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[H] TvP dealing with colossus+stalker - Page 2

Forum Index > StarCraft 2 Strategy
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Slayer91
Profile Joined February 2006
Ireland23335 Posts
March 21 2010 14:27 GMT
#21
On March 21 2010 11:34 NotJack wrote:
You guys act like a marauder is a hard counter to a stalker, which isn't the case.

In TvP you should definitely have ghosts ready, and if you think you need it vikings are the easiest way to snipe of collosi.


Well, okay, stalkers get that damage bonus vs them, they do OMG 13 damage. Considering +1 marauders 4 shot emp'd (why not have ghosts anyway?) that's just brutal, especially with stimmed marauders hitting like twice as fast as stalkers. Colossus also aren't AS great against marauders than marines. (good, but not omg wtf 1 shot bbq good)

The only reason stalkers are used vs marauders is because you can have lots that take all the damage and are good against marines while stalkers do more damage against marauders. (Well, they do 1 less but I assume the ranged bonus results in more damage done, and possibly they hit faster)
Sejong
Profile Joined March 2010
Korea (South)153 Posts
March 22 2010 04:59 GMT
#22
I agree completely re: ghosts as they are hurting me in almost every late game now. I can elevator them, but the cost compared to the ghost is no good.
iko
Profile Joined February 2010
New Zealand137 Posts
Last Edited: 2010-03-22 05:46:27
March 22 2010 05:46 GMT
#23
Who needs Ghosts to deal with Collossi? Spend the gas on Tanks + Medivacs + a ridiculous amount of Marauders. Make sure to get upgrades ASAP. Stimmed Marauders rush down Collossi and are amazing at kiting Zealots, Marauders have longer range than Marines and have a lot more HP so don't flop over instantly to someone who can micro his Collos. Vikings work amazing aswell if he's starting to get a lot of Collossi.

When you seriously have a shitload of Marauders he'll be forced to drop Collossi for Immortals, at which point Ghosts seriously start to shine as they let your Marauders roll over his army.

Honestly, I'm building less and less Marines vs Toss unless I'm going for a fast push before he can get the Robo bay units out.
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2010-03-22 06:40:58
March 22 2010 06:40 GMT
#24
On March 21 2010 12:08 jackofclubs81 wrote:
the terran counter to protoss: GHOSTS

yea dude. learn how to use ghosts. just one or two peppered into your ball is enough to make protoss retreat and if they are bad they will just throw their army away with no shields instead of retreating.. either way is good.
siv00
Profile Joined September 2009
261 Posts
March 22 2010 06:41 GMT
#25
On March 21 2010 23:27 Slayer91 wrote:

The only reason stalkers are used vs marauders is because you can have lots that take all the damage and are good against marines while stalkers do more damage against marauders. (Well, they do 1 less but I assume the ranged bonus results in more damage done, and possibly they hit faster)


You're actually wrong about everything you said there. Zealot > Stalker in terms of dps regardless of the situation.
Kare
Profile Joined March 2009
Norway786 Posts
March 22 2010 07:26 GMT
#26
Vikings work like a charm, starport with reactor gogo as you need both medivac and vikings
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
peetah
Profile Joined August 2005
Sweden88 Posts
March 22 2010 07:58 GMT
#27
On March 22 2010 16:26 Kare wrote:
Vikings work like a charm, starport with reactor gogo as you need both medivac and vikings


And when not fighting his army straight up, try to get those viking hit n runs in. Their range is so great.
peon.power
Profile Joined March 2010
Germany43 Posts
Last Edited: 2010-03-22 09:28:16
March 22 2010 08:29 GMT
#28
Can someone provide a replay with a nice Marine/Marauder/Ghost Build?
Thanks in regards.

Edit: i just found a nice TvP from CowGoMoo vs. some protoss called aLT. The Protoss is pretty bad in terms of macro (huge minerals//gas overflow) but cowgomoo played a solid marine, marauder, ghost combination
shockwave.xpow
Profile Joined March 2010
31 Posts
March 22 2010 19:42 GMT
#29
Here's another replay of Cowgomoo using viking/marauder/medic against colossus/stalker/zealot. I learned a lot from watching this just now:
, 3:40 mark
silver_fox
Profile Joined June 2008
Canada243 Posts
March 22 2010 20:18 GMT
#30
BTW ive been trying to play some of CGM's replays and it keeps telling me i need a file that isn't available locally.. any idea where to get them? i have the maps..
Mnijykmirl
Profile Joined February 2010
United States299 Posts
March 22 2010 20:44 GMT
#31
Stalker w/ Blink and range up Collosus can equal M3 + Viking. It comes down to positioning and micro, which is why there's so many mixed "solutions" posted here. Theoretically, you're better off with siege tank+Banshee support rather than viking support, but picking up that tech isn't always practical. This last sentence is for a conclusive statement that will solve your difficulty, but honestly there isn't one.
shockwave.xpow
Profile Joined March 2010
31 Posts
March 23 2010 04:20 GMT
#32
Hmm is there a "standard" opening build for TvP? I know there are tons of variants, and I get confused watching all the replays, so I'm just curious to get one that's fairly basic for someone who's learning the matchup?


On_Slaught
Profile Joined August 2008
United States12190 Posts
March 23 2010 04:37 GMT
#33
Vikings and Ghosts w/ whatever else will solve.
caution.slip
Profile Blog Joined June 2007
United States775 Posts
March 23 2010 06:36 GMT
#34
+ Show Spoiler +
On March 23 2010 04:42 shockwave.xpow wrote:
Here's another replay of Cowgomoo using viking/marauder/medic against colossus/stalker/zealot. I learned a lot from watching this just now:
http://www.youtube.com/watch?v=ZltCnantkcE , 3:40 mark



Oh god that announcer was unbearable. That fight was more protoss error than anything CGM did right. Toss ran back his collosi and then had his stalkers attacking the terran's ground foce which made running back the collosi pointless. All it accomplished was giving the vikings free hits while taking the collosi out of battle.

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