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[M] (2) STC - Cerulean Fall

Forum Index > SC2 Maps & Custom Games
Post a Reply
Solstice245
Profile Joined September 2015
United States145 Posts
Last Edited: 2018-04-24 16:13:18
October 09 2017 07:51 GMT
#1
[M] (2) STC - Cerulean Fall

[image loading]

It's been a few months now since I last created a map. I did come back to do various map touch-ups in TLMC 9, but otherwise nothing until a 3 weeks ago or so, when I started this map. Working on it during weekends in my free time, I collected a lot of feedback from fellow mappers, and I've had this iteration for a week now.

Admittedly, much of this maps inspiration comes from AVEX's recent map Sovereign, (Somewhat layout, mostly aesthetics) but I did change up the color scheme. Initially I made the map simply because I wanted to make something that had appealing aesthetics, but of course, I figured I might as well complete the map once I had decided what aesthetics I was doing. Now, it has came to this over the last weeks, consuming the majority of my free time. Hope you guys like it

+ Show Spoiler [PS] +
AVEX, I hope you don't mind me mimicking your TL thread format

[image loading]

Map Specifications

Servers
NA | EU | KR

Bounds: 148x144

Base Count: 18

Rush Distance
Main to Main: 43
Natural to Natural: 31

Tileset
[image loading]
Note:
+ Show Spoiler +
A number of the textures have modified normals, and Aiur4 Xelnaga5 is a texture using a diffuse not used by existing default textures

Aesthetics
+ Show Spoiler +
[image loading][image loading][image loading]

algue
Profile Joined July 2011
France1436 Posts
October 09 2017 10:13 GMT
#2
Damn, lots of good maps coming out these days and this one ranks among the top
The only thing i'm afraid of is that the path from one natural to an other is so straight that the players won't bother using the rest of the map too much for their army movements
rly ?
Solstice245
Profile Joined September 2015
United States145 Posts
Last Edited: 2017-10-09 15:20:32
October 09 2017 15:20 GMT
#3
Indeed, similar thoughts from myself as well. Current thinking is either the center needs to be redone, or, I increase the positional significance of the center high-ground bases by increasing size or reducing center choke sizes to encourage usage of the other parts of the map.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
October 09 2017 16:29 GMT
#4
So many cool aesthetics these days. I feel like most maps are kinda the same though.
SC2 Mapmaker
Solstice245
Profile Joined September 2015
United States145 Posts
October 09 2017 17:14 GMT
#5
@lorestarcraft Yeah, almost all my maps follow the very basic expansion pattern that Overgrowth displays. Still, that is only a piece to how maps play out. I don't really know how to make a map play differently as a result of the execution of the center very well though, and it's something I hope I can become better at.
Avexyli
Profile Blog Joined April 2014
United States697 Posts
October 09 2017 17:39 GMT
#6
(brought to you by Sovereign)

AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Zweck
Profile Joined February 2015
Germany211 Posts
October 09 2017 21:33 GMT
#7
The texturing of the Natural is very deceiving, why not make it like all the other highgrounds? Looks nice though
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
Solstice245
Profile Joined September 2015
United States145 Posts
Last Edited: 2018-02-13 02:28:23
February 13 2018 02:27 GMT
#8
Updated the thread a bit late, but I did update this map for TLMC. Fingers crossed I get a finalist!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 13 2018 02:38 GMT
#9
Considering monk uploaded a copy of this, your odds should be quite good (unless something's changed from previous TLMCs I think it means that Cerulean made it at least to the final cut before the finalists).
Avexyli
Profile Blog Joined April 2014
United States697 Posts
Last Edited: 2018-02-13 03:53:05
February 13 2018 03:52 GMT
#10
I don't see one?

Oh, nevermind. I see it, pretty sure thats the spoof monk.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2018-02-13 07:26:12
February 13 2018 07:25 GMT
#11
On October 10 2017 06:33 Zweck wrote:
The texturing of the Natural is very deceiving, why not make it like all the other highgrounds? Looks nice though


Yes, I agree. If this does make finalist this is something I would work on in iteration phase.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
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