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[M] (2) Rhyme(제왕운시)

Forum Index > SC2 Maps & Custom Games
Post a Reply
RexTerran
Profile Joined June 2015
54 Posts
March 03 2018 10:32 GMT
#1
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Published in KR, US, EU

KR-제왕운시 US,EU-Rhyme

Size : 156x134

Base to Base 45s
Nat to Nat 31s

Tile set Elsecaro

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-NegativeZero-
Profile Joined August 2011
United States2142 Posts
March 03 2018 12:41 GMT
#2
inspired by (Wiki)loki?

the forward nat choke looks awkward, with one of the geysers blocking part of the defender's side. try moving it to the other side or reconfiguring the minerals.
vibeo gane,
RexTerran
Profile Joined June 2015
54 Posts
March 03 2018 17:05 GMT
#3
On March 03 2018 21:41 -NegativeZero- wrote:
inspired by (Wiki)loki?

the forward nat choke looks awkward, with one of the geysers blocking part of the defender's side. try moving it to the other side or reconfiguring the minerals.


I didn't inspired loki

The nat gas gayer don't block the defender's route. but i'll consider more safe of the nat's minerals and gases.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2018-03-03 22:03:29
March 03 2018 22:01 GMT
#4
I'm having a hard time understanding the natural wall-off with this setup. But the other glaring issue I see is the high ground 3rd will be a warp-in and siege platform while attacking into the natural. I do believe that unless Zerg can reach the late game, they will have a tough time early-mid game trying to defend their natural. I know you had this in mind considering the alternate pathway for flanking, but in a typical scenario you'll have a group of basic units containing your natural entrance, allowing siege units to maximize their effect.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
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