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[R] viable 2 base mutalisks build orders ? - Page 2

Forum Index > StarCraft 2 Strategy
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aznhockeyboy16
Profile Blog Joined July 2009
United States558 Posts
July 18 2010 03:36 GMT
#21
you're not going to be able to control mutas against a player like in bw, but if you get 6 mutas vs a terran it's generally going to stop any kind of push against you for a couple minutes, and if you catch them as they're moving out, you can massacre their base if they weren't ready. if you get it out vs mech, before he gets 2 thors you can destroy the thor unless he has a lot of scvs repairing it, and it also give you scouting information and map control for a little while. however, this isn't quite as important as it was in bw because you no longer have access to the lurker. it's really just a stall tactic, and I think if you're trying to get a third expo up, that's a good choice. any more than 6 though, and you're really not increasing your ability to do damage to a terran.
Whole
Profile Blog Joined May 2010
United States6046 Posts
July 18 2010 04:21 GMT
#22
On July 18 2010 03:09 cr4ckshot wrote:
1 base muta obviously delays your normal fast expand (poor economy)


I don't know why people say (Wiki)1 Base Muta (vs. Terran) gives bad economy. You pump drones and all you get in the BO is 5 Mutalisk and 6 Speedlings. You also get an expand at 32 which is pretty fast. It is a proactive economic play instead of reactionary. You also only get 5 Mutalisks instead of 6 because 5 Mutas one shot workers I believe.

So I would do this build versus Terran at least because it is very early harassment and still economic. It forces your opponent to get Marines, Thors, and Turrets. So you can follow up with Roaches. If you push with a significant amount of Roaches while getting a third up, you can win the game.


theBullFrog
Profile Blog Joined April 2010
United States515 Posts
July 18 2010 07:08 GMT
#23
1 basing mutas is a pretty bad strat for anyone who scouts correctly. Timing pushes would take you out almost all the time
thebullfrog
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
July 18 2010 08:05 GMT
#24
I like muta's as a reactionary tech. My main plan is to go 13 pool 20 hatch and to then build the correct buildings based on my scout. If I see he is going 2 gateways quickly I will go roach's, If he is walling off I will FE into muta/ling harass into Hydra/Roach. If he expands quickly I will accomodate.

Muta's are a great unit to control the map with and put fear into your opponent. If you do it correctly your Muta harass will kill off a couple probes and make them build more static defenses. Getting ur Muta's up is the first step in getting ur third and is a powerful tool in ur arsenal.
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