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[SC2mod]Blizzard Enforcement: Rise is now operatio

Forum Index > SC2 Maps & Custom Games
Post a Reply
FroggyandCatty
Profile Joined January 2017
4 Posts
January 11 2017 04:55 GMT
#1
[image loading]
This game is dedicated to all players of Starcraft II. As modders of Starcraft II, we are proud and grateful.

—Team Froggy&Catty

Hi everyone, we are Team Froggy and Catty. After over 3 years’ hard work, we just released our new game Blizzard Enforcement on North America Server.
[image loading]
You can find this game follow this link:
battlenet:://starcraft/map/1/282210
Or search: "BLZ Enforcement: Rise"
Try looking at the newest tab in browse mode of the arcade.
Should be on the first page under "BLZ Enforcement: Rise"

To the players:
Hi all Starcraft II players, this game is a tale of the heroes that create Starcraft II.
Blizzard Enforcement is a Si-fi game that happened in a different future of Earth. In that universe Blizzard Entertainment has never been founded, instead, there is an agent division called “Blizzard Enforcement”. You will act familiar characters like Captain Blizzard (Mike Morhaime) and Imba man (Dustin Browder) to carry out tasks all around the world, against the aliens and protect the earth.
[image loading]
In this game, the Starcraft II is a tactics simulation system, HotS and Overwatch are combat training tools, and agents use Battlenet for communication.
As an action game, you can move your character with WASD and click your mouse to shoot. It’s very easy to get used to if you have played HellDrivers or AlienSwarm. The game can have most 4 players, you and your partners have to finish the mission with good team work, items and equipment, or even some unique vehicles. You will become more powerful when you are level up. But be careful, so will be the enemies.
[image loading]
This game contains the first unlimited terrain system on the world, which allows us to craft an unlimited map (in theory), you will depart from the air carrier base to the hot zones all around the world. When you finish the mission, your status and war trophies will be saved.
With this terrain system, we can provide more missions and area for you to explore in the future.
(This terrain tool is very powerful, we’d like to share with the community if it will help your projects.)
[image loading]
So today, welcome to the world of Blizzard Entertainment. Fight for the future with Dustin Browder!
(This game is still in Beta test, Please periodical backup your bank files. Contact us if you find bugs or suggestions. You can find our skype and email below.)
We expect you will love this game, and please share your ideas with us.
(If you love this game, please donate us. Your support will help us to make the game better. We are not going to make money from this game, so please don't donate large money for us. The unused money will be donation to frog protection divisions in the rainforest.)

Donation link:
www.paypal.me
Account: jifengxiang1@gmail.com

Screenshots:
[image loading]
[image loading]

To the modders:
Hi SC2 modders, we are Team Froggy and Catty. We have shared and learned from the community for years. It’s time for us to return.
All art assets and NyanNyanTerrain toolkits in this mod will be released as open sources. We are glad to share them with community freely, just mention us and give us credits (Team FroggyandCatty or Delphinium and Nanakey).
Assets mod: Delphinium_Model_1.0.SC2mod (Search it on en-US server)
Create by Delphinium, it contains over 1000 models, UI and FX works. Use it for your projects, and share better maps for every players!
You can find the showcases here:
www.sc2mapster.com
delphiniumkey.deviantart.com
NyanNyanTerrain toolkits
The first unlimited terrain system for SC2 on the world, it’s not completed, but already powerful enough to do high level works. In this system, you can have all over 600 terrain textures in one map and no need to worry about the 256x256 limits.
See the showcase below:
www.youtube.com
www.youtube.com

We will release it when it’s ready, it will be soon.
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

To Blizzard:
Hi the founders of Starcraft II. This game is our new year gift to Blizzard.
Blizzard Enforcement will never be made without your great works. Please accept our respects and greetings.
As a game developer, no matter famous or unknown, old or young. We all have a responsibility to the society. This responsibility should for the honor, the players, the passion and the common goodness of mankind. If we abstract it into a “Super power”. Every game developer should be a Super hero. That’s why we want to create a world that Captain Blizzard and Imba Man fight to protect the mankind—just like you did (for the players) in the real life.
This might be the first community mod in Starcraft II that use Blizzard Employees as the game characters. As community members, we had several chances to discuss and learn from many of you guys. Both privately and at work. We did feel the passion that burn like fires in every of you, and that’s our first reason to make this game.
We can’t wait to share this game and our passion with you, it is our honor and dream if we’ll have chances to cooperation with Blizzard.
As an old Chinese saying goes “班门弄斧”, which means noobs or students show their skills before professors. In this game, we have developed many original and unique technologies. We’d like to share them with you and maybe they could help your projects.
Yes, it’s too long, too long that we play this game but some kinds of “ignore” the men who created heroes and crafted the world.
The founders of Starcraft I&II are true heroes and they deserve a fan’s game to recount for them.
So let us be thankful and remember that men who fight for us in the past 7 years.

Thank you!

Contact us:
[image loading]
We are team Froggy and Catty. We have three members, Nanakey and whimsyduke are modders and programmers. Delphinium is 3D artist and the linguister.
Email: jifengxiang1@gmail.com
Skype: DelphiniumKey
SC2mpaster ID: Delphinium1987
Website: delphiniumarts.com

Thanks:
Geart thanks to all friends from the Blizzard and community that helped us during the development,
your attention and help are the most sincerely gifts that let us achieve all this.
Blizzard Employees:
Dustin Browder (Game Director)
Lan Lu (Our best friend and teacher)
Jesse Brophy (Leader Artist)
Sam Braithwaite (Esports Franchise Lead)
Community modders:
Renee
Zolden
Taylormouse
PrintIn
SoulFilcher
SBeier
Slarti
Star of dada
八雲紫
坑苏
Organizations and teams:
Goblin Academy
SC2Mapster
CASC View
CASCExplorer
WoW Model Viewer
星际老男孩
Hexe
Profile Joined August 2014
United States332 Posts
January 11 2017 18:03 GMT
#2
incredible work, lots to look through.
Avexyli
Profile Blog Joined April 2014
United States708 Posts
January 11 2017 20:38 GMT
#3
Played it for about an hour with a streamer. Was very fun, took us a few tries to figure out how things worked (we ended up doing some bosses way too early, not finishing missions fully, etc). We came across a bug in the flying mission (I think level 5-6?) where a players mouse would no longer steer. Their mouse was functioning properly and could fire, but could not turn. None of us could forfeit either (I assume because we were on the last boss of the mission?)
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
FroggyandCatty
Profile Joined January 2017
4 Posts
January 13 2017 13:24 GMT
#4
Thanks guys~
We'll upload new missions and fix the bugs each 2 weeks, I hope you can enjoy this game~
kjh0529hjk
Profile Joined March 2017
1 Post
Last Edited: 2017-03-28 17:55:56
March 28 2017 17:55 GMT
#5
Hi. Thank you so much for making this game.

I'm sure this is one of the best games in SC2. It's very fun

How can I play Graham??
I completed all the missions in various ways. But I could not.
I really wonder it.

I hope you to tell me something about the next update.
I'm really looking forward to new missions and characters.

There are a lot of things I would like to say based on the facts I learned because I played this game a lot.
But my English skills are not enough to tell.. I'm Korean

So I would like to suggest one thing first.
I have too much money, but I can not use it. I wish we could have more ways to use our money.

If you read and understand my writing, I will try to tell you more about the bugs I have found and the things I want to suggest.
I will continue to be interested in this game and will cheering you.

Thank you!!
Broodie
Profile Blog Joined May 2008
Canada832 Posts
Last Edited: 2017-04-07 23:43:23
April 07 2017 23:41 GMT
#6
Can't believe I almost looked over this, I'll bookmark and play this weekend for sure!

I'm not usually an arcade player but this really does look like a lot of heart, professionalism and skill went into making it.

And the fact that you developed your own technologies is incredibly sweet, super kudos to you and I hope you all score some top notch jobs in the field you show your love in.

I will update this post after I play!

Great things have small beginnings.
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
nanaoei
Profile Blog Joined May 2010
3358 Posts
April 11 2017 08:48 GMT
#7
beautiful. I gotta remember to grab some friends and give this a try.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
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