[G] +1/Shield TvP - Page 3
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{ToT}ColmA
Japan3260 Posts
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mrlie3
Canada350 Posts
On June 06 2010 23:31 {ToT}ColmA wrote: every 3 rax push can be held by forcefield if u dont play on lousy maps that is. That's why I think this build needs 1 Ghost... | ||
Zergneedsfood
United States10671 Posts
It was alright, and it really caught the Protoss off guard if he/she wasn't careful. Unfortunately though, I think that it's not the greatest asset because since the norm at this moment is infinite stalkers and sentries + blink, your marines will just mauled apart. Granted your marines are stronger, but decently microed Stalkers will be too much for them, even with marauder support. But in all honesty, I might try this out one game. I've been fiddling with a lot of stupid TvP builds, as every single matchup I sort of randomly execute a build order and somehow get by. EDIT: And I agree. Get a ghost somewhere in this build. Maybe sacrifice a marauder or two for that ghost academy and then save up for a ghost. I don't know how you would fit a ghost in here, but I did once with mild success. >< | ||
Ai.Cola
Germany236 Posts
But for all the people who didn't read it I wont to point out again that I posted a good way to play 1/1/ against protoss (somebody asked about it) And also that I said (and still think) that this build is gonna be a good opener to not die against early pushes and get an expasion up safe. You should aim it more towards expanding, not towards attacking (only threatening an attack) the things that make it "better" than the tlo build is that you dont give away your plan right away and you are a little safer against early pushes. Also your opponent cannot just expand himself right away. And last but not least I think it is easier to do. | ||
CursOr
United States6335 Posts
There is no doubt that sentries are a problem for infantry pushes (involving ramps)! I also found it useful for that VoidRay shit Protoss was doing forever. Those 2 things are the reason I have used this build for so long. edit: Like Cola said it's very nice to make sure Toss cant get quicker 2 base, as well. | ||
shimpoe
88 Posts
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Darthturtle
United States718 Posts
On June 07 2010 00:54 Cola.bier wrote:And last but not least I think it is easier to do. Probably the biggest reason why I like bio play. Until protoss gets templar, you don't really have to worry about a majority of P's tech, and you can just 1a and stim every so often for decent results. | ||
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