• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:49
CEST 09:49
KST 16:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!14Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5391 users

Alternate Terran Opening: Economical 9 Rax - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
Satallgeese
Profile Blog Joined April 2010
United States239 Posts
May 07 2010 21:50 GMT
#21
Here is a link to an already well established 9 vs. 12 Rax thread. Basically, the other guy discovered that you get more minerals for early pushes, but are behind in mid to late game. The only real way to counter this lag in your minerals is FE once you make your first push and get some map control. Its a good read for any aspiring Terran player, they get really in depth.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=120667
A good player practices until he gets it right. A great player practices until he can't get it wrong.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 07 2010 23:23 GMT
#22
That thread is alright, but unfortunately didn't really use a good reaper build. Still the point is prettty simple, supply first is best economically though the advantage kicks in rather late (after 5 mins). 9 rax for just marines with no intention to play aggresive only seems usefull if you have a good idea your opponent will do some all-in build, like 7 rax reaper.
9 rax reaper is a economic hit to yourself but not that bad and can generate a reasonable advantage with the reaper, personally I think reaper openings are good vs terran and protoss on small maps (2 player maps and some small 4player maps). 9 rax reaper will be about 4 scv's behind too normal 12 rax but will give a reaper in their base about 25 seconds before they get their stalker using a 13 gate, fast cyber and chronoboosted stalker. You will get even economically by the reaper usually (1-2 probe kills breaks even) and you can follow up with some marauder aggression.
ymirheim
Profile Joined April 2010
Sweden300 Posts
May 08 2010 00:09 GMT
#23
My issue is. Why would you actually need 9rax to deal with cheese? 11rax is pretty fast and enough to deal with almost all cheeses except for the ridiculously fast like 6reaper or something in which case I rather rely on micro to get me through such things and then I will be at a huge advantage economically afterwards.
The only thing you should feel when you shoot someone... is the recoil
shinosai
Profile Blog Joined April 2010
United States1577 Posts
Last Edited: 2010-05-08 00:27:43
May 08 2010 00:25 GMT
#24
I like 9 rax opening, because it gives you that nice reaper that can really punish players that try to use heavy econ builds, and later on you get free scouting if you don't let that reaper die. Sure 11 rax is more economical but you get less scouting and you have no way of punishing econ builds... thus putting you behind in economy anyways. 9 rax reaper -> bunker destroys any zerg that expos before pool, 11 rax does nothing to it.

The only thing I don't like about this opening is that it kind of forces you into marauders, whereas if you went standard you could build a reactor and switch with factory for hellions.
Be versatile, know when to retreat, and carry a big gun.
AraqirG
Profile Blog Joined December 2008
United States266 Posts
Last Edited: 2010-05-08 00:29:57
May 08 2010 00:29 GMT
#25
You don't need to 9 rax to defend against cheese. 11 rax holds off most cheese just fine. 9 Rax does allow you to kill their scouting worker extremely fast (and in some cases, such as large 4 player maps, deny scouting all together.

Additionally, on maps like blistering sands and steps of war, you can kill Zergs first overlord assuming they send it you the rocks at your back door (like most Zergs do).

Anyway, I wasn't satisfied with using income since it is so difficult to measure accurately so I reran some tests.

I tried both builds, kept up constant scv production and supply depot building.
With both openers I got the OC as soon as the rax finished, got 4 marines, and then expanded as soon as I had the minerals. I then got double gas when the new cc was half done.

To measure the builds, I used total minerals mined (using the mineral count on the mineral patches) so there is no rounding or gueswork.

Here is a chart:

edit: to clarify, the chart represents total minerals mined

[image loading]
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 08 2010 00:49 GMT
#26
Basically it shows the difference is pretty big. The lost scv's just add up alot after some time.
Instead of cumbersome measurements by mineral patches you can also just to check the build order chart after the game of both builds and see how much the difference in scv's is. Then these scv's just start to add up and with a fast expo terran doesn't hit saturation for a long while.
Without expoing the difference is less as the extra scv's offcourse are saturated but as terran generally doesn't stop building scv's quickly there is just little merit to 9 rax.

What you should really check is 9 rax reaper as that IS a good opener.
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
May 08 2010 02:39 GMT
#27
Hmmm. I think this could be viable for a fast tech opening, because you can get an extra marine or two out earlier to deal with an early scout, preventing them from knowing when you take your 2nd gas. And, your tech should be out by the time the deficit from the 9 rax starts.

And, it's not far behind a normal 12 rax, meaning your opponent would have to plan for either a standard style game, or a tech build, because their scouting will be insufficient, yet your economy can do either.

I like.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 89
BRAT_OK 68
StarCraft: Brood War
Mong 933
Noble 33
yabsab 12
NotJumperer 7
Zeus 0
Dota 2
The International34003
Gorgc11193
Fuzer 269
febbydoto9
Counter-Strike
shoxiejesuss437
Super Smash Bros
Mew2King146
Other Games
summit1g5239
ceh9413
Happy252
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1124
League of Legends
• Stunt835
• Jankos268
• HappyZerGling92
Upcoming Events
Escore
2h 11m
PiG Sty Festival
4h 11m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
Big Brain Bouts
8h 11m
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
1d 2h
PiG Sty Festival
1d 4h
herO vs Krystianer
Solar vs Cure
IPSL
1d 8h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
IPSL
2 days
OSC
2 days
[ Show More ]
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
3 days
The Patches Monday
3 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-13
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W7
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.