A Cry for Help, A Zerg Vs. Terran Story - Page 2
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ashaman771
Canada114 Posts
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gREIFOCs
Argentina208 Posts
But, I guess that without a replay it really doesn't make any sense to comment. Maybe your macro slips, maybe you dont micro correctly, maybe you always wait with your roaches packed up when you should have 2 groups or a nice concave set up arround the entrance to your nat, ect. Without replays, we are guessing what is the problem and you are guessing what is the right answer. | ||
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Competent
United States406 Posts
You failing to metion things the replay might show, like 3 expo before a spawn pool, not building lings etc. | ||
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statikg
Canada930 Posts
As the game progresses into mid game I have by far the most trouble with burrowed roaches. These are the only units that really bother my tank line backed with heavy rines. I usually don't have a raven as I generally opt for a reactor on my starport and depend on scans which I am thinking about changing to tech lab for just this reason. Every now and then someone suprises me with a well hidden spire, but generally I have an engineering bay up and whenever zerg goes mutas my heavy marine build and some turrets around mineral lines gives me an autowin. (i'm platinum right now btw hoping to move up ![]() | ||
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statikg
Canada930 Posts
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Melt
Switzerland281 Posts
Good Macro (safe Macro). Never Stop Expanding Know your timings when to Drone up and when to make Units. Constantly scout your opponent (Overlords, Overseer, Zergling). Spread your creep. ->If you have everything well linked, you're safe from any harrass and drops with your Roaches, Lings and Queens (and Crawlers). ->Some Units such as Hydras, Roaches and Ultras NEED creep to be really effective (Hydras are imo a ONLY ON CREEP Unit) Build Hatcheries not only at Expansions (if you don't feel safe because of harrass). Overlord Drop is KEY: ->Drop your Roaches into his Tanks. ->Drop your Banelings into his Marines or Workers. ->Get Island Expansions. Infestors! ->Get them! Burrow Upgrade ->You can defend an early Marine Tank push quite good with Burrow upgraded Roaches and Lings Don't sacrifice your Units! ->Don't run Lings into his Base to harrass unless your sure there are no Tanks ->Don't Muta Harrass if they have to much antiair | ||
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Chex
United States87 Posts
Sacking an overlord really isn't that big of a deal. The information you get is well worth the 100 minerals and as Zerg you almost always have a preponderance of minerals. In general vs mmm, try to get speedlings and banelings and engage in the open. You can try burrowing some banelings to be real annoying. I would also suggest getting maybe 5-7 hydras for the added dps. | ||
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uberdeluxe
Canada306 Posts
In the mid game getting lots of lings/roaches/hydras/infestors is great, because infestors can not only fungal lots of marines but they can also NP thors/tanks :D NP should be researched if they get any number of tanks at all, IMO. Also, just because they have some hellions, don't be afraid to get lings. Once your lings wrap around his guys, the hellions will kill lings much slower. | ||
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NATO
United States459 Posts
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NATO
United States459 Posts
The most important thing: Use your mobility to your advantage. Terran are extremely slow, so hit them where they are weak, not where they are strong. You can do more damage than they can. First: I never go bio, so what beats me might not work here - but I suspect ling/bling would destroy any early bio army. What beats me: 1) Early expand into ling roach (roach takes care of hellions, and tanks aren't good enough early on to stop this). 2) Fast tech to mutas after this. Use muta harass to secure your third - I can deal with mutas fine when I scout them; unfortunately how I deal with them is staying in my base. The only thing that beats mutas this early is marines+thor. If you medivac the thor you're likely to lose it in transit. Plus, even when I successfully attack, the mutas are in my base killing my scvs. Also, I can only defend two bases at that point, so I cannot secure my third, which puts you ahead. 3) Once you've secured your third, you can go in for the kill. Guardians, ultras and banelings will destroy everything at this point. If you get overlord speed and drop, you can do excellent doom drops, or just drop on top of lines. Without the range advantage even the greatest number of tanks just melt away to ultras. Ultras also pretty much kill everything on the ground with their incredible speed, attack rate, splash and damage bonus to armored. Plus, they are immune to everything, so terran won't be able to stop them. If they have a bunch of marines, just drop a few blings, but ultras should do the job for the rest. At this point, they could do a lot of things though - if they get BCs, then your ultras won't be good, but that's easy just get a few corruptors (very hard counter), and then morph them into brood lords once you cleaned up the bc mess. If they get a lot of vikings (which will help defend against drops), they won't have enough ground army so you can just walk in. But always remember - you are more mobile, so hit them where they are weakest, not strongest. Hope that helps. Now if I see you in game, I won't stand a chance . | ||
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NATO
United States459 Posts
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Blisse
Canada3710 Posts
^^Medivac is tier 2. Tier 3 are Thors and Battlecruisers. | ||
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Meldrath
United States620 Posts
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HubertFelix
France631 Posts
On July 16 2010 09:13 Blackalpha wrote: So here goes! Firstly and foremost I struggle against stimmed Marine/Marauder. Terran players seem to be able to get a sizeable force active into play within the first few minutes of the game, and when they push its devastatingly hard to hold up against The first important thing is to keep looking at what's the Terran player is doing with overlords and a zergling in his ramp. You have to see this bio army coming. When you scout the 2+ barracks, start making banelings (you should already have started speedlings in every case). A speedlings+banelings army destroys a Marauder+Marine army which is not 70pop+. Focus your micro on baneling, making them chasing the marines and never explode if they don't die, it's absolutly deadly. If he keeps doing marine marauder medivac later in the game, add infestors & hydralisks. Keep doing baneling (don't forget their speed uppgrade). Fungal growth+banelings is a must have against a bio army. On July 16 2010 09:13 Blackalpha wrote: Secondly, Scouting, I struggle to scout Terran without sacking Ovies, which I really hate to do (They give me a look that makes me feel really guilty when I send them in.) - Steve Don't feel bad about this. You have to sacrifice an overlord if you don't see what he's doing. Adjust your overlord production considering this. 100 mineral to see his BO is a good trade. | ||
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