• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:15
CEST 13:15
KST 20:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy12
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?35Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #21 - Presented by Monster Energy Heaven's Balance Suggestions (roast me) Geoff 'iNcontroL' Robinson has passed away Speculation of future Wardii series
Tourneys
LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
BW General Discussion ASL20 General Discussion Simple editing of Brood War save files? (.mlx) BGH Auto Balance -> http://bghmmr.eu/ Starcraft at lower levels TvP
Tourneys
Is there English video for group selection for ASL [Megathread] Daily Proleagues [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 815 users

[G] PvZ Antimage's Void Ray Expo Build - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 All
Packeteer
Profile Joined September 2010
United States105 Posts
June 15 2011 05:44 GMT
#121
On June 15 2011 05:46 whereismymind wrote:
Sorry for bumping this thread, but is this build still up-to-date? Or is there new FE stargate PvZ build?


Let it die in peace, let it die in peace.

No this strategy does not work any more. To sum it up this strategy relies on expanding without sentries, just 1 stalker and a few zeals. These days any good zerg will just deny your expo. Stargate openings are viable and this is blast from the past actually made me realize I can try a much faster stargate than I normally do but no, this build is dead.

Here are the reasons why this build is not viable anymore:

Balance Changes: Roaches have 4 range. Voids rays do less damage. Sentry build time is decreased. Zealot build time is increased. Warp gate build time is increased. Oh ya, don't forget infestors.

Meta Game: Ling roach and ling hydra all-ins are common. Speedling expand with high aggression is also popular. Both of these will cause tons of damage even with a void ray in the air. The void used to be a floating god once charged, this is no longer the case.
A Marine walks into a a bar and asks... where is the counter?
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
June 15 2011 06:04 GMT
#122
For people interested in contemporary Void Ray based expands watch MC's games at MLG.
ZeRoMist
Profile Joined January 2011
Canada16 Posts
June 15 2011 06:04 GMT
#123

and all i have to say is anypro did it first but all good





On August 04 2010 12:26 Antimage wrote:
PvZ - Antimage's Void Ray Expo Build

Disclaimer:
This guide is not 100% complete. I rushed it out but I will continue to address concerns and mid/late game transitions if they are unclear later on, but a lot of people wanted to see it so here it goes...

*********************************************************

With zerg players like Sheth, SLush, and Idra leading the way, the imbalance in PvZ has begun to stand out. Surprise 6 gate into 2 robo colossi builds put you too behind economically to be effective against anyone competent. 2 gate or 3 gate robo gives up map control and against a good flanking zerg army, you stand no chance.

Playing any of those above builds straight up against a top notch zerg will put him too ahead in army count in worker count, and this build is to balance it out (and give Protoss an edge).

The difference between this and any comparatively ineffective 2 gate robo or 3 gate expand builds (which I adopted back in beta), is that you force hydras because roaches melt under 2-4 void rays. Thus, your colossi will be doubly effective, your expo is out faster so you have 4 geysers to tech switch if you find it necessary.

Side note:
I call this my Void Ray Expo build, but it’s also kind of a 1-1-1, but you’ll have to adjust your transitions to what you see. You can always get your robo before your second and third gates if you see zerg playing standard macro style, but that’s not a guarantee.

Begin: Antimage's Void Ray Expo Build


This build is designed to put you on even footing against a fast expanding zerg player.

Just like Sheth intends to make mini-Sheths with his infamous ZvP thread, so I will make mini-Antimages to combat those mini-Sheths.

Details:
Step 1: Choose protoss. Hate on opponent for choosing imba zerg. Nah I kid.

...

1 gate-core opening, blocking ramp with gate and core. You'll need two units to fully block it, but it is infinitely safer than blocking with pylons (banelings anyone?), if anyone still does that.

Get your second gas as soon as you can, at around when your core is about 200 HP up. If you don't scout a fast expo and see 2 gases or anything strange (roach warren, etc, baneling nest), then this build is probably not the best one to go for.

Usually, you should be able to put your second gas up before starting your zealot (which may or may not even need a chrono depending on how many lings initially pop out). This build is designed to counter Idra type play - which means whoring drones like the dirty zergs they are.

A basic rule of thumb in PvZ: against a regular zerg macro build, you can afford to make your core and then your first zealot, without even chrono'ing it. It'll be out in time, and you can chrono a second zealot (or stalker if you have time to block with it) if they went gas/pool/hatch in which case there's a threat of mass speedlings, so your block has to hold.

[image loading]
Got your gas stolen? Don’t worry about it, just kill it and get your stargate anyway. You will need to add 1 or 2 gates before your robo since you won’t have enough gas to sustain it after your first few void rays.

Once your core is done and you have a stalker building (to try to deny scouting/complete your wall), begin your stargate off two gases. Doesn't matter if the zerg sees it with an overlord. The point here is to force more queens off the two zerg bases.

[image loading]
He sees it coming!

[image loading]
Doesn’t matter if you know it’s coming bro. =)

Once your first void ray is out (chrono'ed - you don't need to chrono warp gate tech), send it to the zerg base and rally your stargate to that unit.

[image loading]
This opening forces spores if they drone too much. Further delaying their tech. Also note that here that SLush is in the red supply.

At the same time, move out with your 3-4 zealots and 1 stalker and claim your natural. Expand with your next 400, all the while continuing to pump void rays non-stop. With your void rays, try to inflict as much damage as possible. Snipe off overlords, extractors, whatever you can lay your dirty protoss hands on. I prefer to go for the overlords - they go down faster and delay the hydra counter effectively with a smaller risk of dying to queens.

[image loading]
In this case, when they mass more lings, you want to add more gates before your colossus to defend your expo. Your void rays should see the lings.

Your next tech choice depends on what you see with your void rays. If there are signs that they teched faster to lair than normally, make 2 more gates and a robo, cutting probes if you're worried. Once you robotics facility finishes, get your support bay and chrono out colossi ASAP. If however you spot or suspect mutas (both natural geysers are taken), add on 2 more gateways and go heavier on stalkers/sentries, while getting +1 – cut some probes to get up to 5-6 gates so you can further outmuscle the fragile muta army. From here on out, it's a regular macro game.

[image loading]
Information received! If you’re colo is late, add a forge and a few more gates immediately!


[image loading]
Defending that initial push once they feel they have enough hydras. If you feel you can’t defend adequately, get a forge up with your gates/robo and cannon up a little.

The zerg player may choose to expo again. However, your void rays should take care of that. Note the minimap, how all close bases are scouted with the void rays.

[image loading]
Deny more expos with your void rays. It’ll be 2 base against 2 base on a map like metal.

[image loading]
Another expo deny. Note the huge differential in worker count.

Once your colossi numbers start building up, up your gateway count. You’ll need it for late game if the game draws out. Start with stalker/sentry to deal with anything that isn’t ultras.

[image loading]
Ahh, the beauty of the void ray/colossus/stalker/sentry ball. Force field makes it impossible for a ground army to be able to position well at the same time the air units hit. They won’t get good army positioning against you.

[image loading]
Yes, it beats a maxed out army if the zerg players decides to go mutas. Just sit tight, and float around the middle so their mutas can’t roam free without the threat of a backstab into their base.

End game:
[image loading]
Looks a bit barren, doesn’t it? This is what happens when zerg tries to tech to ultras. They can’t defend their 3rd expo in time once you have 3 or 4 colossi out.

[image loading]
Ultras may work pretty well against this strategy but once you already have a huge econ advantage and many gates, you can switch it up and go heavier on zealots and high temp.

Weaknesses:
Timing pushes with fast hydras will really push your defenses. If you suspect this coming, you might even want to consider sentries/cannons to buy yourself some time.

Mutas will keep you in your base longer as your ground army is weaker, but once you add more gates, you'll be able to abuse sentry/stalker/guardian shield/ground upgrades and you'll be ahead again in no time.

Mass ling is also a great threat if you do not scout it properly. If you see mass ling coming, prepare acordingly with heavy zealots. Once your colossus is out, with good enough force fields, you're gold.


Worker counts:

[image loading]
Vs machine, after the hydra counter is repelled (up 2)

[image loading]
Vs masterasia, after the hydra counter is repelled (up 8)

[image loading]
Huge worker count differential when opponent fails to do damage with mass speedlings (up 13)

[image loading]
Large worker differential while zerg tries (but fails to) put up a third after failing the hydra push (up 13)



Author’s note:
My laptop died so I can't really play SC2 anymore; it starts up properly maybe 10% of the time - I'll be playing on a friend's laptop in the meanwhile. Please see my blog for more details and how you can help!
Click here!

Replays here

[url blocked]

Venomsflame
Profile Joined February 2011
United States613 Posts
Last Edited: 2011-06-15 06:08:42
June 15 2011 06:08 GMT
#124
On June 15 2011 15:04 ZeRoMist wrote:

and all i have to say is anypro did it first but all good



Show nested quote +
On August 04 2010 12:26 Antimage wrote:
PvZ - Antimage's Void Ray Expo Build

Disclaimer:
This guide is not 100% complete. I rushed it out but I will continue to address concerns and mid/late game transitions if they are unclear later on, but a lot of people wanted to see it so here it goes...

*********************************************************

With zerg players like Sheth, SLush, and Idra leading the way, the imbalance in PvZ has begun to stand out. Surprise 6 gate into 2 robo colossi builds put you too behind economically to be effective against anyone competent. 2 gate or 3 gate robo gives up map control and against a good flanking zerg army, you stand no chance.

Playing any of those above builds straight up against a top notch zerg will put him too ahead in army count in worker count, and this build is to balance it out (and give Protoss an edge).

The difference between this and any comparatively ineffective 2 gate robo or 3 gate expand builds (which I adopted back in beta), is that you force hydras because roaches melt under 2-4 void rays. Thus, your colossi will be doubly effective, your expo is out faster so you have 4 geysers to tech switch if you find it necessary.

Side note:
I call this my Void Ray Expo build, but it’s also kind of a 1-1-1, but you’ll have to adjust your transitions to what you see. You can always get your robo before your second and third gates if you see zerg playing standard macro style, but that’s not a guarantee.

Begin: Antimage's Void Ray Expo Build


This build is designed to put you on even footing against a fast expanding zerg player.

Just like Sheth intends to make mini-Sheths with his infamous ZvP thread, so I will make mini-Antimages to combat those mini-Sheths.

Details:
Step 1: Choose protoss. Hate on opponent for choosing imba zerg. Nah I kid.

...

1 gate-core opening, blocking ramp with gate and core. You'll need two units to fully block it, but it is infinitely safer than blocking with pylons (banelings anyone?), if anyone still does that.

Get your second gas as soon as you can, at around when your core is about 200 HP up. If you don't scout a fast expo and see 2 gases or anything strange (roach warren, etc, baneling nest), then this build is probably not the best one to go for.

Usually, you should be able to put your second gas up before starting your zealot (which may or may not even need a chrono depending on how many lings initially pop out). This build is designed to counter Idra type play - which means whoring drones like the dirty zergs they are.

A basic rule of thumb in PvZ: against a regular zerg macro build, you can afford to make your core and then your first zealot, without even chrono'ing it. It'll be out in time, and you can chrono a second zealot (or stalker if you have time to block with it) if they went gas/pool/hatch in which case there's a threat of mass speedlings, so your block has to hold.

[image loading]
Got your gas stolen? Don’t worry about it, just kill it and get your stargate anyway. You will need to add 1 or 2 gates before your robo since you won’t have enough gas to sustain it after your first few void rays.

Once your core is done and you have a stalker building (to try to deny scouting/complete your wall), begin your stargate off two gases. Doesn't matter if the zerg sees it with an overlord. The point here is to force more queens off the two zerg bases.

[image loading]
He sees it coming!

[image loading]
Doesn’t matter if you know it’s coming bro. =)

Once your first void ray is out (chrono'ed - you don't need to chrono warp gate tech), send it to the zerg base and rally your stargate to that unit.

[image loading]
This opening forces spores if they drone too much. Further delaying their tech. Also note that here that SLush is in the red supply.

At the same time, move out with your 3-4 zealots and 1 stalker and claim your natural. Expand with your next 400, all the while continuing to pump void rays non-stop. With your void rays, try to inflict as much damage as possible. Snipe off overlords, extractors, whatever you can lay your dirty protoss hands on. I prefer to go for the overlords - they go down faster and delay the hydra counter effectively with a smaller risk of dying to queens.

[image loading]
In this case, when they mass more lings, you want to add more gates before your colossus to defend your expo. Your void rays should see the lings.

Your next tech choice depends on what you see with your void rays. If there are signs that they teched faster to lair than normally, make 2 more gates and a robo, cutting probes if you're worried. Once you robotics facility finishes, get your support bay and chrono out colossi ASAP. If however you spot or suspect mutas (both natural geysers are taken), add on 2 more gateways and go heavier on stalkers/sentries, while getting +1 – cut some probes to get up to 5-6 gates so you can further outmuscle the fragile muta army. From here on out, it's a regular macro game.

[image loading]
Information received! If you’re colo is late, add a forge and a few more gates immediately!


[image loading]
Defending that initial push once they feel they have enough hydras. If you feel you can’t defend adequately, get a forge up with your gates/robo and cannon up a little.

The zerg player may choose to expo again. However, your void rays should take care of that. Note the minimap, how all close bases are scouted with the void rays.

[image loading]
Deny more expos with your void rays. It’ll be 2 base against 2 base on a map like metal.

[image loading]
Another expo deny. Note the huge differential in worker count.

Once your colossi numbers start building up, up your gateway count. You’ll need it for late game if the game draws out. Start with stalker/sentry to deal with anything that isn’t ultras.

[image loading]
Ahh, the beauty of the void ray/colossus/stalker/sentry ball. Force field makes it impossible for a ground army to be able to position well at the same time the air units hit. They won’t get good army positioning against you.

[image loading]
Yes, it beats a maxed out army if the zerg players decides to go mutas. Just sit tight, and float around the middle so their mutas can’t roam free without the threat of a backstab into their base.

End game:
[image loading]
Looks a bit barren, doesn’t it? This is what happens when zerg tries to tech to ultras. They can’t defend their 3rd expo in time once you have 3 or 4 colossi out.

[image loading]
Ultras may work pretty well against this strategy but once you already have a huge econ advantage and many gates, you can switch it up and go heavier on zealots and high temp.

Weaknesses:
Timing pushes with fast hydras will really push your defenses. If you suspect this coming, you might even want to consider sentries/cannons to buy yourself some time.

Mutas will keep you in your base longer as your ground army is weaker, but once you add more gates, you'll be able to abuse sentry/stalker/guardian shield/ground upgrades and you'll be ahead again in no time.

Mass ling is also a great threat if you do not scout it properly. If you see mass ling coming, prepare acordingly with heavy zealots. Once your colossus is out, with good enough force fields, you're gold.


Worker counts:

[image loading]
Vs machine, after the hydra counter is repelled (up 2)

[image loading]
Vs masterasia, after the hydra counter is repelled (up 8)

[image loading]
Huge worker count differential when opponent fails to do damage with mass speedlings (up 13)

[image loading]
Large worker differential while zerg tries (but fails to) put up a third after failing the hydra push (up 13)



Author’s note:
My laptop died so I can't really play SC2 anymore; it starts up properly maybe 10% of the time - I'll be playing on a friend's laptop in the meanwhile. Please see my blog for more details and how you can help!
Click here!

Replays here

[url blocked]



He wrote this in the beginning of August. Are you really going to make that argument right now?
ZeRoMist
Profile Joined January 2011
Canada16 Posts
June 15 2011 06:10 GMT
#125
just did didnt i
lazydino
Profile Joined October 2010
Canada331 Posts
June 15 2011 06:13 GMT
#126
zero why would you quote the whole freaking guide, and then just say one sentence?
"I have this moron thing that I do, it's called thinking" - George Carlin
ZeRoMist
Profile Joined January 2011
Canada16 Posts
June 15 2011 06:32 GMT
#127
cuz i can

User was warned for this post

User was temp banned for this post.
tsukiumi
Profile Joined May 2011
United States43 Posts
June 15 2011 07:05 GMT
#128
and that, ladies n gents, is the failest troll to ever disgrace the TL forums.
aye this build is "dead" but it gave a cascading effect to the new Stargate based builds against zerg, i.e: oGsMC vs every zerg at mlg c-bus.
Halcyondaze
Profile Joined January 2011
United States509 Posts
Last Edited: 2011-06-15 07:15:39
June 15 2011 07:14 GMT
#129
Deleted
PaPoolee
Profile Blog Joined August 2010
Netherlands660 Posts
June 15 2011 09:21 GMT
#130
This build isn't dead =/ i still use it around 1500 masters from time to time and it works great if you know how to transition/improvise well thank you Antimage!
TigerKarl
Profile Joined November 2010
1757 Posts
June 15 2011 10:07 GMT
#131
Yesterday i died to that in a 1400 Master League game. This is definitely not dead, it is quite strong.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
June 15 2011 10:48 GMT
#132
MC style with sentries first into later stargate is much better now. Not using sentries in PvZ is just impossible nowadays imo
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
June 15 2011 11:30 GMT
#133
A 1 gate expo into 3 gate stargate off 2 bases with a semi-wall-off at your natural is a much safer version of this build.

The concept is the same, but the faster sentry along with the slower warpgate time makes it much more appropriate to get zealot/stalker/sentry/sentry first (off 1 gas), then getting nexus/gate/gate, then adding a stargate to match zerg expo timings.

I haven't explored the exact timing, but something like that should put you safely through the early game on most maps.
Regina
Profile Joined November 2010
Netherlands148 Posts
June 15 2011 23:38 GMT
#134
~1200 master protoss here, i had absolutely no succes with this build tonight described in the first post, they just make around 15-20 lings and they can delay your expo for so much time that the voidray doesnt make up for the time lost... also if you make 2 voids in a row you'r extra gateways will be so delayed cuz they cost 250minerals each QQ.

gonna watch more replays now and see if i can improve....
iamke55
Profile Blog Joined April 2004
United States2806 Posts
June 16 2011 00:09 GMT
#135
On June 16 2011 08:38 Regina wrote:
~1200 master protoss here, i had absolutely no succes with this build tonight described in the first post, they just make around 15-20 lings and they can delay your expo for so much time that the voidray doesnt make up for the time lost... also if you make 2 voids in a row you'r extra gateways will be so delayed cuz they cost 250minerals each QQ.

gonna watch more replays now and see if i can improve....


What did you expect with a build from a week after the game's release? See MC and Ace for good stargate builds nowadays.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Carmine
Profile Joined September 2010
United States263 Posts
Last Edited: 2011-06-16 01:00:34
June 16 2011 00:59 GMT
#136
What about if the Zerg does something similar to what Mondragon did in TSL3? The Protoss opened air and mondragon just got spores and i think like 4 hydras for base defense. He got to 3 bases and I think got overlord drop and went mass roach.

It was really interesting because he wasn't trying to counter the units in the protoss army, but he was taking advantage of the position the protoss was in.

Edit: XD didn't realize how old this thread was.
Terran was created third, with purity of tanks.
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 2: Group D
Maru vs SHINLIVE!
MaNa vs MaxPax
Crank 1464
Tasteless1162
IndyStarCraft 126
Rex100
3DClanTV 87
LiquipediaDiscussion
The PondCast
10:00
Episode 61
CranKy Ducklings23
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1464
Tasteless 1162
IndyStarCraft 126
Rex 100
Lowko14
StarCraft: Brood War
Britney 27569
Bisu 2565
Jaedong 748
hero 428
actioN 393
EffOrt 332
Rush 318
Stork 310
Pusan 277
Mini 267
[ Show more ]
Larva 245
BeSt 234
Hyun 191
firebathero 177
Snow 174
Light 166
Last 127
Soma 114
sSak 78
Mong 70
Liquid`Ret 69
Backho 55
ToSsGirL 51
ZerO 49
Sharp 47
zelot 38
soO 27
JYJ27
Nal_rA 26
scan(afreeca) 24
Sacsri 12
ajuk12(nOOB) 12
sorry 9
Shine 7
HiyA 7
Sea.KH 5
Terrorterran 4
Dota 2
The International20786
Gorgc8427
Dendi789
qojqva447
XaKoH 267
Fuzer 216
XcaliburYe127
BananaSlamJamma115
KheZu37
Counter-Strike
olofmeister1513
shoxiejesuss756
x6flipin428
Other Games
singsing1112
crisheroes572
B2W.Neo508
DeMusliM207
Mew2King52
Dewaltoss8
MindelVK7
ZerO(Twitch)5
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 915
Other Games
gamesdonequick495
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos795
• Stunt637
Upcoming Events
Maestros of the Game
5h 45m
Classic vs TriGGeR
Reynor vs SHIN
OSC
15h 45m
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
22h 45m
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
1d 5h
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
1d 7h
Team Bonyth vs Team Dewalt
CranKy Ducklings
1d 22h
RSL Revival
1d 22h
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
2 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
2 days
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
2 days
[ Show More ]
RSL Revival
2 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
3 days
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
3 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
3 days
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
RSL Revival: Season 2
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.