BTW I am in top 8 Platinum on US server and top 5 overall 2v2, not some random noob :D
I appreciate anybody's input or suggestions for a new hotkey setup ^^
Forum Index > StarCraft 2 Strategy |
duckhunt
Canada311 Posts
BTW I am in top 8 Platinum on US server and top 5 overall 2v2, not some random noob :D I appreciate anybody's input or suggestions for a new hotkey setup ^^ | ||
PredY
Czech Republic1731 Posts
i kinda use the same set up i had for bw as well but i'm still trying to figure it out i use like marines on 1 marauders on 2 medivacs 3 (sometimes i have marines and marauders on 1 and medivacs on 2), then tanks and then ghost or raven. i usually have my macro buildings (rax or factories) on 3 4 5, later in the game 7. scan/mule on 0. i usually macro like in bw, i go to my macro facilities by double tapping 7 and macro there, definately not used to MBS and macro but i try to do that as well ![]() | ||
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Kiante
Australia7069 Posts
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Floophead_III
United States1832 Posts
On March 17 2010 08:21 Kiante wrote: i go CC's on 5, production buildings on 4, army on 1 2 3. ezpz I like that setup, but I really like all my army on 1, then anything I want separate on 2 and 3, such as air or casters or tanks. The exception is mech in which case I usually do hellion on a separate hotkey entirely. No reason to use 6-0 in sc2 if you're good with tabbing. | ||
Dark.Carnival
United States5095 Posts
there is no "optimal" hotkey set up for any race, it's whatever you are comfortable with. | ||
mahnini
United States6862 Posts
5 CCs 6 production buildings 7-0 empty lol | ||
RPGabe
United States192 Posts
This setup also helps you rally all of your CC's to build up SCVs and send them to a new expansion, if that's what you want. This also lets you fire off Comsats and MULEs quickly because it puts all of your Orbitals in one group. In terms of priority in the list, Orbitals come first, followed by CC's and then Planetary Fortresses. I typically place units on 1, 2 and 3 and then my unit producing buildings on 4. All of them. Barracks, Factories and Starports all together. You just have to get used to tabbing between buildings or units in a single hotkey as Terran. I find the benefits of quickly setting rally points for all of your buildings at the same time, and being able to see everything that's being produced with one hotkey outweighs splitting up buildings into multiple hotkeys. I sometimes put all of my starting SCVs on 6 in case I need to deal with an early game all-in. I often set my first group of SCVs to auto-repair as well, so I can quickly flip to hotkey 6 and hit S. They immediately run out and begin repairing things in my base in this case. I haven't found going over to 7-0 to be optimal yet and instead use the tab mechanic for buildings. I find it keeps me more focused on the left side of the keyboard where all the hotkeys are anyway. | ||
RivalryRedux
United States173 Posts
1 CCs 2 Army 3 Army 4 Army 5. Barracks 6. Factories/Starports 7-0 Nothing I feel like I should put command centers on 8/9/0 (because I'm bad and will hit the wrong button a lot!) that way I can free up another slot for my army. Also, I hope blizzard adds custom control groups in the future so I can put production buildings on shift modifiers and my army on 1-6 | ||
shabby
Norway6402 Posts
Beginning: 1CC 2Main building SCV 3Scouting SCV 5Rax Early/Mid: 1CC 2CC natural 3 army 4 support army (ghost, raven, vikings, whatever) 5 raxs 6 facts 7 starports Late: If it grows lategame and I need 3 control groups (banelings, fungal, storm, EMP, Drones/Missiles etc), i use 3 army, 4 army or ghost/raven, 5 vikings, and just move my buildings up a notch. | ||
Vexx
United States462 Posts
1) Main Army 2) Units that need special attention (Tanks for siege mode, Banshees, Vikings/Medivacs to not fly too far ahead and get owned etc..) 3) Caster (raven) 4) Caster (ghost) 5) Raxes 6) Factories 7) Starports 890) Command Centers. Some people hotkey scvs at their main during early game to be able to quickly repair or build stuff. Other players hotkey their research/upgrade buildings. All a matter of taste. I recommend developing a system that is good for you and then sticking to it every single game. | ||
icki.icki
106 Posts
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duckhunt
Canada311 Posts
On March 17 2010 09:06 icki.icki wrote: Now that I think about it, does tab cycle through groups or through units? For example, if you put 2 rax and 2 factories on '4', would tab select both rax and then both factories, or just rax rax fact fact? well you would press 4 and it would select all then when you press tab it goes like this raxes with techlabs then raxes with reactors then raxes with no addon then factory with techlabs then facs with reactor ^_^ i like the idea of putting all my buildings on 1 hotkey its just if i wanted to quickly make say 2 medivacs it would be kind of annoying to have to press 4 then press tab 6 times to get to the right building :S | ||
icki.icki
106 Posts
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ADAM.1
United States36 Posts
Depending on what units I have, I like to seperate infantry@1, caster/air@2, tank/hellions@3. Really depends what part of the game it is, beginning,mid,end. plat top10 div16 | ||
Cyrox
Sweden147 Posts
I believe the optimal is 1 for unit buildings, 2 for cc's and the rest free. But it's so damn hard for me to get used to that. >.< And yes to some above post, tab is used to switch between addons/buildings. I use it and it works fine when you get used to it but sometimes I just go back to the base and macro anyway. I guess that's a bad habit if you can get used to the new MBS real good. | ||
Markwerf
Netherlands3728 Posts
4 raxes, 5 factories, 6 starports , 7 command centers. Ill give a try to put all production buildings at 4 though and all command centers at 5. Using 6-7-8-9-0 isn't too comfortable as they are slightly too far to the right, all hotkeys are already based on the left side except a few odd ones (like loading with command center) which ill change at some point. Perhaps 4 groups for army might be better as terran tends to use quite some different units which you don't really want to group together all too much like MnM + medivac + viking + ghosts being 4 different groups. I usually just add medivacs to group 1 my MnM group though this can be slightly bad at times as the medivas are faster and tend to arrive earlier then the rest and thus be sniped off before battles sometimes. My micro/macro can only handle so many groups though. On a sidenote is it possible to put all production buildings (fac, rax, starp) to the same key and differentiate your unit keys so you can just go 4 -> unit key for unit you want and it will automatically make that? It would be slightly annoying to tab all 4 times if you want to make a medivac when you got raxes, factory and starports at the same key. | ||
RPGabe
United States192 Posts
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duckhunt
Canada311 Posts
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PaiNt)
United States38 Posts
2:units 3:units 4:Barrax(reactor) 5:Barrarx(tech lab) 6:Factorys 7:Starports 8 and 9: whatever i want usually i use them as my scouts/spotters 0: CC's | ||
cartoon]x
United States606 Posts
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