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Hi,
Basic question is: How do I counter stalkers supported by colossus? I tried and failed with bio blob + vikings although that is probably more to do with how poorly I played than a weakness in the strat.
I understand theoretically how TvP is supposed to work and have read all the strat threads, but I still find myself losing to even fairly poor players. I'll post one replay that highlights this in some detail -- Toss turtled in his base with mass cannons and then made a few colossus with stalkers. I went vikings and MM/ghost blob to counter, harassed his main and expanded, and ended up just getting my bio butchered to his colossus. I couldn't make great use of my vikings since he protected his colossi with stalkers.
It's embarrassing to lose to someone who starts off building 5 cannons, so yes I suck and feel free to tell me why :-). Thanks for any help!
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From what I've heard Tanks (mix of Siege and Not), Banshees Thors+un sieged tanks/marauders for the Stalkers
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On March 20 2010 17:09 Krikkitone wrote: From what I've heard Tanks (mix of Siege and Not), Banshees Thors+un sieged tanks/marauders for the Stalkers I would definitely not advocate this strategy
You have the exact right strategy already and are likely not executing it correctly. Remember vikings have a 9 yard range so try to get as many shots on the colossus before it is on top of you as possible. When your armies engage, EMP everything (don't be afraid to EMP twice if you have the energy, colossus have 150 shields and emp can only do up to 100), stim, run in and target the colossus with everything. Vikings and marauders and marines can drop colossus extremely fast. If you want to micro it especially well try to have your maruaders in front of your marines as they can absorb the hits more easily. Stalkers are incredibly weak against all terran infantry dollar for dollar.
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at 7:00 u could have killed him. don't get scared of canons. he didn't make immortals so u going marines was a big mistake against his ground game with collosus. u should have made more marauders. ur expanding was good. but it wouldn't have taken much to kill him off early game.
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Thanks for all the tips, and thanks ahcho00 for watching my replay. I agree that it wouldn't have taken much to kill him off early game... this often happens where I do very well early on and have all but won and then end up losing in mid/late game.
I'll definitely try with more marauders and fewer marines next time.
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One other thing to note, mauraders will do just fine against collossus if the collossus is not well protected. You can stim, rush in and snipe a collossus pretty quickly.
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Marauders will completely demolish a stalker/colossi army. Marauders are very good against stalkers and colossi at the same time. A stalker/colossi army is effectively countered by MM.
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Excellent, thanks again for the tips. Yeah, I'm not used to thinking of marauders as high-health units (since I'm used to the SC1 paradigm where infantry is weak). But yeah, it's pretty clear that I should stop pumping rax-reactors' worth of marines and instead focus more on marauders.
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Marauder is the way to go. They eat Stalker and very good against colossus. Remember to upgrade stim and heatlh and weapon if possible. But stim is priority. And bring some Medivac with you... Marauder and Medivac army can sweep pure stalker and colossus out of the game at 10 or 11 minute marks
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marine, marauder, ghost, viking, medivac is all you need. Also, if a guy opens with 5 cannons you're free to take an expo and say gg.
edit: watched the rep. 1800 mineral 0 gas means it's time to build your 3rd and 4th refineries and put a 3rd scv on your top left one. When you attacked the guys base you could have literally stood there and built a nuke at your base and nuked him. His army was totally dependant on you walking into his cannons. Your initial scout looked at his base then stood at the expo doing nothing. If it was sitting in his main you would have seen those cannons coming and could have just FE and/or reacted better for it imo. I would just mass games and get more used to the game coz that's the only way I think you can fix this type of mistake.
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You guys act like a marauder is a hard counter to a stalker, which isn't the case.
In TvP you should definitely have ghosts ready, and if you think you need it vikings are the easiest way to snipe of collosi.
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On March 21 2010 11:34 NotJack wrote: You guys act like a marauder is a hard counter to a stalker, which isn't the case.
In all my experience they are, especially once they have stim.
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On March 21 2010 11:34 NotJack wrote: You guys act like a marauder is a hard counter to a stalker, which isn't the case. . lol wat
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Just saying there's more you have to do than mass marauders to take them down
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the terran counter to protoss: GHOSTS
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On March 21 2010 12:06 NotJack wrote: Just saying there's more you have to do than mass marauders to take them down If P go stalker only...mass Marauders will eat the Protoss alive. Maurauders+stim>>stalker...really you dont need to do anything else. Even a ghosh is overkill
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If you see that his Robotics Bay is vulnerable, as it was at 9:30, kill it and slow down his Colossus production.
Definitely build more Marauders, however if for some reason you find yourself heavy on Marines against Colossus, you have to stay ahead on upgrades so they 3-shot you instead of 2-shot you. Makes a world of difference.
Its very important to be careful with your early Vikings. If you keep them safe it won't be long until you reach a critical mass of Vikings, which is what it takes to really counter Colossus once they get 3 or more. You never want to stop making them as long as Colossus is in play.
Its not unusual for me to suicide my Vikings and kill all his Colossus and then immediately send my army in.
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United States12235 Posts
Advice has already been given in this thread, but I just had to say what's up to shockwave.xpow, one of the oldest of the old school SCGD Battle.net forum regulars!
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Before engagements it's also helpful to send your vikings in ahead of your main army to take potshots at the colossi as they're closing in. Because of their superior range vs stalkers unless your opponent has blink you should be safely able to heavily damage or even take out a few before your main armies even clash. Be really careful once he does get blink however, as stalkers will just eat up vikings.
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Ghosts.
EMP is really good against Stalker and Collosus. Get lots of marine/marauder and SPREAD them. It's good to know that you know what "a-moving" is, but when it comes to Collosus that just wreaks Bio units, you have to spread your units. Use stim, and just create a nice arc around the Stalker/Collosus army.
If your macro and your build order is good, then you should be able to take down the army with half to 25% of your army left....maybe 10 because Collosus is imba! (jk) ^_^
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