![[image loading]](https://cdna.artstation.com/p/assets/images/images/034/193/896/large/mark-mocherx-terrain-040.jpg?1611660091)
![[image loading]](https://cdna.artstation.com/p/assets/images/images/034/193/902/large/mark-mocherx-terrain-042.jpg?1611660108)
![[image loading]](https://cdna.artstation.com/p/assets/images/images/034/193/910/large/mark-mocherx-terrain-045.jpg?1611660129)
![[image loading]](https://cdna.artstation.com/p/assets/images/images/034/193/904/large/mark-mocherx-terrain-043.jpg?1611660115)
| Forum Index > SC2 Maps & Custom Games |
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Mocherad
Ukraine15 Posts
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Husyelt
United States837 Posts
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iMECH_KolosS
Canada63 Posts
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algue
France1436 Posts
On February 01 2021 21:16 iMECH_KolosS wrote: Nice work ! Too bad ladder maps don't have a fraction of that aesthetic. That's because ladder maps have to be playable. Much easier to focus on easthetics when gameplay isn't a concern | ||
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Lucasmus
35 Posts
On February 13 2021 19:43 algue wrote: Show nested quote + On February 01 2021 21:16 iMECH_KolosS wrote: Nice work ! Too bad ladder maps don't have a fraction of that aesthetic. That's because ladder maps have to be playable. Much easier to focus on easthetics when gameplay isn't a concern It can be combined maybe, if aestethics are added to the non-playable areas of maps with good gameplay design. | ||
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miajames
1 Post
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