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[Q] ZvT - Are spine crawlers ever a good idea? - Page 2

Forum Index > StarCraft 2 Strategy
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DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
August 27 2010 07:43 GMT
#21
I think one spine crawler is fine against hellions or against reapers on LT / Kulas (so they cant just permanent jump up and down the cliff), but there you need alot of zerglings to prevent it from being sniped. More than that is pretty useless, as any tankpush will just kill them.
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Viruuus
Profile Joined February 2010
Germany451 Posts
August 27 2010 07:55 GMT
#22
Spinecrawlers are definetly not "costeffective" in most ZvT scenarios (they help vs hellion harrass on maps with open naturals though)
But this is not the only thing to consider.
In Broodwar, sunken colonies were not really great vs Terrans aswell, Tanks obviously hardcounter them, and even 10 marines 2 medics could kill 2 sunkens without much trouble, adding in 1-2 firebats to take the first shots when there were more then 2 sunkens.
However, the problem that zerg often has, is that you can only make zerglings at the beginning, and those use up your larva so fast, that you will have a ton of minerals and gas if you build nothing else.
If youre teching to e.g. mutas or some other unit, its ok to save up money, but you still have the disadvantage if your enemy has units that do well against those zerglings, e.g. hellions. So you need to hold your opponent off, until you can get your mutas out, but you cant make a big enough army, since your larva/unitvalue ratio is terribad without any tech (or denied tech, like you cant make roaches when he has alot of marauders). Then you just make those spinecrawlers to keep your opponent from attacking, until your next tech is done, of course spinecrawlers alone suck vs marauders, and zerglings alone suck vs hellions e.g. but together with some micro, it can be so annoying and cost so much time for the terran to break you, even though the units themselves are not costeffective.
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TriniMasta
Profile Joined December 2009
United States1323 Posts
August 27 2010 08:02 GMT
#23
idc I'm from brood war, and I get into that habit of just throwing down 3-4 spine crawlers if I see a terran rush that I'm not expecting.
정명훈 FIGHTING!!! Play both T and P.
ALPINA
Profile Joined May 2010
3791 Posts
August 27 2010 08:31 GMT
#24
They are really weak vs. Terran. I use them only vs. hellion harass or in maps like LT where they cannot be killed one by one w/o others not attacking.

To OP: I don't think on maps with chokes spines prevents you from flaking or attacking, at least not for me..
You should never underestimate the predictability of stupidity
Melancholia
Profile Joined March 2010
United States717 Posts
August 27 2010 09:46 GMT
#25
On August 27 2010 17:02 TriniMasta wrote:
idc I'm from brood war, and I get into that habit of just throwing down 3-4 spine crawlers if I see a terran rush that I'm not expecting.

They build so slow though, doesn't the Terran arrive before they finish?
Domonkazu
Profile Joined August 2010
Germany29 Posts
August 27 2010 10:27 GMT
#26
if terran go 5 rax reaper I wont bother building one, it will just get 2 shotted.
OhJesusWOW
Profile Joined August 2010
United Kingdom127 Posts
Last Edited: 2010-08-27 10:34:44
August 27 2010 10:33 GMT
#27
Crawlers are useless beyond your transition into mid game. If they had a decent burrow time, they could be used resourcefully in a timing push; if they had a decent build time they could be used as a resourceful response to an incoming strike force; if they had detection, they would be essential.

I don't what bugs me more - the 50 second build time or the 12 second burrow. But the tandem is ridiculous - to think a Spine costs you a drone (or larva in the early game) is even moar ridiculous. If your opponent can force you to make a Crawler, they are already doing damage to you.
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Yenticha
Profile Joined July 2010
257 Posts
August 27 2010 10:44 GMT
#28
If your opponent can force you to make a Crawler, they are already doing damage to you.


+1
I only use spine whenever I feel hellions are coming, and mid/late game to make harass on my exps not TOO easy.
Mearis
Profile Joined August 2010
Italy76 Posts
Last Edited: 2010-08-27 10:55:52
August 27 2010 10:52 GMT
#29
Crawlers are only really useful to stop hellion harass and/or to defend against a 4 gate push, since if you scout one coming, throwing down a few crawlers can be a good response.

Crawlers are a pathetic use of money though both in terms of DPS (150 minerals for 15 dps is beyond pathetic) and HP. Consider that for the price of one spine crawler you can get 6 zerglings and each zergling does 7 dps.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=115345
Jaso
Profile Blog Joined April 2010
United States2147 Posts
August 27 2010 10:58 GMT
#30
On August 27 2010 09:24 eth3n wrote:
Spine-related ZvT question:

I generally have about 6 queens for my main/nat, and I spread a huge amount of creep tumors, and after I have creeped up my half of the map I still throw a lot of "active" tumors around my spines, I like to do this if terran tries to siege my lings/spines, as selecting X active creep tumors and choosing to make new tumors will waste a wave of siegefire and i can send in lings/banes...

Is this a decent strat or am I simply wasting my time/apm for a rare scenario in ZvT?


That actually sounds like a good technique =o
derp
Macabre
Profile Joined July 2010
United States1262 Posts
August 27 2010 11:02 GMT
#31
What if Queens could create spine crawlers? I think this would allow zerg to create static defense without that dreaded feeling of losing yet another drone just to stay alive. It always just feels so wrong to see a zerg hover at 20 drones just to stay in the game, while other races one base and manage 30.
Those who know how to think need no teachers. Tasteless - I think I'll take my shirt off and let my muscles do the casting
OhJesusWOW
Profile Joined August 2010
United Kingdom127 Posts
August 27 2010 11:13 GMT
#32
On August 27 2010 20:02 Macabre wrote:
What if Queens could create spine crawlers?

This is probably a bad idea. The Queen is already a high priority in Zerg harass, but putting her at the very top would be too much. That is too much responsibility for a single unit.

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