Hey guess, i recently started playing terran and i have a reasonable understanding of each unit, how to understand them etc. except for the hellion. Boy oh boy the hellion, despite my experimentation i can't seem to use them effectively. Each time i use them for harassing, i don't get what i feel i could've got without banshees or reapers, and if i use them in an army comp. they fall quickly.
I know they are fragile but my question is this, what tips could you guys give me, advice etc. Dont ask for a replay, im not confortable with giving them out due to people calling me out on other things i need to improve on.
I see TLO and others use hellions, and effectively, but i can't seem to mirror results, any help is welcomed. Thanks
I guess your fault is that you dont use their speed.... and their linear attack.... to do effective damge with them youve got to do hit and run except youre attacking the mineral line without andy oppenent damage doing units near... try to position your helions the way their attack do the most damage.... especially in the mineral line of the oppenent you do have to attack the drones the way they do the most damage. that means you trie to focus a drone that has other drones in the near of the line of damge...
Hellions are great against all light units, and kiting helps them immensely. Just move, shoot, and move again right after each shot so the enemy can't get you. Also, don't make too many for harrassment, 3-4 hellions is good for that, and with igniter upgrade you can get by with just 2 to 1-shot any worker unit. Whenever you can, try to destroy workers. Don't bother so much attacking their other units and if they are too well defended don't try to force your way in and suicide your hellions for a few probes or drones if you don't have to. Just pick off workers when there's an opening in their defense and retreat so that you might strike another day.
Another tip is to always target farther units so that all the enemy units in between the hellion and the target get burned too. I've read that if the hellion targets a closer unit the far one doesn't take the splash. I dunno if it's true but it wouldn't hurt to do this anyway.
Hellions are great against zealots, sentries, hydralisks and zerglings (since they are all light lol) You may need them in larger numbers against speedlings and hydras though since you can't kite them very well.
I felt the same, I didn't know how to use hellions at all. How to micro them effectively. Couple of days ago I saw a thread with the few maps for improving your Terran micro. One of the maps was with hellions vs zerglings. And after ~15-25 minutes of playing it I found the way I am comfortable with hellions. I use right click to move them and then I press H(hold position) when I want them to attack (the tip I read somewhere here too). This style is good when you fight vs zerglings. Of course, when I want to attack workers I use rightclick. The main problem is to feel the timing when Hellions are ready to attack again, to feel the cooldown. This will come with practice. Hellions should always move when they do not attack.
Another good way to use hellions is if you go a slightly modified no gas fast expand build for terran. To do this, you get 1 gas early and get 100 gas for a factory then pull all SCVs off the gas and back to minerals. With 2-3 barracks and 1 factory If you have an army of 15-20 marines and 3-4 Hellions. That can take out stuff like zealot/sentry pretty well as well as ling rushes and small hydra groups (no more than 4 ideally) because people are tending to move away from roaches because of all the roach nerfs. It is also good for harass because of the good mobility of that unit comp. As far as specific hellion usage, here is a little trick. Put all your army on one hotkey and also put hellions on a separate one. When you encounter an enemy army have your infantry units hold position to attack and make the hellions circle and shoot around the enemy group. If you are in bronze/silver/gold(maybe) this kind of micro will make the opponent freak out and mis-click and stuff but don't count on that all the time. It has just happened for me before. The opponent cant decide what to shoot to they hesitate and die.
Hellions do 3.2 dps against non-light units, thats hardly impressive. But when you take into account, that they can actually hit 6 units at the same time, probably more, then its closer to 19 dps. Looks better when compared to for example a hydra's 15 dps And with preigniter against light units, up to 57 dps, lol, it starts to be a LOT Imo, the most important is to make sure you actually use most of the splash, they are a bit weak otherwise.
Ofc, theres also the whole kiting thing, but Im talking more about an actual army.
Their reliance on splash really makes them a anti zerg unit imo. Because of this I think terran is best of with mech vs zerg and bio vs protoss, as hellion + tank + thor is crazy good against zerg. The one unit hellions dont get a bonus against is roaches in the zerg army and they tend to clump alot making the hellion even reasonable against them.
On May 25 2010 21:34 Runaground wrote: I felt the same, I didn't know how to use hellions at all. How to micro them effectively. Couple of days ago I saw a thread with the few maps for improving your Terran micro. One of the maps was with hellions vs zerglings. And after ~15-25 minutes of playing it I found the way I am comfortable with hellions. I use right click to move them and then I press H(hold position) when I want them to attack (the tip I read somewhere here too). This style is good when you fight vs zerglings. Of course, when I want to attack workers I use rightclick. The main problem is to feel the timing when Hellions are ready to attack again, to feel the cooldown. This will come with practice. Hellions should always move when they do not attack.
Do you still have that thread handy? Would like to do that myself as my Hellion micro could use some work.
Wow that VOD is awesome, so basically they need to get up on masses and flame. I can't believe how awesome they are vs hydralisk, would have never known. They are great vs zerg then as I already use them vs zerglings when pushing with siege.
I believe that video didn't even get the upgrade, that's even more damage with the upgrade!
Hellions really put the "micro" in "micromanagement". The amount of tiny details you can exploit to maximize their effectiveness is quite large. Some basic tips to using Hellions are:
-Get into melee range. Don't A-click with them, instead move your Hellions right up against their units and watch the splash really take effect. If you A-click, they will only hit a single target at the end of their range.
-Learn their firing speed. When kiting units, you need to know the timing between Hellion attacks. Once you learn it, you can move away and stop/hold position to maximize damage to the enemies while minimizing damage to your Hellions.
-Make sure the enemies are lined up. This is where you really have to pay attention to detail. For instance, while moving towards the worker line, look for the most amount of workers in a line formation. Move your Hellions to them, right click a worker in the line. Usually you'll have to do this while also employing the above tactics.
Using Hellions to their maximum requires a large amount of APM and attention, but when done properly can be a devastating force to be reckoned with. One last tip, don't make the same mistake i used to make vs Zerg. Just because they are harassment units, doesn't mean you can send them in one at a time as they build because you should theoretically never lose Hellions if you play right. Speedlings outrun Hellions OFF CREEP so you need to be moving out with 4-5 Hellions minimum imo.
Lastly, units that Hellions are quite effective against: -Drones -Zerglings -Hydras -Probes -Zealots -Sentries -High Templar -Dark Templar -SCVs -Marines -Hellions(?)
Notice that this includes one of the most important Zerg units and 4/5 gateway units for Protoss. Hellions with the upgrade can be completely devastating for templar/gateway heavy Protoss as well as Hydra massing. And this is a unit that costs just 100 minerals!
yeh, hellions are good for templar sniping and mainly worker sniping. To micro em when you go for workers there are a bunch of tiny details like, you want to wait until the person maynards them (if they do, but usually you force them to) and then you move the hellions as close to behind the line of probes as you can, and fire at one that's a little bit further into the line.
when someone maynards, you never want to take a shot at the probes perpendicular to the maynard line if you can help it. Lots of times you will only get 1-2 shots off before the opponent brings units in (just like SC1) so you need clutch reactions and patience in getting close to the probes for those short instances, and then attack.
If you just a move, or let hellions do their own thing, well, you're not getting the full benefit of them.
I was in a similar position while playing BW and vultures. I could see all the pros doing crazy things with them, help them turn games around and win in spectacular fashion with amazing vulture control. No matter how I tried to focus in my games, my vulture control was always at best mediocre.
Then I stopped playing "normally" and started playing all my games on iccup (the bw ladder) with vultures as my main unit. No matter what my opponent did, I started doing some lame ass (for what is considered "standard play") 2 or 3 fact openings (with dropships as well sometimes) all focused on producing many many vultures and applying pressure with them early on and trying to basically win the game with them, or to gain a very big advantage which will make me end the game easily in mid game. Even if my first attack failed, I kept making vultures (just like helions they come pretty fast) and after having a new bunch of them I'd go in again and try to cause some more havoc.
It was really hard at first and I kept losing a lot, especially at the beginning. I totally let go of that fact though. My only goal was to get better at vulture control. I even dropped a rank and kept losing, but it didn't matter.
I did that for a full whole week. Imagine an approximate of 60-70 games I guess, maybe a bit less. When I started playing "normal" again, the difference was really noticeable. I remember rewatching my replays of some of my games of that period at some point and I couldn't keep up with myself harassing all over the map at 2 places at the same time again and again and again. It was one of the most rewarding awesome feelings I've had through my years of playing bw
I also remember JF (the winner of the first TSL) when asked in an interview how is he so good with his reaver control, all he said was: "I just use it a lot".
On May 25 2010 21:34 Runaground wrote: I felt the same, I didn't know how to use hellions at all. How to micro them effectively. Couple of days ago I saw a thread with the few maps for improving your Terran micro. One of the maps was with hellions vs zerglings. And after ~15-25 minutes of playing it I found the way I am comfortable with hellions. I use right click to move them and then I press H(hold position) when I want them to attack (the tip I read somewhere here too). This style is good when you fight vs zerglings. Of course, when I want to attack workers I use rightclick. The main problem is to feel the timing when Hellions are ready to attack again, to feel the cooldown. This will come with practice. Hellions should always move when they do not attack.
Do you still have that thread handy? Would like to do that myself as my Hellion micro could use some work.
An enthusiastic +1 for this micro practice thread. kILLER VID, unreal they still owning the stalkers
Hellion effectiveness as killers drastically increases when you get a large amount of them. They're great killers when you upgrade their flame, but honestly even if you get out 5 upgraded hellions speedlings will rip them apart. If you're going to drop harass with them, definitely get the flame upgrade. You burn through workers so fast that your enemy's army won't be around fast enough to stop you. If you're integrating them into your army against a large light army, get a large number of them.
Hellions are also useful as scouts. It may seem counterintuitive to waste 100 minerals on a scout, but if you have to choose between wasting a hellion and wasting a scan, toss a hellion into your enemy's base. They have the potential to see a lot more than a scan AND they're cheaper than the opportunity loss of ~240 minerals mines by a mule.
Hellion effectiveness as killers drastically increases when you get a large amount of them. They're great killers when you upgrade their flame, but honestly even if you get out 5 upgraded hellions speedlings will rip them apart.
Its really the same as siege tanks imo. Once you get a critical mass, and good positioning, you can kill pretty much infinity zerglings. If you are in equal numbers, then you do need a little micro, true. For example, if you have 10 upgraded hellions, as you mention, for the same cost, your opponent would have 40 speedlings. If you just attack move, then the first volley will kill only 2-3 lings, at max range, then the lings close the gap, and start dpsing down the hellion, while they take agest ot recharge. If you manage to delay that first shot, until the lings are almost in melee range, then you get pretty much the same effect with that first shot, all lings within 6 range die instantly, except this time you killed 10-15 lings with your first round, instead of just 2-3, and that makes the rest much easier.
The best way to use hellions is shift click. So... Aim the first unit then shift click the other. This way the initial unit dies and the other hellions also shoot without hesitation.
Just gotta be somewhat fast... not that hard. Practice with the build order trainer. Build Alot of marines and 4-8 hellions and practice it... blahblahlbha