[G] Pro Tips (UI) - Page 4
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Blankets
United States15 Posts
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Duckvillelol
Australia1244 Posts
On March 07 2010 05:13 mishimaBeef wrote: Clicking 'W' selects all your warpgates (and excludes normal gateways). pressing W on the keyboard does this? can someone verify? Ummm.. yes of course is works with 'w' on the keyboard - where else is there a w? Or have I misunderstood the question? | ||
StayFrosty
Canada743 Posts
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fantomex
United States313 Posts
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NOTIP
Sweden2 Posts
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Kage
India788 Posts
A quick fix is have individual hatcheries and queens put together, that works really easy. So if you have 3 = Queen + Hatchery , then you hit 3 , press r and click on the hatchery (wireframe model) at the bottom and she injects. That move larvae thing was really useful. Thanks ! | ||
fishyjoes
Germany644 Posts
On March 21 2010 14:33 Duckvillelol wrote: Ummm.. yes of course is works with 'w' on the keyboard - where else is there a w? Or have I misunderstood the question? I think this only works when you have no unit/building selected because hitting W would then trigger its respective hotkey. Btw: The lowest button right next to the mini map deselects what have you have selected at the moment. I am not sure if it has a hotkey too. I will check when I get home from work. | ||
Ryuu314
United States12679 Posts
On March 21 2010 18:06 fishyjoes wrote: I think this only works when you have no unit/building selected because hitting W would then trigger its respective hotkey. Btw: The lowest button right next to the mini map deselects what have you have selected at the moment. I am not sure if it has a hotkey too. I will check when I get home from work. I'm pretty sure it works whenever you press W, even if you have stuff selected. To my knowledge there is no Protoss hotkey besides warpgates that uses W. Correct me if I'm wrong. | ||
freelander
Hungary4707 Posts
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3FFA
United States3931 Posts
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Flowski
United States17 Posts
Thanks, Will help greatly. | ||
jackofclubs81
United States196 Posts
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azndsh
United States4447 Posts
On March 22 2010 05:21 3FFA wrote: why so many tips yet so few updates to OP?!? all the useful ones are there... | ||
Hyst3ria
United States167 Posts
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7
Canada1218 Posts
On March 21 2010 17:34 Kage wrote: This queen inject through minimap is only a problem if you have lesser queens and more hatcheries. Sometimes based on the distance, the queen starts to walk to the other hatchery. A quick fix is have individual hatcheries and queens put together, that works really easy. So if you have 3 = Queen + Hatchery , then you hit 3 , press r and click on the hatchery (wireframe model) at the bottom and she injects. That move larvae thing was really useful. Thanks ! When I have two hatcheries (one in my natural), sometimes I feel getting a second queen would give me too much larvae that i can't spend. So I would have 5 hotkeyed for both my hatcheries, and i'd memorize which one comes first (i think its usually expansion first, only because my main is morphed into a lair). Then I'd hotkey the queen + 2hatches as 6. I would "r" the correct frame (pertaining my main, for example), and many times i would hold shift and r the other expansion, even if my queen would have to walk there. At first i would make mistakes, especially if i was doing it quickly. But so far i haven't had a problem with less queens and multiple hatcheries. It also helps to drop creep with an extra overlord between your bases. BTW, I must've missed the trick, but how do you move your larvae? | ||
ColorsOfRainbow
Germany354 Posts
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meep
United States1699 Posts
On March 22 2010 16:58 ColorsOfRainbow wrote: if u use /dance with ur marines/zealots they cant move before they finished animation so WATCH UP xD Only marines and marauders dance. | ||
Re-Play-
Dominican Republic825 Posts
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Markwerf
Netherlands3728 Posts
You can just select them all and MULE/comsat/boost supply and it will automatically smart cast. Producing workers also gets really easy as it automatically evens out the production. Same goes for protoss with producing and chrono boosting. I wonder how people effectively chrono boost without having to switch view though. The only sensible thing seems to have nexus(es) grouped with production buildings and chrono boost the wireframe, this is a bit of a hassle though unfortunately. At the moment i group stargate's and robo's with my nexusses to chrono boost them. Chrono boosting warp gates rarely seems worth it anyway, so I dont bother grouping my nexus with them. | ||
VeeSe
United States42 Posts
On March 23 2010 10:45 Re-Play- wrote: how do u rotate camera in a replay? insert/delete, and scroll wheel on mouse for zoom in/out. Never played wc3, eh? =P | ||
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