• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:40
CEST 13:40
KST 20:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!2Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Is the larve respawn broken? BGE Stara Zagora to be held again in June 2025 Weekly Cups (July 6 - 12): Protoss strike back Serral wins HomeStory Cup 29 Yamato Cup Series
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Etiquete rules in Asl? Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9549 users

[D] PvP - Why Immortals & not Colossus? - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
February 24 2010 10:11 GMT
#41
On February 24 2010 18:16 Ahzz wrote:
Show nested quote +
On February 24 2010 10:57 radiumz0rz wrote:
On February 24 2010 01:08 CrownRoyal wrote:
the only reason to get immortals is because your opponent is going collosus

target fire the collosus with the immortals


Correct. All the fire power shut down collosi

except for the fact that colossus can go up cliffs, they have longer range, and immortals are super vulnerable to zealots. They can only work as a surprise or a counter to his first attack maybe, after that I wouldnt keep making immortals. Even though they deal good damage to colossus, even two will still take a moment to kill a colossus. Add up that there's a zealot wall, colossus have longer range etc and your immortals are actually not that good later on.
I tried it out, and it works good in theory until you try it out yourself, or maybe just for the first attack.

do you know how fast a pvp battle ends?

there isn't time to micro your collosus perfectly away from my immortals
You're pretty when I'm drunk.
Unlisked
Profile Joined February 2010
India28 Posts
February 24 2010 11:42 GMT
#42
I think HDstarcraft's beta g7 video gives all the answers to this one.
"BOOM BABY"-Marauder
Ahzz
Profile Joined May 2007
Finland780 Posts
February 24 2010 17:34 GMT
#43
On February 24 2010 19:11 CrownRoyal wrote:
Show nested quote +
On February 24 2010 18:16 Ahzz wrote:
On February 24 2010 10:57 radiumz0rz wrote:
On February 24 2010 01:08 CrownRoyal wrote:
the only reason to get immortals is because your opponent is going collosus

target fire the collosus with the immortals


Correct. All the fire power shut down collosi

except for the fact that colossus can go up cliffs, they have longer range, and immortals are super vulnerable to zealots. They can only work as a surprise or a counter to his first attack maybe, after that I wouldnt keep making immortals. Even though they deal good damage to colossus, even two will still take a moment to kill a colossus. Add up that there's a zealot wall, colossus have longer range etc and your immortals are actually not that good later on.
I tried it out, and it works good in theory until you try it out yourself, or maybe just for the first attack.

do you know how fast a pvp battle ends?

there isn't time to micro your collosus perfectly away from my immortals

what are you talking about? you have no idea what you're rambling about.
You have zealots running in front, and colossus behind. you also have obs to see your surroundings better. Whats there to micro about a-moving and then microing 1 colossus. immortals have clearly less range. what I said to begin with was that it could work if you surprise them or maybe for first attack when numbers are low/he might not expect it, but after that it just wont unless he's bad or smthing.
Darkn3ss
Profile Joined November 2009
United States717 Posts
Last Edited: 2010-02-24 18:13:58
February 24 2010 18:12 GMT
#44
On February 24 2010 00:43 Amber[LighT] wrote:
In PvP midgame whats better?

12 dragoons, 8 zealots, and 2 high templar
22 dragoons


22 goons! ^^
ezpz

12 goons, 8 SPEEDlots and 2 HT's is a different story xD

Very situational tho...

On Topic:
People go immortals because Colossus costs 50 more minerals, 100 more gas and requires a Robotics/Support Bay (whatever it's called) which is 200/200... oO

Immortals come str8 out of robotics afaik... basically for the price, tech price, buid/tech time of a colossus you get about 3 immortals...

Engaging your enemy's force of zlots stalkers or pure zlots with equal number of zlots + 2-3 immortals will make A BIG difference... zlots take 20 dmg from immortal... stalkers (possibly) 50... not 100% but even 20 is enough...

I watched miker last night (some old WC3 pro pwn some old German WC3 pro) and they both went immortals... I can link the video, if you'd like (it's in Russian tho...)
Dont quote me boy, cuz I aint saying shhh...
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
February 24 2010 18:20 GMT
#45
On February 25 2010 02:34 Ahzz wrote:
Show nested quote +
On February 24 2010 19:11 CrownRoyal wrote:
On February 24 2010 18:16 Ahzz wrote:
On February 24 2010 10:57 radiumz0rz wrote:
On February 24 2010 01:08 CrownRoyal wrote:
the only reason to get immortals is because your opponent is going collosus

target fire the collosus with the immortals


Correct. All the fire power shut down collosi

except for the fact that colossus can go up cliffs, they have longer range, and immortals are super vulnerable to zealots. They can only work as a surprise or a counter to his first attack maybe, after that I wouldnt keep making immortals. Even though they deal good damage to colossus, even two will still take a moment to kill a colossus. Add up that there's a zealot wall, colossus have longer range etc and your immortals are actually not that good later on.
I tried it out, and it works good in theory until you try it out yourself, or maybe just for the first attack.

do you know how fast a pvp battle ends?

there isn't time to micro your collosus perfectly away from my immortals

what are you talking about? you have no idea what you're rambling about.
You have zealots running in front, and colossus behind. you also have obs to see your surroundings better. Whats there to micro about a-moving and then microing 1 colossus. immortals have clearly less range. what I said to begin with was that it could work if you surprise them or maybe for first attack when numbers are low/he might not expect it, but after that it just wont unless he's bad or smthing.

i have beat every good protoss player pvp

what have you done? don't question me
You're pretty when I'm drunk.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
February 24 2010 18:20 GMT
#46
Should be soluble just with theorycrafting.

In some early-mid stage of the game, you'd want to have a mix of stalkers and zealots just because a mix of melee and range is almost always more effective than pure range. This happens due to space constraint - if you have 20 zealots, chances are high that at least for half the battle half of them won't be attacking, even if ranged units are remarkably weaker, they are still good to mix in because they will be attacking. You cannot skip straight to high tech because it's expensive. And colossi seem rather weak vs stalkers - they can be sniped and don't tank very well despite their huge size. To gain a quick upper hand, you need something more versatile and that something is Immortal - not entirely ineffective vs zeals, ranged, good in large fights due to no projectile (instant hit - no wasted shots) and completely devastating to both stalkers and colossi. Should be it =)
You want 20 good men, but you need a bad pussy.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
February 24 2010 18:22 GMT
#47
On February 25 2010 03:12 Darkn3ss wrote:
Show nested quote +
On February 24 2010 00:43 Amber[LighT] wrote:
In PvP midgame whats better?

12 dragoons, 8 zealots, and 2 high templar
22 dragoons


22 goons! ^^
ezpz

12 goons, 8 SPEEDlots and 2 HT's is a different story xD

Very situational tho...

On Topic:
People go immortals because Colossus costs 50 more minerals, 100 more gas and requires a Robotics/Support Bay (whatever it's called) which is 200/200... oO

Immortals come str8 out of robotics afaik... basically for the price, tech price, buid/tech time of a colossus you get about 3 immortals...

Engaging your enemy's force of zlots stalkers or pure zlots with equal number of zlots + 2-3 immortals will make A BIG difference... zlots take 20 dmg from immortal... stalkers (possibly) 50... not 100% but even 20 is enough...

I watched miker last night (some old WC3 pro pwn some old German WC3 pro) and they both went immortals... I can link the video, if you'd like (it's in Russian tho...)


Sorry sir, but you don't know StarCraft. They are good even without speed unless the whole map is a giant emty field.
You want 20 good men, but you need a bad pussy.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
February 24 2010 18:22 GMT
#48
i'll even tell you why you're wrong, if your collosi are moving backwards while mine are attacking your zealots die and mine dont.
You're pretty when I'm drunk.
Darkn3ss
Profile Joined November 2009
United States717 Posts
Last Edited: 2010-02-24 19:03:53
February 24 2010 18:39 GMT
#49
On February 25 2010 03:22 BluzMan wrote:
Show nested quote +
On February 25 2010 03:12 Darkn3ss wrote:
On February 24 2010 00:43 Amber[LighT] wrote:
In PvP midgame whats better?

12 dragoons, 8 zealots, and 2 high templar
22 dragoons


22 goons! ^^
ezpz

12 goons, 8 SPEEDlots and 2 HT's is a different story xD

Very situational tho...

On Topic:
People go immortals because Colossus costs 50 more minerals, 100 more gas and requires a Robotics/Support Bay (whatever it's called) which is 200/200... oO

Immortals come str8 out of robotics afaik... basically for the price, tech price, buid/tech time of a colossus you get about 3 immortals...

Engaging your enemy's force of zlots stalkers or pure zlots with equal number of zlots + 2-3 immortals will make A BIG difference... zlots take 20 dmg from immortal... stalkers (possibly) 50... not 100% but even 20 is enough...

I watched miker last night (some old WC3 pro pwn some old German WC3 pro) and they both went immortals... I can link the video, if you'd like (it's in Russian tho...)


Sorry sir, but you don't know StarCraft. They are good even without speed unless the whole map is a giant emty field.


I bolded the important part of my statement... and uhmmm name a map where you don't have a big enough space to micro 22 goons vs 8 slow zlots, 12 goons and 2 hts... (And you will be right. On other maps, it's situational, wouldn't you agree?)

HT's will never get to storm anything cuz they'll be way behind the main army... slow zlots will take more damage than they deal bcuz the goon heavy army will just keep backing up/shooting so the 12 goons won't get to fire much either bcuz they'll be trailing behind the zlots.

If they're too close to zlots the goon heavy army can focus fire goons b4 zlots get a chance to attack... oO

OR it could be totally the other way around... depends on how well/bad people micro...

If you're talking about 1a2a into 1a2a3t, then yeah, latter should be in advantage... but plz give it a lil thought and weigh out all of the possibilities before you jump into conclusions, sir.

Edit: Also why do almost all PvP's start with 1 zlot then goon goon goon goon (goon range) then either reaver/DT but most of the army is goons HT's until someone gets leg speed... then they start adding more zlots which causes opponent to get archons...

End result (Units meant to attack...) Speedlots > Goons, Archons > Speedlots, Goons > Archons, HT's > Everything, Reavers > Everything, Goons > Reavers/Shuttles, Everything > HT's...

Main units composition Goons > Zlots > Archons / HT's > Reavers (DT's...) > Observers/Shuttles

Tovarisch...
Dont quote me boy, cuz I aint saying shhh...
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
Replay Cast
09:00
KungFu Cup 2026 Week 14
CranKy Ducklings140
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko287
SortOf 143
DenverSC2 38
StarCraft: Brood War
Calm 8248
Sea 1875
Jaedong 574
Horang2 572
Bisu 460
BeSt 323
EffOrt 308
Zeus 288
Soma 204
Mini 197
[ Show more ]
Snow 168
actioN 147
Light 128
Last 122
Soulkey 117
Larva 61
Rush 61
Pusan 59
ToSsGirL 53
hero 35
Sea.KH 35
Killer 34
sorry 32
Sharp 29
JYJ 29
JulyZerg 28
Bale 21
Sacsri 15
Sexy 13
HiyA 12
Barracks 11
Yoon 10
ajuk12(nOOB) 8
Dota 2
Gorgc4761
XcaliburYe116
League of Legends
Doublelift2053
Counter-Strike
markeloff32
Other Games
singsing602
B2W.Neo386
crisheroes285
DeMusliM205
OGKoka 162
Sick145
XaKoH 131
Happy112
Organizations
Other Games
gamesdonequick2664
StarCraft: Brood War
Kim Chul Min (afreeca) 982
Other Games
BasetradeTV164
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP94
• StrangeGG 60
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2364
Upcoming Events
WardiTV Qualifier
21m
Replay Cast
21h 21m
CrankTV Team League
23h 21m
WardiTV Qualifier
1d
Epic.LAN
1d 1h
Replay Cast
1d 12h
RSL Revival
1d 21h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 22h
Epic.LAN
2 days
IPSL
2 days
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
IPSL
3 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.