• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:12
CEST 21:12
KST 04:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview What kind of tool would you be interested in?
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026 GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
25 Years Since Brood War Patch 1.08 BW General Discussion BW animated web series: seeking contributors FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8241 users

TvZ, Mass marines FTW? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
Antpile
Profile Joined March 2009
United States213 Posts
Last Edited: 2010-07-18 01:35:04
July 18 2010 01:33 GMT
#21
I don't think anyone is arguing that this army is easily counterable using banelings w/ speed upgrade.

I think the problem, and why this works so well, is because most Terrans (read: 99%) go mech against Z. The Z is naturally expecting one or more of the following:

- Hellion Harass
- Thor Drop
- Banshees
- Vikings

The obvious defense to almost all of these harasses is to quick tech to t2 and rush either a few hydra or go muta to do your own harass and force the terran to missile tower up.

If you are going the FE approach, then you are usually relying on a relatively small group of lings + spine crawlers to hold off the hellions you expect while you make a third queen or maybe a few spores if you expect banshee/viking harass.

So a sudden push of 20+ marines with +1 and shields is going roll the anti-harass tech/eco build that is the right way to go against 99% of the terrans out there. Another thing to remember is that banelings are pretty terrible vs a large number of marines unless you have their speed upgrade, which you probably won't have unless you for some reason suspect this push.

Roaches would fall pretty hard to this as well unless you had a bunch of them, which most zergs probably wouldn't have quite yet. No reason for a zerg to be massing roaches at this point unless he suspects something fishy. A teching zerg might have a few mutas out right around his push time, but 4-6 mutas are going to do jack all to 20 shield marines with +1.

So basically, all he has to do is prevent scouting and any zerg will suspect some he's going for some sort of harass while building mech.
Andtwo
Profile Joined June 2009
United States126 Posts
Last Edited: 2010-07-18 02:16:01
July 18 2010 02:11 GMT
#22
The thing is, you're zerg and you see no gas/1 gas and a rax. Then later you see either depots and a rax with a few marines or a lot of rax, you kind of realize they're not going mech. If someone completely didn't scout and was completely unprepared for it, it's rough but it's fairly easy to scout and react to even if you get a pretty general sense of "he's doing a really weird bio build".

Also I don't think a rush to lair is how most zerg handle mech. Hellions can be handled with lings or roaches, thordrop is annoying but queens and lings can stop most of it, and banshees can be stopped by 3 queens. If they're doing a 1 base muta build, yeah the marines will be rough.

The marine push in general isn't too bad because it lets you stay mineral based/not too much gas investment and a relatively quick expo if you're not going allin but it's hardly unbeatable, unscoutable of revolutionary. Also it has the downside of ling/bling is very very fast so a counter attack is problematic if you mismicro.

Edit: also zerg has to keep scouting because it's not like on he's going mech i better get roaches to deal with the hellion harass because it could be one of several different mech variations: turtle mech, hellion marine push, blue flame hellion harass, basic hellion harrass, banshees, vikings, thorship, tank drop. That doesn't even really include the variations where you see the "mech" structures (factory/starport) but it's more bio based: maruader hellion push, marauder drop for building snipe, mass MM drop, marine tank, so to assume zerg isn't scouting that much because he knows "harass into mech" is coming isn't representative of higher (or even standard paranoid zerg because they've seen so much) level play.
Floophead_III
Profile Joined September 2009
United States1832 Posts
July 18 2010 02:27 GMT
#23
You can't do this at high level. Zerg will see no factory at the front and no hellions, and a lot of rines. Even if you manage to hide the marines magically, marines are completely terrible vs 3/4 of zerg's solutions in early game.

Banelings beat marines.
Roaches beat marines.
Crawlers beat marines, especially with transfusions.
Only lings do badly.

So you're cheesing by banking on zerg not going any of those builds from the start.

In addition, my 2 hatch infestor and muta builds are out before your attack by a good margin. I've timed holding off any allin bio aggression with just crawlers with those builds and its' elementary. You won't stand a chance if a zerg sees no FE and plays smart.
Half man, half bear, half pig.
Kvz
Profile Joined March 2010
United States463 Posts
July 18 2010 02:36 GMT
#24
3rax stim rush is fairly common i think. its a gimmick strat and with proper scouting easily countered by banelings/speedlings. it works on maps like steppes of war where the rush distance is miniscule, but if i were you id be worried more on the fact that your worst MU is tvz (because it is blatantly terran favored). watch a few replays and try hellion openers
NrG.Kvz
Ebonikizzle
Profile Joined May 2010
44 Posts
July 18 2010 02:53 GMT
#25
I don't understand how you'll be preventing scouting, would any competent zerg just sac a overlord?
Basically what you're saying is that mass marines are great if unscouted, what about mass marauders if unscouted, or banshees, or, well anything if massed and unscouted.

If you mass one unit and your opponent isn't making enough of the units that are efficient at killing them they're screwed in any situation, not just with marines.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
July 18 2010 02:57 GMT
#26
This works on zerg players because for some reason no zergs on the US server sac overlords to scout. It baffles me. A scan costs about 270 resources but sacrificing an overlord for scouting is heresy for z players.

See marines -> make banelings -> win.
vileEchoic -- clanvile.com
Sixes
Profile Joined July 2010
Canada1123 Posts
July 18 2010 03:06 GMT
#27
A baneling nest is fully 100/50.

I always make one, especially given the first few zerglings I make to counter bunker rushes/reapers turn into a very nice 6ish banelings ... getting burrow and/or speed for the lings is generally a good idea in ZvT which means that the marines could easily run into a few pairs of burrowed banelings.
obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2010-07-18 04:46:57
July 18 2010 04:43 GMT
#28
I think going heavy roaches against a heavy marine buid is a bad idea. Sure roaches do all right against marines, but stemed marines can rip shit up, and once he sees roaches, he will get marauders and then your fucked as zerg. Better to go ling/banelings to start (against a very fast rush), then at tier2 get eather burrow and baneling speed, or overlord speed and drop. You can move a bunch of overlords over marines, and as they arnt all full of banelings the empty ones can tank for the full ones till you get over the marines, then its nights out for all those marines, follow up with lings (and muta too if he gets any marauders or hellions).
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
July 18 2010 04:46 GMT
#29
Roaches....Banelings....Infestors....Lots of speedlings....

If the Zerg adds a decent amount of spine crawlers before you push you're pretty much screwed from there when Zerg hits midgame and starts busting out a nice muta/baneling/ling army.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
Last Edited: 2010-07-18 04:57:03
July 18 2010 04:55 GMT
#30
It's a variation of this: http://wiki.teamliquid.net/starcraft2/3_Barracks_(vs._Zerg)

I used it a lot with success at the beginning of beta but when I got high enough on the ladder Z's started getting good enough to stop it.

A straight up baneling bust is NOT a counter at all, in fact I'd let them bust down my wall and then I'd clean up with the rest of my forces.

What worked best against me when I did it:
- Banelings off 2 base, but more defensively. They'd flank with the banelings when I reached their nat and the rines die very quickly. Even if the battle was close, my infrastructure was all rax with reactors and they'd have baneling tech so the rest of the game was heavily Z favored.
- Fast expo into spine crawlers and roaches for defense at the nat. This would be a close battle but if the Z survives he is in much better economic shape.

Other stuff that does NOT work:
- Mutas. If they attack the T mineral line, just attack with all your infantry and T will win the base race by far.
- Speedlings. Marines > lings in large numbers
- Infestor - doesn't come out quick enough
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-07-18 05:04:29
July 18 2010 05:03 GMT
#31
This seems like it would only work on zergs who don't scout properly (yes there are plenty of those even in diamond).

Mass roach probably won't work, since marines out-range them, and a big enough ball of +1 marines will kill roaches too fast.

However banelings should definitely work. Especially if you do it DIMAGA-style, by surrounding the marines with speedlings so they can't stim & run away from the banelings. And you didn't say you got stim upgrade, only +1 and combat shields. banelings on creep > non-stim marines. And if you wait too long to attack and zerg gets lair, speedbanes on creep >>>> marines, stim or not.

if you're zerg and you scout only 1-2 marines at terran's wallin, and you haven't been hellion harassed, thor dropped, or banshee harassed, you should know something weird is up. Sac an overlord into terran's base and see what army he has.
next week on Everybody Loves HypnoToad:
lindn
Profile Joined July 2010
Sweden833 Posts
July 18 2010 05:10 GMT
#32
i saw my enemy doing 3 racks so i put up a banelings nest and insta lair into muta. using changelings to watch his armies movement (right click on of the marines and they'll move with them, he never noticed unless he was looking at the army while the changeling ran in :D ) and had burrow. burrowed on the big choke on steppes and unburrowed when he went over the minefield and meanwhile the lings cleaned up my mutas moved in to kill all of his SCV's and any missile turrets he had.

Gyro
Profile Joined May 2010
Norway36 Posts
July 18 2010 07:30 GMT
#33
Hey, do you have a replay of this ?
That really hurt
Aikin
Profile Joined April 2010
Austria532 Posts
July 18 2010 07:44 GMT
#34
If you have a rax with tech lab why don´t you build some marauders anyway? Should probably go for stim instead of shield or +1 then but if you have just some marauders that you can park in front of your marines roaches sunkens and banelings become much easier to handle and they don´t even take that much longer to build: marine(25s) marauder(30s).
[A]dmiral Bulldog | Naniwa | [A]lliance
ghettohobbit2
Profile Joined April 2010
United States93 Posts
July 18 2010 08:12 GMT
#35
It's a very interesting strategy, and it's looking like the metagame favors it rather heavily nowadays. When the beta went down, people were still doing MMM balls against me as Zerg, and I was wiping them out fairly easily with Muta/Ling. Now that the beta's back, I'm seeing a LOT more reactors on barracks in my ZvT games.

Once in particular I got pushed fairly early by a ball of Marines, Unsiege'd Tanks, and a few medivacs, and my Mutalings got slaughtered. To this day I'm still trying to figure out what I should've done about it.

On a slight tangent, it always bothers me when I see good players using siege'd tanks to kill buildings when they're clearly in mobile range. The numbers clearly show that DPS is better in mobile against single targets... I guess it must just be a throwback to Brood War....
?
Fyro
Profile Joined June 2010
Canada123 Posts
July 18 2010 15:04 GMT
#36
I bookmarked this guide a little while back i know its for TvP but its a simmilar build

http://www.teamliquid.net/forum/viewmessage.php?topic_id=129669
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
July 18 2010 15:07 GMT
#37
Zergs go banelings on me after they see like 5 marines. Doing this would end so tragically vs banelings.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
July 18 2010 15:12 GMT
#38
i'm not contribuiting, sorry, i just want to state it for the record that you're probably the first Terran who wrote this sentence "TvZ was my weakest match up" on this forum
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
July 18 2010 15:21 GMT
#39
I've lost to this 3 Rax marine build 3 times in a row before figuring out how to beat it.

It's very very simple, even if you're FEing. Sac an ovie at around 25 food, that's usually when the other 2 barracks are being built or almost complete. You have to scout his 3rax early or an variation of it (2 rax Factory for hellions in the mix etc etc.) and respond to it appropriately. After seeing the 3 rax, immediately put down a bling nest, 2 spine crawlers in the front of the natural and bring your queens to transfuse. Spam your speedlings while teching to lair in order to upgrade your blings. Usually the terran force comes to attack either before their stim is done or after. Your speed upgrade for your blings will be coming VERY close to the timing of stim, so you need to becareful not to die before then. If you see the terran using stim, do not engage, wait for stim to go away for as long as possible and then push in. If you don't have speed upgrade for blings they'll melt away to stimmed rines.

That's how i handle the 3rax, I haven't lost to it since. I honestly really sympathize with Idra when he rages to these kind of timing pushes. It's very hard to deal with, and takes a lot of skill to survive and follow up. When I held it off for the first time I felt a HUGE amount of satisfaction, I mean I felt that my determination to survive all these timing pushes from Terran and Protoss players makes you stand out in the SC2 community. Now there's the tank push to deal with... there's always something for us Zerg players to deal with, we need to stick together and beat these Terran and Protoss bastards =).

Zerg Fighting!
IamLove
Profile Joined October 2004
252 Posts
September 12 2010 19:18 GMT
#40
How to counter if t he doesn't allow to scout? T just places the rines at the ovie path, no way to get in to see raxes before the push. After he moves out there no way to build > 4 sunks, which die. TT
I cant go bling if i see walling, since if goes banshee or CC i will get rolled later cause of sacrificing economy for bling.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason118
ProTech96
mouzStarbuck 85
StarCraft: Brood War
Sea 2434
Dewaltoss 117
firebathero 72
910 27
Rock 26
soO 17
Sacsri 15
ajuk12(nOOB) 9
Counter-Strike
fl0m2376
Coldzera 953
byalli911
Heroes of the Storm
Liquid`Hasu420
MindelVK27
Other Games
gofns37692
Grubby3426
Liquid`RaSZi1894
FrodaN1180
Beastyqt618
B2W.Neo308
uThermal269
ArmadaUGS224
Livibee63
Trikslyr51
Devilwalk8
Organizations
Other Games
BasetradeTV248
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 24
• blackmanpl 22
• 80smullet 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade950
Other Games
• imaqtpie738
• WagamamaTV599
• Shiphtur185
Upcoming Events
Replay Cast
4h 49m
The PondCast
14h 49m
Maestros of the Game
19h 49m
Serral vs Rogue
herO vs SHIN
OSC
1d 3h
Replay Cast
1d 4h
Maestros of the Game
1d 18h
Replay Cast
2 days
CranKy Ducklings
2 days
uThermal 2v2 Circuit
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
OSC
4 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.