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[G] Pro Tips (UI) - Page 4

Forum Index > StarCraft 2 Strategy
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Blankets
Profile Joined March 2010
United States15 Posts
March 21 2010 05:24 GMT
#61
While warping in units, the move command works as a rally point similar to that of any production buildings, when units finishes warping in, they'll move toward the rally.
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
March 21 2010 05:33 GMT
#62
On March 07 2010 05:13 mishimaBeef wrote:
Clicking 'W' selects all your warpgates (and excludes normal gateways).


pressing W on the keyboard does this?

can someone verify?


Ummm.. yes of course is works with 'w' on the keyboard - where else is there a w?

Or have I misunderstood the question?
Former SC2 commentator. youtube.com/duckvillelol
StayFrosty
Profile Joined February 2010
Canada743 Posts
March 21 2010 06:37 GMT
#63
really useful stuff guys thanks for sharing
fantomex
Profile Joined June 2009
United States313 Posts
March 21 2010 06:58 GMT
#64
You can use shift-click on waypoints to make your marines hump your wall but ensure they're on the right side.
Replay or GTFO
NOTIP
Profile Joined March 2010
Sweden2 Posts
March 21 2010 07:39 GMT
#65
ALT + Hotkey for autocast will also turn it on/off (like repair).
Kage
Profile Blog Joined May 2007
India788 Posts
Last Edited: 2010-03-21 08:34:12
March 21 2010 08:34 GMT
#66
This queen inject through minimap is only a problem if you have lesser queens and more hatcheries. Sometimes based on the distance, the queen starts to walk to the other hatchery.

A quick fix is have individual hatcheries and queens put together, that works really easy. So if you have 3 = Queen + Hatchery , then you hit 3 , press r and click on the hatchery (wireframe model) at the bottom and she injects.

That move larvae thing was really useful. Thanks !
fishyjoes
Profile Blog Joined October 2007
Germany644 Posts
March 21 2010 09:06 GMT
#67
On March 21 2010 14:33 Duckvillelol wrote:
Show nested quote +
On March 07 2010 05:13 mishimaBeef wrote:
Clicking 'W' selects all your warpgates (and excludes normal gateways).


pressing W on the keyboard does this?

can someone verify?


Ummm.. yes of course is works with 'w' on the keyboard - where else is there a w?

Or have I misunderstood the question?


I think this only works when you have no unit/building selected because hitting W would then trigger its respective hotkey.

Btw: The lowest button right next to the mini map deselects what have you have selected at the moment. I am not sure if it has a hotkey too. I will check when I get home from work.
infinite fun: http://dagobah.biz/flash/loituma.swf
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 21 2010 09:15 GMT
#68
On March 21 2010 18:06 fishyjoes wrote:
Show nested quote +
On March 21 2010 14:33 Duckvillelol wrote:
On March 07 2010 05:13 mishimaBeef wrote:
Clicking 'W' selects all your warpgates (and excludes normal gateways).


pressing W on the keyboard does this?

can someone verify?


Ummm.. yes of course is works with 'w' on the keyboard - where else is there a w?

Or have I misunderstood the question?


I think this only works when you have no unit/building selected because hitting W would then trigger its respective hotkey.

Btw: The lowest button right next to the mini map deselects what have you have selected at the moment. I am not sure if it has a hotkey too. I will check when I get home from work.

I'm pretty sure it works whenever you press W, even if you have stuff selected. To my knowledge there is no Protoss hotkey besides warpgates that uses W. Correct me if I'm wrong.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 21 2010 09:30 GMT
#69
ye I played a lot of protoss in BW and when I first played protoss in SC2 i tried to upgrade my weapons in the forge by pressing W [the hotkey of weapon upgrade in SC1], but it selected my warpgates
And all is illuminated.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 21 2010 20:21 GMT
#70
why so many tips yet so few updates to OP?!?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Flowski
Profile Joined March 2010
United States17 Posts
March 21 2010 23:11 GMT
#71
A few of these I did not know about.

Thanks, Will help greatly.
jackofclubs81
Profile Joined January 2010
United States196 Posts
March 21 2010 23:42 GMT
#72
good new ui
azndsh
Profile Blog Joined August 2006
United States4447 Posts
March 22 2010 00:19 GMT
#73
On March 22 2010 05:21 3FFA wrote:
why so many tips yet so few updates to OP?!?

all the useful ones are there...
Hyst3ria
Profile Joined December 2007
United States167 Posts
March 22 2010 00:27 GMT
#74
Thanks for the tips helped me out when I started the beta.
7
Profile Joined February 2010
Canada1218 Posts
Last Edited: 2010-03-22 07:30:27
March 22 2010 07:24 GMT
#75
On March 21 2010 17:34 Kage wrote:
This queen inject through minimap is only a problem if you have lesser queens and more hatcheries. Sometimes based on the distance, the queen starts to walk to the other hatchery.

A quick fix is have individual hatcheries and queens put together, that works really easy. So if you have 3 = Queen + Hatchery , then you hit 3 , press r and click on the hatchery (wireframe model) at the bottom and she injects.

That move larvae thing was really useful. Thanks !


When I have two hatcheries (one in my natural), sometimes I feel getting a second queen would give me too much larvae that i can't spend. So I would have 5 hotkeyed for both my hatcheries, and i'd memorize which one comes first (i think its usually expansion first, only because my main is morphed into a lair). Then I'd hotkey the queen + 2hatches as 6. I would "r" the correct frame (pertaining my main, for example), and many times i would hold shift and r the other expansion, even if my queen would have to walk there.

At first i would make mistakes, especially if i was doing it quickly. But so far i haven't had a problem with less queens and multiple hatcheries. It also helps to drop creep with an extra overlord between your bases.

BTW, I must've missed the trick, but how do you move your larvae?
I love the sense of camaraderie when an entire line of cars teams up to prevent a dick from cutting in at the front. Stay strong, brothers!
ColorsOfRainbow
Profile Joined February 2010
Germany354 Posts
March 22 2010 07:58 GMT
#76
if u use /dance with ur marines/zealots they cant move before they finished animation so WATCH UP xD
meep
Profile Blog Joined August 2009
United States1699 Posts
March 22 2010 23:16 GMT
#77
On March 22 2010 16:58 ColorsOfRainbow wrote:
if u use /dance with ur marines/zealots they cant move before they finished animation so WATCH UP xD


Only marines and marauders dance.
閑静 しずか (ノ・_・)ノ
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
March 23 2010 01:45 GMT
#78
how do u rotate camera in a replay?
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 23 2010 02:31 GMT
#79
For terran it's easy to have all command centers hotkeyed to the same key (7 for me).
You can just select them all and MULE/comsat/boost supply and it will automatically smart cast. Producing workers also gets really easy as it automatically evens out the production.
Same goes for protoss with producing and chrono boosting.

I wonder how people effectively chrono boost without having to switch view though.
The only sensible thing seems to have nexus(es) grouped with production buildings and chrono boost the wireframe, this is a bit of a hassle though unfortunately.
At the moment i group stargate's and robo's with my nexusses to chrono boost them.
Chrono boosting warp gates rarely seems worth it anyway, so I dont bother grouping my nexus with them.
VeeSe
Profile Joined February 2006
United States42 Posts
March 23 2010 02:39 GMT
#80
On March 23 2010 10:45 Re-Play- wrote:
how do u rotate camera in a replay?


insert/delete, and scroll wheel on mouse for zoom in/out. Never played wc3, eh? =P
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