http://www.teamliquid.net/forum/viewmessage.php?topic_id=120667
Alternate Terran Opening: Economical 9 Rax - Page 2
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Satallgeese
United States239 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120667 | ||
Markwerf
Netherlands3728 Posts
9 rax reaper is a economic hit to yourself but not that bad and can generate a reasonable advantage with the reaper, personally I think reaper openings are good vs terran and protoss on small maps (2 player maps and some small 4player maps). 9 rax reaper will be about 4 scv's behind too normal 12 rax but will give a reaper in their base about 25 seconds before they get their stalker using a 13 gate, fast cyber and chronoboosted stalker. You will get even economically by the reaper usually (1-2 probe kills breaks even) and you can follow up with some marauder aggression. | ||
ymirheim
Sweden300 Posts
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shinosai
United States1577 Posts
The only thing I don't like about this opening is that it kind of forces you into marauders, whereas if you went standard you could build a reactor and switch with factory for hellions. | ||
AraqirG
United States266 Posts
Additionally, on maps like blistering sands and steps of war, you can kill Zergs first overlord assuming they send it you the rocks at your back door (like most Zergs do). Anyway, I wasn't satisfied with using income since it is so difficult to measure accurately so I reran some tests. I tried both builds, kept up constant scv production and supply depot building. With both openers I got the OC as soon as the rax finished, got 4 marines, and then expanded as soon as I had the minerals. I then got double gas when the new cc was half done. To measure the builds, I used total minerals mined (using the mineral count on the mineral patches) so there is no rounding or gueswork. Here is a chart: edit: to clarify, the chart represents total minerals mined ![]() | ||
Markwerf
Netherlands3728 Posts
Instead of cumbersome measurements by mineral patches you can also just to check the build order chart after the game of both builds and see how much the difference in scv's is. Then these scv's just start to add up and with a fast expo terran doesn't hit saturation for a long while. Without expoing the difference is less as the extra scv's offcourse are saturated but as terran generally doesn't stop building scv's quickly there is just little merit to 9 rax. What you should really check is 9 rax reaper as that IS a good opener. | ||
Impervious
Canada4200 Posts
And, it's not far behind a normal 12 rax, meaning your opponent would have to plan for either a standard style game, or a tech build, because their scouting will be insufficient, yet your economy can do either. I like. | ||
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