• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:07
CEST 04:07
KST 11:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)59Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!13Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
NaDa’s Body Followup BW General Discussion ASL22 General Discussion Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
How to buy a book - shipping from Korea to Europe US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport]
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 20174 users

Static Defenses/Buildings inside your Mineral Line

Forum Index > StarCraft 2 Strategy
Post a Reply
ZealousD
Profile Joined July 2010
United States13 Posts
August 22 2010 07:19 GMT
#1
As it has been firmly established many times before, SC2 is fundamentally different from SC1 in terms of mining and mining efficiency. The pathing and behavior of workers is significantly improved.

Well, for some time I had been grappling with WHERE to put static defenses near mineral lines. Should I put them behind the minerals? Near the gas? But I had assumed that putting them INSIDE the mineral line, where the workers would have to walk around them, would be a bad idea. Afterall, workers would just have to make longer trips back and forth between the minerals, and theoretically that should cut my mineral intake.

But I decided to run a quick test, and I found that the impact of buildings inside your mineral line can be nearly insignificant. In fact, with 3 properly placed buildings, the impact seemed to be less than a single worker.

Here's a video to demonstrate.



Replay: http://www.mediafire.com/?i6985zt6yksl3s9

Now, the income tab in SC2 is prone to a lot of random noise, which can make exact estimates difficult. But by carefully viewing the range of numbers during each individual case, we can see that the impact of the pylons seems to be less than a single worker. 19 mineral workers with pylons actually yield a slightly better economy than 18 mineral workers with no pylons. The two pylons used that slightly impede probe movement near the gas seem to have no effect whatsoever, since probes already have a small waiting time buffer when a geyser is saturated.

With this in mind, is it worth it to build your static defenses inside your mineral lines when you're expecting harassment?
mOnion
Profile Blog Joined August 2009
United States5657 Posts
August 22 2010 07:21 GMT
#2
obviously yes

cannons and turrets fucked shit up in BW but everyone did it because its more important to keep units out of your worker line than messing up mining paths

so if the effect is insignificant then obviously its advantageous to put spines/cannons/turrets in your mineral line.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
rasa
Profile Joined August 2010
United States6 Posts
August 22 2010 07:57 GMT
#3
I know I'm going to... =D I was concerned about restricting the movement of workers myself, but it seems there isn't much to worry about. It means I can place turrets, etc. within a shorter radius around my workers making it more difficult for them to be focused down.
Dystisis
Profile Joined May 2010
Norway713 Posts
October 09 2010 15:57 GMT
#4
I think most people 'kinda' knew of this, but it's actually quite important. I'd say it means that it is much more effective to build defensive structures in the mineral line if you want to protect workers.
luKrek
Profile Joined May 2008
Sweden15 Posts
October 09 2010 16:21 GMT
#5
There are different "shapes" of mineral patches. This is just one of them.
Try the rest too (high yields, the ones that aren't arched etc)
x89
Profile Blog Joined July 2010
United Kingdom276 Posts
October 09 2010 16:30 GMT
#6
I quite often throw a spore crawler into the mineral line, it's a prime attack spot for mutas and banshees, I guess it depends on how close I am to the edge of the map, how big I perceive the threat of air cheese on my mineral line and if I think I can get away with throwing down static defences behind the mineral line or at the sides instead.
Hallowed are the Ori.
Please log in or register to reply.
Live Events Refresh
Next event in 8h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft416
Tasteless 155
StarCraft: Brood War
GuemChi 4210
Artosis 681
Hyuk 397
Dota 2
NeuroSwarm172
LuMiX1
League of Legends
JimRising 561
Counter-Strike
minikerr129
Super Smash Bros
Mew2King3195
hungrybox202
Heroes of the Storm
Khaldor145
Other Games
ToD232
Maynarde164
XaKoH 68
RuFF_SC220
Organizations
Other Games
gamesdonequick2277
BasetradeTV305
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 78
• EnkiAlexander 59
• davetesta36
• RyuSc2 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21626
League of Legends
• Stunt406
Upcoming Events
WardiTV Weekly
8h 54m
Monday Night Weeklies
13h 54m
OSC
21h 54m
PiGosaur Cup
1d 21h
The PondCast
2 days
Kung Fu Cup
2 days
CrankTV Team League
3 days
Replay Cast
3 days
CrankTV Team League
4 days
Korean StarCraft League
5 days
[ Show More ]
RSL Revival
5 days
Online Event
5 days
Replay Cast
5 days
RSL Revival
6 days
Liquipedia Results

Completed

IPSL Spring 2026
HSC XXIX
Eternal Conflict S2 E3

Ongoing

Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.