[Q] Has Terran evolved into a race centered...
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3FFA
United States3931 Posts
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FREEloss_ca
Canada603 Posts
BW had: Protoss: Reaver/HT drops Zerg: Lurker drops, muta harass Terran: tank/vulture/goliath drops, vulture raids | ||
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Chairman Ray
United States11903 Posts
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mmp
United States2130 Posts
I don't think that just because everyone is doing mass harass that it is the only path for Terran. Some players like to buildup marauders and tanks and make an early push. There are also some turtle strategies (possibly granting fast expansion) that haven't been explored as far as I know. Give it a couple of years to pan out. :p Edit to below post: You're right about the marine and medivac inclusion, especially for TvZ. I think I see more tanks (and less medivac, unless there are numerous stalkers) incorporated into TvP though. Nothing is set in stone at this point though. | ||
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3FFA
United States3931 Posts
On February 21 2010 08:58 Chairman Ray wrote: I would have to agree as well. Terran definitely has a wide range of harassment options available. Against Protoss, a terran player definitely needs to utilize harassment to the fullest since a mid game protoss army can fare pretty well against a mid game terran army. I haven't seen enough TvZ to have much of an opinion, but I'm sure it's a similar scenario. I haven't seen any TvZ unless you consider from the zerg's view once counting. With the terran not even knowing how to use a medivac or how to lift buildings. You seem to be talking about sc1 for armies becuase in SC2 no protoss has been able to figure out a good way to pwn marauders beside immortals(hard to get out in time) edit: to poster above me: isn't it marauders and marines with some medivacs? This and the harassment I mentioned is usually used together to destroy a protoss the terran often gets like 2-3 medivacs and then moves whole armies of marauders(some marines) into the vacs and then drop in the protoss's main/nat. I saw in HDstarcraft's first vod as terran on youtube he dropped with 2-3 vacs into the main and killed most of the gatherers and killed the nex easily. then he did it again with banshees at the nat to harass and the protoss couldn't recover AT ALL vs the terran. He didn't even have any units left that could hit air. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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Dark.Carnival
United States5095 Posts
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Mikilatov
United States3897 Posts
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IdrA
United States11541 Posts
On February 21 2010 10:02 FakeSteve[TPR] wrote: now is not the time to make any sweeping generalizations about the roles of the respective races nah tvp is gonna be purely about harassment. you cant win an army vs army fight in the midgame vs protoss without a massive advantage. | ||
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floor exercise
Canada5847 Posts
Like backdoor nydus, stalkers blinking into your base, wrecking shit and blinking out whenever they want. Warping stuff around the map, reapers coming and just leveling shit, medivacs, vikings transforming and flying away, the list goes on. Sometimes when I watch games I think "wow, I would be afraid to leave my base" there's just so many options open, and they are available at almost any stage in the game, it's not just like arbiters late game. I don't think it's terran specific, I think the whole game has become very harassment based vs huge army out controlling the map like sc1 is currently about And a question for Idra/anyone who has played some tvp and isn't a moron: How is EMP in tvp? Is it economically viable going into mid game to have a ghost to throw in emps vs stalker armies? | ||
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alexpnd
Canada1857 Posts
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