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[G] Pro Tips (UI) - Page 10

Forum Index > StarCraft 2 Strategy
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ungood
Profile Blog Joined October 2009
United States75 Posts
June 10 2010 17:51 GMT
#181
On June 11 2010 01:56 limbokid wrote:
Show nested quote +

  • Chrono boost: Have one hotkey that just contains all your buildings, then you can chrono boost with by clicking on the building's wire frames without looking at your base. Hold shift, click C, then left click the building's wire frames.


This just doesn't work in my game. Nothings happening, when I C-Click + Leftclick on the icon in the group.


This was removed with a patch a while back.
War is Peace
Torture
Profile Joined May 2010
Canada221 Posts
June 10 2010 17:51 GMT
#182

I haven't had any luck with chronoboost on the minimap.


Yeah, it's down right impossible. If you tried it consistently you'd probably be chronoboosting the wrong building half the time.

I've tried it on the minimap for expansions where the Nexus is the only thing nearby but even that doesn't work well cause it takes 3 or 4 clicks before you're actually targeting a building.

This just doesn't work in my game. Nothings happening, when I C-Click + Leftclick on the icon in the group.

Didn't think that worked, must have been patched at some point. Too bad, would have made chronoboosting a lot easier.
Ephemerality
Profile Blog Joined June 2010
United States203 Posts
June 10 2010 17:56 GMT
#183
Something that's useful which I never new and helped me, although it might be really obvious now, you can hold down the unit shortkey in production buildings or while selecting larva. I've wasted a lot of time selecting larva and hitting d or z a couple thousand times when I could have just held it down and gotten them out faster.
FIGHT APATHY... or don't
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
June 10 2010 18:45 GMT
#184
On June 08 2010 04:16 Space_C0wb0y wrote:
Two small details:
1. Workers on Watchtowers do not count as idle (they will not get selected when hitting F1).


To add to this, if you tell a worker to go to a tower with a 'Move' command, they won't respond to an attack, they'll just site there. I've gotten so many kills from attack-moving one of my workers into the tower, and killing the opponent's worker there before he can react.
next week on Everybody Loves HypnoToad:
mrproper
Profile Joined April 2010
Romania93 Posts
June 13 2010 16:52 GMT
#185
Buildings have the same multiple segment waypoints, you can hold shift and draw the desired waypoint path, useful for hidden air tech, not spawning units into crammed building sites but still being able to route them to the desired destination.
IBashar
Profile Joined June 2010
France40 Posts
June 14 2010 13:00 GMT
#186
You can keep the shortkey pressed for a building, too. Like take your probe, hit 'B' then keep 'E' pressed and you'll be able to place your Pylon as soon as you get 100 minerals.

The most useful of all :
At the beginning of the game, if you hit Ctrl-F1, you'll have ALL YOUR WORKERS selected and ready to go mining.
I actually bound Ctrl-F1 to one of my mouse buttons.
Oook !
scott desu
Profile Joined April 2010
United States34 Posts
June 15 2010 09:09 GMT
#187
ctrl+R! I actually spent time trying to find a hotkey to tell scvs to auto cast repair, but alas, I could not find one.

Thank you, that was the only hotkey i feel was escaping me, and i always felt so nooby having to actually click on a command.
('x.x)G-(._.Q)
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 15 2010 09:30 GMT
#188
Question, does corruption increase mutalisk glaive wurm splash?
"Mudkip"
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