On May 19 2010 23:04 PacketOverflow wrote:
marines, tanks, raven, and banshees you say?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=122708
marines, tanks, raven, and banshees you say?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=122708
yeah this thread focuses only on the build.
It's basically a 1 rax 1 fact 1 port build. reactor on the rax, tech lab on fact/port.
Default unit combination is marines/tanks/ravens/banshees. marines kill immortals/zealots, tanks kill sentry/stalker, raven supports them both by either putting down PDD against stalker, or by putting down auto-turrets against immortals/zealot, while also providing detection against obs/DT. Make 1 or 2 ravens then make banshees.
You can then change your fact/port units depending on what you see. Your barracks almost always is constantly making marines.
-early marines + bunker should hold off any kind of early aggression or drop play
-fast raven kills obs and denies protoss scouting completely
-if zealot/sentry, switch fact onto reactor and make hellions + medivac from port
-if immortals, make banshee from the port. If he skips robo entirely, get cloak (no obs)
-if stalkers, make tanks from fact, make ravens from port. marine/tank/raven absolutely destroys stalker, especially once you have enough energy for a PDD.
-if void rays/phoenix (basically if you see a stargate) OR colossus, switch port onto reactor and pump a few vikings
-if DT, you already have the raven, this build is basically auto-win against fast DT
-if fast expand, you can usually attack once you have siege mode + a raven w/100 energy and either win outright or do enough damage to expand yourself (depends on micro and your tank positioning)