• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:44
CEST 08:44
KST 15:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon97Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?175Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C [Megathread] Daily Proleagues [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4258 users

Static Defenses/Buildings inside your Mineral Line

Forum Index > StarCraft 2 Strategy
Post a Reply
ZealousD
Profile Joined July 2010
United States13 Posts
August 22 2010 07:19 GMT
#1
As it has been firmly established many times before, SC2 is fundamentally different from SC1 in terms of mining and mining efficiency. The pathing and behavior of workers is significantly improved.

Well, for some time I had been grappling with WHERE to put static defenses near mineral lines. Should I put them behind the minerals? Near the gas? But I had assumed that putting them INSIDE the mineral line, where the workers would have to walk around them, would be a bad idea. Afterall, workers would just have to make longer trips back and forth between the minerals, and theoretically that should cut my mineral intake.

But I decided to run a quick test, and I found that the impact of buildings inside your mineral line can be nearly insignificant. In fact, with 3 properly placed buildings, the impact seemed to be less than a single worker.

Here's a video to demonstrate.



Replay: http://www.mediafire.com/?i6985zt6yksl3s9

Now, the income tab in SC2 is prone to a lot of random noise, which can make exact estimates difficult. But by carefully viewing the range of numbers during each individual case, we can see that the impact of the pylons seems to be less than a single worker. 19 mineral workers with pylons actually yield a slightly better economy than 18 mineral workers with no pylons. The two pylons used that slightly impede probe movement near the gas seem to have no effect whatsoever, since probes already have a small waiting time buffer when a geyser is saturated.

With this in mind, is it worth it to build your static defenses inside your mineral lines when you're expecting harassment?
mOnion
Profile Blog Joined August 2009
United States5657 Posts
August 22 2010 07:21 GMT
#2
obviously yes

cannons and turrets fucked shit up in BW but everyone did it because its more important to keep units out of your worker line than messing up mining paths

so if the effect is insignificant then obviously its advantageous to put spines/cannons/turrets in your mineral line.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
rasa
Profile Joined August 2010
United States6 Posts
August 22 2010 07:57 GMT
#3
I know I'm going to... =D I was concerned about restricting the movement of workers myself, but it seems there isn't much to worry about. It means I can place turrets, etc. within a shorter radius around my workers making it more difficult for them to be focused down.
Dystisis
Profile Joined May 2010
Norway713 Posts
October 09 2010 15:57 GMT
#4
I think most people 'kinda' knew of this, but it's actually quite important. I'd say it means that it is much more effective to build defensive structures in the mineral line if you want to protect workers.
luKrek
Profile Joined May 2008
Sweden15 Posts
October 09 2010 16:21 GMT
#5
There are different "shapes" of mineral patches. This is just one of them.
Try the rest too (high yields, the ones that aren't arched etc)
x89
Profile Blog Joined July 2010
United Kingdom276 Posts
October 09 2010 16:30 GMT
#6
I quite often throw a spore crawler into the mineral line, it's a prime attack spot for mutas and banshees, I guess it depends on how close I am to the edge of the map, how big I perceive the threat of air cheese on my mineral line and if I think I can get away with throwing down static defences behind the mineral line or at the sides instead.
Hallowed are the Ori.
Please log in or register to reply.
Live Events Refresh
Next event in 3h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 1035
sSak 75
soO 52
ZergMaN 17
Icarus 7
Britney 0
Dota 2
ODPixel489
Super Smash Bros
Mew2King132
Other Games
summit1g10114
JimRising 522
Happy327
ceh9294
NeuroSwarm122
Organizations
Other Games
gamesdonequick942
BasetradeTV52
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH317
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2168
League of Legends
• Rush1507
• Lourlo1097
• Stunt446
Upcoming Events
Afreeca Starleague
3h 16m
Snow vs Shinee
Shine vs EffOrt
GSL
4h 16m
PiGosaur Cup
17h 16m
The PondCast
1d 3h
Kung Fu Cup
1d 4h
Replay Cast
1d 17h
KCM Race Survival
2 days
IntoTheTV X SOOP
2 days
Replay Cast
2 days
IntoTheTV X SOOP
3 days
[ Show More ]
Replay Cast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Replay Cast
5 days
WardiTV Weekly
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-09-14
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.