• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:28
CEST 17:28
KST 00:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Code S Season 1 - RO12 Group A Results (2025)3$1,250 WardiTV May [May 6th-May 18th]4Clem wins PiG Sty Festival #66Weekly Cups (April 28-May 4): ByuN & Astrea break through1Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game29
StarCraft 2
General
How does the number of casters affect your enjoyment of esports? Code S Season 1 - RO12 Group A Results (2025) Code S RO12 Preview: Maru, Trigger, Rogue, NightMare Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Code S RO12 Preview: Cure, sOs, Reynor, Solar
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group A INu's Battles#12 < ByuN vs herO > [GSL 2025] Code S:Season 1 - RO12 - Group B GSL 2025 details announced - 2 seasons pre-EWC 2025 GSL Season 2 (Qualifiers)
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise Mutation # 469 Frostbite
Brood War
General
OGN to release AI-upscaled StarLeague from Feb 24 Battlenet Game Lobby Simulator [G] GenAI subtitles for Korean BW content BGH auto balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[ASL19] Ro8 Day 4 [CSLPRO] $1000 Spring is Here! Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
What do you want from future RTS games? Nintendo Switch Thread Stormgate/Frost Giant Megathread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Ask and answer stupid questions here! US Politics Mega-thread Elon Musk's lies, propaganda, etc. UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard? Logitech mx518 cleaning.
TL Community
BLinD-RawR 50K Post Watch Party The Automated Ban List TL.net Ten Commandments
Blogs
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
What High-Performing Teams (…
TrAiDoS
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10939 users

TLMC8 Feedback Thread

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2017-02-22 22:54:33
February 22 2017 22:53 GMT
#1
Congrats to all the finalists of TLMC8. For all of you who submitted maps that didn't make it, here's a feedback thread where the judges can let you know why your map may have fallen short. Before you ask questions, however, make sure you read these two "guides" on basic mapping and why maps have fallen short in the past.

  • My thoughts on TLMC2
  • Plexa's Thoughts on TLMC4

If you would like feedback on your maps that didn't make it, post the name of your map, a picture of that map, and any specific questions about your map you may have.
Moderator
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2017-02-22 23:28:33
February 22 2017 23:26 GMT
#2
Thanks for doing this again Monk. I think I'll be the first one.

+ Show Spoiler +
[image loading]


What were the best features you guys found on Elegia, and what specific features you guys though were game breaking for it to not make it to the finalist?

I already made some changes around, what do you guys think of this slightly different version of the map?

+ Show Spoiler +
[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Zweck
Profile Joined February 2015
Germany211 Posts
Last Edited: 2017-02-22 23:54:16
February 22 2017 23:47 GMT
#3
Wow i love this Thread <333
Can i pls have some Feedback to the 2 Maps i submitted:
(i dont have any specific questions though..)
Fridge
+ Show Spoiler +

[image loading]

Lost Rehab
+ Show Spoiler +

[image loading]


https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2017-02-23 00:53:56
February 23 2017 00:09 GMT
#4
I'd like feedback on Broken Earth. I am told it was too standard which is a very blunt argument and I would like someone to expand on this and what is actually wrong and what could be fixed.

+ Show Spoiler +
[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2017-02-23 03:40:01
February 23 2017 03:36 GMT
#5
Always appreciate & curious about feedback.

Mainly curious and would love more feedback on:

Battle on the Boardwalk:
+ Show Spoiler +

[image loading]


If you have time, I'd like to hear your thoughts on Desolate Domain as well. I didn't expect this map to do very well but just curious your thoughts on if the map would work out with such a short rush distance super choked middle and tons of watch tower vision?

Desolate Domain

+ Show Spoiler +

[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 23 2017 04:12 GMT
#6
I'd like feedback on the one map I submitted, Wintermute.

+ Show Spoiler +
[image loading]
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2017-02-23 06:27:25
February 23 2017 06:20 GMT
#7
Elegia
+ Show Spoiler +
[image loading]


At first glance, I really liked this map. In fact, I think it's one of the most well-thought out maps that was submitted in the resource category. While I believe most of the maps submitted in that category were simple resource adjustments to maps that were already made, this one stood out as one that had a lot more thought put into it.

That being said, the one fatal flaw I personally found was the design of potential 3rd bases, especially in the PvZ matchup. Both of the potential thirds you would take leave you extremely vulnerable to Zerg attacks because of the area you'd have to defend and the concaves Zergs could potentially get. Not only that, but the "safer" third is a low-resource 6/1 base that doesn't give Protoss enough benefit from taking it. In contrast, Zerg does not need that extra gas since they can simply take it at their 4th base.

The changes you made to the newer version of the map certainly do help, but I feel like it still doesn't go far enough. Still, it's a very interesting concept and I recommend that you keep working on the map in the future.
Moderator
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2017-02-23 06:38:00
February 23 2017 06:37 GMT
#8
Fridge
+ Show Spoiler +
[image loading]


Overall, I didn't think this map was very interesting or would provide particularly interesting games. The main distinctive feature is backdoor rocks, but you provided no explanation on why you put them there. The rocks come off as a random feature that you stuck on the map after you finished it rather than something you put a lot of thought into. The rocks there also isn't very cohesive with the rest of the design of the map. Another thing to consider is that backdoor rocks are generally hated by the community unless it's executed extremely well: see Expedition Lost.

The layout of expansions is relatively simplistic and your path of expanding is very linear. That is, you don't have many opportunities to contest each others' bases.

The watch tower gives too much power to the player who controls the middle. Think Frozen Temple and the changes that were made there.

Finally, while there are multiple pathways to get across the map, I don't find them too much different from one another.
Moderator
monk
Profile Blog Joined May 2009
United States8476 Posts
February 23 2017 06:43 GMT
#9
Lost Rehab
+ Show Spoiler +
[image loading]


The first red flag is that you submitted the map as both a Macro and a Rush map.

You describe the map as "Standard macro Map, no crazyness" but this is one of the craziest maps I've seen. The proportions of the first few bases are way off. PvT would be a nightmare, because of all the space you have to defend. Especially look at the size of the main and the air space you'd have to cover. Not only that, there's not an easy way to bounce back between the natural and third.

Your bases beyond the first three bases are also extremely hard to get. It seems almost impossible to cover 4 bases with defenses.

You also write "But it has a 2 Gold Bases in the mid, which encourages early aggression." I wholeheartedly disagree and don't think games will every get to that stage.
Moderator
monk
Profile Blog Joined May 2009
United States8476 Posts
February 23 2017 06:51 GMT
#10
Broken Earth
+ Show Spoiler +
[image loading]


You're going to hate this answer, but it's too standard. It's basically a remake of Ohana, Bel'Shir Vestige, Insidious, Ravage, and to some extent, Yeonsu. There's one more ladder map it reminds me of, but that escapes my mind.

It's not a bad map by any means and might have won TLMC1 or 2. But at this stage of the metagame, I don't see why we would put this map onto the ladder instead of reviving Ohana or Bel'Shir Vestige (which is currently in the map pool).
Moderator
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
February 23 2017 11:16 GMT
#11
+ Show Spoiler +

Labyrinth
[image loading]
Ouroboros
[image loading]
Penumbra
[image loading]
Earthquake
[image loading]
"Not you."
Insidioussc2
Profile Joined March 2015
Germany96 Posts
February 23 2017 13:19 GMT
#12
Dark Tribunal

+ Show Spoiler +
[image loading]


Thanks for doing this again!
LordOfLings
Profile Joined February 2017
6 Posts
Last Edited: 2017-02-23 13:50:01
February 23 2017 13:39 GMT
#13
I would like feedback to 3 of my 4 maps i submitted They were

Agricultural:
+ Show Spoiler +
[image loading]


Drakken Industry:
+ Show Spoiler +
[image loading]


Gardens of Hr'adesh:
+ Show Spoiler +
[image loading]


Solstice245
Profile Joined September 2015
United States145 Posts
February 23 2017 17:18 GMT
#14
I would like some feedback on my submissions as well.

Tranquil Outskirts
+ Show Spoiler +
[image loading]


Tauras Wastes
+ Show Spoiler +
[image loading]


Unkempt Grounds
+ Show Spoiler +
[image loading]


I talked with Plexa on discord briefly, and made some changes to Verdure Temple as a result of some of the little bit of feedback he provided.

Verdure Temple
+ Show Spoiler +
[image loading]


Most of what I did on Verdure Temple is some experimentation with the rocks, converting 6x6 to 4x4+2x2 rocks, and the huge rocks into two 4x4 and a 2x2 rocks, allowing more readily quick passage to areas that are blocked, but with a thin choke only, until/unless the larger rocks are cleared as well.
Additionally, the high-ground bases have been connected, blocked using two 4x4/one 2x2 rocks.
And finally, I added an additional 2 wide ramp from the area in front of the natural, going to the 2:30/8:30 low-ground bases that are blocked by a 4x4/2x2 rocks, this allowing quicker passage to the previously mentioned bases, and to the enemies high-ground bases from the main/natural.
Zweck
Profile Joined February 2015
Germany211 Posts
February 23 2017 17:36 GMT
#15
Thx for the Feedback Monk! Big respect that you do this!
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
Avexyli
Profile Blog Joined April 2014
United States693 Posts
February 23 2017 19:45 GMT
#16
On February 23 2017 22:39 LordOfLings wrote:
I would like feedback to 3 of my 4 maps i submitted They were

Agricultural:
+ Show Spoiler +
[image loading]


Drakken Industry:
+ Show Spoiler +
[image loading]


Gardens of Hr'adesh:
+ Show Spoiler +
[image loading]




I'm not monk but I can tell by looking at these, that a large reason they didn't make it is because all the third bases are really far away (minus the third map, which has a pocket). Multiple entrances on the third map to the main is a huge no-no.

On February 24 2017 02:18 Solstice245 wrote:
I would like some feedback on my submissions as well.

Tranquil Outskirts
+ Show Spoiler +
[image loading]


Tauras Wastes
+ Show Spoiler +
[image loading]


Unkempt Grounds
+ Show Spoiler +
[image loading]


I talked with Plexa on discord briefly, and made some changes to Verdure Temple as a result of some of the little bit of feedback he provided.

Verdure Temple
+ Show Spoiler +
[image loading]


Most of what I did on Verdure Temple is some experimentation with the rocks, converting 6x6 to 4x4+2x2 rocks, and the huge rocks into two 4x4 and a 2x2 rocks, allowing more readily quick passage to areas that are blocked, but with a thin choke only, until/unless the larger rocks are cleared as well.
Additionally, the high-ground bases have been connected, blocked using two 4x4/one 2x2 rocks.
And finally, I added an additional 2 wide ramp from the area in front of the natural, going to the 2:30/8:30 low-ground bases that are blocked by a 4x4/2x2 rocks, this allowing quicker passage to the previously mentioned bases, and to the enemies high-ground bases from the main/natural.


I'm noticing that alot of your maps are very tight and choked, which can pose problems in macro games (as they seem to be leaning that way).

If Tranquil didn't feel so narrow in many of its pathways around bases, I think it would've been really solid and possibly made it through. Tauras, like we talked about early on in the maps inception, has really powerful positions where siege tanks, libs, lurkers can lock down nearly four bases with little effort. Unkempt Grounds has like, no third existant. And Verdure, is really for me at least, the two entrances into the natural. Normally this wouldn't be too much of an issue, but the distance for the attacker to swap between the two entrances is really short, which means you really have to wall off early - which harms builds.


AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
LordOfLings
Profile Joined February 2017
6 Posts
Last Edited: 2017-02-23 21:52:44
February 23 2017 21:52 GMT
#17
Multiple entrances on the third map to the main is a huge no-no.

Thats the point about this map, the rock tower got very low hp, so you got to decide: close entrance and block gold natural/3rd with it, or keep open, take gold and live on risky but with advantage But thanks for your feedback my friend :D
Solstice245
Profile Joined September 2015
United States145 Posts
February 23 2017 22:10 GMT
#18
@Avexyli

About Verdure Temple, there was an idea I had concerning the ability to swap entrances, but most of my friends thought it was unnecessary, and I didn't feel the map particularly needed it.
+ Show Spoiler +
[image loading]
Crozo64
Profile Joined May 2016
64 Posts
Last Edited: 2017-02-23 23:17:44
February 23 2017 23:16 GMT
#19
Want feedback too in order to improve :

Firoza Island + Show Spoiler +
[image loading]
NinjaDuckBob
Profile Joined March 2014
177 Posts
February 23 2017 23:19 GMT
#20
Had no indication on whether mine was actually considered or not as I submitted it a little late (like a little less than an hour late maybe?), but would nevertheless appreciate some feedback for it.

NDB Clockworks
+ Show Spoiler +
[image loading]
NinjaDuckBob ~ Fear the fuzzy!
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 503
Hui .262
uThermal 196
LamboSC2 111
StarCraft: Brood War
Bisu 1927
Flash 1102
Stork 665
Shuttle 657
Mini 466
BeSt 458
actioN 381
Soulkey 327
PianO 326
TY 117
[ Show more ]
Pusan 116
Rush 108
sSak 105
Nal_rA 98
Barracks 51
Backho 47
Mind 44
sorry 39
Shinee 38
ToSsGirL 38
Terrorterran 37
Yoon 26
Movie 25
Aegong 23
yabsab 17
Sacsri 16
soO 12
Sexy 9
IntoTheRainbow 6
Dota 2
Gorgc7939
qojqva1803
syndereN348
Counter-Strike
NBK_290
FunKaTv 73
Heroes of the Storm
Khaldor212
Other Games
tarik_tv9918
singsing2958
B2W.Neo1714
hiko725
DeMusliM543
Lowko484
crisheroes235
XcaliburYe228
Liquid`VortiX154
ArmadaUGS133
KnowMe56
Trikslyr41
Organizations
StarCraft: Brood War
UltimateBattle 1496
Other Games
gamesdonequick1034
StarCraft 2
WardiTV749
ESL.tv113
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• poizon28 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3587
Other Games
• WagamamaTV131
Upcoming Events
Online Event
12h 32m
ShoWTimE vs MaxPax
SHIN vs herO
Clem vs Cure
SHIN vs Clem
ShoWTimE vs SHIN
SOOP
17h 32m
DongRaeGu vs sOs
CranKy Ducklings
18h 32m
WardiTV Invitational
19h 32m
SC Evo League
20h 32m
WardiTV Invitational
22h 32m
Chat StarLeague
1d
PassionCraft
1d 1h
Circuito Brasileiro de…
1d 2h
Online Event
1d 12h
MaxPax vs herO
SHIN vs Cure
Clem vs MaxPax
ShoWTimE vs herO
ShoWTimE vs Clem
[ Show More ]
Sparkling Tuna Cup
1d 18h
WardiTV Invitational
1d 19h
uThermal 2v2 Circuit
1d 22h
Chat StarLeague
2 days
Circuito Brasileiro de…
2 days
Afreeca Starleague
2 days
BeSt vs Light
Wardi Open
2 days
PiGosaur Monday
3 days
Afreeca Starleague
3 days
Snow vs Soulkey
WardiTV Invitational
3 days
Replay Cast
4 days
GSL Code S
4 days
ByuN vs Rogue
herO vs Cure
Replay Cast
5 days
GSL Code S
5 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
5 days
RSL Revival
6 days
GSL Code S
6 days
Liquipedia Results

Completed

FGSL Season 1
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

BSL Nation Wars Season 2
StarCastTV Star League 4
JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
2025 GSL S1
Heroes 10 EU
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

CSLPRO Spring 2025
NPSL Season 2
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.