• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:16
CEST 13:16
KST 20:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th96Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
OGN to release AI-upscaled StarLeague from Feb 24 Soma's ASL Finals Review BW General Discussion FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1916 users

Static Defenses/Buildings inside your Mineral Line

Forum Index > StarCraft 2 Strategy
Post a Reply
ZealousD
Profile Joined July 2010
United States13 Posts
August 22 2010 07:19 GMT
#1
As it has been firmly established many times before, SC2 is fundamentally different from SC1 in terms of mining and mining efficiency. The pathing and behavior of workers is significantly improved.

Well, for some time I had been grappling with WHERE to put static defenses near mineral lines. Should I put them behind the minerals? Near the gas? But I had assumed that putting them INSIDE the mineral line, where the workers would have to walk around them, would be a bad idea. Afterall, workers would just have to make longer trips back and forth between the minerals, and theoretically that should cut my mineral intake.

But I decided to run a quick test, and I found that the impact of buildings inside your mineral line can be nearly insignificant. In fact, with 3 properly placed buildings, the impact seemed to be less than a single worker.

Here's a video to demonstrate.



Replay: http://www.mediafire.com/?i6985zt6yksl3s9

Now, the income tab in SC2 is prone to a lot of random noise, which can make exact estimates difficult. But by carefully viewing the range of numbers during each individual case, we can see that the impact of the pylons seems to be less than a single worker. 19 mineral workers with pylons actually yield a slightly better economy than 18 mineral workers with no pylons. The two pylons used that slightly impede probe movement near the gas seem to have no effect whatsoever, since probes already have a small waiting time buffer when a geyser is saturated.

With this in mind, is it worth it to build your static defenses inside your mineral lines when you're expecting harassment?
mOnion
Profile Blog Joined August 2009
United States5657 Posts
August 22 2010 07:21 GMT
#2
obviously yes

cannons and turrets fucked shit up in BW but everyone did it because its more important to keep units out of your worker line than messing up mining paths

so if the effect is insignificant then obviously its advantageous to put spines/cannons/turrets in your mineral line.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
rasa
Profile Joined August 2010
United States6 Posts
August 22 2010 07:57 GMT
#3
I know I'm going to... =D I was concerned about restricting the movement of workers myself, but it seems there isn't much to worry about. It means I can place turrets, etc. within a shorter radius around my workers making it more difficult for them to be focused down.
Dystisis
Profile Joined May 2010
Norway713 Posts
October 09 2010 15:57 GMT
#4
I think most people 'kinda' knew of this, but it's actually quite important. I'd say it means that it is much more effective to build defensive structures in the mineral line if you want to protect workers.
luKrek
Profile Joined May 2008
Sweden15 Posts
October 09 2010 16:21 GMT
#5
There are different "shapes" of mineral patches. This is just one of them.
Try the rest too (high yields, the ones that aren't arched etc)
x89
Profile Blog Joined July 2010
United Kingdom276 Posts
October 09 2010 16:30 GMT
#6
I quite often throw a spore crawler into the mineral line, it's a prime attack spot for mutas and banshees, I guess it depends on how close I am to the edge of the map, how big I perceive the threat of air cheese on my mineral line and if I think I can get away with throwing down static defences behind the mineral line or at the sides instead.
Hallowed are the Ori.
Please log in or register to reply.
Live Events Refresh
RSL Revival
07:00
Season 5: Playoffs Day 6
herO vs ClemLIVE!
Tasteless1904
IntoTheiNu 580
Ryung 516
IndyStarCraft 255
3DClanTV 143
Rex121
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1904
Ryung 516
IndyStarCraft 255
RotterdaM 176
Rex 121
StarCraft: Brood War
Sea 7941
firebathero 4864
Horang2 1496
EffOrt 402
Last 196
ZerO 131
Pusan 103
sorry 95
ToSsGirL 81
Rush 64
[ Show more ]
JulyZerg 54
[sc1f]eonzerg 47
hero 37
Sacsri 30
Nal_rA 20
NotJumperer 17
Barracks 16
IntoTheRainbow 14
Movie 12
Dota 2
Dendi657
XcaliburYe329
Counter-Strike
edward160
Heroes of the Storm
MindelVK17
Other Games
summit1g11122
Happy364
B2W.Neo320
Mew2King63
ZerO(Twitch)11
Organizations
Counter-Strike
PGL218
StarCraft: Brood War
lovetv 23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2310
• Stunt558
Upcoming Events
Maestros of the Game
1h 44m
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
1h 44m
IPSL
4h 44m
Dragon vs Artosis
dxtr13 vs Hawk
Showmatch
4h 44m
Percival vs Lambo
ByuN vs Clem
YoungYakov vs GuMiho
ByuN vs Creator
BSL
7h 44m
Wardi Open
1d
Monday Night Weeklies
1d 4h
Replay Cast
1d 12h
Sparkling Tuna Cup
1d 22h
WardiTV Spring Champion…
1d 23h
[ Show More ]
Maestros of the Game
2 days
The PondCast
2 days
Kung Fu Cup
2 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
3 days
Replay Cast
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
Maestros of the Game
5 days
Replay Cast
5 days
Solar vs Classic
uThermal 2v2 Circuit
6 days
GSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.