On March 21 2010 11:34 NotJack wrote: You guys act like a marauder is a hard counter to a stalker, which isn't the case.
In TvP you should definitely have ghosts ready, and if you think you need it vikings are the easiest way to snipe of collosi.
Well, okay, stalkers get that damage bonus vs them, they do OMG 13 damage. Considering +1 marauders 4 shot emp'd (why not have ghosts anyway?) that's just brutal, especially with stimmed marauders hitting like twice as fast as stalkers. Colossus also aren't AS great against marauders than marines. (good, but not omg wtf 1 shot bbq good)
The only reason stalkers are used vs marauders is because you can have lots that take all the damage and are good against marines while stalkers do more damage against marauders. (Well, they do 1 less but I assume the ranged bonus results in more damage done, and possibly they hit faster)
I agree completely re: ghosts as they are hurting me in almost every late game now. I can elevator them, but the cost compared to the ghost is no good.
Who needs Ghosts to deal with Collossi? Spend the gas on Tanks + Medivacs + a ridiculous amount of Marauders. Make sure to get upgrades ASAP. Stimmed Marauders rush down Collossi and are amazing at kiting Zealots, Marauders have longer range than Marines and have a lot more HP so don't flop over instantly to someone who can micro his Collos. Vikings work amazing aswell if he's starting to get a lot of Collossi.
When you seriously have a shitload of Marauders he'll be forced to drop Collossi for Immortals, at which point Ghosts seriously start to shine as they let your Marauders roll over his army.
Honestly, I'm building less and less Marines vs Toss unless I'm going for a fast push before he can get the Robo bay units out.
On March 21 2010 12:08 jackofclubs81 wrote: the terran counter to protoss: GHOSTS
yea dude. learn how to use ghosts. just one or two peppered into your ball is enough to make protoss retreat and if they are bad they will just throw their army away with no shields instead of retreating.. either way is good.
The only reason stalkers are used vs marauders is because you can have lots that take all the damage and are good against marines while stalkers do more damage against marauders. (Well, they do 1 less but I assume the ranged bonus results in more damage done, and possibly they hit faster)
You're actually wrong about everything you said there. Zealot > Stalker in terms of dps regardless of the situation.
Can someone provide a replay with a nice Marine/Marauder/Ghost Build? Thanks in regards.
Edit: i just found a nice TvP from CowGoMoo vs. some protoss called aLT. The Protoss is pretty bad in terms of macro (huge minerals//gas overflow) but cowgomoo played a solid marine, marauder, ghost combination
Here's another replay of Cowgomoo using viking/marauder/medic against colossus/stalker/zealot. I learned a lot from watching this just now: , 3:40 mark
BTW ive been trying to play some of CGM's replays and it keeps telling me i need a file that isn't available locally.. any idea where to get them? i have the maps..
Stalker w/ Blink and range up Collosus can equal M3 + Viking. It comes down to positioning and micro, which is why there's so many mixed "solutions" posted here. Theoretically, you're better off with siege tank+Banshee support rather than viking support, but picking up that tech isn't always practical. This last sentence is for a conclusive statement that will solve your difficulty, but honestly there isn't one.
Hmm is there a "standard" opening build for TvP? I know there are tons of variants, and I get confused watching all the replays, so I'm just curious to get one that's fairly basic for someone who's learning the matchup?
On March 23 2010 04:42 shockwave.xpow wrote: Here's another replay of Cowgomoo using viking/marauder/medic against colossus/stalker/zealot. I learned a lot from watching this just now: http://www.youtube.com/watch?v=ZltCnantkcE , 3:40 mark
Oh god that announcer was unbearable. That fight was more protoss error than anything CGM did right. Toss ran back his collosi and then had his stalkers attacking the terran's ground foce which made running back the collosi pointless. All it accomplished was giving the vikings free hits while taking the collosi out of battle.