So recently, I have been experimenting with Zerg builds. I feel like there is a lot of innovation to be discovered. My most recent builds involve a lot of creep tumors

Written Steps:
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1. Get a Queen at 16/18 supply
2. As soon as it finishes, get a 2nd Queen (20/27)
3. If you are 2 basing, get a 3rd Queen (25/27)
4. Continuously spread creep using tricks written below
Creep Tumor Tricks:
Important Facts:
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-Creep will not go Up/Down cliffs
-Creep goes Up/Down ramps
-Going up ramps, creep will not gain vision of high ground
-Creep goes Up/Down ramps
-Going up ramps, creep will not gain vision of high ground
Spreading Creep:
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-Spew creep from an overlord to get creep across a gap
-----------> overlords spewing creep speeds up the growth of creep
-Gain vision of high ground (air unit, Xel' Naga) to build creep there
-----------> Creep gives good scouting if its on high ground
-keep tumors spread out as much as possible
-----------> cover the entire map, even if it seems unnecessary
-Get an Overseer and a small force to take out any detectors
-------> if their entire army attacks, you should either:
............1.flank
............2. surround
............3. harass (wait for battle)
-----------> overlords spewing creep speeds up the growth of creep
-Gain vision of high ground (air unit, Xel' Naga) to build creep there
-----------> Creep gives good scouting if its on high ground
-keep tumors spread out as much as possible
-----------> cover the entire map, even if it seems unnecessary
-Get an Overseer and a small force to take out any detectors
-------> if their entire army attacks, you should either:
............1.flank
............2. surround
............3. harass (wait for battle)
Screen Shot Steps:
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Step 1 (6:20 game time):
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Step 2 (7:30 game time):
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Spread the creep tumors, down to natural expansion.
-one goes to natural
-one goes towards enemy
![[image loading]](http://www.majhost.com/gallery/peytonlevin/Pedal/step_2.gif)
Step 3 (9:00 game time):
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Spread Creep tumors farther. Move along multiple paths.
![[image loading]](http://www.majhost.com/gallery/peytonlevin/Pedal/step_4.gif)
Step 4 (12:00 game time):
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...and continue spreading creep
!
![[image loading]](http://www.majhost.com/gallery/peytonlevin/Pedal/step_5.gif)
The Finished Products (13:30, and 18:00 game time):
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![[image loading]](http://www.majhost.com/gallery/peytonlevin/Pedal/pedal_result.gif)
![[image loading]](http://www.majhost.com/gallery/peytonlevin/Pedal/pedal_result_2.gif)
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Make two queens, use one for larvae and the second for creep tumors.
![[image loading]](http://www.majhost.com/gallery/peytonlevin/Pedal/step_1.gif)
![[image loading]](http://www.majhost.com/gallery/peytonlevin/Pedal/step_1.gif)
Step 2 (7:30 game time):
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Spread the creep tumors, down to natural expansion.
-one goes to natural
-one goes towards enemy
![[image loading]](http://www.majhost.com/gallery/peytonlevin/Pedal/step_2.gif)
Step 3 (9:00 game time):
+ Show Spoiler +
Spread Creep tumors farther. Move along multiple paths.
![[image loading]](http://www.majhost.com/gallery/peytonlevin/Pedal/step_4.gif)
Step 4 (12:00 game time):
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...and continue spreading creep

![[image loading]](http://www.majhost.com/gallery/peytonlevin/Pedal/step_5.gif)
The Finished Products (13:30, and 18:00 game time):
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![[image loading]](http://www.majhost.com/gallery/peytonlevin/Pedal/pedal_result.gif)
![[image loading]](http://www.majhost.com/gallery/peytonlevin/Pedal/pedal_result_2.gif)
Advantages of spreading creep..
-entire map vision
-creep high-way (faster zerg unit travel)
-delays expansions
-map control
Disadvantages of spreading creep...
-150 minerals spent early game
-requires higher APM to spawn tumors
For me, Pros outweigh the cons of spreading creep this early. I think it could become the standard basis of Zerg play. You ideas?