|
Hey y'all,
For those of you who are unaware, Morrow just won IEM, taking down Idra, Dimaga, TLO, Huk, and Artosis all along the way. The replays of all this can be found in this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=145398 . Watch his games. With the exception of the Tarsen series, his games are unbelievable.
TvP
Morrow abused the "new TLO TvP," aka getting Banshees reasonably quickly and holding the ground with Marines, Marauders, and some mix of Factory units. This kind of opening let Morrow get a fast FE and Huk spent the rest of the game on his back foot. The name of the game is 'aggression;' Morrow never let Huk feel comfortable and his macro made Huk look like a run of the mill Diamond player. I have rarely seen such a skill gap in a match. It is quite clear that Huk's relative inexperience in RTS made MorroW's win all the easier.
Previously, TvP seemed to be defined by going Mech or Bio, but by opening heavy Marines, the quick Raven punishes Stalker heavy openings, and the Banshees represent all kinds of problems. It also means that Void Rays are pretty much out of the question; the Marines with the fast Stim are very strong and multiple Starport mean that Vikings are never far away.
TvT
Morrow lost very sharply to Tarson because of his trademarked 1 Rax Reaper FE was old news and everyone played to beat it. Even so, Morrow won a great series over TLO in a TvT with nothing that could be called stereotypical except that they did usually get at least 1 of each unit production facility. These two top players showed that TvT is wide open currently, whether you open Reapers, Marauders, Marine/Hellion, Marine/Tank, Banshees, the list goes on. TvT, as long as you can stop a quick Bio push or quick Banshee, your strategy can be viable.
The winning builds typically open Fact-Port (I will not call it 1/1/1) but we also saw strong Tech barracks openings. The critical factor for Morrow's victory came with holding back until he could roar up and take map control and hold onto it for dear life. Medivacs have been the Starport unit of choice, 4 marauders can stim down CCs or Factories in no time or tons of SCVs.
TvZ
There are infinite threads talking about the 5 Rax Reaper nonsense, so I will skip that. Morrow showed no respect for Artosis as a player, Bunkering the bottom of his ramp in 2 straight games, stopping the FE and allowing him to just out macro the Zerg. A quick Barracks followed by a pair of ramp Bunkers allowed a ton of time to get up 4-5 Barracks and eventually expand even before the Zerg player does. This style may be very successful against weaker Zergs, as MorroW showcased. Against Dimaga, MorroW won game 1 in style with insane micro in a standard Marine Tank push. His losses occurred any time he tried to get cute with Banshees.
TvZ, it seems that even Banelings aren't enough to just straight up beat Marine heavy builds. The real losses only occurred when Banelings were backed heavily by Mutas or Ultras, but even there, Morrow did very well for himself.
Watch the replays. MorroW's insane aggressive strategies, micro, and unbelievable macro is quite a ways above more popular SC2 "pros" and is educational for everyone.
Thoughts?
|
i fucking hate when people say fast FE. i also hate it when people say a player got his FE after getting banshees mmm and a few factory units. wtf gives? do you know what a fe is?
secondly morrow is a korean pro who plays terran what the hell did you expect lol. the top players in sc2 right now are good but there, on average, on par with b/A- iccup players at best.
User was temp banned for this post.
|
Okay for 1) I was typing quickly, so whoops.
And 2) He is Swedish. Well done.
|
I wouldn't say unbelievable, his series vs Dimaga and Idra were very intense and entertaining tho.
Honestly I thought he was donezo vs Dimaga, but he was able to come from behind and pull out the series.
Felt like he played really solid vs all mu's but honestly I feel he's def below STC skill wise.
|
On August 23 2010 12:04 charlie420247 wrote: secondly morrow is a korean pro who plays terran what the hell did you expect lol. the top players in sc2 right now are good but there, on average, on par with b/A- iccup players at best.
LOL. I love when people make posts like this.
I didn't watch live and hadn't planned to, but I might at least look over the games now. Sounds interesting
|
The way OP described Morrow's play makes me cower in fear. Definitely going to check out the replays.
|
Big surprise. OP terran wins.
User was temp banned for this post.
|
On August 23 2010 12:04 charlie420247 wrote: i fucking hate when people say fast FE. i also hate it when people say a player got his FE after getting banshees mmm and a few factory units. wtf gives? do you know what a fe is?
secondly morrow is a korean pro who plays terran what the hell did you expect lol. the top players in sc2 right now are good but there, on average, on par with b/A- iccup players at best.
did you just say that morrow is korean?
|
On August 23 2010 14:10 travis wrote:Show nested quote +On August 23 2010 12:04 charlie420247 wrote: i fucking hate when people say fast FE. i also hate it when people say a player got his FE after getting banshees mmm and a few factory units. wtf gives? do you know what a fe is?
secondly morrow is a korean pro who plays terran what the hell did you expect lol. the top players in sc2 right now are good but there, on average, on par with b/A- iccup players at best. did you just say that morrow is korean?
He's one of those curly blonde haired koreans, they're new.
|
Honestly, TY original poster, that was interesting for me to read. I think charlie had his panties in a bunch
|
On August 23 2010 14:08 Dogsi wrote: Big surprise. OP terran wins.
thank you for your input mr. I've made 11 posts, where likely all of them say terran is OP.
lol morrow korean. also, Idra showed that 5 rax reaper is beatable, but he made a lot of mistakes that slowly allowed Morrow to outmacro him, which is completely ridiculous.
|
personally, I think there is a lot to learn from every player/match almost from that tourney. And having Day9 there commentating just makes it easier. Though I wanted to hit appolo with a shoe sometimes : / Anyhow, was a lot of things to take in, all from Idra beating reapers and getting beaten by it, to the nice infestor play, (was it TLO?)
|
On August 23 2010 14:37 Buffy wrote: personally, I think there is a lot to learn from every player/match almost from that tourney. And having Day9 there commentating just makes it easier. Though I wanted to hit appolo with a shoe sometimes : / Anyhow, was a lot of things to take in, all from Idra beating reapers and getting beaten by it, to the nice infestor play, (was it TLO?) how is this contributing at all?
|
Oh shit guys watch out.. Morrow switched races, he's now playing as korean.
|
Here's a long post in case your view of this series is something along the lines of: "oh shit morrow is korean." Also, thanks to the posters who provide the thoughts like "terran OP." Really helpful guys.
I wasn't really an IdrA fan until after watching the IEM finals. People seem to focus an exceptional amount on MorroW's play, which didn't seem like anything special to me besides spamming reapers from 5 rax. I chose to focus on IdrA's play, which was much more impressive to me since it's probably equal if not even more helpful to review the loser's play just as much as the winner's.
In Game 1 IdrA was essentially caught off guard by the mass amount of reapers. All he had when MorroW began his aggression were lings, which obviously are atrocious against mass reapers. This game just looks like IdrA playing standard while MorroW does an aggressive BO and pressures IdrA's standard play into submission.
Game 2 it really looks like MorroW's aggression was later since IdrA doesn't do any large build order changes but when the reapers start trying to harass IdrA basically has roaches out and even if you micro and kill a few roaches (which basically takes forever) you're not really doing anything useful. Spending 500/500 to kill like maybe five roaches (375/125) doesn't really get you anywhere fast.
The harassment basically did absolutely nothing in Game 2 and IdrA was able to get some creep spread out and then get the roach speed upgrade, essentially ending the usefulness of reapers completely. Obviously MorroW starts pounding some marauders, but IdrA throws down a spire at around 10 minutes and proceeds to dominate MorroW. This is the only game we see mutas from IdrA and also the only win in the series. I don't really think this is a coincidence. This five barracks reaper build invests extremely heavily to harass and if it is ineffective like in game 2 then you pretty much only have the option of pounding marauders and marines since you've already thrown down 5+ tech lab barracks and are behind on basically everything (stim/combatshield/+1/vacs). If mutas come out you are pretty screwed. From the time the mutas pop it's pretty much textbook ZvT domination and MorroW knows he's pretty behind so he just does a pointless allin with SCVs, since it's not 15 minutes into the game and banelings won't instantly kill all of them. The ghost transition was cute but if you're on two gas and pounding ghosts and marines you better have some seriously strong micro if you think that is actually going to work.against roach/bane/muta/infestor.
Game 3 is the momentum game, whoever wins this is obviously up 2-1 in the tournament while the loser has to play defensively in game 4. The openings are the exact same as they have been for the first two but the reapers' effectiveness is pretty much the same as Game 2. What's the difference between game 3 and game 2 then? At 10 minutes instead of throwing down a spire, IdrA has just pretty much started building an extractor at his nat. He is really behind on gas and basically allows MorroW too much time to recover from his econ-trashing opening. His CC hasn't even landed at 10 minutes. At 11 minutes IdrA throws down a baneling nest behind his natural (he still doesn't have the 2nd extractor at his nat). Thirty seconds later MorroW scans the baneilng nest and does a great play, killing it at 12 minutes before it finishes, setting back IdrA a huge amount. I was pretty disappointed when IdrA threw down the baneling nest at 11 minutes instead of a spire, but he got the 2nd gas in his main extremely late and his 3rd gas at his nat late too so it's not like he could even keep up muta production.
Let's take a look at one thing now. Obviously MorroW's baneling nest jack was a great play, but if we go back to Game 3 and take a look at where IdrA places his spire, we'll see that the spire is in a GREAT position. It's next to the ramp and it would be suicide for reapers to get there since they basically have to walk through IdrA's army. MorroW actually did scan the spire as well so it's not like he didn't know it was there. From this we pretty much learn two major things: actually get gas so you can tech and don't put your tech blatantly where it can get killed. You see it in game 3 here, you see it in tester vs STC game 2.
Obviously IdrA's mindset was rattled by MorroW's build order in game 3, which I thought was surprising since he basically crushed MorroW in game 2 and had the momentum. It really looks like IdrA was thinking something like "wow this dude's doing the same retarded shit three games in a row? what a ******" and then getting thrown off his game. Obviously this is a great mindgame by MorroW which was the direct set up for Game 4.
Game 4: IdrA gets unlucky and doesn't scout a timing attack. The only thing that matters here is MorroW's great transition from spamming the same build order three games in a row to a massive timing attack to take a 3-1 win in the finals. MorroW shows excellent BO5 play here and took the win.
To me this series was more of a testament to how good IdrA really is (could be) than anything else. He pretty much crushed MorroW in game 2. This wasn't exactly unexpected since we can take a look at the maps: in game 1 IdrA's nat was pretty much wide open up front combined with his unfamiliarity with the 5RR BO. Game 2 on metalop had IdrA's nat pretty much away from T, which is usually extremely hard to deal with for the T in that type of spawn location since Z can take the nat and the third so easily and expand away from T and it looked like textbook Z win. Game 3 IdrA's defense was still solid like Game 2, but it looked to me like his mindset wasn't at 100% and got behind on gas/tech, exactly what harassment is supposed to do to your econ.
MorroW definitely brought in a new strategy. I don't personally like how badly it crushes your econ but it's definitely suited against a heavy macro player like IdrA to throw him off his game. I'm not entirely sure if it's imbalanced but it's pretty clear that it works better on some maps than others and with the essentially trashy map design we have currently I don't like to call things imbalanced until there's actually been a lot of games played with the strategy.
I'm gonna be honest though, IdrA took out sSKS in a best of five in king of beta tournament, capping it with a nearly flawless display in game 5. I honestly think there's no way MorroW can beat sSKS in tournament so I'm inclined to consider IdrA a stronger player overall. I don't actually like IdrA's arrogance, but I can see how that makes for better drama...
gg to both players.
If you actually read this post, then thanks for your time.
|
|
|
On August 23 2010 12:04 charlie420247 wrote: i fucking hate when people say fast FE. i also hate it when people say a player got his FE after getting banshees mmm and a few factory units. wtf gives? do you know what a fe is?
secondly morrow is a korean pro who plays terran what the hell did you expect lol. the top players in sc2 right now are good but there, on average, on par with b/A- iccup players at best.
"There" does not equal "they're" my friend. Critique your own grammar as well as you critique others'.
@ OP: I thought Morrow played well, but I don't believe that his play in its current form will last. He will have to undergo an evolution of strategy in order to survive future balancing and tuning as well as meta-game changes.
|
On August 23 2010 15:55 Crushgroove wrote: "There" does not equal "they're" my friend. Critique your own grammar as well as you critique others'.
u ned 2 put a koma after "they're" liek dis: "There" does not equal "they're", my friend. plis critiq ur own gramer as well as u critiq otherz, smrt kid!
|
Nice read all around. xPrac, same thoughts.
The thing I can't fathom, and maybe someone can help me out with this, is why did IdrA put his Ultra Cavern at his third, which was on MorroW's side of the map? I don't think it was game-breaking, but still, I've watched this from him and some other top-ish Zerg. Why place important tech buildings in hard to defend areas? (besides hiding from scouts/scans)
Other curious puzzlements that befuddle me include:
Why didn't IdrA change his build to something a little faster to counter this?
Why wasn't an Evo Chamber getting Carapace right away? Speed Roaches plus 1 armor = 4(-2)x2 = 4 damage per Reaper. Sounds like something IdrA would think through and wish for, but even as a snap decision would have helped a ton.
On August 23 2010 15:55 Crushgroove wrote:Show nested quote +On August 23 2010 12:04 charlie420247 wrote: i fucking hate when people say fast FE. i also hate it when people say a player got his FE after getting banshees mmm and a few factory units. wtf gives? do you know what a fe is?
secondly morrow is a korean pro who plays terran what the hell did you expect lol. the top players in sc2 right now are good but there, on average, on par with b/A- iccup players at best. "There" does not equal "they're" my friend. Critique your own grammar as well as you critique others'. @ OP: I thought Morrow played well, but I don't believe that his play in its current form will last. He will have to undergo an evolution of strategy in order to survive future balancing and tuning as well as meta-game changes.
His point isn't about grammar. It's about usage of a term. And he's absolutely correct. An FE is an FE when it's fast. Not after 10+ minutes. Then it's just an expansion.
|
On August 23 2010 15:15 xPrac wrote: From the time the mutas pop it's pretty much textbook ZvT
This. First of all,i'm not a fanboy of IdrA style.Let me explain,I think that he’s one (if not THE) most powerfull occidental player, BUT ,from what I saw in the IEM ,he’s pretty predictable. I m not saying “yo man,I m a pro ,he did a nab BO so he fucked up,GG thx bye” because I think that ,as I stated before,he’s a really really strong player,but I think that pushing always for a macro-gaming setup can be very risky. For me,Morrow studied hard the IdrA BO and created an ad-hoc hard counter to prevent him to go where he’ll surely win : the mid-late game. Morrow knew that he need to finish the game in the first phase.He knew that if he gave IdrA the possibility to expand,then he would be GG for him. So, my position is that IdrA is something like a perfect robot : “I do A , then I create B, then I got C and then I win. No matter what my opponent do.I just go straight for this BO.” And this is true,because if you let IdrA expand,90% is GG . In Morrow BO and openings, Idra found something that broke his gamestyle and just tilted ,like a robot. No different opening,no different tecniques. If he fails his master macro-tecnique,he’s done. I think that Morrow won with this mind-set.Brake the circle.Brake IdrA set and you’ll win because he’ll tilt. These are just my 2 cents.
|
what do u expect. morrow is terran...
User was temp banned for this post.
|
On August 23 2010 12:04 charlie420247 wrote: i fucking hate when people say fast FE. i also hate it when people say a player got his FE after getting banshees mmm and a few factory units. wtf gives? do you know what a fe is?
secondly morrow is a korean pro who plays terran what the hell did you expect lol. the top players in sc2 right now are good but there, on average, on par with b/A- iccup players at best.
LOLOLOL everything about this post is wrong except for maybe the fast FE bit. Idra is clearly a solid b iccup player though amirite? Not every player is Boxer and Flash, but top sc2 players definitely have skills. Seriously though please stop posting random incorrect trash.
|
On August 23 2010 16:26 NuitariSC wrote: what do u expect. morrow is terran...
...
lol. These "Terran OP" posts are becoming a bit boring .I dont even read them anymore,i just pass over.You got something different to say,or its all there?thank you.
|
As a Protoss player I was a little disappointed that there were so few Protoss matchups, and for the most part I believe they actually lost a majority of their games.
Nevertheless, I would probably have never watched the games if you didn't mention these things, so thanks anyway for showing me some awesome replays.
|
"Yeah I wen't all reapers which is a build that is unbalanced against zerg" - MorroW.
I'm Swedish but I take no real pride in his win, he did great... but IdrA just couldn't do anything against mass reapers which doesn't make it a player fault but a game fault. That ruins the experience for me.
That and Zerg just has to do way to fucking much to kill of the simplest of terran armies... banelings are 75-25 each which is almost as much as a reaper... just to blow up a coupple of basic terran marines. Whilst uppgraded helions roast zerglings by the dussins.
|
ok,but i still dont understand one,damn,thing :
15.000€ prize. 1 race OP. IdrA's watching to become a Professional.
----> why you dont go Terran?why he choses Zerg? Let me say you guys: i m not defending T,i just say that these guys are playing to EARN money..so,if this unbalance is so enhanced,why they still choice undepowered (UP) races? I think that in a tournament,when such amount money are running around,you MUST chose not what you like,but what make you win those money. This thought make me dubbious about balance issues..
|
@dadde: Several reasons honestly. First off very few people like to watch mirror matches all the time, so if every pro switches terran prices would drop by some great amount (among with interest). Also blizzard stated several times there will be balance patches. If you keep switching races your overall performance will be lower (thats why there are hardly any pros chosing random). Minor imbalances only help at about equal skill level. So there are two long-term reasons not to switch, while it might seem to be a good decision right now.
Note I'm not saying anything about current balance. I'll leave that one to others.
|
korean terrans did all of these before morrow.
intotherainbow was doing fast banshee vs toss like 4 months ago?
and bunkering bottom of ramp/reaper plays are ancient.
morrow's success in TvT was that he used a bunch of different builds. that matchup is about being unpredictable to get an advantage.
|
On August 23 2010 18:13 Krehlmar wrote: "Yeah I wen't all reapers which is a build that is unbalanced against zerg" - MorroW.
I'm Swedish but I take no real pride in his win, he did great... but IdrA just couldn't do anything against mass reapers which doesn't make it a player fault but a game fault. That ruins the experience for me.
That and Zerg just has to do way to fucking much to kill of the simplest of terran armies... banelings are 75-25 each which is almost as much as a reaper... just to blow up a coupple of basic terran marines. Whilst uppgraded helions roast zerglings by the dussins.
i find this to be quite a naive and leaky argument.
hole one: morrow won a few TvZ games without using reaper against both dimaga and idra. hole two: banelings are 50-25 each, and if they're 'so-so' then why does dimaga make them the staple unit in his army versus bio? (answer: their damage is INSANE) hole three: getting lings roasted by upgraded hellions is exactly the same as a terran running his marine ball into a stack of banelings.
|
Looking at the replays between game two and three, a big difference is that Idra is able to pick off more reapers in game 2 so the initial harass has to end earlier and the transition into an expansion happens about a minute and a half sooner. This was the difference between Morrow having two reactor barracks up in game 3 that he didn't have in game 2. Perhaps that influenced Idra's decision to go with a spire vs banelings? I don't think it was the gas that was the deciding factor, he has one gas at his natural at the end of the harass in both games.
|
+ Show Spoiler +On August 23 2010 15:15 xPrac wrote: Here's a long post in case your view of this series is something along the lines of: "oh shit morrow is korean." Also, thanks to the posters who provide the thoughts like "terran OP." Really helpful guys.
I wasn't really an IdrA fan until after watching the IEM finals. People seem to focus an exceptional amount on MorroW's play, which didn't seem like anything special to me besides spamming reapers from 5 rax. I chose to focus on IdrA's play, which was much more impressive to me since it's probably equal if not even more helpful to review the loser's play just as much as the winner's.
In Game 1 IdrA was essentially caught off guard by the mass amount of reapers. All he had when MorroW began his aggression were lings, which obviously are atrocious against mass reapers. This game just looks like IdrA playing standard while MorroW does an aggressive BO and pressures IdrA's standard play into submission.
Game 2 it really looks like MorroW's aggression was later since IdrA doesn't do any large build order changes but when the reapers start trying to harass IdrA basically has roaches out and even if you micro and kill a few roaches (which basically takes forever) you're not really doing anything useful. Spending 500/500 to kill like maybe five roaches (375/125) doesn't really get you anywhere fast.
The harassment basically did absolutely nothing in Game 2 and IdrA was able to get some creep spread out and then get the roach speed upgrade, essentially ending the usefulness of reapers completely. Obviously MorroW starts pounding some marauders, but IdrA throws down a spire at around 10 minutes and proceeds to dominate MorroW. This is the only game we see mutas from IdrA and also the only win in the series. I don't really think this is a coincidence. This five barracks reaper build invests extremely heavily to harass and if it is ineffective like in game 2 then you pretty much only have the option of pounding marauders and marines since you've already thrown down 5+ tech lab barracks and are behind on basically everything (stim/combatshield/+1/vacs). If mutas come out you are pretty screwed. From the time the mutas pop it's pretty much textbook ZvT domination and MorroW knows he's pretty behind so he just does a pointless allin with SCVs, since it's not 15 minutes into the game and banelings won't instantly kill all of them. The ghost transition was cute but if you're on two gas and pounding ghosts and marines you better have some seriously strong micro if you think that is actually going to work.against roach/bane/muta/infestor.
Game 3 is the momentum game, whoever wins this is obviously up 2-1 in the tournament while the loser has to play defensively in game 4. The openings are the exact same as they have been for the first two but the reapers' effectiveness is pretty much the same as Game 2. What's the difference between game 3 and game 2 then? At 10 minutes instead of throwing down a spire, IdrA has just pretty much started building an extractor at his nat. He is really behind on gas and basically allows MorroW too much time to recover from his econ-trashing opening. His CC hasn't even landed at 10 minutes. At 11 minutes IdrA throws down a baneling nest behind his natural (he still doesn't have the 2nd extractor at his nat). Thirty seconds later MorroW scans the baneilng nest and does a great play, killing it at 12 minutes before it finishes, setting back IdrA a huge amount. I was pretty disappointed when IdrA threw down the baneling nest at 11 minutes instead of a spire, but he got the 2nd gas in his main extremely late and his 3rd gas at his nat late too so it's not like he could even keep up muta production.
Let's take a look at one thing now. Obviously MorroW's baneling nest jack was a great play, but if we go back to Game 3 and take a look at where IdrA places his spire, we'll see that the spire is in a GREAT position. It's next to the ramp and it would be suicide for reapers to get there since they basically have to walk through IdrA's army. MorroW actually did scan the spire as well so it's not like he didn't know it was there. From this we pretty much learn two major things: actually get gas so you can tech and don't put your tech blatantly where it can get killed. You see it in game 3 here, you see it in tester vs STC game 2.
Obviously IdrA's mindset was rattled by MorroW's build order in game 3, which I thought was surprising since he basically crushed MorroW in game 2 and had the momentum. It really looks like IdrA was thinking something like "wow this dude's doing the same retarded shit three games in a row? what a ******" and then getting thrown off his game. Obviously this is a great mindgame by MorroW which was the direct set up for Game 4.
Game 4: IdrA gets unlucky and doesn't scout a timing attack. The only thing that matters here is MorroW's great transition from spamming the same build order three games in a row to a massive timing attack to take a 3-1 win in the finals. MorroW shows excellent BO5 play here and took the win.
To me this series was more of a testament to how good IdrA really is (could be) than anything else. He pretty much crushed MorroW in game 2. This wasn't exactly unexpected since we can take a look at the maps: in game 1 IdrA's nat was pretty much wide open up front combined with his unfamiliarity with the 5RR BO. Game 2 on metalop had IdrA's nat pretty much away from T, which is usually extremely hard to deal with for the T in that type of spawn location since Z can take the nat and the third so easily and expand away from T and it looked like textbook Z win. Game 3 IdrA's defense was still solid like Game 2, but it looked to me like his mindset wasn't at 100% and got behind on gas/tech, exactly what harassment is supposed to do to your econ.
MorroW definitely brought in a new strategy. I don't personally like how badly it crushes your econ but it's definitely suited against a heavy macro player like IdrA to throw him off his game. I'm not entirely sure if it's imbalanced but it's pretty clear that it works better on some maps than others and with the essentially trashy map design we have currently I don't like to call things imbalanced until there's actually been a lot of games played with the strategy.
I'm gonna be honest though, IdrA took out sSKS in a best of five in king of beta tournament, capping it with a nearly flawless display in game 5. I honestly think there's no way MorroW can beat sSKS in tournament so I'm inclined to consider IdrA a stronger player overall. I don't actually like IdrA's arrogance, but I can see how that makes for better drama...
gg to both players.
If you actually read this post, then thanks for your time.
Really good read. This makes several good points. Hopefully most people will take the time to read this. IdrA definitely played exceptionally well, and you highlighted a lot of great things that he did that many of us may have overlooked.
|
On August 23 2010 19:02 Yeran wrote: @dadde: Several reasons honestly. First off very few people like to watch mirror matches all the time, so if every pro switches terran prices would drop by some great amount (among with interest). Also blizzard stated several times there will be balance patches. If you keep switching races your overall performance will be lower (thats why there are hardly any pros chosing random). Minor imbalances only help at about equal skill level. So there are two long-term reasons not to switch, while it might seem to be a good decision right now.
Note I'm not saying anything about current balance. I'll leave that one to others.
i don't agree for the first reason,because none of the players were interested in the future prizes,they were there to win the present one...so,i think that many pro doesnt switch because of the attitude in race big plans/macro-micro managment and their old habbits inBW. About the second..i agree with you,but i d like to find out an old link of wikiwaka about "soon" Blizzard definition..
|
On August 23 2010 19:20 hoovehand wrote:Show nested quote +On August 23 2010 18:13 Krehlmar wrote: "Yeah I wen't all reapers which is a build that is unbalanced against zerg" - MorroW.
I'm Swedish but I take no real pride in his win, he did great... but IdrA just couldn't do anything against mass reapers which doesn't make it a player fault but a game fault. That ruins the experience for me.
That and Zerg just has to do way to fucking much to kill of the simplest of terran armies... banelings are 75-25 each which is almost as much as a reaper... just to blow up a coupple of basic terran marines. Whilst uppgraded helions roast zerglings by the dussins. i find this to be quite a naive and leaky argument. hole one: morrow won a few TvZ games without using reaper against both dimaga and idra. hole two: banelings are 50-25 each, and if they're 'so-so' then why does dimaga make them the staple unit in his army versus bio? (answer: their damage is INSANE) hole three: getting lings roasted by upgraded hellions is exactly the same as a terran running his marine ball into a stack of banelings.
With respect I disagree
#1 yeah those games he use hellions or banshee's instead...same effect..crush the Z early game economy while being immune to counter because of wall and auto repair ( the game Idra fast countered against Tarson was only do-able because the of back door on blistering sands. when he tried on Xel'naga against Morrow the choke allowed MorroW to crush it with like 4 Maruders)
#2 yeah baneling are good against bio...but the best you can hope for is an army trade...ever! the unit does not allow for a win its just a reset I would prefer that a roach/hydra/ling army composition would be as useful against Terran bio...but its not.....lol
3# and its not exacly the same as hellions roasting Zerglings is it?????? lol your hellions don't all self destruct after they own 30 Zerglings .....
|
On August 23 2010 15:15 xPrac wrote: What's the difference between game 3 and game 2 then? At 10 minutes instead of throwing down a spire, IdrA has just pretty much started building an extractor at his nat.
I hope nobody actually takes you seriously here, because that is a horrible analysis.
In game 2, Morrow could have easily won when he had a dozen marauders and spire was still 50% morphing but Morrow decided to wait for nothing and let Idra get the upper hand.
In game 3, Idra couldn't have went for spire because of the heavy reaper pressure. Morrow had a better micro than in Game 3; and Idra had to spent a lot more into standing army to keep the reapers at bay. So yeah, big surprise, spire never came.
Whoever really wants to understand the replays between Idra and Morrow, needs to notice that Zerg does not get a "counter" to speed reapers until speed Roaches. It is clear from replays that slow Roaches on creep are useless and with good micro, a handful of reapers, destroy them. Only with speed and creep do Roaches finally push those cheesy reapers back.
So lets summarize. Speed Reaper = Barracks + 50/25 addon + 50/50 speed reapers who own everything up to Zerg's Lair and Speed Roach upgrade = 150/100 lair + 100/100 roach speed.
How wonderful. Thank you, Blizzard.
|
[QUOTE]On August 23 2010 16:24 JHancho wrote: The thing I can't fathom, and maybe someone can help me out with this, is why did IdrA put his Ultra Cavern at his third, which was on MorroW's side of the map? I don't think it was game-breaking, QUOTE]
That was THE "oh shit!" situation when i watched the game. Ultra Cavern fell like 5 seconds before he got armor upgrade from there. I dont think those ultras never got that upgrade.
It was very crucial mistake and that propaply made idra type out from the game.
|
I'm a terrible starcraft player, very new, and very green. But I find that every single game ever played involving Idra starts the exact same way, regardless of if it is working or not. I know there is a reason he opens the way he does, and that other openings have their own possibly bigger problems. But it seemed to me like he was trying to brow beat a build order into working against an opening that is very strong against it.
I know terran has 52 different strong openings, and Idra's opening is probably the best against most of them. But with what he was facing in the finals consistently I felt sort of like he was expecting his 'better mechanics' to allow his BO to work when he maybe should have switched things up and let his better mechanics survive the downfalls of another play. It just seems to me that being as predictable as he is will lead to this kind of problem regardless of how good reapers or anything else is at the time.
Anyway flame on noob telling idra what to do I know.
|
i agree with you Iscariott. As i stated before,idra (that is,i repeat,a GREAT player) played like a robot.
At the first counter to his opening,he tilted. That s my opinion,i dont want to flame on Idra,i love his game-style and i dont want to judge his choices. Just analizing IEM's finals.
|
On August 23 2010 19:53 Foomnz wrote:Show nested quote +On August 23 2010 19:20 hoovehand wrote:On August 23 2010 18:13 Krehlmar wrote: "Yeah I wen't all reapers which is a build that is unbalanced against zerg" - MorroW.
I'm Swedish but I take no real pride in his win, he did great... but IdrA just couldn't do anything against mass reapers which doesn't make it a player fault but a game fault. That ruins the experience for me.
That and Zerg just has to do way to fucking much to kill of the simplest of terran armies... banelings are 75-25 each which is almost as much as a reaper... just to blow up a coupple of basic terran marines. Whilst uppgraded helions roast zerglings by the dussins. i find this to be quite a naive and leaky argument. hole one: morrow won a few TvZ games without using reaper against both dimaga and idra. hole two: banelings are 50-25 each, and if they're 'so-so' then why does dimaga make them the staple unit in his army versus bio? (answer: their damage is INSANE) hole three: getting lings roasted by upgraded hellions is exactly the same as a terran running his marine ball into a stack of banelings. With respect I disagree #1 yeah those games he use hellions or banshee's instead...same effect..crush the Z early game economy while being immune to counter because of wall and auto repair ( the game Idra fast countered against Tarson was only do-able because the of back door on blistering sands. when he tried on Xel'naga against Morrow the choke allowed MorroW to crush it with like 4 Maruders) #2 yeah baneling are good against bio...but the best you can hope for is an army trade...ever! the unit does not allow for a win its just a reset I would prefer that a roach/hydra/ling army composition would be as useful against Terran bio...but its not.....lol 3# and its not exacly the same as hellions roasting Zerglings is it?????? lol your hellions don't all self destruct after they own 30 Zerglings .....
sorry but if terran doesn't use some kind of harrass versus zerg early game then he's at a massive disadvantage. zerg are not forced to early harrass, they're forced to hold on against early harrass. which puts them in the same boat essentially.
the point about the hellion/baneling analogy was that you DO NOT lose millions of marines or zerglings in those situations otherwise you're a bad player.
you also don't seem to understand that if you control your units well, you don't need to trade banelings against marines. it only takes a handful of banelings to destroy an entire army of marines.... that's not even close to an army trade.
|
On August 23 2010 16:24 JHancho wrote: His point isn't about grammar. It's about usage of a term. And he's absolutely correct. An FE is an FE when it's fast. Not after 10+ minutes. Then it's just an expansion.
Well, people just use the abbreviation FE instead of E for clarity. It sounds kinda weird to say "He has just taken his E" wich would imply the guy is at a rave instead of playing a video game :D
/jk
|
I wasn't overly impressed by MorroW in his serves vs Idra; he simply abused the same thing three games in a row. Then again Idra uses the same opening almost every game he plays, but Zerg has far less viable openings and he's trying to get an opening that is solid against the majority of the ways T can open, unfortunately MorroW found a counter to that and just stuck with it game after game.
There's certainly a mind-games aspect going on here, but I think Idra handled it better by sticking with what he was doing which would win if MorroW stopped fucking around, until game four where he kinda buckled really and lost his focus. At that point Idra's signature mechanics and macro just fell off badly and MorroW could win in a 'straight up' game.
Really though I think MorroW needs to stop using that retarded opening. He played some far better games earlier in the tournament showing himself capable of doing other stuff, but if he keeps publicly abusing this reaper opening and locks himself in to only being able to play at the top level when he opens this way most of the time then sooner or later, regardless of whether it actually needs to be nerfed or not then nerfed it will be.
Personally I think it's a little too strong. But also one of the biggest problems for Idra was the map selection, compounded by his spawn positions which never really favoured him. With some of the best maps for him thrown out tactically by MorroW, he really was not in the best of shape right from the off. I haven't seen the replays, I only watched it live so I haven't seen the exact timings, but my impression was that one of the reasons MorroW's reaper build worked so well was because of the maps and starting positions which tilted the build from "very strong" to "too strong".
Edited for clarity.
|
The common thing to say is often : he has taken his natural/2nd/3rd base
Anyhow you can't blame Morrow for playing like that espiecially when you see the 4th game, brilliant mind game from him. Someone had to make IdrA pay for doing the same build over and over again.
|
On August 23 2010 22:18 Poobah wrote: Personally I think it's a little too strong. But also one of the biggest problems for Idra was the map selection, compounded by his spawn positions which never really favoured him. With some of the best maps for him thrown out tactically by MorroW, he really was not in the best of shape right from the off. I haven't seen the replays, I only watched it live so I haven't seen the exact timings, but my impression was that one of the reasons MorroW's reaper build worked so well was because of the maps and starting positions which tilted the build from "very strong" to "too strong".
Edited for clarity.
And i would say a large part of what took it to "too strong" was Idra not changing his plans based on map and starting position, and the opening he was facing. Same with that famous "you suck silver" fiasco. Always fast expand no matter what all the time is going to make you weak to certain things. The people beating Idra right now can tailor their play to be strong against him. He's a great player, and his playstyle makes him an absolute monster later in the game. But it also has been giving him nightmares against early cutsie play, with no real change up that I can see in what he does.
"my incredible skills will see me through the dark times, and on the other side i shall crush you" maybe isnt going to work right now against the players he is facing. They are good players too.
|
On August 23 2010 22:18 Poobah wrote:
Really though I think MorroW needs to stop using that retarded opening. He played some far better games earlier in the tournament showing himself capable of doing other stuff, but if he keeps publicly abusing this reaper opening and locks himself in to only being able to play at the top level when he opens this way most of the time then sooner or later, regardless of whether it actually needs to be nerfed or not then nerfed it will be.
Edited for clarity.
Oh I hope it is. Zergs right now can't even consider opening anything other than speedling because of the threat of openings like these. Meanwhile my playstyle demolishes speedling opens and I pretty much never lose to zergs. It's not fair right now in so many ways.
|
TvZ, it seems that even Banelings aren't enough to just straight up beat Marine heavy builds. The real losses only occurred when Banelings were backed heavily by Mutas or Ultras,
The times they used banelings+infestor they pretty much completely wrecked the marines. Banelings by themselves can be kited and their damage minimized some, with a FG they are just deadly.
|
On August 23 2010 22:21 esKq wrote: The common thing to say is often : he has taken his natural/2nd/3rd base
Anyhow you can't blame Morrow for playing like that espiecially when you see the 4th game, brilliant mind game from him. Someone had to make IdrA pay for doing the same build over and over again.
Zerg has BARELY any other openings, and can't really do any cute shit like terran, that's the main problem that the top zergs are annoyed with. How can he do different builds when they are even worse vs other builds/get countered by a simple wall (if aggressive)
|
On August 23 2010 19:32 Wolf wrote:+ Show Spoiler +On August 23 2010 15:15 xPrac wrote: Here's a long post in case your view of this series is something along the lines of: "oh shit morrow is korean." Also, thanks to the posters who provide the thoughts like "terran OP." Really helpful guys.
I wasn't really an IdrA fan until after watching the IEM finals. People seem to focus an exceptional amount on MorroW's play, which didn't seem like anything special to me besides spamming reapers from 5 rax. I chose to focus on IdrA's play, which was much more impressive to me since it's probably equal if not even more helpful to review the loser's play just as much as the winner's.
In Game 1 IdrA was essentially caught off guard by the mass amount of reapers. All he had when MorroW began his aggression were lings, which obviously are atrocious against mass reapers. This game just looks like IdrA playing standard while MorroW does an aggressive BO and pressures IdrA's standard play into submission.
Game 2 it really looks like MorroW's aggression was later since IdrA doesn't do any large build order changes but when the reapers start trying to harass IdrA basically has roaches out and even if you micro and kill a few roaches (which basically takes forever) you're not really doing anything useful. Spending 500/500 to kill like maybe five roaches (375/125) doesn't really get you anywhere fast.
The harassment basically did absolutely nothing in Game 2 and IdrA was able to get some creep spread out and then get the roach speed upgrade, essentially ending the usefulness of reapers completely. Obviously MorroW starts pounding some marauders, but IdrA throws down a spire at around 10 minutes and proceeds to dominate MorroW. This is the only game we see mutas from IdrA and also the only win in the series. I don't really think this is a coincidence. This five barracks reaper build invests extremely heavily to harass and if it is ineffective like in game 2 then you pretty much only have the option of pounding marauders and marines since you've already thrown down 5+ tech lab barracks and are behind on basically everything (stim/combatshield/+1/vacs). If mutas come out you are pretty screwed. From the time the mutas pop it's pretty much textbook ZvT domination and MorroW knows he's pretty behind so he just does a pointless allin with SCVs, since it's not 15 minutes into the game and banelings won't instantly kill all of them. The ghost transition was cute but if you're on two gas and pounding ghosts and marines you better have some seriously strong micro if you think that is actually going to work.against roach/bane/muta/infestor.
Game 3 is the momentum game, whoever wins this is obviously up 2-1 in the tournament while the loser has to play defensively in game 4. The openings are the exact same as they have been for the first two but the reapers' effectiveness is pretty much the same as Game 2. What's the difference between game 3 and game 2 then? At 10 minutes instead of throwing down a spire, IdrA has just pretty much started building an extractor at his nat. He is really behind on gas and basically allows MorroW too much time to recover from his econ-trashing opening. His CC hasn't even landed at 10 minutes. At 11 minutes IdrA throws down a baneling nest behind his natural (he still doesn't have the 2nd extractor at his nat). Thirty seconds later MorroW scans the baneilng nest and does a great play, killing it at 12 minutes before it finishes, setting back IdrA a huge amount. I was pretty disappointed when IdrA threw down the baneling nest at 11 minutes instead of a spire, but he got the 2nd gas in his main extremely late and his 3rd gas at his nat late too so it's not like he could even keep up muta production.
Let's take a look at one thing now. Obviously MorroW's baneling nest jack was a great play, but if we go back to Game 3 and take a look at where IdrA places his spire, we'll see that the spire is in a GREAT position. It's next to the ramp and it would be suicide for reapers to get there since they basically have to walk through IdrA's army. MorroW actually did scan the spire as well so it's not like he didn't know it was there. From this we pretty much learn two major things: actually get gas so you can tech and don't put your tech blatantly where it can get killed. You see it in game 3 here, you see it in tester vs STC game 2.
Obviously IdrA's mindset was rattled by MorroW's build order in game 3, which I thought was surprising since he basically crushed MorroW in game 2 and had the momentum. It really looks like IdrA was thinking something like "wow this dude's doing the same retarded shit three games in a row? what a ******" and then getting thrown off his game. Obviously this is a great mindgame by MorroW which was the direct set up for Game 4.
Game 4: IdrA gets unlucky and doesn't scout a timing attack. The only thing that matters here is MorroW's great transition from spamming the same build order three games in a row to a massive timing attack to take a 3-1 win in the finals. MorroW shows excellent BO5 play here and took the win.
To me this series was more of a testament to how good IdrA really is (could be) than anything else. He pretty much crushed MorroW in game 2. This wasn't exactly unexpected since we can take a look at the maps: in game 1 IdrA's nat was pretty much wide open up front combined with his unfamiliarity with the 5RR BO. Game 2 on metalop had IdrA's nat pretty much away from T, which is usually extremely hard to deal with for the T in that type of spawn location since Z can take the nat and the third so easily and expand away from T and it looked like textbook Z win. Game 3 IdrA's defense was still solid like Game 2, but it looked to me like his mindset wasn't at 100% and got behind on gas/tech, exactly what harassment is supposed to do to your econ.
MorroW definitely brought in a new strategy. I don't personally like how badly it crushes your econ but it's definitely suited against a heavy macro player like IdrA to throw him off his game. I'm not entirely sure if it's imbalanced but it's pretty clear that it works better on some maps than others and with the essentially trashy map design we have currently I don't like to call things imbalanced until there's actually been a lot of games played with the strategy.
I'm gonna be honest though, IdrA took out sSKS in a best of five in king of beta tournament, capping it with a nearly flawless display in game 5. I honestly think there's no way MorroW can beat sSKS in tournament so I'm inclined to consider IdrA a stronger player overall. I don't actually like IdrA's arrogance, but I can see how that makes for better drama...
gg to both players.
If you actually read this post, then thanks for your time. Really good read. This makes several good points. Hopefully most people will take the time to read this. IdrA definitely played exceptionally well, and you highlighted a lot of great things that he did that many of us may have overlooked.
Game 4 was a bit deeper than just not scouting a timing push. Morrow feigned 3 rax reaper and denied the scout to Idra with an early marine. Morrow instead goes reactor hellion/mauader all-in anticipating that Idra was producing early speedlings into roaches to counter reapers (which Idra did as that's the only answer to reapers he has). Intentional or not, Morrow's push in game 4 had the same timing as his previous reaper plays (~7 minutes) so there was little Idra could do to react in time.
|
On August 23 2010 22:21 esKq wrote: The common thing to say is often : he has taken his natural/2nd/3rd base
Anyhow you can't blame Morrow for playing like that espiecially when you see the 4th game, brilliant mind game from him. Someone had to make IdrA pay for doing the same build over and over again.
Someone had to make MorroW pay for doing the same 5 rax build over and over again. No difference there. Don't go BS on one player while completely leaving the other alone. If idrA didn't play like he did during those reaper games he would have lost immediately. You can't drone up during the agression, because 10 reapers easily oneshot 5 drones at a time. Idra had to keep up the defence or else his economy would be more shattered.
Granted, morrows play definitely shook idra up. It was clearly visible that on game four that he was getting increasingly annoyed by morrows early agression. To counter the build he had to be completely focussed and into it, and due to idra's mental state it was easy to trick him.
As I was watching the tournament I was clearly psyched when idra did the 'magic box' muta spread on thors. I was looking forward to my next game against meching terrans.
But then morrow did his amazing reaper micro. Now I fear of any terran who watched that tournament. Morrow has handed the spade to the terran race, and they now start shoveling to get rid of all the zerg players' bodies that will soon accumulate.
Nothing to disrespect morrow on though, you can see that he learned to controll his reapers to the best of his abilities. I'm sure that most low diamond terrans won't be able to do that.
I won't go into balance issues, I'm sure my zerg bretheren will hammer on that. I'll just say that the 3rd/4th place games were much more intense and exciting that the finals. Both dimaga and tarson played superbly.
|
dimaga is a joy to watch that i think everyone can agree on
|
On August 23 2010 22:14 hoovehand wrote:Show nested quote +On August 23 2010 19:53 Foomnz wrote:On August 23 2010 19:20 hoovehand wrote:On August 23 2010 18:13 Krehlmar wrote: "Yeah I wen't all reapers which is a build that is unbalanced against zerg" - MorroW.
I'm Swedish but I take no real pride in his win, he did great... but IdrA just couldn't do anything against mass reapers which doesn't make it a player fault but a game fault. That ruins the experience for me.
That and Zerg just has to do way to fucking much to kill of the simplest of terran armies... banelings are 75-25 each which is almost as much as a reaper... just to blow up a coupple of basic terran marines. Whilst uppgraded helions roast zerglings by the dussins. i find this to be quite a naive and leaky argument. hole one: morrow won a few TvZ games without using reaper against both dimaga and idra. hole two: banelings are 50-25 each, and if they're 'so-so' then why does dimaga make them the staple unit in his army versus bio? (answer: their damage is INSANE) hole three: getting lings roasted by upgraded hellions is exactly the same as a terran running his marine ball into a stack of banelings. With respect I disagree #1 yeah those games he use hellions or banshee's instead...same effect..crush the Z early game economy while being immune to counter because of wall and auto repair ( the game Idra fast countered against Tarson was only do-able because the of back door on blistering sands. when he tried on Xel'naga against Morrow the choke allowed MorroW to crush it with like 4 Maruders) #2 yeah baneling are good against bio...but the best you can hope for is an army trade...ever! the unit does not allow for a win its just a reset I would prefer that a roach/hydra/ling army composition would be as useful against Terran bio...but its not.....lol 3# and its not exacly the same as hellions roasting Zerglings is it?????? lol your hellions don't all self destruct after they own 30 Zerglings ..... sorry but if terran doesn't use some kind of harrass versus zerg early game then he's at a massive disadvantage. zerg are not forced to early harrass, they're forced to hold on against early harrass. which puts them in the same boat essentially. the point about the hellion/baneling analogy was that you DO NOT lose millions of marines or zerglings in those situations otherwise you're a bad player. you also don't seem to understand that if you control your units well, you don't need to trade banelings against marines. it only takes a handful of banelings to destroy an entire army of marines.... that's not even close to an army trade.
That is rubbish....Terran dont have to harrass early game to stay in it...T can turtle and expand behind siege tanks and still go fine into the mid game with zerg ...
Terran only harass because the option is available at very little opportunity cost with potentially massive rewards.
I understand what your saying about how only bad players throw units to the meatgrinder (hellion/ baneling analogy)... ...but the two are not really analogous due to the hellions not self destructing to compensate for being really powerful vs 1 particular unit type
|
I think its way to early to say that 5 rax reaper is imba against Z. Its a fairly new strat used. Hey it took ppl like 4 months figuring out that mutas can take on thors quite nicely.
It will be the fotm against Z for a while but MU will change again and something else will be considered OP. Probably in regards to T as I do feel T has a lot of untapped strategies at hand wheres Z feels like it did 4 months ago still..
|
Personally I think it's a little too strong. But also one of the biggest problems for Idra was the map selection, compounded by his spawn positions which never really favoured him.
I just wanted to say: they played three two-player maps and one four-player map and that was the one he won so I find this comment to be a bit nonsensical. Cause there were no more advantageous starting positions he could have hoped for.
|
On August 24 2010 00:11 Izzachar wrote: I think its way to early to say that 5 rax reaper is imba against Z. Its a fairly new strat used. Hey it took ppl like 4 months figuring out that mutas can take on thors quite nicely.
It will be the fotm against Z for a while but MU will change again and something else will be considered OP. Probably in regards to T as I do feel T has a lot of untapped strategies at hand wheres Z feels like it did 4 months ago still.. 5 rax is certainly a little imba (MorroW himself thinks so...), but that's not the real problem. The last game illustrated the real problem. Zerg has no idea what a Terran is doing. They simply can't find out. So they have to prepare for 5 rax reapers, for hellions, for thor drops, for everything. Unsurprisingly, they can't.
The other problem is there's no such thing as "all-in" for Terran. 5 rax should be an all-in play, yet Terran can expand while doing it. Absurdity.
|
On August 24 2010 00:27 Doppelganger wrote:Show nested quote +Personally I think it's a little too strong. But also one of the biggest problems for Idra was the map selection, compounded by his spawn positions which never really favoured him. I just wanted to say: they played three two-player maps and one four-player map and that was the one he won so I find this comment to be a bit nonsensical. Cause there were no more advantageous starting positions he could have hoped for.
Never mind, I'm an idiot. I had myself convinced they played on Delta Quadrant, but I was thinking of a totally different series!
|
Hey y'all,
I really appreciate everyone giving such good thoughts on the matter. I do want to stress I am talking about MorroW's play THROUGHOUT the tournament, not just his Semi and Finals games, which is what everyone is so up in arms about.
Again, he made Huk look like a run-of-the-mill-Diamond scrub as well as outmacro Idra in a very close game.
To point out... In a tournament with way fewer Zergs than any other race, Zerg took 2nd and 3rd, and Dimaga and Idra both beat the 5 rax reaper nonsense at least once. Both players are strong, but there were plenty of Terrans and mech and yet they did quite well. I am NOT saying anything is or is not over-powered, I am merely saying it has been beaten.
To recap, the reasons why Morrow's play is innovative is not because it has never been done before, but because it has never been done before on the European or American scene with someone as strong as Morrow. Sure theSTC and Tester are likely stronger players who have played around with these things, but let's address some major issues.
Number 1. No Terran has ever won a major SC2 Tournament until now. Let's all say that aloud to ourselves. Any imbalance aside... This is a big deal. Morrow is the guy who did it. Even if he isn't the best, we can all learn plenty from him, until we all too start schooling Huk.
Number 2. He showed that TvT is NOT unpredicatable or random. There are only BO counters to fundamentally weak builds. He tried to Reaper FE, a fragile idea, and lost. As soon as he was willing to open standard Fact-Port, he could then branch into anything with at least a reasonable game.
Number 3. His TvP is fresh in an environment currently dominated by Mech and MMM. The games weren't even close in no small part because he had a flexible build and made an efficient composition to handle Huk's own composition.
Number 4. His most clear cut TvZ wins were with Marine-Tank (barring G4 vs Idra) or even more heavy Bio armies. Mech is imba RAWRRAWRRAWR and here a guy wins a tournament without ever building more than a couple Hellions and 6-10 Tanks, while relying almost solely on Bio to handle the dreaded Zergling, Baneling mixes. His losses were more to Idra/Dimaga just being better in those games than any kind of simple 'Bio counter' bullshit.
Cheers, Doug
|
On August 24 2010 00:50 Yaotzin wrote:Show nested quote +On August 24 2010 00:11 Izzachar wrote: I think its way to early to say that 5 rax reaper is imba against Z. Its a fairly new strat used. Hey it took ppl like 4 months figuring out that mutas can take on thors quite nicely.
It will be the fotm against Z for a while but MU will change again and something else will be considered OP. Probably in regards to T as I do feel T has a lot of untapped strategies at hand wheres Z feels like it did 4 months ago still.. 5 rax is certainly a little imba (MorroW himself thinks so...), but that's not the real problem. The last game illustrated the real problem. Zerg has no idea what a Terran is doing. They simply can't find out. So they have to prepare for 5 rax reapers, for hellions, for thor drops, for everything. Unsurprisingly, they can't. The other problem is there's no such thing as "all-in" for Terran. 5 rax should be an all-in play, yet Terran can expand while doing it. Absurdity.
I agree some of the problem does lie in the fact that its EXTREMELY difficult (and takes luck or a bad T) for Z to scout at all. Honestly though Morrow used the opening against Dimaga, I am 100% sure that Idra knew the 5 rax reaper build was coming more often then not and went with an opening to "counter" it (sadly the zerg version of counter is not get fucked quite as hard). Is it a little imbalanced? Yep, Z doesn't have a real way to defend against it (even Morrow admits it and I'd try and guess what I think Idras opinion of the opening would be but I don't want to get banned). But this really wasn't meant to dwell on whats balanced or not just to say in my opinion Morrow and Idra both played very very impressively. I don't think the 5 rax reaper is meant to be abusive towards idras "mechanical nature" as he used it with great effect against Dimaga who is regarded as much more flexible then Idra. It's really exciting to watch such high caliber players play games though! The 5 rax reaper opening takes an impressive amount of micro and I think morrow did an excellent job of controlling it (much better then he did against Dimaga at least I think he kind of folded the blistering sands game with bad micro). I've had 2 mid diamond terrans try this build against me as a Z since IEM and its executed so bad that its a laughable strategy heh it's definitely not a "no skill" build in any way. In fact I think it's so strongly tied to skill if you have enough its currently undefendable.
|
Isn´t anyone worried by the fact, that no protoss emerged from the group stage? All "T are imba" thoughts aside, did no one notice that all groups had 2 T, 1 Z and 1 P, and every group had 1 T & 1 Z advancing. That actually means that all Z except Artosis advanced.
I find exceptionally terrifying that White-Ra lost 2 times 0-2. I have not seen Madfrog - White-Ra yet, but I think we can now in hindsight agree that Colossus is a bad decision against T, as high templar counter or partly counter every terran unit with exception of Vikings Tanks and Hellions, while colossus are are especially helpless against air. Yet every terran air unit has 200 energy except for the Viking which, originally, was planned as factory unit.
Was it bad decision making from toss players, or is there another reason no P advanced?
|
I do not get how come Z was 2nd and 3rd place and terran is OP, also no protoss thru the top8, but hey, it´s the players not race... also I cant believe that banshee rine transition works, man it must be micro oriented to hell (dont even have courage to try against toss ... )
|
I loved his TvP but at the same time, this tourney showcased so little of it, and it felt like I had seen this "new" tvp in the form of various other user streams. I'm not qualified to say if this is because players haven't quite figured out ways around it (yet?), but to me, it clearly favored Morrow's agressive style.
TvT, I like this matchup because so much is possible, I think morrow showcased better aggressive multitasking which produced advantages that he never really let go, good matches to watch for sure.
TvZ... I think these games were setup for drama from the get go. I don't know if Morrow is bashing his own strategies because he is trying to earn some respect from other Zerg players, but I definitively think that people give him too little credit. He read his opponents like books. When you are playing a BO5 and that your first pitch in every game is always roughly the same, doesn't matter how fast you can throw it, people will prepare and practice to hit it. /shrug, can't wait to see the meta play evolve and see how the MLG and GSL turns out .
|
after watching the matches, i think the problem with defending against the 5 rax reaper build is that it leaves very little room for error for the zerg, much less so than the terran. great micro from both sides, but i can't help feel that idra had to work much much harder to retain parity with morrow's position, not only at the time of the reaper harass, but also going forward (reacting very quickly to tech switches and such).
|
On August 23 2010 12:04 charlie420247 wrote: i fucking hate when people say fast FE. i also hate it when people say a player got his FE after getting banshees mmm and a few factory units. wtf gives? do you know what a fe is?
secondly morrow is a korean pro who plays terran what the hell did you expect lol. the top players in sc2 right now are good but there, on average, on par with b/A- iccup players at best.
User was temp banned for this post.
LMFAO so ignorant.
Morrow vs Artosis = didnt like those games, it was like watching a 4 pool winning in a broodwar tournament series and thats not exciting nor entertaining "IMO". A win is win anyways. GL Next Time Dan, Artosis Fighting^^
|
+ Show Spoiler +On August 23 2010 16:25 dadde wrote:Show nested quote +On August 23 2010 15:15 xPrac wrote: From the time the mutas pop it's pretty much textbook ZvT This. First of all,i'm not a fanboy of IdrA style.Let me explain,I think that he’s one (if not THE) most powerfull occidental player, BUT ,from what I saw in the IEM ,he’s pretty predictable. I m not saying “yo man,I m a pro ,he did a nab BO so he fucked up,GG thx bye” because I think that ,as I stated before,he’s a really really strong player,but I think that pushing always for a macro-gaming setup can be very risky. For me,Morrow studied hard the IdrA BO and created an ad-hoc hard counter to prevent him to go where he’ll surely win : the mid-late game. Morrow knew that he need to finish the game in the first phase.He knew that if he gave IdrA the possibility to expand,then he would be GG for him. So, my position is that IdrA is something like a perfect robot : “I do A , then I create B, then I got C and then I win. No matter what my opponent do.I just go straight for this BO.” And this is true,because if you let IdrA expand,90% is GG . In Morrow BO and openings, Idra found something that broke his gamestyle and just tilted ,like a robot. No different opening,no different tecniques. If he fails his master macro-tecnique,he’s done. I think that Morrow won with this mind-set.Brake the circle.Brake IdrA set and you’ll win because he’ll tilt. These are just my 2 cents.
Why the hell would you say occidental in that sentence? This has high school term paper written all over it.
|
I love zerg but I hate the way IdrA plays the race. His TvZ can be boiled down to
a)hold off initial rush b)push to mutas c)push to ultras d)barge in the front door
Its much more interesting to watch Dimaga use flanking, burrowing, nydus worm and all the tools at a zergs disposal.
Many of IdrA's losses that tourney were the result of mental errors. He gets so frustrated or pissed off that he can't out muscle his opponent that it costs him the game.
G4 of the IEM finals MorroW SHOWED him the hellion but he was too pissed off to transition to the proper counter. Big mistake = fail. In one of the earlier games he wasn't injecting larva. Again, mental error.
When playing an aggressive opponent (of any race) you have seconds to react and have to make the right decision. One mistake can cost the game.
|
|
|
|