[G] iEchoic's 1/1/2 Hellion Drop TvP - Page 19
Forum Index > StarCraft 2 Strategy |
eu.exodus
South Africa1186 Posts
| ||
Grrbrr.404
Germany91 Posts
i like this build some how, but since i try to do it it feels like every protoss i have to face likes to go phoenix .... That is so fucking weird ![]() In Fact, even if a Protoss is prepared for the drop you can kill some probes with good micro, but with 2 phoenix allready in play you cant do much. They just lift your hellions up ![]() But anyways, i like this build. The only reason i dislike it, is a late expansion. | ||
eu.exodus
South Africa1186 Posts
This does leave you at a huge disadvantage at your main but alot of the time you do so much economic damage that he cant recover. Especially if he only has zeals. He mostly goes for marines then i just run away. Then he goes for hellions which i just kite and then send the rines back in again. Then I just rally to his base and its gg | ||
Mizzet
Singapore47 Posts
Any ideas on what I should do against this? They are normally zealot heavy because of the gas requirements of stargate tech, so marines just get eaten up if I try a normal push at the usual timing. | ||
statikg
Canada930 Posts
| ||
Calidus
150 Posts
| ||
DragonDefonce
United States790 Posts
If your army is near by, just run it to your natural mineral patches. If they are not, spread them out and run them to the army, without clicking on the minerals. Either way, this can so easily win you the game. | ||
VanGarde
Sweden755 Posts
I do a variation when I am facing a fast expand build to abuse the fact that toss needs to spread out. After the drop and my expand I don't go for the early bio+banshee push, instead I just macro up bio, get dual engineering bays and double upgrade and get a fast third. While I do this I use banshee's in the same way that CheckPrime uses mutalisks against terran. I just constantly pressure protoss either with one cluster of 4-6 banshee's or splitting them and attacking multiple spots. Never actually engaging anything where I could lose a banshee but constantly picking off pylons, probes, even tech. Keep all banshee's alive, send damaged ones home for repair and just keep rallying new banshee's to increase the size of your cluster. Just like how terran needs thors to eventually break a muta contain protoss has to get phoenixes or stay contained forever. By the time your third is going down you should have a huge bio force and several ravens for a later push with atleast 3 PDD's and the constant banshee pressure will have forced protoss to skew army composition way way too far into stalkers and phoenixes. I feel that this later push is way way safer against a fast expanding toss as you will have had enough time to slowly eat away at their expansion advantage. | ||
Zecias
United States116 Posts
any thoughts? | ||
Senorcuidado
United States700 Posts
On October 04 2010 07:55 Zecias wrote: i think you should try applying this build to TvZ, it feels like a good build to fight zerg with. im not an extremely good player, but im a decent one, 1100 plat, and ive won almost all my games using this against zerg. the banshees with cloak tend to come out right as/before the zerg have a spire. even if they have a spire out and are already pumping mutas, i usually get to destroy their spire and lair, which i would consider a big loss for the zerg. then i would either go, ravens, rines, and hellions or thors and rines(sometimes hellions if i am threatened by). the game usually ends up in a base trade that i win because my army is stronger. any thoughts? I was watching some of Select's games against Zerg and he would open up with a normal reactor hellion harrass (definitely different from iEchoic's build though) but then he would get a medivac pretty fast and position it to evacuate the hellions when they got cornered. It was like a reverse hellion drop, pretty cool. Then he just kept flying or running around between the main and natural being annoying until mutas came out. | ||
Zecias
United States116 Posts
| ||
KoArtist
Colombia23 Posts
anybody have newer replays against collosus and phoenix builds? | ||
Goliath-sc
France44 Posts
I think the key is to push before psi storm comes, that's where it comes more difficult. else, it's an automatic gg. Oh, and a repsonse for the question above, I don't have the replay anymore where I had to face a phoenix opening, but since stargate and phoenixes are gas heavy the key is to push with marines and cloacked banshees before he gets to get a robotic facility (try not to get your banshees destroyed on the route, avoid xelnagas if he controls them), two cloacked banshees can do so many damage. and unless he have a zelot only army he will have a lot of trouble killing your marines. | ||
Schmieds
United States312 Posts
| ||
NathanNever
17 Posts
Gz for your guide. It's very nice. ![]() I'd like to see a replay in wich you use the ghosts vs templar army. Thank you. | ||
Iron_
United States389 Posts
| ||
enigmaticcam
United States280 Posts
I have a replay I was hoping to get some help on. I actually posted this replay in another help thread, but I figured I could post it here too so the experts on this build can see it. http://www.sc2replayed.com/replays/94294-1v1-terran-protoss-scrap-station I basically was overwhelmed with stalkers. My Hellion drop seemed like it killed enough probes, but I couldn't deal with all his stalkers, and missed his warp prism drop in my line. Not sure how I could've done better. Any help would be greatly appreciated! | ||
MarshalClaw
United States27 Posts
How would this build do if the P player started out by stealing both of your gas (then went with mass blinkers or did a quick warp prism zealot drop in your main (and continued to warp in new units)? Thanks. -MarshalClaw | ||
EmilA
Denmark4618 Posts
| ||
Capteone
United States197 Posts
| ||
| ||