• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:41
CEST 08:41
KST 15:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy17ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Pros React To: JaeDong vs Queen Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ How Can I Add Timer & APM Count? [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9157 users

[H] Can't beat Terran.

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
fabioisonfire
Profile Joined August 2010
United States81 Posts
Last Edited: 2010-09-01 04:51:15
September 01 2010 04:44 GMT
#1
Before you read on, this isn't going to be a whine thread, I'm not crying "IMBALANCE!", and I'm not a troll.

I'm a new Zerg player, (Platinum level Protoss) and I just simply cannot defeat Terran. I've tried everything- fast Roaches. Banelings. Hydralisks. Fast expanding. One base Mutalisk. I've even resorted to cheesing, Zergling rushing has failed me as well. I feel like my macro is great- I expand when I need to, I keep producing units, but they just eat away at my armies like nothing. I scout well, too.

With their scans, no matter my build, they always counter with Siege Tanks, or mass Marauder/Marine. And whenever I decimate a Terran army, I can never break through their Siege Tank'd wall. What can I do?

I can provide replays if anyone is interested.
The things you own, end up owning you.
protoss22
Profile Joined August 2010
United States41 Posts
September 01 2010 04:45 GMT
#2
You could still hide tech by spewing creep with an overlord somewhere and building your tech there.
fabioisonfire
Profile Joined August 2010
United States81 Posts
September 01 2010 04:46 GMT
#3
On September 01 2010 13:45 protoss22 wrote:
You could still hide tech by spewing creep with an overlord somewhere and building your tech there.


I wish- I'm usually getting scanned before that point.
The things you own, end up owning you.
Fistdantilus
Profile Joined August 2010
United States136 Posts
September 01 2010 04:53 GMT
#4
I can almost bet the problem is missed injections and/or over/under droning. Take a look at your replays and see how much of the game you're ahead in both food count and worker count.
Ai.Cola
Profile Joined May 2010
Germany236 Posts
September 01 2010 04:58 GMT
#5
The reason why you lose is that you think your macro is great and that you always react in the right way.

Trust me, it isn't.
Look at your mistakes and improve them, watch replays, and so on - what else should we tell you?
if everything you said was right, the only possibility left is, that terran is insanely imbalanced.

If you want some analysis post replays.
check out my stream: http://www.own3d.tv/live/103247/Alien-Invasion_Cola HotS Terran, Grandmaster
tofurocks
Profile Joined June 2010
13 Posts
September 01 2010 05:02 GMT
#6
If he gets tanks, throw some banelings in there. Playing zerg myself (only plat), it seems to me that with Terran you need to be a bit more picky about what units you make. You can't just force a build and expect it to work. You have to actually counter.
Dragonblood21
Profile Joined July 2009
United States139 Posts
September 01 2010 05:08 GMT
#7
You should provide a replay because it's hard to help you by speaking in a "general sense" at times. There can be many things that are incorrect with your play. For one it seems like mindset is incorrect. You've said you tried everything then just more or less stated units that are lair tech or lower. Builds don't revolve around getting X unit just out on the field. They revolve around creating an advantage, or at least staying on par, against what is standard modern play, while also being able to adapt to other things your opponent may be doing. You can't just really get a unit quickly and expect it to win you the game if it has no real reason for being out at that time in the first place. If it has nothing it really does well against or no niche in your plan whatsoever, it's not going to be effective.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
September 01 2010 05:16 GMT
#8
REEEEEEEEPLAYS
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Dragonblood21
Profile Joined July 2009
United States139 Posts
September 01 2010 05:21 GMT
#9
On September 01 2010 14:02 tofurocks wrote:
If he gets tanks, throw some banelings in there. Playing zerg myself (only plat), it seems to me that with Terran you need to be a bit more picky about what units you make. You can't just force a build and expect it to work. You have to actually counter.


They typical reason for T to get tanks is to kill banelings... =\.
Manifesto7
Profile Blog Joined November 2002
Osaka27172 Posts
September 01 2010 05:22 GMT
#10
Please include some replays, and add your own analysis of what you think you are doing right and wrong. It will help people give you better advice.
ModeratorGodfather
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-09-01 05:26:04
September 01 2010 05:24 GMT
#11
Don't try to go out and win. 5 minutes. 10 minutes. You're not protoss.

Take bases, and defend his attacks. Shoot for 3-4 bases 200/200.
Destroy his army when it moves out. Get a good surround our at least a 2 prong flank. Then you power through him.

You're playing to get away with macro and defending. Harass with Mutas to keep him honest and make him spend money on defense. Size up his army and make a proper composition.

It's not your job to go out and win as Zerg. You take the map and out macro. Trying to 1 base/ 2 base rush them early is not going to win u the game.
GLHF
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Quizzms
Profile Joined May 2008
United Kingdom5 Posts
Last Edited: 2010-09-01 05:40:27
September 01 2010 05:33 GMT
#12
I don't have a great terran matchup either, but having watched a lot of replays and improved the matchup slightly by rinsing out mass games over the weekend, I conclude that a good ZvT has the following principles:

--> Your aim is to take the game into a macro-heavy lategame situation. If you see an opportunity then you might be able to kill him off earlier, but your aim should nearly always be to take it to lategame where Zerg has more advantages over terran (ultralisks, mobility, unit switching, quick army production).

- You must scout well and react to what he does in the beginning - so so important, this usually means sacrificing an overlord and placing overlords in key positions to watch for drops and armies moving out. The first 10minutes of the game is "survival mode" for you - you need to counter him and kill his first push/harass without losing too many workers to at least enter the midgame on even footing.

- Once you have countered his early game push, you can build drones and get a strong economy - it will also help immensely if you can buy yourself some breathing room - harassing with mutalisks is a great way to do this and very popular in this matchup. The longer you can stall him from moving out the more drones you can make.

- In the midgame, you should aim to set yourself up with 2 fully saturated bases, with 3 hatcheries and 2 queens spawning lava and at least 1 queen for creep expansion. Creep expansion is essential - it helps you flank, engage quickly, makes your units more effective and helps you make maximum use of zerglings and banelings, both of which are very good against infantry. The more creep you spread earlier, the better. I'm using 3 queens (4 on desert oasis because its such a big map) earlygame - 1 especially to spread creep, its that important.

- Look for opportunities - things like zergling backstabs when he moves out, sneaky nydus worms in corners of his base, pooing creep over his expansion spots to delay them, burrowing zerglings there - these are all opportunities to make his life a bit harder, and due to the difficulty of the matchup you need to try to utilise them fully.


I know this is very general, but you need to get into the mindset of ZvT. I havn't gone onto unit compositions yet, I'll leave that to you to decide what works. You have to just accept that you will often need to go lategame 20minutes+ versus terran to win - once you've accepted that it's game on.

Surviving first push / getting strong midgame economy and production / harassing & stalling / setting up for lategame. Or fake an FE and as soon as his scout disappears put down a baneling nest and bust his ass =)


edit: I'd like to add two more....

- Find the killing ground - every map has at least some open areas that are good for flanking (some more than others...). You need to decide where you're going to kill his army when it comes out so you can set up and prepare in advance. That means spreading creep there and along other avenues where he might attack. Zerg units can be very efficient if they flank and are able to engage the right units quickly, so you need to make sure it happens.

- If you think he's doing something weird, but you're not sure, then make extra queens. It's worked well for me so far - queens are effective against hellions, drops, banshees and vikings. It doesn't hurt to have a few extra ones around.


There is much more to this matchup, but I hope this can be used as a foundation for improvement, which will not happen immediately, but it is steady. For me, I feel that if I become a strong earlygame scouter/defender, and lategame macro monster, then I can become strong in this matchup where others continue to cry.

GL



Swig
Profile Joined July 2010
United States54 Posts
September 01 2010 05:36 GMT
#13
Or fake an FE and as soon as his scout disappears put down a baneling nest and bust his ass =)




heh that's a good one. I never thought of doing that XD
Quizzms
Profile Joined May 2008
United Kingdom5 Posts
Last Edited: 2010-09-01 05:49:28
September 01 2010 05:45 GMT
#14
On September 01 2010 14:36 Swig wrote:
Show nested quote +
Or fake an FE and as soon as his scout disappears put down a baneling nest and bust his ass =)




heh that's a good one. I never thought of doing that XD



It may be worth doing it anyway if he's nearby. Once he's scouted your main, he moves to your expo (there may be a dance to try to put the expo down) - if you put the bling nest down as soon as you have 50 gas (after your ling speed upgrade of course). Then:

1) His scout will piss off - make some zerglings, when your first round of larva pops then cancel the hatchery and build more lings.

2) He will scout your main again - cancel the bling nest and you haven't lost much resources.

This is what I mean about looking for opportunities. They normally occur when the other player makes a mistake (e.g. forgets to scout, doesn't cover vision of his whole base, he moves out and leaves his depot wall open, he thinks you're massing muta when you only building 3 so he makes 2 thors and more marines, etc etc).

As a zerg you need to become a master opportunist and punish such mistakes severely. It is not a case of playing the matchup and using the same strat without opening your mind, you need to recognise an opportunity when you see one.



GLGL
Quizzms
Profile Joined May 2008
United Kingdom5 Posts
September 02 2010 07:22 GMT
#15
Well I have to confess being a little pissed, I provide some insight into the matchup that I feel is pretty valuable (although non-specific on build orders, unit compositions, etc it establishes the mindset of the matchup which i think is the foundation) - then the thread dies. GG
haLs
Profile Blog Joined June 2010
United States27 Posts
September 02 2010 08:53 GMT
#16
On September 02 2010 16:22 Quizzms wrote:
Well I have to confess being a little pissed, I provide some insight into the matchup that I feel is pretty valuable (although non-specific on build orders, unit compositions, etc it establishes the mindset of the matchup which i think is the foundation) - then the thread dies. GG



I read your post and took a lot from it. Maybe you were the reason the thread died--answers solved.
Think for yourself--question authority.
Schtrudel
Profile Joined August 2010
Romania56 Posts
September 02 2010 09:06 GMT
#17
http://www.sc2mapster.com/maps/unit-tester/
Take this and see what works against what . It's the unit tester map
Schtrudel 678 add me for practice/friend to play with http://eu.battle.net/sc2/en/profile/502495/1/Schtrudel/
h4xh4xh4x
Profile Joined May 2008
Canada90 Posts
September 02 2010 09:45 GMT
#18
On September 01 2010 13:44 fabioisonfire wrote:
I feel like my macro is great-


This is losing you all of your games.

Lose your ego, all my 1000+ diamond friends are pretty terrible, myself included.

Practice more.
lings
theorybiscuit
Profile Joined May 2010
Canada117 Posts
September 02 2010 09:53 GMT
#19
[image loading]
An opinion should be the result of thought, not a substitute for it. ~Jef Mallett
FallacyGaming
Profile Joined August 2010
36 Posts
September 02 2010 12:54 GMT
#20
http://www.teamliquid.net/forum/viewmessage.php?topic_id=148615

This build will help you alot with terran early game and if you cant transitioon out of lings + expo by the time they come with tanks you should have mutas up and blings But this will help ya alot try it I created it myself im a 740 diamond Z
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft698
StarCraft: Brood War
Sea 10437
Zeus 1493
Shuttle 554
JulyZerg 59
sSak 42
GoRush 33
NaDa 30
Aegong 21
NotJumperer 9
Dota 2
NeuroSwarm164
League of Legends
JimRising 774
Counter-Strike
Stewie2K928
m0e_tv530
Organizations
Counter-Strike
PGL1184
Other Games
gamesdonequick1018
BasetradeTV112
StarCraft: Brood War
UltimateBattle 73
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Light_VIP 55
• practicex 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki33
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt547
Upcoming Events
RSL Revival
19m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
7h 19m
BSL
12h 19m
Afreeca Starleague
1d 3h
Wardi Open
1d 3h
Replay Cast
1d 17h
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
CranKy Ducklings
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.