• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:33
CEST 13:33
KST 20:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun9[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists20[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
[TOOL] Starcraft Chat Translator ASL21 General Discussion JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2144 users

TLMC17 Feedback Thread

Forum Index > SC2 Maps & Custom Games
Post a Reply
Kantuva
Profile Joined April 2010
Uruguay211 Posts
November 20 2022 21:34 GMT
#1
[image loading]



I would very much like to celebrate the wrapping of a new TLMC, it is a lot of work from several people to do each one of these, and no less from all of you guys, whom do the work to craft the best, most appetizing maps each time around, so I would like to thank all of you, and to celebrate our TLMC#17 Finalists!

That said, this thread is dedicated mostly to maps which didn't made it to the judging step.

The public sheet with the corresponding scoring of the maps can be found at:

https://docs.google.com/spreadsheets/d/1U2vbJK_QUDD4ZXgSIcwXIZ7x-GOwgnO94iZaUtyUz98/edit?usp=sharing


It will certainly take me a bit to get to every single one of you, so in the meantime it is highly recommended to check out previous Feedback Threads and "Mapping Guidelines" previously made.


  • Thoughts on Mapping and TLMC#2
  • Plexa's Thoughts on TLMC#4
  • TLMC#7 Feedback Thread
  • TLMC#8 Feedback Thread
  • TLMC#9 Feedback Thread
  • TLMC#10 Feedback Thread
  • TLMC#12 Finalists Feedback Thread
  • TLMC#12 General Feedback Thread
  • TLMC#14 General Feedback Thread
  • TLMC#15 General Feedback Thread



As an extra note there is my youtube channel where I have been uploading Mapmaking feedback videos for finalists and non-finalists alike, it is highly recommended for y'all to peruse around. This time around there wasn't a Pre-Judging Feedback Stream, but we did have a video going over Quality Assurance steps and general optimization which I am sure will come very handy to the newer mapmakers. And remember, just because we might have not gone over *your specific map*, it doesn't mean that your map might not share issues which were covered there, so be sure to review it!


  • Link to Channel
  • TLMC#15 Yamatai a case study on StarCraft Map Visuals & Optimization
  • TLMC#12 Finalists Feedback playlist
  • TLMC#14 Pre-Judging Feedback Stream




Before We Begin

For time reasons, all mappers can ask feedback for 3 maps, id like to give as much feedback as possible, but it is simply not possible for me to cover all maps, in the same manner, avoid asking "what's wrong with map X", instead focus on what areas you suspect could have been problematic

Submit your questions on the following fashion:

  • Map Name
  • Category the map was submitted to
  • Map Overview
  • Specific questions about your map

Just like on TLMC#14 and TLMC#15 might be videos this time around, I might actually do them all as videos actually, but it will depend, we will see. And in the same fashion, other judges might also join, or might not, it depends on their own personal timeframes.

Lets gooo!!!
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
Legan
Profile Joined June 2017
Finland577 Posts
Last Edited: 2022-11-20 21:39:01
November 20 2022 21:35 GMT
#2
From the stream I got that:
Atera can just be resubmitted. Only issues were cliff hiding minerals from triangular third and main being bit small.

Ruskaletto needs more open middle area and different cliff levels should be more distinct. Also some minor visibility issues at bottom of the map.

I don't really need a video as you covered things already on the stream, but I could like short comment on Eldeyja. I guess it got cut because of being resubmission and getting relatively average scores previouslay while being in hyper competitive standard category. Is this a correct assumption?
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
MrIronGolem27
Profile Joined July 2020
United States246 Posts
Last Edited: 2022-11-20 21:42:42
November 20 2022 21:40 GMT
#3
Hello, Kantu! Fortunately, my thread will be short for you (edit: on second thought, maybe not) since I only submitted 4 maps this contest and only 1 of them was screened out.

This was my first map contest, and I am about to ask about my first map, which...clearly shows my inexperience, I think.

◉ Map name: Othello
◉ Category the map was submitted to: Standard
◉ Map Overview: + Show Spoiler +
[image loading]

◉ Specific questions about your map:

◉ 1. One concern that was made to me by a certain GM Terran was that the center was too oppressive because whoever controls it can freely rotate across the corners of the map and the defender has to make an awkward defensive rotation all the way back to the triangle 3rd that ends up being slower. Do you agree with this assessment?
◉ 2. I had to experiment with the size of the LOS blocker chokes flanking the central bridge to allow both for Zerg/Protoss to flank tank pushes on the high ground overlooking the triangle 3rds as well as constrict army rotations for whoever holds the center (see point 1). Was the center still too good for tank pushes?
◉ 3. I think the chokes may not have been set up well and the attack routes are awkward, especially the entrance into the triangle 3rd and the attacker's ramp leading down to the triangle 4th. Was this something that contributed to the map being screened out?
◉ 4. Is the forward low ground rich gas base too strong?
◉ 5. Are the linear 3rd and 4th bases too distant?
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
IIEclipseII
Profile Joined February 2016
Germany157 Posts
Last Edited: 2022-11-20 22:23:59
November 20 2022 22:19 GMT
#4
Radhuset Station
Freestyle
+ Show Spoiler +
[image loading]

Questions:

1. How did the layout of the first few bases, inspired by the map King Sejong Station influence the overall rating of the map?
In particular:
- Orientation of the Natural.
- Natural with second entrance blocked off by Rocks (and leading to a very close 3rd base option.)
- 3rd base that has a big chasm infront and thus has two main paths leading to it.
- The big ramp from the natural down to the third that can we walled off when combined properly with the vespene Geysir .

2. How would I have to design this specific map differently so that a King Sejong Station inspired Layout is not
favoring a certain race or makes particular strategies/build orders too powerful?

3. If the Gold Base is unfair, what would I have to change about Gold Base itself or the area around the Gold Base to not make it too powerful? How did the relative distance of the Gold Base to the Main + Natural & Opponent impact the map rating?

4. If the layout of the Main Base is problematic, then what are the reasons it could lead to imbalances? How would a better shape look like?

5. What are other obvious flaws that I did not pay enough attention to?

Thx for your time and effort. Looking forward to your answer.
Avexyli
Profile Blog Joined April 2014
United States711 Posts
November 20 2022 23:14 GMT
#5
I didn't particiapte in judging but I did participate in QA later on, and have previous experience with pre-judging and full content judging. Take some of what I have to say with a grain of salt as I haven't been as active in recent years but I might be able to give some small pointers if I see some glaring issues.

On November 21 2022 06:40 MrIronGolem27 wrote:
◉ Map name: Othello


I can agree with the sense that the middle is incredibly important to control due to it entirely being highground. The main oppressive feature here is that the square highground on each side of the central bridge is overlooking the two major attack paths towards itself. Taking the principle of defenders vs attackers in response time, it is very easy for the player 'defending' that highground to move between angles of attack in a short timeframe compared to the attacker needing to wrap around a larger distance and thus slower timeframe Taking away the doodads looking at bare terrain, the middle is quite uninspired and 'straight forward'. I would propose re-imagining the middle with more features, perhaps bends, ramps, or other variations. I can't make your map for you, but the middle imho is the largest detractor from the rest of the map. Don't fret too much though, this is a very common problem.

I think your first three observations are astute. I don't think the rich geyser has much of an impact with how the middle currently is, but if you were to change the middle it might become a problem.

I think the linear third is a bit far, but that is easily adjustable. The distance to third and fourth doesn't seem too extreme, but your love for the forcefield bridges might be impacting your use of space. You could pull alot of things closer here, and you'd be surprised how much space it gives you to make your middle more interesting and less restrictive.


On November 21 2022 07:19 IIEclipseII wrote:
Radhuset Station


As someone who did pre-judging, I can garauntee you that upon opening either Kantu or I would've said internally "Oh, cool, another sejong inspired map" and left it at that. Inspiration does not change perception or results. I myself have tried KSS styled layouts before, and with this map you are now no stranger to the difficulties that this layout provides in LotV. However, that being said, the major flaw with LotV KSS layouts is the natural, which you already appropriately addressed.

I think the major issue here is the rocks at the natural. I would instead to replace the rocks with a mineral wall (probably 10 mins each patch) at the lowest point of the ramp, and additionally add the rocks to the ramp below that base, like so: [image loading]

I can't see as well through the overview, but there are other small things that might have had influence, such as ease of reaper access into the natural and main.

I think you did a pretty good job of allowing each race various means to control this map without being too overbearing on most of the map, but something irks me about how narrow the very center is. I wonder how it'd be if that narrow center was changed to lowground, and you re-work the ramps around it as to not disrupt the initial rush path too strongly. It might help with flow from the north and south sides of the map. Not entirely sure. One other tiny thing, I might move the main mineral lines like two cells closer to the main ramps for early BO timings.


AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
qtsha1
Profile Joined August 2019
2 Posts
November 20 2022 23:29 GMT
#6
Map name: Ghost And Darkness
Map category: Freestyle

Even though u went through the map briefly i would to ask if u you have any ideas how the map can be improved and be less volatile, and also explain what makes it volatile.

Another one is where id like to ask if you could "remove mineral walls" and view the map, as a standard layout as well, cause i might decide to submit it into standard category.

Thanks in advance!
themusic246
Profile Joined December 2012
United States214 Posts
Last Edited: 2022-11-25 05:35:56
November 25 2022 05:33 GMT
#7
Map name: Planetfall
Map category: Macro
Overview: + Show Spoiler +
[image loading]


There was some use of non standard rocks and modification of some data. It would be helpful for myself (and everyone!) to understand in detail if that was the issue for it not passing the initial screening process.

Also, any other gameplay related feedback in addition to that (:

<3
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
KillerSmile
Profile Joined November 2018
Germany95 Posts
November 30 2022 21:23 GMT
#8
Silverflame
Freestyle
[image loading]

I assume the lack of a normal triangular base for terran is what killed it, in conjunction with the consequences of the diagonal symmetry, risk of a backdoor that is hard to flank by ground and the winner gold base on the rush path. I bet there is something else I'm missing. They layout itself is very fickle and didn't come together very easily at all.
Mapmaker, author of Mothership LE, 10000 Feet LE, Data-C, Solaris, Ley Lines, Torches and Reclamation LE
Please log in or register to reply.
Live Events Refresh
GSL
09:30
2026 Season 1: Ro12 Group B
Cure vs BunnyLIVE!
TriGGeR vs TBD
Ryung 280
IntoTheiNu 193
CranKy Ducklings SOOP55
Rex27
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 280
mouzHeroMarine 243
Lowko239
herO (SOOP) 29
Rex 27
StarCraft: Brood War
Sea 2357
HiyA 1185
Jaedong 938
Hyuk 384
EffOrt 258
Stork 233
actioN 229
Zeus 199
Soma 193
Light 150
[ Show more ]
Last 137
Snow 134
ToSsGirL 127
ZerO 96
Soulkey 95
Rush 94
ggaemo 76
Pusan 65
sSak 62
Sharp 44
hero 38
sorry 36
yabsab 35
910 35
Sea.KH 28
Sacsri 27
NaDa 26
Backho 25
Free 24
Shinee 23
Bale 18
Shine 18
soO 14
IntoTheRainbow 12
Terrorterran 12
GoRush 12
Noble 12
Movie 7
Icarus 4
Dota 2
XaKoH 630
NeuroSwarm450
XcaliburYe65
ODPixel64
BananaSlamJamma50
Counter-Strike
olofmeister2616
zeus808
x6flipin491
markeloff159
edward72
Other Games
singsing1622
B2W.Neo806
crisheroes271
DeMusliM220
ZerO(Twitch)7
Organizations
Dota 2
PGL Dota 2 - Main Stream70
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 24
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV249
• lizZardDota247
League of Legends
• TFBlade1273
• Jankos1201
Upcoming Events
Big Gabe
28m
mouzHeroMarine243
Replay Cast
21h 28m
Escore
22h 28m
OSC
1d 1h
Replay Cast
1d 12h
Replay Cast
1d 21h
RSL Revival
1d 22h
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
1d 23h
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
2 days
[ Show More ]
Replay Cast
2 days
RSL Revival
2 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
3 days
BSL
3 days
IPSL
3 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Snow vs Flash
WardiTV Invitational
4 days
GSL
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.