On August 21 2010 11:34 Abandon wrote:
Here's a thought. We are programmed as players to build workers until saturation, but perhaps Terran (especially in TvT) shouldn't do that. If you are cutting an SCV here and there to reduce the excess minerals, maybe you can get a unit out for your army or an upgrade slightly faster here or there without losing anything as the minerals would just be piling up in the end anyways. Also, mid-late game you will have spent less supply on SCVs and thus more on army. Maybe Terran just simply doesn't need that many workers on minerals.
Here's a thought. We are programmed as players to build workers until saturation, but perhaps Terran (especially in TvT) shouldn't do that. If you are cutting an SCV here and there to reduce the excess minerals, maybe you can get a unit out for your army or an upgrade slightly faster here or there without losing anything as the minerals would just be piling up in the end anyways. Also, mid-late game you will have spent less supply on SCVs and thus more on army. Maybe Terran just simply doesn't need that many workers on minerals.
But, the only thing it costs to put more workers on minerals is... minerals. An SCV requires under a minute to earn back the money you spent on it. Unless you are reaching 200/200 or have a perfectly streamlined timing attack in mind, there is no reason not to pump SCVs till saturation. They pay for themselves so damn fast and afterwords every extra SCV you made is an extra marine every minute or a hellion every two.