• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:45
CEST 05:45
KST 12:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
ASL21 General Discussion Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
ramps on octagon
StaticNine
Sexual Health Of Gamers
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1818 users

Static Defenses/Buildings inside your Mineral Line

Forum Index > StarCraft 2 Strategy
Post a Reply
ZealousD
Profile Joined July 2010
United States13 Posts
August 22 2010 07:19 GMT
#1
As it has been firmly established many times before, SC2 is fundamentally different from SC1 in terms of mining and mining efficiency. The pathing and behavior of workers is significantly improved.

Well, for some time I had been grappling with WHERE to put static defenses near mineral lines. Should I put them behind the minerals? Near the gas? But I had assumed that putting them INSIDE the mineral line, where the workers would have to walk around them, would be a bad idea. Afterall, workers would just have to make longer trips back and forth between the minerals, and theoretically that should cut my mineral intake.

But I decided to run a quick test, and I found that the impact of buildings inside your mineral line can be nearly insignificant. In fact, with 3 properly placed buildings, the impact seemed to be less than a single worker.

Here's a video to demonstrate.



Replay: http://www.mediafire.com/?i6985zt6yksl3s9

Now, the income tab in SC2 is prone to a lot of random noise, which can make exact estimates difficult. But by carefully viewing the range of numbers during each individual case, we can see that the impact of the pylons seems to be less than a single worker. 19 mineral workers with pylons actually yield a slightly better economy than 18 mineral workers with no pylons. The two pylons used that slightly impede probe movement near the gas seem to have no effect whatsoever, since probes already have a small waiting time buffer when a geyser is saturated.

With this in mind, is it worth it to build your static defenses inside your mineral lines when you're expecting harassment?
mOnion
Profile Blog Joined August 2009
United States5657 Posts
August 22 2010 07:21 GMT
#2
obviously yes

cannons and turrets fucked shit up in BW but everyone did it because its more important to keep units out of your worker line than messing up mining paths

so if the effect is insignificant then obviously its advantageous to put spines/cannons/turrets in your mineral line.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
rasa
Profile Joined August 2010
United States6 Posts
August 22 2010 07:57 GMT
#3
I know I'm going to... =D I was concerned about restricting the movement of workers myself, but it seems there isn't much to worry about. It means I can place turrets, etc. within a shorter radius around my workers making it more difficult for them to be focused down.
Dystisis
Profile Joined May 2010
Norway713 Posts
October 09 2010 15:57 GMT
#4
I think most people 'kinda' knew of this, but it's actually quite important. I'd say it means that it is much more effective to build defensive structures in the mineral line if you want to protect workers.
luKrek
Profile Joined May 2008
Sweden15 Posts
October 09 2010 16:21 GMT
#5
There are different "shapes" of mineral patches. This is just one of them.
Try the rest too (high yields, the ones that aren't arched etc)
x89
Profile Blog Joined July 2010
United Kingdom276 Posts
October 09 2010 16:30 GMT
#6
I quite often throw a spore crawler into the mineral line, it's a prime attack spot for mutas and banshees, I guess it depends on how close I am to the edge of the map, how big I perceive the threat of air cheese on my mineral line and if I think I can get away with throwing down static defences behind the mineral line or at the sides instead.
Hallowed are the Ori.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro12 Group B
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ROOTCatZ 66
StarCraft: Brood War
NaDa 55
MaD[AoV]18
Noble 14
Dota 2
NeuroSwarm150
League of Legends
Doublelift3903
JimRising 703
Super Smash Bros
Mew2King94
Heroes of the Storm
Khaldor119
Other Games
summit1g6766
monkeys_forever547
WinterStarcraft251
PiGStarcraft220
UpATreeSC67
ViBE54
kaitlyn44
Organizations
Other Games
gamesdonequick568
Dota 2
PGL Dota 2 - Main Stream63
StarCraft: Brood War
UltimateBattle 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• practicex 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• Sammyuel 0
• sooper7s
StarCraft: Brood War
• RayReign 30
• Azhi_Dahaki6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo2865
Upcoming Events
RSL Revival
6h 16m
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
10h 16m
BSL
15h 16m
IPSL
15h 16m
eOnzErG vs TBD
G5 vs Nesh
Patches Events
20h 16m
Replay Cast
1d 5h
Wardi Open
1d 6h
Afreeca Starleague
1d 6h
Jaedong vs Light
Monday Night Weeklies
1d 12h
Replay Cast
1d 20h
[ Show More ]
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Snow vs Flash
WardiTV Invitational
2 days
GSL
3 days
Classic vs Cure
Maru vs Rogue
GSL
4 days
SHIN vs Zoun
ByuN vs herO
OSC
4 days
OSC
4 days
Replay Cast
4 days
Escore
5 days
The PondCast
5 days
WardiTV Invitational
5 days
Replay Cast
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.