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For me there are two ways my games have gone.
1) My opponent goes 1 gate tech, I overrun him with 2 gate zealots.
2)My opponent goes 2 gate mass zealots, I hold my choke with zealots+2 cannons tech to void rays and snipe his nexus(if undefended it usually is, one void ray can rape a nexus so hard if you leave it there thanks to its focus ability). Afterwards they rush back to defend their base (if they have stalkers if not theyve probably already typed out) and you rush in with zealots + void rays, zealots raping the stalkers void rays raping the zealots.
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Surprised that there aren't more people using sentries on maps with small ramps/chokes.
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mass zealots is so over powered if you get upgrades on cb.
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8751 Posts
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thanks nony, didnt know :D
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lol that sounds like a zealot/void ray combo will be adopted into starcraft2's PvP.
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I've experimented with immortals and find teching to them can punish 2gate, if I can hold off the initial attack around ~5 minutes. I have not figured out the best way to do that yet though. Also good because you can get observers out quickly.
I've played 2 gate vs other people teching to immortals and I tend to get into their probe-line, but once immortals pop I'm pretty much screwed.
Msg me in #teamliquid or similar for replays, discussion, whatever.
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Try using Sentries to hold mass Zealot aggression to give room to tech. I found Robo to be the most versatile, giving scouting, detection, mobility, threat, and some nifty damage sources for your army. I haven't had success with Void Rays since none of my opponents eschewed air defense.
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It's pretty much either blocking off the ramp entirely or building a sentry. But sentries cost 100 gas, which isn't so nice when I'm already short on minerals. I found it hard enough to just build just zealots and immortals that quickly while still having minerals in time for zealots.
But maybe early immortals isn't really that viable.
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On February 20 2010 06:44 Monokeros wrote: 2)My opponent goes 2 gate mass zealots, I hold my choke with zealots+2 cannons tech to void rays and snipe his nexus(if undefended it usually is, one void ray can rape a nexus so hard if you leave it there thanks to its focus ability). Afterwards they rush back to defend their base (if they have stalkers if not theyve probably already typed out) and you rush in with zealots + void rays, zealots raping the stalkers void rays raping the zealots.
DAMN YOU! DAMN YOU TO HECK!. ._. This just happened to me and it was impossible to scout due to all the cannons, my army was on the middle of the map, and my nexus was destroyed by 3 voids in 16 seconds.
I tell ya i didn't fell like GG'ing out..
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State of PvP
Make Zealots Add Gateways
If opponent starts teching, for stalkers Make Void Rays
You win.
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On February 20 2010 19:16 Monokeros wrote: State of PvP
Make Zealots Add Gateways
If opponent starts teching, for stalkers Make Void Rays
You win.
this does seem to be what it's like... I tried doing other things but it seems like whoever stops adding gateways and spamming zealots first gets overrun.
With the new pathing AI ramps are almost useless for holding off a push and if you have less units you'll lose even with the upper ground/ramp advantage.
Also is it just me or do cannons seem pretty weak in sc2? Storm+archons do as well.. I tried teching to them a couple times but they were pretty useless. While in a 2v2 Haemonculus tried a storm drop which was executed very well, but while every drone would have been dead in BW, barely any died in sc2 t_t
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Artosis
United States2140 Posts
actually, pvp is only about zealots right now. there is 1 build that can live through a dedicated zealot rush, MAYBE. (aside from that longggggggggg assed map where ur both kinda in the middle. that map isnt zealot only.)
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On February 20 2010 21:26 Artosis wrote: actually, pvp is only about zealots right now. there is 1 build that can live through a dedicated zealot rush, MAYBE. (aside from that longggggggggg assed map where ur both kinda in the middle. that map isnt zealot only.)
thats what im saying, for the most part i've managed to do one game where i rush void rays and come out on top thanks to just bad opponents. but yeah so far zealots, zealots and more zealots no more goon>zealot micro 
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After playing pvp and going for a dt rush and managing to DO IT and kill SO many probes and STILL lose, I'm convinced zealots are necessary early on. Maybe good sentry use and better map design will deter zealots. I'd like to try teching to collosi and just use them to rape all the zealots but I don't know how effective that would be. I couldn't manage to get one out in time vs a 2 gate so I know you have to respond like you do in sc1 which is add another gate and focus on not dying.
I find pvp to be the most bland matchup, pvt is FUN, and pvz is interesting too!
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PvP is the thorn in a protoss side, i feel so blessed when I can play vs a T or a Z, but there are so many protss out there I just want to stick zerg. The funniest thing is im like the only protoss in the top 10 in my divison...
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