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[G] Ghost mech Terran vs Protoss - Page 7

Forum Index > StarCraft 2 Strategy
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dustdust
Profile Joined March 2010
Germany76 Posts
Last Edited: 2010-05-08 11:23:58
May 08 2010 11:23 GMT
#121
So how do tanks feel after the splash damage change? Any difference in effectiveness to be noticed?
Floophead_III
Profile Joined September 2009
United States1832 Posts
May 09 2010 18:50 GMT
#122
I've been playing a lot of fun practice games with ghostmech but I'm having a lot of issues taking 3rds and fighting chargelot/immo/voidray. It requires a fine balance of army between tanks/hellions/marines/ghosts/thors/and vikings. I don't know what to make when, when to push, how to hold a 3rd without getting harassed to death etc. I've been able to do ok until midgame but then my gameplan seems to fall apart. Have you experienced this combo/playstyle and what do you do vs it?
Half man, half bear, half pig.
4Servy
Profile Joined August 2008
Netherlands1542 Posts
May 09 2010 18:53 GMT
#123
The biggest issue I got with tank/marine port/cc openers are that they really dont farewell against a robo expanding protoss. Both should get the expo up arround the same and toss can expand again when stim upgrades/shields aint done yet so you cant push vs it.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
Last Edited: 2010-05-09 19:08:18
May 09 2010 19:07 GMT
#124
Ghost mech only works if the toss stays with a pure ground army. If he realizes you are going ghostmech, all the toss does is switch to 2 or 3 port void rays and run over everything. It requires a lot of investments to beat charged voidrays attacking your base. The balance between ghosts, tanks, hellions, vikings, thors, and anything else you want to throw in there is too delicate; it's too difficult to fend off pure air or pure ground with an army composed of 6 core units.

Tried it yesterday and I spread myself too thin b/c the toss switched between robo and stargate units and i couldn't adapt quick enough.
im deaf
Kpyolysis32
Profile Joined April 2010
553 Posts
May 09 2010 19:33 GMT
#125
As a Protoss player, I've found a couple of Warp Prisms really helpful vs. Ghost Mech. They can protect Immortals and/or HTs from the initial bunch of EMPs, they can warp zealots into the tank line (only really helpful if the Terran is fairly tank heavy or over-extends his Hellions), they can let you re-enforce without needing pylons out in the open field, and, if you have Khaydrin, they can let you warp in HTs with storm after the Ghosts have used up their EMPs. And, unless the Terran has invested an absurd amount in Vikings or is willing to seriously delay his EMPs, he's not going to be able to pick off the prisms before they can do their job.
Man, do I not keep this up to date, or what?
ganil
Profile Joined August 2009
253 Posts
Last Edited: 2010-05-09 21:29:02
May 09 2010 21:27 GMT
#126
I usually use a build that's like your raven opening but it's somehow super hard countered by 3-4 gates mass (blink) stalkers rush. I've no idea how to counter this without maraudeurs. And when you see the stalkers coming again and again, it's already too late.

Do you have any idea about how to survive against this with 1 reactor rax & 1 fac ?
I tought about adding a 2nd factory when I start to be overwhelmed but it seems to not be really reliable :/.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2010-05-09 22:03:49
May 09 2010 22:02 GMT
#127
On May 10 2010 06:27 ganil wrote:
I usually use a build that's like your raven opening but it's somehow super hard countered by 3-4 gates mass (blink) stalkers rush. I've no idea how to counter this without maraudeurs. And when you see the stalkers coming again and again, it's already too late.

Do you have any idea about how to survive against this with 1 reactor rax & 1 fac ?
I tought about adding a 2nd factory when I start to be overwhelmed but it seems to not be really reliable :/.


that's what PDD is for! just cast one if youre in trouble, helps you to mass army up and get your expo.

im doing very well against fast voidrays with this opening, but it seems that 4 or 5 warpgate push is still quite strong. but i really need to play around with the opening a little bit to adjust it more against various strategies. i feel the raven is not that important right away, perhaps rather go siege upgrade to be more safe?

anyway my transition is kinda going biomech, with some marauders, marines and ghost but a lot of tanks and hellions and some ravens, vikings, medivacs for marauder drops. but i must say i havent really played any top protoss yet, although i beat some very good ones
http://www.twitch.tv/czelpredy
ganil
Profile Joined August 2009
253 Posts
Last Edited: 2010-05-09 22:17:55
May 09 2010 22:16 GMT
#128
I die before I can even get my raven. So forget casting ppd ^^.
Stalker harass is very powerfull against this build, and bunkers delay you a lot.
Maybe build 1 bunker full of rine should be "standard" against this but it delays the tech a lot.

<- 1650 platinium.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2010-05-09 22:19:41
May 09 2010 22:18 GMT
#129
thats weird though since tanks stomp stalkers. get a bunker at your choke then? that works for me

edit: i don't wall off with this opening but get a bunker at ramp or choke. but i feel that 100 minerals in the beggining is kinda significant so i will try to play with wallin now, without the bunker and see how it goes
http://www.twitch.tv/czelpredy
ganil
Profile Joined August 2009
253 Posts
Last Edited: 2010-05-09 22:23:51
May 09 2010 22:20 GMT
#130
If you don't wall, a single zealot will do a lot of damage against your 1 (maybe 2) marines. I tried it 2hrs ago :p. Tanks kill stalkers, but a tank can't compete 3-4v1, even if you try to repair it.

These mass stalkers rush are the only thing I fear with this opening.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
May 09 2010 22:26 GMT
#131
that what the bunker is for
http://www.twitch.tv/czelpredy
Icx
Profile Blog Joined November 2009
Belgium853 Posts
May 10 2010 00:48 GMT
#132
I was randoming today, and I got a TvP.

I did this build in very very roughly, I had read the thread and I thought about trying something similar.

I have to say, this is the first time I really, really enjoyed a sc2 game, so i'll be trying this out more over the coming couple of days.

Oh and something that came in mind, (the P did this to me when he saw what I was doing) you should get 1 or 2 vikings anyway, and just constantly have them patrol around for any shuttles.
Since a good player is gonna try to abuse your immobility.
(this is just my opinion)


So overall, a lot of thanks for the guide, but one more question:

Maybe you could add in wich maps this build is better, or on wich maps it suffers, etc or show things on some maps that are special to them.

(for example on LT, doing a tank drop, taking a raven + scv + some of those leftover marines with you to snipe observers as example, (just making something up, but maybe you have developed some of these things on certain maps)
Floophead_III
Profile Joined September 2009
United States1832 Posts
May 10 2010 06:55 GMT
#133
I just played a few games with Mesmerize where I did ghostmech play and fought against mixed armies of ground and air. I've started getting earlier ports and the 2nd game we played I even did some very powerful early drop play while expanding. I think that not only is this strategy super versatile and super strong, but it is the most complex and interesting style of play I've seen so far.

I think it's very important to turret heavily, make lots of marines from your rax when not making ghosts, scout constantly, and get a port up as soon as you know there's a stargate on the field. Thors also decimate phoenix, just a note.
Half man, half bear, half pig.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
May 11 2010 14:16 GMT
#134
wow, i somehow managed to miss this the first time around. Really well laid out build, good reasoning, and looks fun to play (and is fun to say ) definitely gonna be trying this out, thanks!
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Blacklizard
Profile Joined May 2007
United States1194 Posts
May 11 2010 21:13 GMT
#135
On May 06 2010 08:06 ArvickHero wrote:
Glad to see a new strategy like this coming up, would add some dynamic and character to TvP from all the other match ups. What would be the counter for this? I'd imagine just building 2-3 cannons in the expos would nullify the ghost harass?


Excellent post... been following this build since the other post as well. Been winning with it almost non-stop... never had to transition to ghosts yet though, so this was a nice read.

Theorycrafting:
As for cannons at expos, if nobody mentioned it yet, wouldn't the PDDrone block a couple of cannons for long enough to get the nukes off? I guess workers could attack the ghosts even if cloaked b/c of cannons, but it all depends on positioning. Probably a better counter (if you know nukes are coming) would be cannons and a dark templar. But then again, with a raven there, the ghosts could snipe the dark temp and continue to Nuke x 3 or what have you... but that gives time for probes to kill ghosts maybe. In which case you better have good scouting to see incoming dropships and then act accordingly.

All in all, sounds like nukes are a good option. Still surprised they are so inexpensive.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-05-11 21:24:23
May 11 2010 21:20 GMT
#136
On May 12 2010 06:13 Blacklizard wrote:
Show nested quote +
On May 06 2010 08:06 ArvickHero wrote:
Glad to see a new strategy like this coming up, would add some dynamic and character to TvP from all the other match ups. What would be the counter for this? I'd imagine just building 2-3 cannons in the expos would nullify the ghost harass?


Excellent post... been following this build since the other post as well. Been winning with it almost non-stop... never had to transition to ghosts yet though, so this was a nice read.

Theorycrafting:
As for cannons at expos, if nobody mentioned it yet, wouldn't the PDDrone block a couple of cannons for long enough to get the nukes off? I guess workers could attack the ghosts even if cloaked b/c of cannons, but it all depends on positioning. Probably a better counter (if you know nukes are coming) would be cannons and a dark templar. But then again, with a raven there, the ghosts could snipe the dark temp and continue to Nuke x 3 or what have you... but that gives time for probes to kill ghosts maybe. In which case you better have good scouting to see incoming dropships and then act accordingly.

All in all, sounds like nukes are a good option. Still surprised they are so inexpensive.


its still heavy investmend and need lots of attention. cant wait till the good people use nukes more. for the cost even stalling any mining for the time should bring you somewhat even.


. I think that not only is this strategy super versatile and super strong, but it is the most complex and interesting style of play I've seen so far.


agree. before this i pretty much stopped laddering cause of tvp. couldnt stand the guessing game and mindless spam/cheese games. but this build is super fun to use, opens up loads of options and is safeish against pretty much evrything.

and rolling over stalker heavy P play (i see a techlabbd starport! fast get mucho stalkers!) just never gets old :>
life of lively to live to life of full life thx to shield battery
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2010-05-13 02:25:13
May 13 2010 02:19 GMT
#137
1500 plat here, I've been having great success with this strategy vs Protoss immortal/colossi, & void ray builds, but 4 gate just totally runs me over. I've eaten a 4 gate stalker + blink. He blinked right past my choke when I only had a handful of marines and 2 tanks up, My raven had just spawned. no PDD, total blowout in his favor. It also worked with them just using a mix of zealot/sentry/stalkers too, just powering through my wall in.
I'm not quite sure how I should adjust my build if I see a 4 gate coming.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Floophead_III
Profile Joined September 2009
United States1832 Posts
May 13 2010 02:43 GMT
#138
On May 13 2010 11:19 Tachion wrote:
1500 plat here, I've been having great success with this strategy vs Protoss immortal/colossi, & void ray builds, but 4 gate just totally runs me over. I've eaten a 4 gate stalker + blink. He blinked right past my choke when I only had a handful of marines and 2 tanks up, My raven had just spawned. no PDD, total blowout in his favor. It also worked with them just using a mix of zealot/sentry/stalkers too, just powering through my wall in.
I'm not quite sure how I should adjust my build if I see a 4 gate coming.


I don't understand where this fast raven is supposed to help ever. It's completely useless in 90% of cases and wastes a TON of gas you need for tanks+siege+ghosts. Siege mode > 4 gate all day, especially with a PF at expo. You still need good positioning but remember he can't blink to anywhere he can't see, so if you have tanks in places he can't easily reach (ledge, behind your nat CC, etc) you'll find yourself getting lots of free hits and taking less in return.
Half man, half bear, half pig.
Nadagast
Profile Joined January 2009
United States245 Posts
May 13 2010 02:54 GMT
#139
The Raven helps a ton against any type of gateway push with a PDD, makes you feel super safe from DT openings and you need a quick Starport anyway I think, in case he makes a Stargate.

I'm not convinced that Raven first every time is the right move but it is very good. What I've been doing a lot is opening Rax -> Fact -> Tech Lab on Fact + Starport -> 1 Viking + Tanks and then adding a Lab on the Port and making a Raven while scouting with my Viking
TheJudge
Profile Joined May 2010
United States1 Post
May 13 2010 03:09 GMT
#140
I'm a complete newb to TL, and looking to get better so dont be pissed when i ask this question: "what does the 18/19 mean?" Does it mean you start on 18 and finish with 19 supply?
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