[G] Terran wall-ins - Page 2
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Grobyc
Canada18410 Posts
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Jonoman92
United States9104 Posts
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Jugan
United States1566 Posts
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Underwhelmed
United States207 Posts
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2Noob4U
United States4 Posts
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Rizzelet
United States74 Posts
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ymirheim
Sweden300 Posts
Also something I found to be very helpful in the early game is to hotkey your wall depots to a key that you are not using early game. If you are leaving your gate open you can swiftly close it at the first sight of a bad color on the minimap. Obviously as soon as the game progresses a bit you won't need this keybind anymore. You can also use your depot gate as a proxy for the sentry's forcefield. Invite your opponent in and then close the wall once half his units are inside. | ||
peckham33
United States267 Posts
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Osprey
United States1 Post
Thanks in advance ![]() | ||
DeMusliM
United Kingdom401 Posts
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nemahsys
Canada457 Posts
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TDC
United States197 Posts
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shutdown_exploded
United States133 Posts
you don't have high ground in kulas ravine making your base a bit more vulnerable as terran. this is compensated for by the fact that the bridge is long and narrow. If you build the tradition 1 rax 2 supply wall a little further into your base then it forces the enemy into the choke while you get the concave with your ranged units. if you build 1 rax 1 supply in the choke you're giving that advantage to your opponent. | ||
BigBrownBear
United States3 Posts
i feel like i can shortern the lenght it takes me to finish this wall. i dont put any addons till the factory goes down and complete the wall. + Show Spoiler + ![]() i put down my rax @ 12, ebay @ 13, factory as soon as i have 100 gas. anyone wanna lend some advice? also, there are some silly spots on the new maps in 1v1 like the Xel Naga Cave and the Quadrant maps. they arent the standard ramp size. the block units are in a different form. ill post pic of wat i mean soon. | ||
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