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[H] TvP dealing with colossus+stalker

Forum Index > StarCraft 2 Strategy
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shockwave.xpow
Profile Joined March 2010
31 Posts
March 20 2010 07:56 GMT
#1
Hi,

Basic question is: How do I counter stalkers supported by colossus? I tried and failed with bio blob + vikings although that is probably more to do with how poorly I played than a weakness in the strat.

I understand theoretically how TvP is supposed to work and have read all the strat threads, but I still find myself losing to even fairly poor players. I'll post one replay that highlights this in some detail -- Toss turtled in his base with mass cannons and then made a few colossus with stalkers. I went vikings and MM/ghost blob to counter, harassed his main and expanded, and ended up just getting my bio butchered to his colossus. I couldn't make great use of my vikings since he protected his colossi with stalkers.

It's embarrassing to lose to someone who starts off building 5 cannons, so yes I suck and feel free to tell me why :-). Thanks for any help!

[url blocked]
Krikkitone
Profile Joined April 2009
United States1451 Posts
March 20 2010 08:09 GMT
#2
From what I've heard
Tanks (mix of Siege and Not),
Banshees
Thors+un sieged tanks/marauders for the Stalkers
yomi
Profile Blog Joined June 2004
United States773 Posts
March 20 2010 08:22 GMT
#3
On March 20 2010 17:09 Krikkitone wrote:
From what I've heard
Tanks (mix of Siege and Not),
Banshees
Thors+un sieged tanks/marauders for the Stalkers

I would definitely not advocate this strategy

You have the exact right strategy already and are likely not executing it correctly. Remember vikings have a 9 yard range so try to get as many shots on the colossus before it is on top of you as possible. When your armies engage, EMP everything (don't be afraid to EMP twice if you have the energy, colossus have 150 shields and emp can only do up to 100), stim, run in and target the colossus with everything. Vikings and marauders and marines can drop colossus extremely fast. If you want to micro it especially well try to have your maruaders in front of your marines as they can absorb the hits more easily. Stalkers are incredibly weak against all terran infantry dollar for dollar.
ahcho00
Profile Joined March 2010
United States220 Posts
March 20 2010 08:29 GMT
#4
at 7:00 u could have killed him. don't get scared of canons. he didn't make immortals so u going marines was a big mistake against his ground game with collosus. u should have made more marauders. ur expanding was good. but it wouldn't have taken much to kill him off early game.
shockwave.xpow
Profile Joined March 2010
31 Posts
March 20 2010 21:04 GMT
#5
Thanks for all the tips, and thanks ahcho00 for watching my replay. I agree that it wouldn't have taken much to kill him off early game... this often happens where I do very well early on and have all but won and then end up losing in mid/late game.

I'll definitely try with more marauders and fewer marines next time.
Karas
Profile Joined March 2010
United States230 Posts
March 20 2010 21:35 GMT
#6
One other thing to note, mauraders will do just fine against collossus if the collossus is not well protected. You can stim, rush in and snipe a collossus pretty quickly.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 20 2010 21:47 GMT
#7
Marauders will completely demolish a stalker/colossi army. Marauders are very good against stalkers and colossi at the same time. A stalker/colossi army is effectively countered by MM.
shockwave.xpow
Profile Joined March 2010
31 Posts
March 20 2010 22:19 GMT
#8
Excellent, thanks again for the tips. Yeah, I'm not used to thinking of marauders as high-health units (since I'm used to the SC1 paradigm where infantry is weak). But yeah, it's pretty clear that I should stop pumping rax-reactors' worth of marines and instead focus more on marauders.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
March 21 2010 01:00 GMT
#9
Marauder is the way to go. They eat Stalker and very good against colossus.
Remember to upgrade stim and heatlh and weapon if possible. But stim is priority.
And bring some Medivac with you...
Marauder and Medivac army can sweep pure stalker and colossus out of the game at 10 or 11 minute marks
Terran
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
Last Edited: 2010-03-21 02:39:48
March 21 2010 02:22 GMT
#10
marine, marauder, ghost, viking, medivac is all you need. Also, if a guy opens with 5 cannons you're free to take an expo and say gg.

edit: watched the rep. 1800 mineral 0 gas means it's time to build your 3rd and 4th refineries and put a 3rd scv on your top left one. When you attacked the guys base you could have literally stood there and built a nuke at your base and nuked him. His army was totally dependant on you walking into his cannons. Your initial scout looked at his base then stood at the expo doing nothing. If it was sitting in his main you would have seen those cannons coming and could have just FE and/or reacted better for it imo. I would just mass games and get more used to the game coz that's the only way I think you can fix this type of mistake.
NotJack
Profile Joined December 2009
United States737 Posts
March 21 2010 02:34 GMT
#11
You guys act like a marauder is a hard counter to a stalker, which isn't the case.

In TvP you should definitely have ghosts ready, and if you think you need it vikings are the easiest way to snipe of collosi.
Karas
Profile Joined March 2010
United States230 Posts
March 21 2010 02:52 GMT
#12
On March 21 2010 11:34 NotJack wrote:
You guys act like a marauder is a hard counter to a stalker, which isn't the case.


In all my experience they are, especially once they have stim.
lol_WomensRights
Profile Joined March 2010
52 Posts
March 21 2010 02:56 GMT
#13
On March 21 2010 11:34 NotJack wrote:
You guys act like a marauder is a hard counter to a stalker, which isn't the case.
.

lol wat
NotJack
Profile Joined December 2009
United States737 Posts
March 21 2010 03:06 GMT
#14
Just saying there's more you have to do than mass marauders to take them down
jackofclubs81
Profile Joined January 2010
United States196 Posts
March 21 2010 03:08 GMT
#15
the terran counter to protoss: GHOSTS
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
March 21 2010 03:46 GMT
#16
On March 21 2010 12:06 NotJack wrote:
Just saying there's more you have to do than mass marauders to take them down

If P go stalker only...mass Marauders will eat the Protoss alive. Maurauders+stim>>stalker...really you dont need to do anything else. Even a ghosh is overkill
Terran
fantomex
Profile Joined June 2009
United States313 Posts
March 21 2010 07:44 GMT
#17
If you see that his Robotics Bay is vulnerable, as it was at 9:30, kill it and slow down his Colossus production.

Definitely build more Marauders, however if for some reason you find yourself heavy on Marines against Colossus, you have to stay ahead on upgrades so they 3-shot you instead of 2-shot you. Makes a world of difference.

Its very important to be careful with your early Vikings. If you keep them safe it won't be long until you reach a critical mass of Vikings, which is what it takes to really counter Colossus once they get 3 or more. You never want to stop making them as long as Colossus is in play.

Its not unusual for me to suicide my Vikings and kill all his Colossus and then immediately send my army in.
Replay or GTFO
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
March 21 2010 07:54 GMT
#18
Advice has already been given in this thread, but I just had to say what's up to shockwave.xpow, one of the oldest of the old school SCGD Battle.net forum regulars!
Moderator
MelancholyMark
Profile Joined February 2010
United States39 Posts
March 21 2010 10:09 GMT
#19
Before engagements it's also helpful to send your vikings in ahead of your main army to take potshots at the colossi as they're closing in. Because of their superior range vs stalkers unless your opponent has blink you should be safely able to heavily damage or even take out a few before your main armies even clash. Be really careful once he does get blink however, as stalkers will just eat up vikings.
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
March 21 2010 14:08 GMT
#20
Ghosts.

EMP is really good against Stalker and Collosus. Get lots of marine/marauder and SPREAD them. It's good to know that you know what "a-moving" is, but when it comes to Collosus that just wreaks Bio units, you have to spread your units. Use stim, and just create a nice arc around the Stalker/Collosus army.

If your macro and your build order is good, then you should be able to take down the army with half to 25% of your army left....maybe 10 because Collosus is imba! (jk) ^_^
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
Slayer91
Profile Joined February 2006
Ireland23335 Posts
March 21 2010 14:27 GMT
#21
On March 21 2010 11:34 NotJack wrote:
You guys act like a marauder is a hard counter to a stalker, which isn't the case.

In TvP you should definitely have ghosts ready, and if you think you need it vikings are the easiest way to snipe of collosi.


Well, okay, stalkers get that damage bonus vs them, they do OMG 13 damage. Considering +1 marauders 4 shot emp'd (why not have ghosts anyway?) that's just brutal, especially with stimmed marauders hitting like twice as fast as stalkers. Colossus also aren't AS great against marauders than marines. (good, but not omg wtf 1 shot bbq good)

The only reason stalkers are used vs marauders is because you can have lots that take all the damage and are good against marines while stalkers do more damage against marauders. (Well, they do 1 less but I assume the ranged bonus results in more damage done, and possibly they hit faster)
Sejong
Profile Joined March 2010
Korea (South)153 Posts
March 22 2010 04:59 GMT
#22
I agree completely re: ghosts as they are hurting me in almost every late game now. I can elevator them, but the cost compared to the ghost is no good.
iko
Profile Joined February 2010
New Zealand137 Posts
Last Edited: 2010-03-22 05:46:27
March 22 2010 05:46 GMT
#23
Who needs Ghosts to deal with Collossi? Spend the gas on Tanks + Medivacs + a ridiculous amount of Marauders. Make sure to get upgrades ASAP. Stimmed Marauders rush down Collossi and are amazing at kiting Zealots, Marauders have longer range than Marines and have a lot more HP so don't flop over instantly to someone who can micro his Collos. Vikings work amazing aswell if he's starting to get a lot of Collossi.

When you seriously have a shitload of Marauders he'll be forced to drop Collossi for Immortals, at which point Ghosts seriously start to shine as they let your Marauders roll over his army.

Honestly, I'm building less and less Marines vs Toss unless I'm going for a fast push before he can get the Robo bay units out.
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2010-03-22 06:40:58
March 22 2010 06:40 GMT
#24
On March 21 2010 12:08 jackofclubs81 wrote:
the terran counter to protoss: GHOSTS

yea dude. learn how to use ghosts. just one or two peppered into your ball is enough to make protoss retreat and if they are bad they will just throw their army away with no shields instead of retreating.. either way is good.
siv00
Profile Joined September 2009
261 Posts
March 22 2010 06:41 GMT
#25
On March 21 2010 23:27 Slayer91 wrote:

The only reason stalkers are used vs marauders is because you can have lots that take all the damage and are good against marines while stalkers do more damage against marauders. (Well, they do 1 less but I assume the ranged bonus results in more damage done, and possibly they hit faster)


You're actually wrong about everything you said there. Zealot > Stalker in terms of dps regardless of the situation.
Kare
Profile Joined March 2009
Norway786 Posts
March 22 2010 07:26 GMT
#26
Vikings work like a charm, starport with reactor gogo as you need both medivac and vikings
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
peetah
Profile Joined August 2005
Sweden88 Posts
March 22 2010 07:58 GMT
#27
On March 22 2010 16:26 Kare wrote:
Vikings work like a charm, starport with reactor gogo as you need both medivac and vikings


And when not fighting his army straight up, try to get those viking hit n runs in. Their range is so great.
peon.power
Profile Joined March 2010
Germany43 Posts
Last Edited: 2010-03-22 09:28:16
March 22 2010 08:29 GMT
#28
Can someone provide a replay with a nice Marine/Marauder/Ghost Build?
Thanks in regards.

Edit: i just found a nice TvP from CowGoMoo vs. some protoss called aLT. The Protoss is pretty bad in terms of macro (huge minerals//gas overflow) but cowgomoo played a solid marine, marauder, ghost combination
shockwave.xpow
Profile Joined March 2010
31 Posts
March 22 2010 19:42 GMT
#29
Here's another replay of Cowgomoo using viking/marauder/medic against colossus/stalker/zealot. I learned a lot from watching this just now:
, 3:40 mark
silver_fox
Profile Joined June 2008
Canada243 Posts
March 22 2010 20:18 GMT
#30
BTW ive been trying to play some of CGM's replays and it keeps telling me i need a file that isn't available locally.. any idea where to get them? i have the maps..
Mnijykmirl
Profile Joined February 2010
United States299 Posts
March 22 2010 20:44 GMT
#31
Stalker w/ Blink and range up Collosus can equal M3 + Viking. It comes down to positioning and micro, which is why there's so many mixed "solutions" posted here. Theoretically, you're better off with siege tank+Banshee support rather than viking support, but picking up that tech isn't always practical. This last sentence is for a conclusive statement that will solve your difficulty, but honestly there isn't one.
shockwave.xpow
Profile Joined March 2010
31 Posts
March 23 2010 04:20 GMT
#32
Hmm is there a "standard" opening build for TvP? I know there are tons of variants, and I get confused watching all the replays, so I'm just curious to get one that's fairly basic for someone who's learning the matchup?


On_Slaught
Profile Joined August 2008
United States12190 Posts
March 23 2010 04:37 GMT
#33
Vikings and Ghosts w/ whatever else will solve.
caution.slip
Profile Blog Joined June 2007
United States775 Posts
March 23 2010 06:36 GMT
#34
+ Show Spoiler +
On March 23 2010 04:42 shockwave.xpow wrote:
Here's another replay of Cowgomoo using viking/marauder/medic against colossus/stalker/zealot. I learned a lot from watching this just now:
http://www.youtube.com/watch?v=ZltCnantkcE , 3:40 mark



Oh god that announcer was unbearable. That fight was more protoss error than anything CGM did right. Toss ran back his collosi and then had his stalkers attacking the terran's ground foce which made running back the collosi pointless. All it accomplished was giving the vikings free hits while taking the collosi out of battle.

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