If you have terran buildings grouped and hit liftoff do they all lift at the same time or do have you have to lift each one?
[G] Pro Tips (UI) - Page 3
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mucker
United States1120 Posts
If you have terran buildings grouped and hit liftoff do they all lift at the same time or do have you have to lift each one? | ||
BladeRunner
United States407 Posts
Workers are smart when you queue buildings. For example you can select 5 SCVs and shift-build two supply depots, only two SCVs will move to build. This is more useful on zerg since you don't have to worry about queueing them back to mining - select all workers and shift build two extractors, only two (the closest two) will stop mining to build. Grouping queens with hatcheries is extremely powerful, in fact if you get to the point where you have 1 queen per hatchery it's necessary IMO. You hit the ctrl group (4 for me) and hit R, then hold shift and click in rapid succession on each of the hatcheries icons in the selection display. The queens are intelligent enough to knwo who should cast inject larva on each, so now all your hatcheries are instantly injected and you didn't have to move your view. | ||
BladeRunner
United States407 Posts
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toemn
Germany915 Posts
1. usually i group my nexussess (?) in the 4th control group, all producing buildings in the 5th (warpgates, robotics etc.) and units in 1-3. first of all, what could i improve? are there easier, more common, group combinations? maybe too much groups or too difficult to reach? 2. for example i group 2 nexusses in control group 4, how do i switch between them? TAB key only works if there are different building types in one group. i'd like to know that, because i sometimes need so switch to the nexus of my expansion, use chrono-boost there, switch to my main nexus, etc. or if i want to produce drones in my expansion nexus and not in my main. or do i have to press 4 and then manually doubleclick on the right nexus? i hope you get what im trying to say =). 3. when the game progressed and it's more about producing units and attacking i'd like to know how you manage your warpgates. if i'm focused on attacking, it costs a lot of time to press the button which is bound to my producing buildings, click tab to switch on my warpgate THEN find some place with an active pylon, create units, and put them in my unit group. in this time, my army attacking the enemy isn't under control. is there a more convient way of controlling my warpgates? 4. attacking. what's the best way to attack. having all units in one control group and then simply rightclicking enemy units? or using the shift command and pressing "A" instead of rightclicking? what are the advantages, how do the pros attack? 5. chrono boost. in the early stage of the game it's easy, but later on it's hard to use every cooldown, what's the best trick to use it effectively and most of the time? if i got an expansion and have 2 nexusses in control group 4, how to switch between them and use chrono boost? and when i switched to the nexus, do i have to scroll to my base (maybe an easier way of doing that?) and then click on the building i want to have boosted? i heard something about clicking on the portraits of the buildings, but then i'll need to put my nexus in the producing building group, is this right? ok, that's all for now, would be awesome if someone answers all of my questions ![]() | ||
junemermaid
United States981 Posts
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sob3k
United States7572 Posts
On March 09 2010 03:34 toemn wrote: i've got some protoss and UI related questions, hope somebody can clear things up for me. 1. usually i group my nexussess (?) in the 4th control group, all producing buildings in the 5th (warpgates, robotics etc.) and units in 1-3. first of all, what could i improve? are there easier, more common, group combinations? maybe too much groups or too difficult to reach? 2. for example i group 2 nexusses in control group 4, how do i switch between them? TAB key only works if there are different building types in one group. i'd like to know that, because i sometimes need so switch to the nexus of my expansion, use chrono-boost there, switch to my main nexus, etc. or if i want to produce drones in my expansion nexus and not in my main. or do i have to press 4 and then manually doubleclick on the right nexus? i hope you get what im trying to say =). 3. when the game progressed and it's more about producing units and attacking i'd like to know how you manage your warpgates. if i'm focused on attacking, it costs a lot of time to press the button which is bound to my producing buildings, click tab to switch on my warpgate THEN find some place with an active pylon, create units, and put them in my unit group. in this time, my army attacking the enemy isn't under control. is there a more convient way of controlling my warpgates? 4. attacking. what's the best way to attack. having all units in one control group and then simply rightclicking enemy units? or using the shift command and pressing "A" instead of rightclicking? what are the advantages, how do the pros attack? 5. chrono boost. in the early stage of the game it's easy, but later on it's hard to use every cooldown, what's the best trick to use it effectively and most of the time? if i got an expansion and have 2 nexusses in control group 4, how to switch between them and use chrono boost? and when i switched to the nexus, do i have to scroll to my base (maybe an easier way of doing that?) and then click on the building i want to have boosted? i heard something about clicking on the portraits of the buildings, but then i'll need to put my nexus in the producing building group, is this right? ok, that's all for now, would be awesome if someone answers all of my questions ![]() 1. This is fine 2. Try backspace, it automatically cycles through all Nexi 3. Warpgates are all automatically put into hotkey W, just hit W and warp in wherever your screen is. 4. Don't rightclick to attack unless you are focus firing, your army will ignore all enemies to attack the one you rightclicked, which can be bad news if it moved to the back of the opponents army or dies before your army gets there. For large attacks use A move and click behind your enemies army. 5.right | ||
toemn
Germany915 Posts
could you maybe explain this further? afaik backspace just puts me to my main nexus. also it's difficult to reach backspace on the keyboard. is there no other solution? regarding the 5th question, there has to be a more convenient way. i saw a lot of replays and it's too time intensive switching to the base and clicking on every building. however, i never say somebody putting their nexus in the producing building group Oo | ||
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Chill
Calgary25985 Posts
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BlasiuS
United States2405 Posts
On March 09 2010 03:20 BladeRunner wrote: Workers are smart when you queue buildings. For example you can select 5 SCVs and shift-build two supply depots, only two SCVs will move to build. This is more useful on zerg since you don't have to worry about queueing them back to mining - select all workers and shift build two extractors, only two (the closest two) will stop mining to build. the UI is actually even smarter than that! you don't have to shift-build. Just build. | ||
DefMatrixUltra
Canada1992 Posts
2 workers per patch operates at the same efficiency as 1 worker per patch The meaning of this is very clear. You get the fastest possible 100% mining efficiency with two workers per patch. As far as saturation goes, there have been only very few studies, but they both concluded that 3 per patch is the absolute maximum saturation - beyond 3 per patch, you are just wasting 50 minerals producing a worker. These studies also noted that the mining rate of 2 per patch is very close to 3 per patch, meaning that adding on extra workers after 2 per patch is gaining you very little. | ||
sysrpl
United States222 Posts
Press Ctrl + Alt + F to show a tiny frame rate counter The UI includes an idle worker count in the bottom left When moving off units from minerals to gas, hold shift and click the hatchery/command center/nexus and then extractor/refinery/assimilator. Why? If your workers have any minerals they will lose them if they enter the gas collector. Making them goto the base building first means you might collect some of those minerals. Protoss: To execute mass psi storms, keep your high templars grouped and hotkeyed. Press T for storm then hold shift. Now spam left click all over to cast storm everywhere. Each left click = the next location to storm. Note, there is a storm bug: you can't storm areas you can't see, even if they are right next to your templar (e.g. on a cliff above you.) Warping in units can move while warping in. Z + shift + left click all over in a powered area to spam warped in zealots (S for stalkers, T for high templars, D for dark templars). The fastest possible macro for protoss is warp gates + chrono boost to reduce cooldown. In warp gate mode all units share a common cooldown timer. | ||
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TheYango
United States47024 Posts
On March 09 2010 06:14 sysrpl wrote: Note, there is a storm bug: you can't storm areas you can't see, even if they are right next to your templar (e.g. on a cliff above you.) How is this a bug? This is exactly how it works in SC1. | ||
azndsh
United States4447 Posts
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MorroW
Sweden3522 Posts
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Milkman.402
United States19 Posts
On March 09 2010 06:14 sysrpl wrote: When moving off units from minerals to gas, hold shift and click the hatchery/command center/nexus and then extractor/refinery/assimilator. Why? If your workers have any minerals they will lose them if they enter the gas collector. Making them goto the base building first means you might collect some of those minerals. A quicker way to do this is to send them to gas, and hit C for Return Cargo. If they currently have mins, they'll go to the nexus first and then to the gas. | ||
NotJack
United States737 Posts
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forelmashi
421 Posts
You can tell units warping in to move before they're done warping in, and they'll move there as soon as they finish. this doesn't work for me, does anyone have this problem? | ||
Wintermute
United States427 Posts
On March 21 2010 12:20 forelmashi wrote: this doesn't work for me, does anyone have this problem? Have you tried shift-clicking instead of just clicking? | ||
DeCoup
Australia1933 Posts
On March 21 2010 12:20 forelmashi wrote: this doesn't work for me, does anyone have this problem? Only works with the move command, not attack-move. That might be it. | ||
CharlieMurphy
United States22895 Posts
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