[G] Ghost mech Terran vs Protoss - Page 7
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dustdust
Germany76 Posts
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Floophead_III
United States1832 Posts
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4Servy
Netherlands1542 Posts
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imBLIND
United States2626 Posts
Tried it yesterday and I spread myself too thin b/c the toss switched between robo and stargate units and i couldn't adapt quick enough. | ||
Kpyolysis32
553 Posts
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ganil
253 Posts
Do you have any idea about how to survive against this with 1 reactor rax & 1 fac ? I tought about adding a 2nd factory when I start to be overwhelmed but it seems to not be really reliable :/. | ||
PredY
Czech Republic1731 Posts
On May 10 2010 06:27 ganil wrote: I usually use a build that's like your raven opening but it's somehow super hard countered by 3-4 gates mass (blink) stalkers rush. I've no idea how to counter this without maraudeurs. And when you see the stalkers coming again and again, it's already too late. Do you have any idea about how to survive against this with 1 reactor rax & 1 fac ? I tought about adding a 2nd factory when I start to be overwhelmed but it seems to not be really reliable :/. that's what PDD is for! just cast one if youre in trouble, helps you to mass army up and get your expo. im doing very well against fast voidrays with this opening, but it seems that 4 or 5 warpgate push is still quite strong. but i really need to play around with the opening a little bit to adjust it more against various strategies. i feel the raven is not that important right away, perhaps rather go siege upgrade to be more safe? anyway my transition is kinda going biomech, with some marauders, marines and ghost but a lot of tanks and hellions and some ravens, vikings, medivacs for marauder drops. but i must say i havent really played any top protoss yet, although i beat some very good ones | ||
ganil
253 Posts
Stalker harass is very powerfull against this build, and bunkers delay you a lot. Maybe build 1 bunker full of rine should be "standard" against this but it delays the tech a lot. <- 1650 platinium. | ||
PredY
Czech Republic1731 Posts
![]() edit: i don't wall off with this opening but get a bunker at ramp or choke. but i feel that 100 minerals in the beggining is kinda significant so i will try to play with wallin now, without the bunker and see how it goes | ||
ganil
253 Posts
These mass stalkers rush are the only thing I fear with this opening. | ||
PredY
Czech Republic1731 Posts
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Icx
Belgium853 Posts
I did this build in very very roughly, I had read the thread and I thought about trying something similar. I have to say, this is the first time I really, really enjoyed a sc2 game, so i'll be trying this out more over the coming couple of days. Oh and something that came in mind, (the P did this to me when he saw what I was doing) you should get 1 or 2 vikings anyway, and just constantly have them patrol around for any shuttles. Since a good player is gonna try to abuse your immobility. (this is just my opinion) So overall, a lot of thanks for the guide, but one more question: Maybe you could add in wich maps this build is better, or on wich maps it suffers, etc or show things on some maps that are special to them. (for example on LT, doing a tank drop, taking a raven + scv + some of those leftover marines with you to snipe observers as example, (just making something up, but maybe you have developed some of these things on certain maps) | ||
Floophead_III
United States1832 Posts
I think it's very important to turret heavily, make lots of marines from your rax when not making ghosts, scout constantly, and get a port up as soon as you know there's a stargate on the field. Thors also decimate phoenix, just a note. | ||
TheAntZ
Israel6248 Posts
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Blacklizard
United States1194 Posts
On May 06 2010 08:06 ArvickHero wrote: Glad to see a new strategy like this coming up, would add some dynamic and character to TvP from all the other match ups. What would be the counter for this? I'd imagine just building 2-3 cannons in the expos would nullify the ghost harass? Excellent post... been following this build since the other post as well. Been winning with it almost non-stop... never had to transition to ghosts yet though, so this was a nice read. Theorycrafting: As for cannons at expos, if nobody mentioned it yet, wouldn't the PDDrone block a couple of cannons for long enough to get the nukes off? I guess workers could attack the ghosts even if cloaked b/c of cannons, but it all depends on positioning. Probably a better counter (if you know nukes are coming) would be cannons and a dark templar. But then again, with a raven there, the ghosts could snipe the dark temp and continue to Nuke x 3 or what have you... but that gives time for probes to kill ghosts maybe. In which case you better have good scouting to see incoming dropships and then act accordingly. All in all, sounds like nukes are a good option. Still surprised they are so inexpensive. | ||
BeMannerDuPenner
Germany5638 Posts
On May 12 2010 06:13 Blacklizard wrote: Excellent post... been following this build since the other post as well. Been winning with it almost non-stop... never had to transition to ghosts yet though, so this was a nice read. Theorycrafting: As for cannons at expos, if nobody mentioned it yet, wouldn't the PDDrone block a couple of cannons for long enough to get the nukes off? I guess workers could attack the ghosts even if cloaked b/c of cannons, but it all depends on positioning. Probably a better counter (if you know nukes are coming) would be cannons and a dark templar. But then again, with a raven there, the ghosts could snipe the dark temp and continue to Nuke x 3 or what have you... but that gives time for probes to kill ghosts maybe. In which case you better have good scouting to see incoming dropships and then act accordingly. All in all, sounds like nukes are a good option. Still surprised they are so inexpensive. its still heavy investmend and need lots of attention. cant wait till the good people use nukes more. for the cost even stalling any mining for the time should bring you somewhat even. . I think that not only is this strategy super versatile and super strong, but it is the most complex and interesting style of play I've seen so far. agree. before this i pretty much stopped laddering cause of tvp. couldnt stand the guessing game and mindless spam/cheese games. but this build is super fun to use, opens up loads of options and is safeish against pretty much evrything. and rolling over stalker heavy P play (i see a techlabbd starport! fast get mucho stalkers!) just never gets old :> | ||
Tachion
Canada8573 Posts
I'm not quite sure how I should adjust my build if I see a 4 gate coming. | ||
Floophead_III
United States1832 Posts
On May 13 2010 11:19 Tachion wrote: 1500 plat here, I've been having great success with this strategy vs Protoss immortal/colossi, & void ray builds, but 4 gate just totally runs me over. I've eaten a 4 gate stalker + blink. He blinked right past my choke when I only had a handful of marines and 2 tanks up, My raven had just spawned. no PDD, total blowout in his favor. It also worked with them just using a mix of zealot/sentry/stalkers too, just powering through my wall in. I'm not quite sure how I should adjust my build if I see a 4 gate coming. I don't understand where this fast raven is supposed to help ever. It's completely useless in 90% of cases and wastes a TON of gas you need for tanks+siege+ghosts. Siege mode > 4 gate all day, especially with a PF at expo. You still need good positioning but remember he can't blink to anywhere he can't see, so if you have tanks in places he can't easily reach (ledge, behind your nat CC, etc) you'll find yourself getting lots of free hits and taking less in return. | ||
Nadagast
United States245 Posts
I'm not convinced that Raven first every time is the right move but it is very good. What I've been doing a lot is opening Rax -> Fact -> Tech Lab on Fact + Starport -> 1 Viking + Tanks and then adding a Lab on the Port and making a Raven while scouting with my Viking | ||
TheJudge
United States1 Post
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