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Help: TvP M Tanks Ravens and Banshee build

Forum Index > StarCraft 2 Strategy
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Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
Last Edited: 2010-05-19 09:38:46
May 18 2010 23:18 GMT
#1
Sorry, supposed to be [D] not help, this is a discussion thread not help :p
Hello there people, in this other TvP related thread i read here ShoJu linked a game of 2 asian players, one who calls himself Flash and the other SoO. (I doubt its the 'real' flash though) but anyway his build seemed quite interesting. So i was just wondering if there are any other Terrans curios about this build that wants to help by saying your opinion and/or writing down the build order (ima noob so if I do it it's propably gonna end up wrong ) anyway here is the link: http://www.sc2win.com/starcraft-2-replays/tvp-pvt/flash-vs-soo-2/

PS: If you dont know how to get it to work since it's a replay from previous patch just put it in recent folder and play from there, starcraft will ask you if you want to launch previous version of sc2.
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
ymirheim
Profile Joined April 2010
Sweden300 Posts
May 18 2010 23:23 GMT
#2
Ehm, I am sure there is a thread on this build somewhere.
The only thing you should feel when you shoot someone... is the recoil
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
May 18 2010 23:25 GMT
#3
ah there is? i did try and search for it, mustve used wrong keywords.
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
PROJECTILE
Profile Joined April 2010
United States226 Posts
May 18 2010 23:27 GMT
#4
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123717
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
May 18 2010 23:31 GMT
#5
this build didnt have ghosts as far as i know.
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
PROJECTILE
Profile Joined April 2010
United States226 Posts
May 18 2010 23:35 GMT
#6
On May 19 2010 08:31 Roflhaxx wrote:
this build didnt have ghosts as far as i know.

read the entire OP in the link. He discusses this opening.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
May 18 2010 23:38 GMT
#7
this is a different opening that i have been sporting, very different from ghost mech

it involves 0 ghosts and 0 marauders and i have went 9-1 since i have started using it on all 1500+ protoss players, ill release a replay pack soon but this build is certainly not ghost mech or anything of the like.
savior did nothing wrong
PROJECTILE
Profile Joined April 2010
United States226 Posts
May 18 2010 23:40 GMT
#8
On May 19 2010 08:38 EleanorRIgby wrote:
this is a different opening that i have been sporting, very different from ghost mech

it involves 0 ghosts and 0 marauders and i have went 9-1 since i have started using it on all 1500+ protoss players, ill release a replay pack soon but this build is certainly not ghost mech or anything of the like.

If you actually read the link instead of the first sentence, you'll realize that the ghost mech part of the thread is discussing mid-late game and he goes into details (with replays) about the marine/tank/raven/banshee opening.
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
May 18 2010 23:41 GMT
#9
The starting build order is the same but later, the part that really matters isnt so.. :p
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
May 18 2010 23:43 GMT
#10
On May 19 2010 08:40 PROJECTILE wrote:
Show nested quote +
On May 19 2010 08:38 EleanorRIgby wrote:
this is a different opening that i have been sporting, very different from ghost mech

it involves 0 ghosts and 0 marauders and i have went 9-1 since i have started using it on all 1500+ protoss players, ill release a replay pack soon but this build is certainly not ghost mech or anything of the like.

If you actually read the link instead of the first sentence, you'll realize that the ghost mech part of the thread is discussing mid-late game and he goes into details (with replays) about the marine/tank/raven/banshee opening.

i seriously cannot find what you are talking about
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
Happy.fairytail
Profile Blog Joined May 2010
United States327 Posts
May 18 2010 23:51 GMT
#11
Watched the replay, didn't think it was particularly amazing ... he kinda lucked out the toss going DTs, as he built the raven blindly. He got supply blocked a lot, and had to use call down more than once too.

Then again, he was complaining about lag a lot, so maybe he just couldn't really do anything fancy cuz of that.
PROJECTILE
Profile Joined April 2010
United States226 Posts
May 18 2010 23:54 GMT
#12
On May 19 2010 08:43 Roflhaxx wrote:
Show nested quote +
On May 19 2010 08:40 PROJECTILE wrote:
On May 19 2010 08:38 EleanorRIgby wrote:
this is a different opening that i have been sporting, very different from ghost mech

it involves 0 ghosts and 0 marauders and i have went 9-1 since i have started using it on all 1500+ protoss players, ill release a replay pack soon but this build is certainly not ghost mech or anything of the like.

If you actually read the link instead of the first sentence, you'll realize that the ghost mech part of the thread is discussing mid-late game and he goes into details (with replays) about the marine/tank/raven/banshee opening.

i seriously cannot find what you are talking about

ctrl+f "raven opening"
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
May 18 2010 23:54 GMT
#13
On May 19 2010 08:40 PROJECTILE wrote:
Show nested quote +
On May 19 2010 08:38 EleanorRIgby wrote:
this is a different opening that i have been sporting, very different from ghost mech

it involves 0 ghosts and 0 marauders and i have went 9-1 since i have started using it on all 1500+ protoss players, ill release a replay pack soon but this build is certainly not ghost mech or anything of the like.

If you actually read the link instead of the first sentence, you'll realize that the ghost mech part of the thread is discussing mid-late game and he goes into details (with replays) about the marine/tank/raven/banshee opening.


that thread does not discuss this build at all, i said 0 ghosts and that thread utilizes on ghosts. i dunno what your trying to get at here, that thread isn't nearly relevant enough to continue this build discussion there. Its a different build bro.
savior did nothing wrong
shoJu
Profile Joined April 2010
Sweden30 Posts
May 18 2010 23:58 GMT
#14
AMGZ efame

On May 19 2010 08:51 Happy.fairytail wrote:
Watched the replay, didn't think it was particularly amazing ... he kinda lucked out the toss going DTs, as he built the raven blindly. He got supply blocked a lot, and had to use call down more than once too.

Then again, he was complaining about lag a lot, so maybe he just couldn't really do anything fancy cuz of that.



well it's not the best execution in the world but it was the only one I could think of while trying to help in that particular thread.
Perfection is hard to improve
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
May 18 2010 23:59 GMT
#15
On May 19 2010 08:51 Happy.fairytail wrote:
Watched the replay, didn't think it was particularly amazing ... he kinda lucked out the toss going DTs, as he built the raven blindly. He got supply blocked a lot, and had to use call down more than once too.

Then again, he was complaining about lag a lot, so maybe he just couldn't really do anything fancy cuz of that.


he didn't "blindly" go raven, you either go fast banshee or raven depending on what you see...
savior did nothing wrong
Mnijykmirl
Profile Joined February 2010
United States299 Posts
May 19 2010 00:13 GMT
#16
I've watched the game and it seems like such a poor representation that I don't know how to guess this build would be any good. Protoss does 3 warpgate pressure while teching straight to DT, which seems like a lucky coincidence against the Raven timing that they don't do much damage, but Protoss still manages to pressure hard enough against marine-tank that they safely set up an expansion while keeping Terran contained and continually using bunkers just to stay alive. Terran never had the moment to expand. Terran is forced to make a push at his one opportunity due to differences of income finally after toss pitted himself against the defensive advantage one too many times and took an unequal unit trade, and terran just gets the best you could have gotten from the situation from there on out- Protoss just started robo tech vs. banshee and invested his resources in upgrades, attacks with poor positioning twice for a snowball effect and never gets to take advantage of the income advantage.

When I'm usually facing a 4 warpgate or 3 warpgate-immortal and especially the 3 warpgate-void ray semi-all in, stuff like this looks like it falls apart.
IronG
Profile Joined March 2010
United States6 Posts
May 19 2010 05:29 GMT
#17
This build order seems to work on most protoss users
except when they do zealot voidray push
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
May 19 2010 09:35 GMT
#18
On May 19 2010 08:40 PROJECTILE wrote:
Show nested quote +
On May 19 2010 08:38 EleanorRIgby wrote:
this is a different opening that i have been sporting, very different from ghost mech

it involves 0 ghosts and 0 marauders and i have went 9-1 since i have started using it on all 1500+ protoss players, ill release a replay pack soon but this build is certainly not ghost mech or anything of the like.

If you actually read the link instead of the first sentence, you'll realize that the ghost mech part of the thread is discussing mid-late game and he goes into details (with replays) about the marine/tank/raven/banshee opening.

i seriously cannot find what you are talking about
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
Doppelganger
Profile Joined May 2010
488 Posts
Last Edited: 2010-05-19 11:24:29
May 19 2010 11:23 GMT
#19
Thanks for opening this thread. I also had trouble finding the original article!

This build order seems to work on most protoss users
except when they do zealot voidray push


The strenght of this build is that you can adapt to this. The reactor at your barracks can be be used for your starport so that you can quickly reach the needed Viking count to stop voidrays. Key thing is keeping an eye on your opponent to notice this. That means a lot of scanning/ poking with air units. And the zealots should not be a problem for your Helions. (Upgrading the Infernal Preignitor is extremly useful). But again key is noticing what your oponent is doing!
PacketOverflow
Profile Joined May 2010
United States80 Posts
May 19 2010 14:04 GMT
#20
marines, tanks, raven, and banshees you say?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=122708
Fight or flight? Yeah, right.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-05-19 15:58:13
May 19 2010 15:47 GMT
#21
On May 19 2010 23:04 PacketOverflow wrote:
marines, tanks, raven, and banshees you say?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=122708


yeah this thread focuses only on the build.

It's basically a 1 rax 1 fact 1 port build. reactor on the rax, tech lab on fact/port.

Default unit combination is marines/tanks/ravens/banshees. marines kill immortals/zealots, tanks kill sentry/stalker, raven supports them both by either putting down PDD against stalker, or by putting down auto-turrets against immortals/zealot, while also providing detection against obs/DT. Make 1 or 2 ravens then make banshees.

You can then change your fact/port units depending on what you see. Your barracks almost always is constantly making marines.

-early marines + bunker should hold off any kind of early aggression or drop play
-fast raven kills obs and denies protoss scouting completely
-if zealot/sentry, switch fact onto reactor and make hellions + medivac from port
-if immortals, make banshee from the port. If he skips robo entirely, get cloak (no obs)
-if stalkers, make tanks from fact, make ravens from port. marine/tank/raven absolutely destroys stalker, especially once you have enough energy for a PDD.
-if void rays/phoenix (basically if you see a stargate) OR colossus, switch port onto reactor and pump a few vikings
-if DT, you already have the raven, this build is basically auto-win against fast DT
-if fast expand, you can usually attack once you have siege mode + a raven w/100 energy and either win outright or do enough damage to expand yourself (depends on micro and your tank positioning)
next week on Everybody Loves HypnoToad:
DeLoAdEr
Profile Blog Joined July 2003
Japan527 Posts
May 19 2010 15:53 GMT
#22
i play this build a lot since 2 months. im having the most trouble if the protoss opens with phoenix and transitions into expansion+speedzeal/sentry with storm later on.
PacketOverflow
Profile Joined May 2010
United States80 Posts
May 19 2010 19:44 GMT
#23
On May 20 2010 00:53 DeLoAdEr wrote:
i play this build a lot since 2 months. im having the most trouble if the protoss opens with phoenix and transitions into expansion+speedzeal/sentry with storm later on.


Though this won't work against a GOOD Protoss, a good band-aid if you see Phoenixes is to drop the PDD and keep your air units around it. Lots of Protoss want to snipe the Raven/Banshees and lift the tanks, but don't realize that the PDD blocks Phoenix shots as well as Stalkers'.

The best counter though is to scout it and adapt ahead of time. Flexible builds require you to be a step ahead.
Fight or flight? Yeah, right.
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