• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:16
CET 00:16
KST 08:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)17Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Starcraft 2 will not be in the Esports World Cup herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! SC2 Spotted on the EWC 2026 list? When will we find out if there are more tournament
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Which foreign pros are considered the best? [ASL21] Potential Map Candidates BW General Discussion BW AKA finder tool Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1412 users

TvZ, Mass marines FTW? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
Antpile
Profile Joined March 2009
United States213 Posts
Last Edited: 2010-07-18 01:35:04
July 18 2010 01:33 GMT
#21
I don't think anyone is arguing that this army is easily counterable using banelings w/ speed upgrade.

I think the problem, and why this works so well, is because most Terrans (read: 99%) go mech against Z. The Z is naturally expecting one or more of the following:

- Hellion Harass
- Thor Drop
- Banshees
- Vikings

The obvious defense to almost all of these harasses is to quick tech to t2 and rush either a few hydra or go muta to do your own harass and force the terran to missile tower up.

If you are going the FE approach, then you are usually relying on a relatively small group of lings + spine crawlers to hold off the hellions you expect while you make a third queen or maybe a few spores if you expect banshee/viking harass.

So a sudden push of 20+ marines with +1 and shields is going roll the anti-harass tech/eco build that is the right way to go against 99% of the terrans out there. Another thing to remember is that banelings are pretty terrible vs a large number of marines unless you have their speed upgrade, which you probably won't have unless you for some reason suspect this push.

Roaches would fall pretty hard to this as well unless you had a bunch of them, which most zergs probably wouldn't have quite yet. No reason for a zerg to be massing roaches at this point unless he suspects something fishy. A teching zerg might have a few mutas out right around his push time, but 4-6 mutas are going to do jack all to 20 shield marines with +1.

So basically, all he has to do is prevent scouting and any zerg will suspect some he's going for some sort of harass while building mech.
Andtwo
Profile Joined June 2009
United States126 Posts
Last Edited: 2010-07-18 02:16:01
July 18 2010 02:11 GMT
#22
The thing is, you're zerg and you see no gas/1 gas and a rax. Then later you see either depots and a rax with a few marines or a lot of rax, you kind of realize they're not going mech. If someone completely didn't scout and was completely unprepared for it, it's rough but it's fairly easy to scout and react to even if you get a pretty general sense of "he's doing a really weird bio build".

Also I don't think a rush to lair is how most zerg handle mech. Hellions can be handled with lings or roaches, thordrop is annoying but queens and lings can stop most of it, and banshees can be stopped by 3 queens. If they're doing a 1 base muta build, yeah the marines will be rough.

The marine push in general isn't too bad because it lets you stay mineral based/not too much gas investment and a relatively quick expo if you're not going allin but it's hardly unbeatable, unscoutable of revolutionary. Also it has the downside of ling/bling is very very fast so a counter attack is problematic if you mismicro.

Edit: also zerg has to keep scouting because it's not like on he's going mech i better get roaches to deal with the hellion harass because it could be one of several different mech variations: turtle mech, hellion marine push, blue flame hellion harass, basic hellion harrass, banshees, vikings, thorship, tank drop. That doesn't even really include the variations where you see the "mech" structures (factory/starport) but it's more bio based: maruader hellion push, marauder drop for building snipe, mass MM drop, marine tank, so to assume zerg isn't scouting that much because he knows "harass into mech" is coming isn't representative of higher (or even standard paranoid zerg because they've seen so much) level play.
Floophead_III
Profile Joined September 2009
United States1832 Posts
July 18 2010 02:27 GMT
#23
You can't do this at high level. Zerg will see no factory at the front and no hellions, and a lot of rines. Even if you manage to hide the marines magically, marines are completely terrible vs 3/4 of zerg's solutions in early game.

Banelings beat marines.
Roaches beat marines.
Crawlers beat marines, especially with transfusions.
Only lings do badly.

So you're cheesing by banking on zerg not going any of those builds from the start.

In addition, my 2 hatch infestor and muta builds are out before your attack by a good margin. I've timed holding off any allin bio aggression with just crawlers with those builds and its' elementary. You won't stand a chance if a zerg sees no FE and plays smart.
Half man, half bear, half pig.
Kvz
Profile Joined March 2010
United States463 Posts
July 18 2010 02:36 GMT
#24
3rax stim rush is fairly common i think. its a gimmick strat and with proper scouting easily countered by banelings/speedlings. it works on maps like steppes of war where the rush distance is miniscule, but if i were you id be worried more on the fact that your worst MU is tvz (because it is blatantly terran favored). watch a few replays and try hellion openers
NrG.Kvz
Ebonikizzle
Profile Joined May 2010
44 Posts
July 18 2010 02:53 GMT
#25
I don't understand how you'll be preventing scouting, would any competent zerg just sac a overlord?
Basically what you're saying is that mass marines are great if unscouted, what about mass marauders if unscouted, or banshees, or, well anything if massed and unscouted.

If you mass one unit and your opponent isn't making enough of the units that are efficient at killing them they're screwed in any situation, not just with marines.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
July 18 2010 02:57 GMT
#26
This works on zerg players because for some reason no zergs on the US server sac overlords to scout. It baffles me. A scan costs about 270 resources but sacrificing an overlord for scouting is heresy for z players.

See marines -> make banelings -> win.
vileEchoic -- clanvile.com
Sixes
Profile Joined July 2010
Canada1123 Posts
July 18 2010 03:06 GMT
#27
A baneling nest is fully 100/50.

I always make one, especially given the first few zerglings I make to counter bunker rushes/reapers turn into a very nice 6ish banelings ... getting burrow and/or speed for the lings is generally a good idea in ZvT which means that the marines could easily run into a few pairs of burrowed banelings.
obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2010-07-18 04:46:57
July 18 2010 04:43 GMT
#28
I think going heavy roaches against a heavy marine buid is a bad idea. Sure roaches do all right against marines, but stemed marines can rip shit up, and once he sees roaches, he will get marauders and then your fucked as zerg. Better to go ling/banelings to start (against a very fast rush), then at tier2 get eather burrow and baneling speed, or overlord speed and drop. You can move a bunch of overlords over marines, and as they arnt all full of banelings the empty ones can tank for the full ones till you get over the marines, then its nights out for all those marines, follow up with lings (and muta too if he gets any marauders or hellions).
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
July 18 2010 04:46 GMT
#29
Roaches....Banelings....Infestors....Lots of speedlings....

If the Zerg adds a decent amount of spine crawlers before you push you're pretty much screwed from there when Zerg hits midgame and starts busting out a nice muta/baneling/ling army.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
Last Edited: 2010-07-18 04:57:03
July 18 2010 04:55 GMT
#30
It's a variation of this: http://wiki.teamliquid.net/starcraft2/3_Barracks_(vs._Zerg)

I used it a lot with success at the beginning of beta but when I got high enough on the ladder Z's started getting good enough to stop it.

A straight up baneling bust is NOT a counter at all, in fact I'd let them bust down my wall and then I'd clean up with the rest of my forces.

What worked best against me when I did it:
- Banelings off 2 base, but more defensively. They'd flank with the banelings when I reached their nat and the rines die very quickly. Even if the battle was close, my infrastructure was all rax with reactors and they'd have baneling tech so the rest of the game was heavily Z favored.
- Fast expo into spine crawlers and roaches for defense at the nat. This would be a close battle but if the Z survives he is in much better economic shape.

Other stuff that does NOT work:
- Mutas. If they attack the T mineral line, just attack with all your infantry and T will win the base race by far.
- Speedlings. Marines > lings in large numbers
- Infestor - doesn't come out quick enough
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-07-18 05:04:29
July 18 2010 05:03 GMT
#31
This seems like it would only work on zergs who don't scout properly (yes there are plenty of those even in diamond).

Mass roach probably won't work, since marines out-range them, and a big enough ball of +1 marines will kill roaches too fast.

However banelings should definitely work. Especially if you do it DIMAGA-style, by surrounding the marines with speedlings so they can't stim & run away from the banelings. And you didn't say you got stim upgrade, only +1 and combat shields. banelings on creep > non-stim marines. And if you wait too long to attack and zerg gets lair, speedbanes on creep >>>> marines, stim or not.

if you're zerg and you scout only 1-2 marines at terran's wallin, and you haven't been hellion harassed, thor dropped, or banshee harassed, you should know something weird is up. Sac an overlord into terran's base and see what army he has.
next week on Everybody Loves HypnoToad:
lindn
Profile Joined July 2010
Sweden833 Posts
July 18 2010 05:10 GMT
#32
i saw my enemy doing 3 racks so i put up a banelings nest and insta lair into muta. using changelings to watch his armies movement (right click on of the marines and they'll move with them, he never noticed unless he was looking at the army while the changeling ran in :D ) and had burrow. burrowed on the big choke on steppes and unburrowed when he went over the minefield and meanwhile the lings cleaned up my mutas moved in to kill all of his SCV's and any missile turrets he had.

Gyro
Profile Joined May 2010
Norway36 Posts
July 18 2010 07:30 GMT
#33
Hey, do you have a replay of this ?
That really hurt
Aikin
Profile Joined April 2010
Austria532 Posts
July 18 2010 07:44 GMT
#34
If you have a rax with tech lab why don´t you build some marauders anyway? Should probably go for stim instead of shield or +1 then but if you have just some marauders that you can park in front of your marines roaches sunkens and banelings become much easier to handle and they don´t even take that much longer to build: marine(25s) marauder(30s).
[A]dmiral Bulldog | Naniwa | [A]lliance
ghettohobbit2
Profile Joined April 2010
United States93 Posts
July 18 2010 08:12 GMT
#35
It's a very interesting strategy, and it's looking like the metagame favors it rather heavily nowadays. When the beta went down, people were still doing MMM balls against me as Zerg, and I was wiping them out fairly easily with Muta/Ling. Now that the beta's back, I'm seeing a LOT more reactors on barracks in my ZvT games.

Once in particular I got pushed fairly early by a ball of Marines, Unsiege'd Tanks, and a few medivacs, and my Mutalings got slaughtered. To this day I'm still trying to figure out what I should've done about it.

On a slight tangent, it always bothers me when I see good players using siege'd tanks to kill buildings when they're clearly in mobile range. The numbers clearly show that DPS is better in mobile against single targets... I guess it must just be a throwback to Brood War....
?
Fyro
Profile Joined June 2010
Canada123 Posts
July 18 2010 15:04 GMT
#36
I bookmarked this guide a little while back i know its for TvP but its a simmilar build

http://www.teamliquid.net/forum/viewmessage.php?topic_id=129669
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
July 18 2010 15:07 GMT
#37
Zergs go banelings on me after they see like 5 marines. Doing this would end so tragically vs banelings.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
July 18 2010 15:12 GMT
#38
i'm not contribuiting, sorry, i just want to state it for the record that you're probably the first Terran who wrote this sentence "TvZ was my weakest match up" on this forum
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
July 18 2010 15:21 GMT
#39
I've lost to this 3 Rax marine build 3 times in a row before figuring out how to beat it.

It's very very simple, even if you're FEing. Sac an ovie at around 25 food, that's usually when the other 2 barracks are being built or almost complete. You have to scout his 3rax early or an variation of it (2 rax Factory for hellions in the mix etc etc.) and respond to it appropriately. After seeing the 3 rax, immediately put down a bling nest, 2 spine crawlers in the front of the natural and bring your queens to transfuse. Spam your speedlings while teching to lair in order to upgrade your blings. Usually the terran force comes to attack either before their stim is done or after. Your speed upgrade for your blings will be coming VERY close to the timing of stim, so you need to becareful not to die before then. If you see the terran using stim, do not engage, wait for stim to go away for as long as possible and then push in. If you don't have speed upgrade for blings they'll melt away to stimmed rines.

That's how i handle the 3rax, I haven't lost to it since. I honestly really sympathize with Idra when he rages to these kind of timing pushes. It's very hard to deal with, and takes a lot of skill to survive and follow up. When I held it off for the first time I felt a HUGE amount of satisfaction, I mean I felt that my determination to survive all these timing pushes from Terran and Protoss players makes you stand out in the SC2 community. Now there's the tank push to deal with... there's always something for us Zerg players to deal with, we need to stick together and beat these Terran and Protoss bastards =).

Zerg Fighting!
IamLove
Profile Joined October 2004
252 Posts
September 12 2010 19:18 GMT
#40
How to counter if t he doesn't allow to scout? T just places the rines at the ovie path, no way to get in to see raxes before the push. After he moves out there no way to build > 4 sunks, which die. TT
I cant go bling if i see walling, since if goes banshee or CC i will get rolled later cause of sacrificing economy for bling.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft401
Nathanias 115
JuggernautJason61
SpeCial 5
StarCraft: Brood War
Artosis 191
Shuttle 176
Dota 2
syndereN311
Pyrionflax214
LuMiX1
League of Legends
C9.Mang0162
Counter-Strike
fl0m4942
byalli2202
Fnx 1687
rGuardiaN76
Super Smash Bros
hungrybox436
Other Games
summit1g5828
tarik_tv5411
Grubby2193
FrodaN1838
shahzam544
KnowMe39
ZombieGrub25
ViBE19
Liquid`Ken6
Maynarde4
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 80
• mYiSmile130
• Laughngamez YouTube
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21095
• WagamamaTV124
League of Legends
• Doublelift3065
Other Games
• imaqtpie3526
• Shiphtur194
Upcoming Events
RongYI Cup
11h 44m
ByuN vs TriGGeR
herO vs Rogue
OSC
11h 44m
herO vs Clem
Cure vs TBD
Solar vs TBD
Classic vs TBD
RongYI Cup
1d 11h
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 17h
Serral vs TBD
RongYI Cup
2 days
SHIN vs Creator
Classic vs Percival
OSC
2 days
BSL 21
2 days
RongYI Cup
3 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
3 days
BSL 21
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
5 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.