• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:42
CET 15:42
KST 23:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada2SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Mech is the composition that needs teleportation t SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1967 users

[G] PvZ Antimage's Void Ray Expo Build - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 Next All
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
August 13 2010 03:29 GMT
#101
Haha sorry for the late update =)

My computer has been acting up lately and I haven't been able to really do anything I want ...

This strategy works best against pool-hatch-gas or hatch-pool-gas builds, as early zergling speed really hurts this strategy. However, it is not infallible, even against the builds it is designed to work well against if you don't follow up correctly.

I think of this opening as one of many others in my PvZ strategies versus a 2-base zerg.

Some adjustments-

If you see a fast lair and no ling speed (first 100 gas going into the lair upgrade), you can be sure that he's fast teching to hydras to bring down your expansion. In this case, cut probes more (you'll be even on bases so don't be afraid of doing this), get a forge out, and get 2 or 3 cannons to defend against it, and chrono out that colossus out while using your 3 or 4 warpgates as much as possible. I believe that once you have your robo/gateways building after your nexus, you can continue to pump probes.

If he expands again, you can get more gates out, pump more units and more colossi from your one robo, and use a timing push to clean him up.

Yes, the oversky build beats this build pretty handedly =( Just think of this as another tool in addition to 2 gate expand, gate/forge expand, and 3 gate openings!

I've been busy with school and other things - I'm going on vacation in a few days so don't expect a very detailed update ^^
StarBrift
Profile Joined January 2008
Sweden1761 Posts
August 13 2010 14:15 GMT
#102
On August 13 2010 11:01 zomgzergrush wrote:
Strictly looking at your build order and choke placement, I guarantee the oversky build will kill you before VR come out.

13p, 15g, 100g speed + 2nd hatch

linglinglingling ~36 -> attack your front door. There's no way in hell you will ever have enough to defend or stall long enough to the flood of zerglings with this fast of tech.

Without fail, I immediately go for this oversky ling rush build on the Z side whenever I see a 1 gate core build. I have never lost a game in any configuration (including full building walloffs) when P try to rush VR this fast.

At the very best you get 1 VR out that can pick fruitlessly at the mass of lings in your base or go directly to the Z base who has 2 queens waiting for you.

2 gate pressure is a MUCH better approach to take for faster P expos.


I suggest you dont dismiss the build until you've actually tried it. I'ev held of mass mass mass ling multiple times by just spamming chrono boost on my gate and making zealots. Unless he forgoes killing my probe in his main then there is no chance of his getting to my base before 2 zealots. If he indeed goes straight for the main just send like 4 probes to block the wall with your 1 zealot and then keep making zealots. Also adding a second gate faster and pressuring him into more lings is good if you intend on making a voidray still. Obviously you adjust your build when you see early pool and that he saves up larvae.

Actually this build works well even with a White_ra style second pylon before gas. That build is alot more flexible vs early pressure as you start your first zealot before core. Notice that you don't need to get the voidray as fast when he goes early pool if you can force him into making lings.
0mar
Profile Joined February 2010
United States567 Posts
August 19 2010 17:20 GMT
#103
Anyone else have any luck with this build? It seems like every Zerg I play (~700 Diamond) builds 4-5 queens. When that doesn't happen, this build works great, since you can be an asshole and pick off so many random things.
zhul4nder
Profile Blog Joined July 2008
United States189 Posts
August 19 2010 19:45 GMT
#104
So from watching your replays, I gather that this build works on the premise that the zerg must make queens/hydras to defend. Since he's focusing on defending, his macro slips as well as next to none zergling production. This allows the expansion. Since you continue with your harass with your voids, the zerg has to go either hydras or mutas. Basically, this build assumes the zerg will go hydras as you always get your robo and bay as soon as you get your expansion up.

Imo, it's still kind of shaky late mid game as you move into colossus because those hydras can kill you too easily. Also, even though zerglings are obviously bad against void rays, if he massed up enough zerglings, he could kill your expansion while going hydras for a slightly later game push with hydra/ling.
beat me. hard.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
August 23 2010 23:43 GMT
#105
On August 20 2010 02:20 0mar wrote:
Anyone else have any luck with this build? It seems like every Zerg I play (~700 Diamond) builds 4-5 queens. When that doesn't happen, this build works great, since you can be an asshole and pick off so many random things.

I succesfully attempted this even though the zerg had hydra's and several queens (he teched before expo).
I still managed to harass him and pick a few overlords and deny 3 expansions when he saw my expansion.
It's really great if u can't kill any overlord or anything else at his main base.
You just put each VR at an expo and deny when he expands while u expand urself.

I won the game eventually and I have to say thank you to antimage.
I have tried this build a few times (note:4 times before) but now I got the timing down (I think).
Harassment works and if the zerg fails and has 1 queen I end the game right there or I pick a few overlords making him supply blocked and not have a queen for atleast queen production time + supply block time.

The build is great and I hope u can explain more succesfull builds @Antimage.
I love the macro game as Protoss now :D and hope u have more builds like these.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
habermas
Profile Joined June 2010
United Kingdom304 Posts
August 29 2010 22:22 GMT
#106
Thumbs up to you sir!

I've just played a pretty even game against rank 1 diamond zerg after reading this (I'm high plat only). He opened with 1 base roaches and VR popped out just in time to save my base. I managed to snipe his roach warren soon after that. He obviously then made more queens and went for hydras while I teched up to colossi. I only lost due to not scouting his spire in the late game and having too many zealots in my army, but I did have a clear macro advantage at some point (which I didn't use though).

I used to play in pretty similar way, but opened with phoenixes instead of VRs, which were not quite as effective. Do you think adding DTs to the build at some point would be helpful to prevent zerg from mass expanding?
Malderon
Profile Joined September 2009
Netherlands136 Posts
October 20 2010 12:32 GMT
#107
I am wondering: how does this build fare with the recent decrease to the damage output of a charged Void Ray (from 10+15 vs armor to 8+8 vs armor)?
Tossup
Profile Blog Joined September 2010
United States208 Posts
November 08 2010 10:06 GMT
#108
On October 20 2010 21:32 Malderon wrote:
I am wondering: how does this build fare with the recent decrease to the damage output of a charged Void Ray (from 10+15 vs armor to 8+8 vs armor)?



It still does fine. The point of the void ray is to have the defensive superiority because lings and roaches can't hit void rays. It forces either hydras or more queens. Afterward, you can respond accordingly.
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-11-08 16:27:03
November 08 2010 16:25 GMT
#109
Unfortunately, my experience is that Zergs are learning how to deal with this build without reacting at all. It no longer forces hydras or more queens (they will build a 3rd or eventually a 4th queen, but they won't cut drones to do it) or even a fast lair, and I never see spore colonies anymore.

I always felt that the strongest reaction to this build was in fact to go mass mutalisk, and that is even stronger than ever with the last patch. You can make him commit to the stargates, then tech switch to hydras when YOU are ready. But zergs also have access to new timing pushes with roaches against this build that they are taking advantage of.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
SethDrone
Profile Joined September 2010
United States51 Posts
November 08 2010 17:47 GMT
#110
Any replays of using this after the roach buff? I'm really lookin for a new non-robo opening build to get an early expo up.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
November 08 2010 22:00 GMT
#111
The thing I don't get about this build is how forcing mutas is a good thing -_-

If you don't get pheonixes and go straight for collosi mutas will just pwn your face in. And as others have said, every zerg nowadays gets at least 4 queens. Coupled with the fact that any lair tech choice zerg decides to utilise counters void rays, VR harass is practically worthless.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-11-08 22:25:44
November 08 2010 22:15 GMT
#112
On November 09 2010 07:00 Geovu wrote:
The thing I don't get about this build is how forcing mutas is a good thing -_-


Forcing mutas is a awsome if you already have a stargate up - few people seem to get this, but phoenixes BEAT mutas in straight up battles cost-effectively.
You can frickin a-move equal cost phoenixes into mutas and win.

The only problem is, that IF mutas are flying around in your base and you don't have a stargate up, it's already too late, they will get an absurd number of mutas before you can get anything remotely able to beat this out of your stargates.

Nevertheless this build should allow you to scout the spire very early and deny the mutas with pre-built phoenixes from the beginning. Today no sane zerg will do this though, everybody will go with fast hydras. Which again isn't too bad if you scout it in time and prepare.

This being said I never really liked the build, was too gimmicky for me....so take my comments with a grain of salt. Not that this would be any sort of "serious" critique, I just prefer 15 nexus into mass-gates or two gate stalker into expo into whatever more.

EDIT: just did a quick unit-test since many seem to not know this: 6 phoenixes (900/600) vs 8 mutas (800/800), a-moved into one another --> 4 phoenixes live afterwards.
8 phoenixes (1200/800) vs 11 mutas (1100/1100), a-moved into one another --> 4-5 phoenixes live
and just for the sake of the argument:
20 phoenixes (3000/2000) vs 25 mutas (2500/2500), a-moved into one another
--> the absurd number of 11 phoenixes survives
Really, if you got a stargate and scout a spire, you can consider yourself lucky.
Mutas eat up gas like roflwhat, and the funny thing is, if you are in the phoenix vs muta-battle, that can be won very cost-effectively, you are in the rare position to DENY zergs their mass-expand.
"You see....YOU SEE..." © 2010 Sen
SethDrone
Profile Joined September 2010
United States51 Posts
November 08 2010 22:30 GMT
#113
I love phoenix play and actually like it when zerg go muta, I just can't stand the roach play lately which has made my normal 15Nex play pretty much obsolete at 1400-1600zergs I keep running into. If I can reverse that and get the void first then FE I would be fine with that, just looking for a good build to transition out of 15Nex.
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-11-08 22:45:45
November 08 2010 22:42 GMT
#114
Yeah forcing mutas was awesome. The only problem is the tech switch. It's easy to force him to go mutas, but it's not actually easy to make him KEEP going mutas. What you see is, he builds 6-14 muta, takes out your void rays (being slow and easy to snipe and doing even less damage now), and then pumps corrupters. Now you're in real trouble, because you can't go phoenix against corruptor, you can't go collosus, you better go gateway + templar + forge upgrades. It's difficult to scout him now because he's got an infestor or two with fungal growth, corruptors, and overseers. And then he builds Hydralisk into mass muta or Broodlords and tries to snipe your templar with any surviving muta. So now you need those void rays again, and phoenix, maybe with a side of carriers (if you've been able to trade armies).

It was a very tense and even matchup, requiring lots of scouting and micro. Now it is pretty favored for Zerg.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-11-08 23:05:18
November 08 2010 22:58 GMT
#115
I've been doing this build without VRs usually as my standard build (cause I think the VR style is too weak against muta), just going phoenix right off the bat in place of the VR unless I scout some sort of roach aggression (then I get a VR or two for defense) or anything else funky that requires the VR's muscle, and using very similar timings.

I've been winning at my level (like avg low mid diamond 1400 or so) almost every time I use it but I don't know if it's actually good against good players. Anyone have any input? Mass ling aggression is one of my worries, also a mass hydra bust but no one I play responds very efficiently.

I really like it with phoenix because you get almost perfect scouting, they sometimes deny mutas altogether allowing good colossus opportunity, and often my phoenixes (I usually build maybe 6-8 if they aren't going heavy muta) still are around late game for expansion scouting and map control.
Yeah, well, you know, that's just like, your opinion man
Problem2o3
Profile Joined December 2010
United States32 Posts
Last Edited: 2010-12-03 16:08:52
December 02 2010 18:29 GMT
#116
Ive been doing a similar build pvz, with the same thought process (using vr to force hydra, clean up with colossus).

I was thinking if they try to go spire tech just add on another stargate and go phoenix. Feasable?

Edit: I read the later pages and found the answer, sry i hadn't read thru all the pages.
Valestrum
Profile Blog Joined November 2010
United States246 Posts
December 02 2010 21:39 GMT
#117
Thanks for the guide, I have been needing a better plan vs Zerg!
¯\_(ツ)_/¯
b3tty
Profile Blog Joined September 2008
Canada216 Posts
December 05 2010 13:04 GMT
#118
Just got into Platinum after placement matches and tried this:

PvZ on DQ - worked very well considering he went very FE. Targeted queens, then the hatch at his natural. After I killed a few OL's he rage quit.

Nice strat, nice to have another strat other than 4 warpgatee timing which was my goto PvZ strat.

whereismymind
Profile Blog Joined March 2011
United Kingdom717 Posts
June 14 2011 20:46 GMT
#119
Sorry for bumping this thread, but is this build still up-to-date? Or is there new FE stargate PvZ build?
one day.. i'll lose my mind
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
June 14 2011 20:53 GMT
#120
I need to try this, my PvZ is literally gold level. While I can beat master terrans and protoss. Starting to be glad I quit zerg xD
Luppa <3
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage 1 - Group B
WardiTV949
TKL 356
Rex135
IntoTheiNu 28
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 356
RotterdaM 236
Rex 135
SortOf 114
Vindicta 23
StarCraft: Brood War
Calm 4337
Shuttle 1162
Soma 1089
Hyuk 865
firebathero 768
Stork 526
ZerO 496
Rush 211
hero 188
Barracks 132
[ Show more ]
Sharp 114
Killer 89
sSak 86
Sea.KH 63
Aegong 47
Backho 36
ToSsGirL 33
Free 32
Mong 31
Sexy 28
sas.Sziky 24
zelot 18
Movie 17
Shine 14
Terrorterran 13
Dota 2
Gorgc2557
singsing1676
Dendi768
BananaSlamJamma141
XcaliburYe135
Counter-Strike
olofmeister1765
markeloff100
Other Games
B2W.Neo1317
hiko505
DeMusliM375
crisheroes314
Lowko280
Hui .254
Sick190
ArmadaUGS128
Fuzer 115
oskar106
Liquid`VortiX87
ZerO(Twitch)10
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2083
• WagamamaTV359
League of Legends
• Nemesis2844
• TFBlade698
Upcoming Events
OSC
1h 19m
Replay Cast
8h 19m
Replay Cast
18h 19m
Kung Fu Cup
21h 19m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 8h
The PondCast
1d 19h
RSL Revival
1d 19h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 21h
WardiTV Korean Royale
1d 21h
PiGosaur Monday
2 days
[ Show More ]
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
5 days
Monday Night Weeklies
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.