2010 08:16 GMT
#2
You sir are a god amongst men!

I definitely plan on using this to get a scout on T.
Pixel.
Profile Joined April 2010
Netherlands287 Posts
September 11 2010 08:20 GMT
#3
Wow this is really great, Thx for the tip
Member of KnightS* www.Ks-gaming.com Pixel.323
Terranist
Profile Blog Joined March 2009
United States2496 Posts
September 11 2010 08:25 GMT
#4
that's a neat trick. it amazes me how this game evolves more every day.
The Show of a Lifetime
zhouzhou
Profile Blog Joined September 2010
Canada138 Posts
September 11 2010 08:25 GMT
#5
Very clever, oesis.
Torment
Profile Joined August 2010
United States121 Posts
September 11 2010 08:31 GMT
#6
I could see this becoming standard play, that is, until terran starts expecting it and setting traps/ fake outs, or scouting for the ling ball before pushing out. Either way though its a win-win since each of those scenarios is time spent by the terran. Does this also work when a unit (zealot in zvp) is used to complete a wall? I wanna test this out asap, LOVE hearing about new discoveries such as this!
www.djcracka.com ---trance/house/dnb/breaks/progressive live sets and original tracks by me, for you.
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
September 11 2010 08:40 GMT
#7
Very nice. Just something a terran player needs to be wary off

Az0r_au
Profile Joined August 2010
Australia385 Posts
September 11 2010 08:45 GMT
#8
On September 11 2010 17:31 Torment wrote:
Does this also work when a unit (zealot in zvp) is used to complete a wall?

No, the zerglings would patrol into the zealot and attack.
MorroW
Profile Joined August 2008
Sweden3522 Posts
September 11 2010 08:49 GMT
#9
brilliant ^^
now i hope blizzard realize they must fix this so units dont know where buildings are without the player knowing
Progamerpls no copy pasterino
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
September 11 2010 08:51 GMT
#10
On September 11 2010 17:49 MorroW wrote:
brilliant ^^
now i hope blizzard realize they must fix this so units dont know where buildings are without the player knowing


This only works with walls? Don't see the problem.

nihoh
Profile Blog Joined May 2010
Australia978 Posts
September 11 2010 08:53 GMT
#11
I thought they would patrol all the way up the ramp and then get shot by marines... So they don't... Interesting.
Dont look at the finger or you will miss all that heavenly glory.
Sqq
Profile Joined August 2010
Norway2023 Posts
September 11 2010 08:53 GMT
#12
holy shit, thansk alot dude
Dead girls don't say no.
SilverSeraph
Profile Joined April 2010
Canada5 Posts
September 11 2010 08:59 GMT
#13
Thats pretty crazy...
PanzerKing
Profile Joined May 2010
United States483 Posts
September 11 2010 09:00 GMT
#14
If he sees the lings sitting outside his base, and moves the factory over the rax before doing the swap, your lings won't be fast enough to get into his base. Still, it's a nice trick, and one of the main reasons that I now go 9-rax reaper every game against Z.
http://tkrmx.blogspot.com/
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 11 2010 09:00 GMT
#15
sick discovery!
ModeratorBlame yourself or God
teamsolid
Profile Joined October 2007
Canada3668 Posts
September 11 2010 09:02 GMT
#16
I love it! Def gonna try it out.
Neverlose
Profile Joined September 2010
Netherlands1 Post
September 11 2010 09:03 GMT
#17
You sir, are a genious
Archmage
Profile Joined November 2008
United States169 Posts
September 11 2010 09:10 GMT
#18
It'll be interesting to see if this can become standardized. If there are exploitable positions like this on every map, then it may force the Terran player to rethink how they are designing their walls. A supply depot can easily be raised if he sees the lings coming. However, a lifted off building has to get in just the right position to land. This would work very well in conjunction with a baneling bust. That way if he uses supply depots, the banelings will have more effect. If he goes barracks/factory wall, then he'll have to be careful if he wants to lift one off.
rathe
Profile Joined August 2010
United States109 Posts
September 11 2010 09:16 GMT
#19
This should work with any unit, not just lings. Man, I have to try this with P.
Rob Hustle - Check out my music mang! - http://www.facebook.com/robhustle
Douillos
Profile Joined May 2010
France3195 Posts
September 11 2010 09:24 GMT
#20
I say, great stuff . Gg !!
Look a giraffe! Look a fist!!
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Qualifier
13:00
Spring Champs Qualifier
WardiTV539
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech146
SKillous 42
MindelVK 30
StarCraft: Brood War
Britney 42068
Sea 5025
Mini 1090
ggaemo 339
Soulkey 277
BeSt 258
firebathero 202
Mind 157
hero 135
Last 119
[ Show more ]
Zeus 109
Rush 102
Pusan 70
Sea.KH 58
Barracks 40
Aegong 40
Hm[arnc] 29
Sacsri 27
ToSsGirL 26
Shine 23
yabsab 18
soO 16
Nal_rA 14
Rock 13
Terrorterran 11
Icarus 6
Dota 2
Gorgc6511
qojqva1224
League of Legends
Reynor127
Heroes of the Storm
Trikslyr36
Other Games
Grubby15110
singsing2263
B2W.Neo628
Beastyqt403
DeMusliM332
byalli327
Lowko314
crisheroes292
Sick225
KnowMe111
monkeys_forever89
ArmadaUGS49
Organizations
Counter-Strike
PGL41277
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Gemini_19 154
• StrangeGG 75
• Adnapsc2 22
• Response 4
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV193
League of Legends
• Nemesis2307
• Jankos1621
Upcoming Events
IPSL
2h
Dewalt vs nOmaD
Ret vs Cross
BSL
2h
Artosis vs Sterling
eOnzErG vs TBD
BSL
5h
Bonyth vs Doodle
Dewalt vs TerrOr
Patches Events
8h 45m
GSL
18h
Cure vs herO
SHIN vs Maru
IPSL
1d 2h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 5h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 19h
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
2 days
Kung Fu Cup
2 days
GSL
3 days
Replay Cast
4 days
GSL
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Replay Cast
6 days
RSL Revival
6 days
Classic vs SHIN
Rogue vs Bunny
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.