On September 01 2010 21:32 Nafaltar wrote:
There where some small hitches in your allies play that should be easy to fix and will help regardless of what you face: he qeued the 10th probe before making the pylon and did not spend his chronoboosts properly aswell as falling behind on macro when he sent you some units to try and help out.
As to what you did: you could see his spinecrawler going down and should have immediately attacked it with a couple drones before his lings arrived and put a crawler of your own down to try and delay. Once the enemies crawler went up you should have pulled back immediately and gone for a ling run by the moment you got speed: you where already dead, but they would have had a hard time surviving against speedlings+ a couple stalkers with slow lings and a dash of reapers. Which should have made the game go 1v1 with a better economy on your P ally than they had on the T.
Well I was quite furious and surely didn't respond in the best way. My emphasis though is that I was pretty much dead; it's simply not defendable although we properly send a scout after pylon.
Otherwise I was going for some 9 over/10 gas/ 11 pool fast speedling build which makes a lot of sense on this map, if you're not brutally rushed like that.
Unfortunately ling speed didn't finish before my pool went down (hell I didn't even manage to cancel it) otherwise your point is correct.